[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4838] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[4839] | 18 | #include "element_2d.h" |
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[4840] | 19 | #include "render_2d.h" |
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[1853] | 20 | |
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[4843] | 21 | #include "graphics_engine.h" |
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| 22 | #include "p_node.h" |
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[4858] | 23 | #include "load_param.h" |
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| 24 | #include "tinyxml.h" |
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| 25 | #include "class_list.h" |
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[5082] | 26 | #include "list.h" |
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[5285] | 27 | #include "color.h" |
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[4843] | 28 | |
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[1856] | 29 | using namespace std; |
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[1853] | 30 | |
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[5285] | 31 | /** |
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| 32 | * standard constructor |
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| 33 | */ |
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[5089] | 34 | Element2D::Element2D() |
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| 35 | { |
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| 36 | this->init(); |
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| 37 | this->setParent2D(NullElement2D::getInstance()); |
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| 38 | } |
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[1856] | 39 | |
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[3245] | 40 | /** |
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[4838] | 41 | * standard constructor |
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[5285] | 42 | * @param parent the parent to set for this Element2D |
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| 43 | * |
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| 44 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 45 | * itself. Otherwise it would result in an endless Loop. |
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| 46 | */ |
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[5402] | 47 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer) |
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[3365] | 48 | { |
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[5089] | 49 | this->init(); |
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[5402] | 50 | this->layer = layer; |
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[5286] | 51 | // check Parenting, and if ok parent the stuff |
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[5089] | 52 | if (this->parent != NULL) |
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| 53 | this->setParent2D(parent); |
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[5285] | 54 | else if (NullElement2D::isInstanciated()) |
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| 55 | this->setParent2D(NullElement2D::getInstance()); |
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[3365] | 56 | } |
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[1853] | 57 | |
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[3245] | 58 | /** |
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[4838] | 59 | * standard deconstructor |
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[5285] | 60 | * |
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| 61 | * There are two general ways to delete an Element2D |
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| 62 | * 1. delete instance; |
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| 63 | * -> result |
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| 64 | * delete this Node and all its children and children's children... |
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| 65 | * (danger if you still want the instance!!) |
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| 66 | * |
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| 67 | * 2. instance->remove2D(); delete instance; |
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| 68 | * -> result: |
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[5401] | 69 | * moves its children to the NullElement2D |
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[5285] | 70 | * then deletes the Element. |
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| 71 | */ |
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[4838] | 72 | Element2D::~Element2D () |
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[3543] | 73 | { |
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[5285] | 74 | // remove the Node, delete it's children. |
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| 75 | tIterator<Element2D>* iterator = this->children->getIterator(); |
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| 76 | Element2D* child = iterator->firstElement(); |
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| 77 | |
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| 78 | while( child != NULL) |
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[5252] | 79 | { |
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[5285] | 80 | delete child; |
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| 81 | child = iterator->nextElement(); |
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[5252] | 82 | } |
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[5285] | 83 | delete iterator; |
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| 84 | |
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| 85 | if (this->parent != NULL) |
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| 86 | { |
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| 87 | this->parent->children->remove(this); |
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| 88 | this->parent = NULL; |
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| 89 | } |
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[5089] | 90 | delete this->children; |
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| 91 | |
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[5285] | 92 | // remove all other allocated memory. |
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[5088] | 93 | if (this->toCoordinate != NULL) |
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| 94 | delete this->toCoordinate; |
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| 95 | if (this->toDirection != NULL) |
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| 96 | delete this->toDirection; |
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[3543] | 97 | } |
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[4843] | 98 | |
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| 99 | |
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[4858] | 100 | /** |
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| 101 | * initializes a Element2D |
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| 102 | */ |
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[5089] | 103 | void Element2D::init() |
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[4847] | 104 | { |
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| 105 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 106 | |
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[4861] | 107 | this->setVisibility(true); |
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[5068] | 108 | this->setActiveness(true); |
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[4861] | 109 | this->setAlignment(E2D_ALIGN_NONE); |
