[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4838] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[4839] | 18 | #include "element_2d.h" |
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[4840] | 19 | #include "render_2d.h" |
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[1853] | 20 | |
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[5775] | 21 | #include "p_node.h" |
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| 22 | |
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[4843] | 23 | #include "graphics_engine.h" |
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[4858] | 24 | #include "load_param.h" |
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| 25 | #include "tinyxml.h" |
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| 26 | #include "class_list.h" |
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[5775] | 27 | |
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[5285] | 28 | #include "color.h" |
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[4843] | 29 | |
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[1856] | 30 | using namespace std; |
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[1853] | 31 | |
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[5285] | 32 | /** |
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| 33 | * standard constructor |
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| 34 | */ |
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[5089] | 35 | Element2D::Element2D() |
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| 36 | { |
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| 37 | this->init(); |
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| 38 | this->setParent2D(NullElement2D::getInstance()); |
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| 39 | } |
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[1856] | 40 | |
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[3245] | 41 | /** |
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[4838] | 42 | * standard constructor |
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[5285] | 43 | * @param parent the parent to set for this Element2D |
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| 44 | * |
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| 45 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 46 | * itself. Otherwise it would result in an endless Loop. |
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| 47 | */ |
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[5402] | 48 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer) |
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[3365] | 49 | { |
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[5089] | 50 | this->init(); |
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[5402] | 51 | this->layer = layer; |
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[5286] | 52 | // check Parenting, and if ok parent the stuff |
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[5089] | 53 | if (this->parent != NULL) |
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| 54 | this->setParent2D(parent); |
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[5285] | 55 | else if (NullElement2D::isInstanciated()) |
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| 56 | this->setParent2D(NullElement2D::getInstance()); |
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[3365] | 57 | } |
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[1853] | 58 | |
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[3245] | 59 | /** |
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[4838] | 60 | * standard deconstructor |
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[5285] | 61 | * |
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| 62 | * There are two general ways to delete an Element2D |
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| 63 | * 1. delete instance; |
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| 64 | * -> result |
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| 65 | * delete this Node and all its children and children's children... |
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| 66 | * (danger if you still want the instance!!) |
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| 67 | * |
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| 68 | * 2. instance->remove2D(); delete instance; |
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| 69 | * -> result: |
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[5401] | 70 | * moves its children to the NullElement2D |
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[5285] | 71 | * then deletes the Element. |
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| 72 | */ |
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[4838] | 73 | Element2D::~Element2D () |
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[3543] | 74 | { |
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[5285] | 75 | // remove the Node, delete it's children. |
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[5778] | 76 | while (this->children.size() > 0) |
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| 77 | { |
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| 78 | Element2D* child = this->children.front(); |
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| 79 | this->children.pop_front(); |
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| 80 | delete child; |
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| 81 | } |
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[5285] | 82 | if (this->parent != NULL) |
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| 83 | { |
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[5775] | 84 | this->parent->children.remove(this); |
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[5285] | 85 | this->parent = NULL; |
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| 86 | } |
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[5089] | 87 | |
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[5285] | 88 | // remove all other allocated memory. |
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[5088] | 89 | if (this->toCoordinate != NULL) |
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| 90 | delete this->toCoordinate; |
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| 91 | if (this->toDirection != NULL) |
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| 92 | delete this->toDirection; |
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[3543] | 93 | } |
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[4843] | 94 | |
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| 95 | |
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[4858] | 96 | /** |
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| 97 | * initializes a Element2D |
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| 98 | */ |
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[5089] | 99 | void Element2D::init() |
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[4847] | 100 | { |
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| 101 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 102 | |
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[4861] | 103 | this->setVisibility(true); |
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[5068] | 104 | this->setActiveness(true); |
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[4861] | 105 | this->setAlignment(E2D_ALIGN_NONE); |
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[5398] | 106 | this->layer = E2D_DEFAULT_LAYER; |
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[5089] | 107 | this->bindNode = NULL; |
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[5084] | 108 | |
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[5252] | 109 | this->setParentMode2D(E2D_PARENT_ALL); |
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| 110 | this->parent = NULL; |
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[5211] | 111 | this->absDirection = 0.0; |
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[5089] | 112 | this->relDirection = 0.0; |
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[5082] | 113 | this->bRelCoorChanged = true; |
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| 114 | this->bRelDirChanged = true; |
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[5088] | 115 | this->toCoordinate = NULL; |
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| 116 | this->toDirection = NULL; |
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[5378] | 117 | this->setSize2D(1,1); |
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[4847] | 118 | } |
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| 119 | |
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[4843] | 120 | /** |
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[4858] | 121 | * Loads the Parameters of an Element2D from... |
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| 122 | * @param root The XML-element to load from |
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| 123 | */ |
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| 124 | void Element2D::loadParams(const TiXmlElement* root) |
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| 125 | { |
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[5402] | 126 | // ELEMENT2D-native settings. |
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[5671] | 127 | LoadParam(root, "alignment", this, Element2D, setAlignment) |
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[4858] | 128 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 129 | |
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[5671] | 130 | LoadParam(root, "layer", this, Element2D, setLayer) |
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[4858] | 131 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 132 | |
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[5671] | 133 | LoadParam(root, "bind-node", this, Element2D, setBindNode) |
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[4858] | 134 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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| 135 | |
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[5671] | 136 | LoadParam(root, "visibility", this, Element2D, setVisibility) |
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[4860] | 137 | .describe("if the Element is visible or not"); |
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[5089] | 138 | |
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| 139 | |
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[5402] | 140 | // PNode-style: |
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[5671] | 141 | LoadParam(root, "rel-coor", this, Element2D, setRelCoor2D) |