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[5398] | 110 | this->layer = E2D_DEFAULT_LAYER; |
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[5089] | 111 | this->bindNode = NULL; |
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[5084] | 112 | |
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[5252] | 113 | this->setParentMode2D(E2D_PARENT_ALL); |
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| 114 | this->parent = NULL; |
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[5251] | 115 | this->children = new tList<Element2D>; |
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[5211] | 116 | this->absDirection = 0.0; |
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[5089] | 117 | this->relDirection = 0.0; |
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[5082] | 118 | this->bRelCoorChanged = true; |
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| 119 | this->bRelDirChanged = true; |
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[5088] | 120 | this->toCoordinate = NULL; |
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| 121 | this->toDirection = NULL; |
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[5378] | 122 | this->setSize2D(1,1); |
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[4847] | 123 | } |
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| 124 | |
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[4843] | 125 | /** |
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[4858] | 126 | * Loads the Parameters of an Element2D from... |
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| 127 | * @param root The XML-element to load from |
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| 128 | */ |
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| 129 | void Element2D::loadParams(const TiXmlElement* root) |
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| 130 | { |
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[5402] | 131 | // ELEMENT2D-native settings. |
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[4858] | 132 | LoadParam<Element2D>(root, "alignment", this, &Element2D::setAlignment) |
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| 133 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 134 | |
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| 135 | LoadParam<Element2D>(root, "layer", this, &Element2D::setLayer) |
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| 136 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 137 | |
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| 138 | LoadParam<Element2D>(root, "bind-node", this, &Element2D::setBindNode) |
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| 139 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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| 140 | |
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[4860] | 141 | LoadParam<Element2D>(root, "visibility", this, &Element2D::setVisibility) |
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| 142 | .describe("if the Element is visible or not"); |
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[5089] | 143 | |
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| 144 | |
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[5402] | 145 | // PNode-style: |
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[5091] | 146 | LoadParam<Element2D>(root, "rel-coor", this, &Element2D::setRelCoor2D) |
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| 147 | .describe("Sets The relative position of the Node to its parent."); |
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| 148 | |
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| 149 | LoadParam<Element2D>(root, "abs-coor", this, &Element2D::setAbsCoor2D) |
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| 150 | .describe("Sets The absolute Position of the Node."); |
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| 151 | |
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| 152 | LoadParam<Element2D>(root, "rel-dir", this, &Element2D::setRelDir2D) |
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| 153 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 154 | |
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| 155 | LoadParam<Element2D>(root, "abs-dir", this, &Element2D::setAbsDir2D) |
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| 156 | .describe("Sets The absolute rotation of the Node."); |
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| 157 | |
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| 158 | LoadParam<Element2D>(root, "parent", this, &Element2D::setParent2D) |
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| 159 | .describe("the Name of the Parent of this Element2D"); |
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| 160 | |
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| 161 | LoadParam<Element2D>(root, "parent-mode", this, &Element2D::setParentMode2D) |
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| 162 | .describe("the mode to connect this node to its parent ()"); |
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| 163 | |
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| 164 | // cycling properties |
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| 165 | if (root != NULL) |
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| 166 | { |
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| 167 | const TiXmlElement* element = root->FirstChildElement(); |
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| 168 | while (element != NULL) |
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| 169 | { |
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| 170 | LoadParam<Element2D>(root, "parent", this, &Element2D::addChild2D, true) |
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| 171 | .describe("adds a new Child to the current Node."); |
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| 172 | |
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| 173 | element = element->NextSiblingElement(); |
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| 174 | } |
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| 175 | } |
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[4858] | 176 | } |
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| 177 | |
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| 178 | /** |
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| 179 | * sets the alignment of the 2D-element in form of a String |
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| 180 | * @param alignment the alignment @see loadParams |
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| 181 | */ |
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| 182 | void Element2D::setAlignment(const char* alignment) |
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| 183 | { |
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| 184 | if (!strcmp(alignment, "center")) |
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| 185 | this->setAlignment(E2D_ALIGN_CENTER); |
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| 186 | else if (!strcmp(alignment, "left")) |
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| 187 | this->setAlignment(E2D_ALIGN_LEFT); |
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| 188 | else if (!strcmp(alignment, "right")) |
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| 189 | this->setAlignment(E2D_ALIGN_RIGHT); |
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| 190 | else if (!strcmp(alignment, "screen-center")) |
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| 191 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 192 | } |
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| 193 | |
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[4862] | 194 | |
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[4858] | 195 | /** |
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[4862] | 196 | * moves a Element to another layer |
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| 197 | * @param layer the Layer this is drawn on |
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| 198 | */ |
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| 199 | void Element2D::setLayer(E2D_LAYER layer) |
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| 200 | { |
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[5402] | 201 | if (this->parent != NULL && this->parent->getLayer() > layer) |
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| 202 | { |
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[5403] | 203 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
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| 204 | this->getName(), |
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| 205 | Element2D::layer2DToChar(layer), |
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| 206 | this->parent->getName(), |
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| 207 | Element2D::layer2DToChar(this->parent->getLayer())); |
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[5402] | 208 | layer = this->parent->getLayer(); |
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| 209 | } |
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[4862] | 210 | this->layer = layer; |
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| 211 | } |
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| 212 | |
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| 213 | /** |
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[4858] | 214 | * sets the layer onto which this 2D-element is projected to. |
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[5401] | 215 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const char* layer) |
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[4858] | 216 | */ |
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| 217 | void Element2D::setLayer(const char* layer) |
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| 218 | { |
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[5401] | 219 | this->setLayer(Element2D::charToLayer2D(layer)); |
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[4858] | 220 | } |
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| 221 | |
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| 222 | |
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| 223 | /** |
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| 224 | * sets a node, this 2D-Element should be shown upon |
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| 225 | * @param bindNode the name of the Node (should be existing) |
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| 226 | */ |
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| 227 | void Element2D::setBindNode(const char* bindNode) |
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| 228 | { |
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| 229 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 230 | if (tmpBindNode != NULL) |
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| 231 | this->bindNode = tmpBindNode; |
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| 232 | } |
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| 233 | |
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[5091] | 234 | /** |
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| 235 | * sets the relative coordinate of the Element2D to its parent |
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| 236 | * @param relCoord the relative coordinate to the parent |
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| 237 | */ |
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[5081] | 238 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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| 239 | { |
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[5113] | 240 | if (this->toCoordinate!= NULL) |
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| 241 | { |
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| 242 | delete this->toCoordinate; |
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| 243 | this->toCoordinate = NULL; |
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| 244 | } |
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[5082] | 245 | this->relCoordinate = relCoord; |
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| 246 | this->bRelCoorChanged = true; |
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[5081] | 247 | } |
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| 248 | |
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| 249 | |
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[5091] | 250 | /** |
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| 251 | * sets the relative coordinate of the Element2D to its Parent |
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| 252 | * @param x the x coordinate |
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| 253 | * @param y the y coordinate |
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| 254 | * @param z the z coordinate |
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| 255 | */ |
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[5081] | 256 | void Element2D::setRelCoor2D (float x, float y, float z) |
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| 257 | { |
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[5113] | 258 | this->setRelCoor2D(Vector(x,y,z)); |
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[5081] | 259 | } |
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| 260 | |
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[5091] | 261 | /** |
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| 262 | * sets the Relative coordinate to the parent in Pixels |
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| 263 | * @param x the relCoord X |
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| 264 | * @param y the relCoord Y |
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| 265 | */ |
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[5089] | 266 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 267 | { |
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[5090] | 268 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 269 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 270 | 0 |
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| 271 | )); |
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| 272 | } |
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| 273 | |
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[5091] | 274 | /** |
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| 275 | * sets a new relative position smoothely |
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| 276 | * @param relCoordSoft the new Position to iterate to |
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| 277 | * @param bias how fast to iterate to this position |
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| 278 | */ |
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[5081] | 279 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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| 280 | { |
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[5082] | 281 | if (likely(this->toCoordinate == NULL)) |
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| 282 | this->toCoordinate = new Vector(); |
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| 283 | |
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| 284 | *this->toCoordinate = relCoordSoft; |
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| 285 | this->bias = bias; |
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[5081] | 286 | } |
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| 287 | |
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[5091] | 288 | /** |
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| 289 | * sets a new relative position smoothely |
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| 290 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 291 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 292 | * @param bias how fast to iterate to this position |
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| 293 | */ |
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[5089] | 294 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 295 | { |
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[5090] | 296 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 297 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 298 | 0), |
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| 299 | bias); |
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| 300 | } |
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| 301 | |
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[5091] | 302 | /** |
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| 303 | * set relative coordinates smoothely |
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| 304 | * @param x x-relative coordinates to its parent |
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| 305 | * @param y y-relative coordinates to its parent |
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| 306 | * @param z z-relative coordinates to its parent |
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| 307 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 308 | */ |
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[5082] | 309 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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[5081] | 310 | { |
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[5082] | 311 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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[5081] | 312 | } |
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| 313 | |
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[5091] | 314 | /** |
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| 315 | * @param absCoord set absolute coordinate |
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| 316 | */ |
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[5081] | 317 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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| 318 | { |
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[5113] | 319 | if (this->toCoordinate!= NULL) |
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| 320 | { |
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| 321 | delete this->toCoordinate; |
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| 322 | this->toCoordinate = NULL; |
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| 323 | } |
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| 324 | |
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[5082] | 325 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 326 | { |
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| 327 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 328 | if (likely(this->parent != NULL)) |
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| 329 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 330 | else |
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| 331 | this->relCoordinate = absCoord; |
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| 332 | } |
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| 333 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 334 | { |
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| 335 | if (likely(this->parent != NULL)) |
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| 336 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 337 | else |
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| 338 | this->relCoordinate = absCoord; |
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| 339 | } |
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| 340 | |
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| 341 | this->bRelCoorChanged = true; |
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[5081] | 342 | } |
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| 343 | |
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[5091] | 344 | /** |
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| 345 | * @param x x-coordinate. |
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| 346 | * @param y y-coordinate. |
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| 347 | * @param z z-coordinate. |
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| 348 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 349 | */ |
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[5081] | 350 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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| 351 | { |
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[5082] | 352 | this->setAbsCoor2D(Vector(x, y, depth)); |
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[5081] | 353 | } |
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| 354 | |
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[5091] | 355 | /** |
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| 356 | * @param x x-coordinate in Pixels |
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| 357 | * @param y y-coordinate in Pixels |
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| 358 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 359 | */ |
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[5089] | 360 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 361 | { |
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[5090] | 362 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 363 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 364 | 0 |
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| 365 | )); |
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| 366 | } |
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| 367 | |
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[5091] | 368 | /** |
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[5414] | 369 | * @param absCoordSoft set absolute coordinate |
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| 370 | * @param bias how fast to iterato to the new Coordinate |
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| 371 | */ |
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| 372 | void Element2D::setAbsCoorSoft2D (const Vector& absCoordSoft, float bias) |
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| 373 | { |
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| 374 | if (this->toCoordinate == NULL) |
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| 375 | this->toCoordinate = new Vector(); |
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| 376 | |
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| 377 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 378 | { |
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| 379 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 380 | if (likely(this->parent != NULL)) |
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| 381 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 382 | else |
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| 383 | *this->toCoordinate = absCoordSoft; |
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| 384 | } |
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| 385 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 386 | { |
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| 387 | if (likely(this->parent != NULL)) |
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| 388 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 389 | else |
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| 390 | *this->toCoordinate = absCoordSoft; |
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| 391 | } |
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| 392 | |
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| 393 | this->bias = bias; |
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| 394 | } |
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| 395 | |
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| 396 | /** |
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| 397 | * @param x x-coordinate. |
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| 398 | * @param y y-coordinate. |
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| 399 | * @param z z-coordinate. |
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| 400 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 401 | */ |
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| 402 | void Element2D::setAbsCoorSoft2D (float x, float y, float depth, float bias) |
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| 403 | { |
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| 404 | this->setAbsCoorSoft2D(Vector(x, y, depth), bias); |
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| 405 | } |
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| 406 | |
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| 407 | /** |
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[5091] | 408 | * shift coordinate ralative |
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| 409 | * @param shift shift vector |
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| 410 | * |
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| 411 | * This simply adds the shift-Vector to the relative Coordinate |
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| 412 | */ |
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[5083] | 413 | void Element2D::shiftCoor2D (const Vector& shift) |
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[5081] | 414 | { |
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[5082] | 415 | this->relCoordinate += shift; |
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| 416 | this->bRelCoorChanged = true; |
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| 417 | |
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[5081] | 418 | } |
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| 419 | |
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[5091] | 420 | /** |
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| 421 | * shifts in PixelSpace |
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| 422 | * @param x the pixels to shift in X |
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| 423 | * @param y the pixels to shift in Y |
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| 424 | */ |
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[5089] | 425 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 426 | { |
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[5090] | 427 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 428 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 429 | 0)); |
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| 430 | } |
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| 431 | |
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[5091] | 432 | /** |
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| 433 | * set relative direction |
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| 434 | * @param relDir to its parent |
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| 435 | */ |
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[5081] | 436 | void Element2D::setRelDir2D (float relDir) |
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| 437 | { |
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[5113] | 438 | if (this->toDirection!= NULL) |
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| 439 | { |
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| 440 | delete this->toDirection; |
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| 441 | this->toDirection = NULL; |
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| 442 | } |
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| 443 | |
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[5082] | 444 | this->relDirection = relDir; |
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| 445 | this->bRelDirChanged = true; |
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[5081] | 446 | } |
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| 447 | |
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[5091] | 448 | /** |
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| 449 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 450 | * @param relDirSoft the direction to iterate to smoothely. |
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| 451 | * @param bias how fast to iterate to the new Direction |
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| 452 | */ |
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[5081] | 453 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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| 454 | { |
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[5082] | 455 | if (likely(this->toDirection == NULL)) |
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| 456 | this->toDirection = new float; |
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| 457 | |
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| 458 | *this->toDirection = relDirSoft; |
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| 459 | this->bias = bias; |
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[5081] | 460 | } |
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| 461 | |
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[5091] | 462 | /** |
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| 463 | * sets the absolute direction |
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| 464 | * @param absDir absolute coordinates |
---|
| 465 | */ |
---|
[5081] | 466 | void Element2D::setAbsDir2D (float absDir) |
---|
| 467 | { |
---|
[5113] | 468 | if (this->toDirection!= NULL) |
---|
| 469 | { |
---|
| 470 | delete this->toDirection; |
---|
| 471 | this->toDirection = NULL; |
---|
| 472 | } |
---|
| 473 | |
---|
[5082] | 474 | if (likely(this->parent != NULL)) |
---|
| 475 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
---|
| 476 | else |
---|
| 477 | this->relDirection = absDir; |
---|
| 478 | |
---|
| 479 | this->bRelDirChanged = true; |
---|
[5081] | 480 | } |
---|
| 481 | |
---|
[5091] | 482 | /** |
---|
[5414] | 483 | * sets the absolute direction softly |
---|
| 484 | * @param absDir absolute coordinates |
---|
| 485 | */ |
---|
| 486 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
---|
| 487 | { |
---|
| 488 | if (this->toDirection == NULL) |
---|
| 489 | this->toDirection = new float; |
---|
| 490 | |
---|
| 491 | if (likely(this->parent != NULL)) |
---|
| 492 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
---|
| 493 | else |
---|
| 494 | *this->toDirection = absDirSoft; |
---|
| 495 | |
---|
| 496 | this->bias = bias; |
---|
| 497 | } |
---|
| 498 | |
---|
| 499 | /** |
---|
[5091] | 500 | * shift Direction |
---|
| 501 | * @param shift the direction around which to shift. |
---|
| 502 | */ |
---|
[5083] | 503 | void Element2D::shiftDir2D (float shiftDir) |
---|
[5081] | 504 | { |
---|
[5082] | 505 | this->relDirection = this->relDirection + shiftDir; |
---|
| 506 | this->bRelDirChanged = true; |
---|
[5081] | 507 | } |
---|
| 508 | |
---|
[5091] | 509 | /** |
---|
| 510 | * adds a child and makes this node to a parent |
---|
| 511 | * @param child child reference |
---|
| 512 | * @param parentMode on which changes the child should also change ist state |
---|
| 513 | * |
---|
| 514 | * use this to add a child to this node. |
---|
| 515 | */ |
---|
[5403] | 516 | void Element2D::addChild2D (Element2D* child) |
---|
[5081] | 517 | { |
---|
[5082] | 518 | if( likely(child->parent != NULL)) |
---|
| 519 | { |
---|
[5254] | 520 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
---|
[5082] | 521 | child->parent->children->remove(child); |
---|
| 522 | } |
---|
| 523 | child->parent = this; |
---|
[5397] | 524 | if (likely(this != NULL)) |
---|
[5402] | 525 | { |
---|
[5403] | 526 | // ELEMENT SORTING TO LAYERS // |
---|
| 527 | unsigned int childCount = this->children->getSize(); |
---|
| 528 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
| 529 | Element2D* elem = iterator->firstElement(); |
---|
| 530 | while (elem != NULL) |
---|
| 531 | { |
---|
| 532 | if (elem->layer < child->layer) |
---|
| 533 | { |
---|
| 534 | this->children->addAtIteratorPosition(child, iterator); |
---|
| 535 | break; |
---|
| 536 | } |
---|
| 537 | elem = iterator->nextElement(); |
---|
| 538 | } |
---|
| 539 | delete iterator; |
---|
| 540 | if (childCount == this->children->getSize()) |
---|
| 541 | this->children->add(child); |
---|
| 542 | //////////////////////////////// |
---|
[5402] | 543 | if (unlikely(this->layer > child->getLayer())) |
---|
| 544 | { |
---|
[5403] | 545 | PRINTF(2)("Layer '%s' of Child(%s) lower than parents(%s) layer '%s'. updating...\n", |
---|
| 546 | Element2D::layer2DToChar(child->getLayer()),child->getName(), this->getName(), Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 547 | child->setLayer(this->layer); |
---|
| 548 | } |
---|
| 549 | } |
---|
[5082] | 550 | child->parentCoorChanged(); |
---|
[5081] | 551 | } |
---|
| 552 | |
---|
[5091] | 553 | /** |
---|
| 554 | * @see Element2D::addChild(Element2D* child); |
---|
| 555 | * @param childName the name of the child to add to this PNode |
---|
| 556 | */ |
---|
[5081] | 557 | void Element2D::addChild2D (const char* childName) |
---|
| 558 | { |
---|
[5082] | 559 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
| 560 | if (childNode != NULL) |
---|
| 561 | this->addChild2D(childNode); |
---|
[5081] | 562 | } |
---|
| 563 | |
---|
[5091] | 564 | /** |
---|
| 565 | * removes a child from the node |
---|
| 566 | * @param child the child to remove from this Node.. |
---|
| 567 | * |
---|
| 568 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
| 569 | */ |
---|
[5081] | 570 | void Element2D::removeChild2D (Element2D* child) |
---|
| 571 | { |
---|
[5212] | 572 | if (child != NULL) |
---|
| 573 | child->remove2D(); |
---|
[5081] | 574 | } |
---|
| 575 | |
---|
[5091] | 576 | /** |
---|
[5285] | 577 | * remove this Element from the tree and adds all children to NullElement2D |
---|
[5091] | 578 | * |
---|
[5285] | 579 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
[5091] | 580 | */ |
---|
[5081] | 581 | void Element2D::remove2D() |
---|
| 582 | { |
---|
[5082] | 583 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 584 | Element2D* pn = iterator->firstElement(); |
---|
[5082] | 585 | |
---|
| 586 | while( pn != NULL) |
---|
| 587 | { |
---|
[5403] | 588 | NullElement2D::getInstance()->addChild2D(pn); |
---|
[5082] | 589 | pn = iterator->nextElement(); |
---|
| 590 | } |
---|
| 591 | delete iterator; |
---|
[5285] | 592 | |
---|
| 593 | delete this->children; |
---|
| 594 | this->children = new tList<Element2D>; |
---|
| 595 | |
---|
[5214] | 596 | if (this->parent != NULL) |
---|
[5285] | 597 | { |
---|
[5214] | 598 | this->parent->children->remove(this); |
---|
[5285] | 599 | this->parent = NULL; |
---|
| 600 | } |
---|
[5081] | 601 | } |
---|
| 602 | |
---|
[5091] | 603 | /** |
---|
| 604 | * sets the parent of this Element2D |
---|
| 605 | * @param parent the Parent to set |
---|
| 606 | */ |
---|
[5081] | 607 | void Element2D::setParent2D (Element2D* parent) |
---|
| 608 | { |
---|
[5252] | 609 | parent->addChild2D(this); |
---|
[5081] | 610 | } |
---|
| 611 | |
---|
[5091] | 612 | /** |
---|
| 613 | * @see Element2D::setParent(Element2D* parent); |
---|
| 614 | * @param parentName the name of the Parent to set to this Element2D |
---|
| 615 | */ |
---|
[5081] | 616 | void Element2D::setParent2D (const char* parentName) |
---|
| 617 | { |
---|
[5082] | 618 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 619 | if (parentNode != NULL) |
---|
| 620 | parentNode->addChild2D(this); |
---|
[5252] | 621 | |
---|
[5081] | 622 | } |
---|
| 623 | |
---|
[5091] | 624 | /** |
---|
| 625 | * does the reparenting in a very smooth way |
---|
| 626 | * @param parentNode the new Node to connect this node to. |
---|
| 627 | * @param bias the speed to iterate to this new Positions |
---|
| 628 | */ |
---|
[5382] | 629 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
[5081] | 630 | { |
---|
[5082] | 631 | if (this->parent == parentNode) |
---|
| 632 | return; |
---|
| 633 | |
---|
| 634 | if (likely(this->toCoordinate == NULL)) |
---|
| 635 | { |
---|
| 636 | this->toCoordinate = new Vector(); |
---|
| 637 | *this->toCoordinate = this->getRelCoor2D(); |
---|
| 638 | } |
---|
| 639 | if (likely(this->toDirection == NULL)) |
---|
| 640 | { |
---|
| 641 | this->toDirection = new float; |
---|
| 642 | *this->toDirection = this->getRelDir2D(); |
---|
| 643 | } |
---|
| 644 | this->bias = bias; |
---|
| 645 | |
---|
| 646 | |
---|
| 647 | Vector tmpV = this->getAbsCoor2D(); |
---|
| 648 | float tmpQ = this->getAbsDir2D(); |
---|
| 649 | |
---|
| 650 | parentNode->addChild2D(this); |
---|
| 651 | |
---|
[5382] | 652 | if (this->parentMode & PNODE_ROTATE_MOVEMENT) //! @todo implement this. |
---|
[5082] | 653 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
| 654 | else |
---|
[5382] | 655 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
| 656 | this->bRelCoorChanged = true; |
---|
[5082] | 657 | |
---|
[5382] | 658 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
| 659 | this->bRelDirChanged = true; |
---|
[5081] | 660 | } |
---|
| 661 | |
---|
[5091] | 662 | /** |
---|
| 663 | * does the reparenting in a very smooth way |
---|
| 664 | * @param parentName the name of the Parent to reconnect to |
---|
| 665 | * @param bias the speed to iterate to this new Positions |
---|
| 666 | */ |
---|
[5382] | 667 | void Element2D::setParentSoft2D(const char* parentName, float bias) |
---|
[5081] | 668 | { |
---|
[5082] | 669 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 670 | if (parentNode != NULL) |
---|
[5382] | 671 | this->setParentSoft2D(parentNode, bias); |
---|
[5081] | 672 | } |
---|
| 673 | |
---|
[5091] | 674 | /** |
---|
| 675 | * sets the mode of this parent manually |
---|
| 676 | * @param parentMode a String representing this parentingMode |
---|
| 677 | */ |
---|
[5081] | 678 | void Element2D::setParentMode2D (const char* parentingMode) |
---|
| 679 | { |
---|
[5082] | 680 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
---|
[5081] | 681 | } |
---|
| 682 | |
---|
[5091] | 683 | /** |
---|
| 684 | * updates the absCoordinate/absDirection |
---|
| 685 | * @param dt The time passed since the last update |
---|
[5081] | 686 | |
---|
[5091] | 687 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 688 | and directions. this update should be done by the engine, so you don't have to |
---|
| 689 | worry, normaly... |
---|
| 690 | */ |
---|
[5081] | 691 | void Element2D::update2D (float dt) |
---|
| 692 | { |
---|
[5089] | 693 | // setting the Position of this 2D-Element. |
---|
[5083] | 694 | if( likely(this->parent != NULL)) |
---|
| 695 | { |
---|
| 696 | // movement for nodes with smoothMove enabled |
---|
| 697 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 698 | { |
---|
[5376] | 699 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5082] | 700 | |
---|
[5083] | 701 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 702 | { |
---|
| 703 | this->shiftCoor2D(moveVect); |
---|
| 704 | } |
---|
| 705 | else |
---|
| 706 | { |
---|
[5377] | 707 | Vector tmp = *this->toCoordinate; |
---|
| 708 | this->setRelCoor2D(tmp); |
---|
[5083] | 709 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 710 | } |
---|
| 711 | } |
---|
| 712 | if (unlikely(this->toDirection != NULL)) |
---|
| 713 | { |
---|
[5376] | 714 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
| 715 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
[5083] | 716 | { |
---|
| 717 | this->shiftDir2D(rotFlot); |
---|
| 718 | } |
---|
| 719 | else |
---|
| 720 | { |
---|
[5377] | 721 | float tmp = *this->toDirection; |
---|
| 722 | this->setRelDir2D(tmp); |
---|
[5083] | 723 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 724 | } |
---|
| 725 | } |
---|
| 726 | |
---|
| 727 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 728 | this->lastAbsCoordinate = this->absCoordinate; |
---|
| 729 | |
---|
[5084] | 730 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 731 | |
---|
| 732 | |
---|
[5118] | 733 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
[5083] | 734 | { |
---|
| 735 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5090] | 736 | this->prevRelDirection = this->relDirection; |
---|
[5083] | 737 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
| 738 | } |
---|
| 739 | |
---|
[5089] | 740 | |
---|
[5397] | 741 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
---|
[5083] | 742 | { |
---|
| 743 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5089] | 744 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
| 745 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
| 746 | this->absCoordinate.z = 0.0; |
---|
[5083] | 747 | } |
---|
[5397] | 748 | else if (unlikely(this->bindNode != NULL)) |
---|
[5083] | 749 | { |
---|
[5089] | 750 | GLdouble projectPos[3]; |
---|
| 751 | gluProject(this->bindNode->getAbsCoor().x, |
---|
| 752 | this->bindNode->getAbsCoor().y, |
---|
| 753 | this->bindNode->getAbsCoor().z, |
---|
| 754 | GraphicsEngine::modMat, |
---|
| 755 | GraphicsEngine::projMat, |
---|
| 756 | GraphicsEngine::viewPort, |
---|
| 757 | projectPos, |
---|
| 758 | projectPos+1, |
---|
| 759 | projectPos+2); |
---|
[5396] | 760 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
---|
| 761 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
---|
| 762 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
---|
| 763 | this->bRelCoorChanged = true; |
---|
[5089] | 764 | } |
---|
| 765 | else |
---|
| 766 | { |
---|
| 767 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 768 | { |
---|
| 769 | /* update the current absCoordinate */ |
---|
| 770 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 771 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
| 772 | } |
---|
| 773 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 774 | { |
---|
| 775 | /* update the current absCoordinate */ |
---|
| 776 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5090] | 777 | float sine = sin(this->parent->getAbsDir2D()); |
---|
| 778 | float cose = cos(this->parent->getAbsDir2D()); |
---|
| 779 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
| 780 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
| 781 | |
---|
[5089] | 782 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
| 783 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
[5083] | 784 | |
---|
[5089] | 785 | } |
---|
[5083] | 786 | } |
---|
| 787 | ///////////////////////////////////////////////// |
---|
| 788 | } |
---|
| 789 | else |
---|
| 790 | { |
---|
[5084] | 791 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 792 | if (this->bRelCoorChanged) |
---|
[5118] | 793 | { |
---|
| 794 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5083] | 795 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 796 | } |
---|
[5083] | 797 | if (this->bRelDirChanged) |
---|
[5118] | 798 | { |
---|
| 799 | this->prevRelDirection = this->relDirection; |
---|
[5376] | 800 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
[5118] | 801 | } |
---|
[5083] | 802 | } |
---|
| 803 | |
---|
[5089] | 804 | |
---|
| 805 | // UPDATE CHILDREN |
---|
[5083] | 806 | if(this->children->getSize() > 0) |
---|
| 807 | { |
---|
| 808 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 809 | Element2D* pn = iterator->firstElement(); |
---|
[5083] | 810 | while( pn != NULL) |
---|
| 811 | { |
---|
| 812 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 813 | if( likely(this->bRelCoorChanged)) |
---|
| 814 | pn->parentCoorChanged (); |
---|
| 815 | if( likely(this->bRelDirChanged)) |
---|
| 816 | pn->parentDirChanged (); |
---|
| 817 | |
---|
| 818 | pn->update2D(dt); |
---|
| 819 | pn = iterator->nextElement(); |
---|
| 820 | } |
---|
| 821 | delete iterator; |
---|
| 822 | } |
---|
[5089] | 823 | |
---|
| 824 | // FINISHING PROCESS |
---|
[5083] | 825 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 826 | this->bRelCoorChanged = false; |
---|
| 827 | this->bRelDirChanged = false; |
---|
[5081] | 828 | } |
---|
| 829 | |
---|
[5091] | 830 | /** |
---|
| 831 | * displays some information about this pNode |
---|
| 832 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
| 833 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
| 834 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
| 835 | */ |
---|
[5081] | 836 | void Element2D::debug (unsigned int depth, unsigned int level) const |
---|
| 837 | { |
---|
[5082] | 838 | for (unsigned int i = 0; i < level; i++) |
---|
| 839 | PRINT(0)(" |"); |
---|
| 840 | if (this->children->getSize() > 0) |
---|
| 841 | PRINT(0)(" +"); |
---|
| 842 | else |
---|
| 843 | PRINT(0)(" -"); |
---|
[5401] | 844 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", |
---|
| 845 | this->getClassName(), |
---|
| 846 | this->getName(), |
---|
| 847 | this->absCoordinate.x, |
---|
| 848 | this->absCoordinate.y, |
---|
| 849 | this->relCoordinate.x, |
---|
| 850 | this->relCoordinate.y, |
---|
| 851 | this->getAbsDir2D(), |
---|
| 852 | Element2D::parentingModeToChar2D(parentMode), |
---|
| 853 | Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 854 | |
---|
[5082] | 855 | if (depth >= 2 || depth == 0) |
---|
| 856 | { |
---|
| 857 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
[5115] | 858 | Element2D* pn = iterator->firstElement(); |
---|
[5082] | 859 | while( pn != NULL) |
---|
| 860 | { |
---|
| 861 | if (depth == 0) |
---|
| 862 | pn->debug(0, level + 1); |
---|
| 863 | else |
---|
| 864 | pn->debug(depth - 1, level +1); |
---|
| 865 | pn = iterator->nextElement(); |
---|
| 866 | } |
---|
| 867 | delete iterator; |
---|
| 868 | } |
---|
[5081] | 869 | } |
---|
| 870 | |
---|
[5285] | 871 | /** |
---|
| 872 | * ticks the 2d-Element |
---|
| 873 | * @param dt the time elapsed since the last tick |
---|
[5401] | 874 | * |
---|
| 875 | * the element only gets tickt, if it is active. |
---|
| 876 | * Be aware, that this walks through the entire Element2D-tree, |
---|
| 877 | * searching for Elements to be ticked. |
---|
[5285] | 878 | */ |
---|
[5401] | 879 | void Element2D::tick2D(float dt) |
---|
[5285] | 880 | { |
---|
[5401] | 881 | if (this->active) |
---|
| 882 | this->tick(dt); |
---|
| 883 | if (this->children->getSize() > 0) |
---|
| 884 | { |
---|
| 885 | tIterator<Element2D>* tickIT = children->getIterator(); |
---|
| 886 | Element2D* tickElem = tickIT->firstElement(); |
---|
| 887 | while (tickElem != NULL) |
---|
| 888 | { |
---|
| 889 | tickElem->tick2D(dt); |
---|
| 890 | tickElem = tickIT->nextElement(); |
---|
| 891 | } |
---|
| 892 | delete tickIT; |
---|
| 893 | } |
---|
| 894 | } |
---|
[5082] | 895 | |
---|
[5401] | 896 | /** |
---|
| 897 | * draws all the Elements from this element2D downwards |
---|
[5404] | 898 | * @param layer the maximal Layer to draw. @see E2D_LAYER |
---|
[5401] | 899 | */ |
---|
[5404] | 900 | void Element2D::draw2D(short layer) const |
---|
[5401] | 901 | { |
---|
| 902 | if (this->visible) |
---|
| 903 | this->draw(); |
---|
[5417] | 904 | if (this->children->getSize() > 0) |
---|
[5401] | 905 | { |
---|
| 906 | tIterator<Element2D>* drawIT = children->getIterator(); |
---|
| 907 | Element2D* drawElem = drawIT->firstElement(); |
---|
| 908 | while (drawElem != NULL) |
---|
| 909 | { |
---|
| 910 | if (likely(layer >= this->layer)) |
---|
| 911 | drawElem->draw2D(layer); |
---|
| 912 | drawElem = drawIT->nextElement(); |
---|
| 913 | } |
---|
| 914 | delete drawIT; |
---|
| 915 | } |
---|
[5285] | 916 | } |
---|
| 917 | |
---|
[5091] | 918 | /** |
---|
| 919 | * displays the Element2D at its position with its rotation as a Plane. |
---|
| 920 | */ |
---|
[5417] | 921 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
---|
[5081] | 922 | { |
---|
[5417] | 923 | if (level == 0) |
---|
| 924 | { |
---|
| 925 | glPushAttrib(GL_ENABLE_BIT); |
---|
| 926 | glMatrixMode(GL_MODELVIEW); |
---|
[5082] | 927 | |
---|
[5417] | 928 | glDisable(GL_LIGHTING); |
---|
| 929 | glDisable(GL_BLEND); |
---|
| 930 | glDisable(GL_TEXTURE_2D); |
---|
| 931 | } |
---|
| 932 | |
---|
| 933 | glPushMatrix(); |
---|
| 934 | /* translate */ |
---|
| 935 | /* rotate */ |
---|
| 936 | glColor3f(color.x, color.y, color.z); |
---|
| 937 | |
---|
| 938 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
---|
| 939 | glRotatef(this->getAbsDir2D(), 0,0,1); |
---|
| 940 | glBegin(GL_LINE_LOOP); |
---|
[5418] | 941 | glVertex2f(0, 0); |
---|
| 942 | glVertex2f(0, +this->getSizeY2D()); |
---|
[5417] | 943 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
---|
[5418] | 944 | glVertex2f(+this->getSizeX2D(), 0); |
---|
[5417] | 945 | glEnd(); |
---|
| 946 | |
---|
| 947 | |
---|
| 948 | glPopMatrix(); |
---|
| 949 | if (depth >= 2 || depth == 0) |
---|
| 950 | { |
---|
| 951 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
| 952 | tIterator<Element2D>* iterator = this->children->getIterator(); |
---|
| 953 | Element2D* pn = iterator->firstElement(); |
---|
| 954 | while( pn != NULL) |
---|
| 955 | { |
---|
| 956 | // drawing the Dependency graph |
---|
| 957 | if (this != NullElement2D::getInstance()) |
---|
| 958 | { |
---|
| 959 | glBegin(GL_LINES); |
---|
| 960 | glColor3f(color.x, color.y, color.z); |
---|
| 961 | glVertex3f(this->getAbsCoor2D ().x, |
---|
| 962 | this->getAbsCoor2D ().y, |
---|
| 963 | 0); |
---|
| 964 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
| 965 | glVertex3f(pn->getAbsCoor2D ().x, |
---|
| 966 | pn->getAbsCoor2D ().y, |
---|
| 967 | 0); |
---|
| 968 | glEnd(); |
---|
| 969 | } |
---|
| 970 | if (depth == 0) |
---|
| 971 | pn->debugDraw2D(0, size, childColor, level+1); |
---|
| 972 | else |
---|
| 973 | pn->debugDraw2D(depth - 1, size, childColor, level +1); |
---|
| 974 | pn = iterator->nextElement(); |
---|
| 975 | } |
---|
| 976 | delete iterator; |
---|
| 977 | } |
---|
| 978 | if (level == 0) |
---|
| 979 | glPopAttrib(); |
---|
| 980 | |
---|
[5081] | 981 | } |
---|
| 982 | |
---|
| 983 | |
---|
| 984 | // helper functions // |
---|
[5091] | 985 | /** |
---|
| 986 | * converts a parentingMode into a string that is the name of it |
---|
| 987 | * @param parentingMode the ParentingMode to convert |
---|
| 988 | * @return the converted string |
---|
| 989 | */ |
---|
[5082] | 990 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
---|
[5081] | 991 | { |
---|
[5082] | 992 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
---|
| 993 | return "local-rotate"; |
---|
| 994 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 995 | return "rotate-movement"; |
---|
| 996 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
---|
| 997 | return "movement"; |
---|
| 998 | else if (parentingMode == E2D_PARENT_ALL) |
---|
| 999 | return "all"; |
---|
| 1000 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
| 1001 | return "rotate-and-move"; |
---|
[5081] | 1002 | } |
---|
| 1003 | |
---|
[5091] | 1004 | /** |
---|
| 1005 | * converts a parenting-mode-string into a int |
---|
| 1006 | * @param parentingMode the string naming the parentingMode |
---|
| 1007 | * @return the int corresponding to the named parentingMode |
---|
| 1008 | */ |
---|
[5082] | 1009 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
---|
[5081] | 1010 | { |
---|
[5082] | 1011 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 1012 | return (E2D_PARENT_LOCAL_ROTATE); |
---|
| 1013 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 1014 | return (E2D_PARENT_ROTATE_MOVEMENT); |
---|
| 1015 | else if (!strcmp(parentingMode, "movement")) |
---|
| 1016 | return (E2D_PARENT_MOVEMENT); |
---|
| 1017 | else if (!strcmp(parentingMode, "all")) |
---|
| 1018 | return (E2D_PARENT_ALL); |
---|
| 1019 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 1020 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
[5081] | 1021 | } |
---|
| 1022 | |
---|
[5401] | 1023 | /** |
---|
| 1024 | * converts a layer into its corresponding string |
---|
| 1025 | * @param layer the layer to get the name-String of. |
---|
| 1026 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
---|
| 1027 | */ |
---|
| 1028 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
---|
| 1029 | { |
---|
| 1030 | switch(layer) |
---|
| 1031 | { |
---|
| 1032 | case E2D_LAYER_TOP: |
---|
| 1033 | return "top"; |
---|
| 1034 | break; |
---|
| 1035 | case E2D_LAYER_MEDIUM: |
---|
| 1036 | return "medium"; |
---|
| 1037 | break; |
---|
| 1038 | case E2D_LAYER_BOTTOM: |
---|
| 1039 | return "bottom"; |
---|
| 1040 | break; |
---|
| 1041 | case E2D_LAYER_BELOW_ALL: |
---|
| 1042 | return "below-all"; |
---|
| 1043 | break; |
---|
| 1044 | default: |
---|
| 1045 | return layer2DToChar(E2D_DEFAULT_LAYER); |
---|
| 1046 | break; |
---|
| 1047 | } |
---|
| 1048 | } |
---|
[5081] | 1049 | |
---|
[5401] | 1050 | /** |
---|
| 1051 | * converts a String holding a actual Layer |
---|
| 1052 | * @param layer the String to convert into a Layer2D |
---|
| 1053 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
---|
| 1054 | */ |
---|
| 1055 | E2D_LAYER Element2D::charToLayer2D(const char* layer) |
---|
| 1056 | { |
---|
| 1057 | if (!strcmp(layer, "top")) |
---|
| 1058 | return (E2D_LAYER_TOP); |
---|
| 1059 | else if (!strcmp(layer, "medium")) |
---|
| 1060 | return (E2D_LAYER_MEDIUM); |
---|
| 1061 | else if (!strcmp(layer, "bottom")) |
---|
| 1062 | return (E2D_LAYER_BOTTOM); |
---|
| 1063 | else if (!strcmp(layer, "below-all")) |
---|
| 1064 | return (E2D_LAYER_BELOW_ALL); |
---|
| 1065 | else |
---|
| 1066 | return (E2D_DEFAULT_LAYER); |
---|
| 1067 | } |
---|
[5081] | 1068 | |
---|
| 1069 | |
---|
[5401] | 1070 | |
---|
| 1071 | |
---|
[5285] | 1072 | /////////////////// |
---|
| 1073 | // NullElement2D // |
---|
| 1074 | /////////////////// |
---|
[5082] | 1075 | NullElement2D* NullElement2D::singletonRef = 0; |
---|
| 1076 | |
---|
| 1077 | /** |
---|
| 1078 | * creates the one and only NullElement2D |
---|
| 1079 | * @param absCoordinate the cordinate of the Parent (normally Vector(0,0,0)) |
---|
| 1080 | */ |
---|
[5403] | 1081 | NullElement2D::NullElement2D () : Element2D(NULL, E2D_LAYER_BELOW_ALL) |
---|
[5082] | 1082 | { |
---|
[5117] | 1083 | this->setClassID(CL_NULL_ELEMENT_2D, "NullElement2D"); |
---|
[5082] | 1084 | this->setName("NullElement2D"); |
---|
| 1085 | |
---|
| 1086 | this->setParentMode2D(E2D_PARENT_ALL); |
---|
| 1087 | NullElement2D::singletonRef = this; |
---|
| 1088 | } |
---|
| 1089 | |
---|
| 1090 | |
---|
| 1091 | /** |
---|
| 1092 | * standard deconstructor |
---|
| 1093 | */ |
---|
| 1094 | NullElement2D::~NullElement2D () |
---|
| 1095 | { |
---|
| 1096 | NullElement2D::singletonRef = NULL; |
---|
| 1097 | } |
---|