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[5091] | 142 | .describe("Sets The relative position of the Node to its parent."); |
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| 143 | |
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[5671] | 144 | LoadParam(root, "abs-coor", this, Element2D, setAbsCoor2D) |
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[5091] | 145 | .describe("Sets The absolute Position of the Node."); |
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| 146 | |
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[5671] | 147 | LoadParam(root, "rel-dir", this, Element2D, setRelDir2D) |
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[5091] | 148 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 149 | |
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[5671] | 150 | LoadParam(root, "abs-dir", this, Element2D, setAbsDir2D) |
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[5091] | 151 | .describe("Sets The absolute rotation of the Node."); |
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| 152 | |
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[5671] | 153 | LoadParam(root, "parent", this, Element2D, setParent2D) |
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[5091] | 154 | .describe("the Name of the Parent of this Element2D"); |
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| 155 | |
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[5671] | 156 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) |
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[5091] | 157 | .describe("the mode to connect this node to its parent ()"); |
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| 158 | |
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| 159 | // cycling properties |
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| 160 | if (root != NULL) |
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| 161 | { |
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[5654] | 162 | LOAD_PARAM_START_CYCLE(root, element); |
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[5091] | 163 | { |
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[5654] | 164 | LoadParam_CYCLE(element, "parent", this, Element2D, addChild2D) |
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[5091] | 165 | .describe("adds a new Child to the current Node."); |
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| 166 | } |
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[5654] | 167 | LOAD_PARAM_END_CYCLE(element); |
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[5091] | 168 | } |
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[4858] | 169 | } |
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| 170 | |
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| 171 | /** |
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| 172 | * sets the alignment of the 2D-element in form of a String |
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| 173 | * @param alignment the alignment @see loadParams |
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| 174 | */ |
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| 175 | void Element2D::setAlignment(const char* alignment) |
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| 176 | { |
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| 177 | if (!strcmp(alignment, "center")) |
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| 178 | this->setAlignment(E2D_ALIGN_CENTER); |
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| 179 | else if (!strcmp(alignment, "left")) |
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| 180 | this->setAlignment(E2D_ALIGN_LEFT); |
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| 181 | else if (!strcmp(alignment, "right")) |
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| 182 | this->setAlignment(E2D_ALIGN_RIGHT); |
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| 183 | else if (!strcmp(alignment, "screen-center")) |
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| 184 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 185 | } |
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| 186 | |
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[4862] | 187 | |
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[4858] | 188 | /** |
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[4862] | 189 | * moves a Element to another layer |
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| 190 | * @param layer the Layer this is drawn on |
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| 191 | */ |
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| 192 | void Element2D::setLayer(E2D_LAYER layer) |
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| 193 | { |
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[5402] | 194 | if (this->parent != NULL && this->parent->getLayer() > layer) |
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| 195 | { |
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[5403] | 196 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
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| 197 | this->getName(), |
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| 198 | Element2D::layer2DToChar(layer), |
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| 199 | this->parent->getName(), |
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| 200 | Element2D::layer2DToChar(this->parent->getLayer())); |
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[5402] | 201 | layer = this->parent->getLayer(); |
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| 202 | } |
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[4862] | 203 | this->layer = layer; |
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| 204 | } |
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| 205 | |
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| 206 | /** |
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[4858] | 207 | * sets the layer onto which this 2D-element is projected to. |
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[5401] | 208 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const char* layer) |
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[4858] | 209 | */ |
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| 210 | void Element2D::setLayer(const char* layer) |
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| 211 | { |
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[5401] | 212 | this->setLayer(Element2D::charToLayer2D(layer)); |
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[4858] | 213 | } |
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| 214 | |
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| 215 | |
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| 216 | /** |
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| 217 | * sets a node, this 2D-Element should be shown upon |
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| 218 | * @param bindNode the name of the Node (should be existing) |
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| 219 | */ |
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| 220 | void Element2D::setBindNode(const char* bindNode) |
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| 221 | { |
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| 222 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 223 | if (tmpBindNode != NULL) |
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| 224 | this->bindNode = tmpBindNode; |
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| 225 | } |
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| 226 | |
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[5091] | 227 | /** |
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| 228 | * sets the relative coordinate of the Element2D to its parent |
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| 229 | * @param relCoord the relative coordinate to the parent |
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| 230 | */ |
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[5081] | 231 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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| 232 | { |
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[5113] | 233 | if (this->toCoordinate!= NULL) |
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| 234 | { |
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| 235 | delete this->toCoordinate; |
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| 236 | this->toCoordinate = NULL; |
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| 237 | } |
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[5082] | 238 | this->relCoordinate = relCoord; |
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| 239 | this->bRelCoorChanged = true; |
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[5081] | 240 | } |
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| 241 | |
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| 242 | |
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[5091] | 243 | /** |
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| 244 | * sets the relative coordinate of the Element2D to its Parent |
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| 245 | * @param x the x coordinate |
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| 246 | * @param y the y coordinate |
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| 247 | * @param z the z coordinate |
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| 248 | */ |
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[5081] | 249 | void Element2D::setRelCoor2D (float x, float y, float z) |
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| 250 | { |
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[5113] | 251 | this->setRelCoor2D(Vector(x,y,z)); |
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[5081] | 252 | } |
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| 253 | |
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[5091] | 254 | /** |
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| 255 | * sets the Relative coordinate to the parent in Pixels |
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| 256 | * @param x the relCoord X |
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| 257 | * @param y the relCoord Y |
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| 258 | */ |
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[5089] | 259 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 260 | { |
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[5090] | 261 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 262 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 263 | 0 |
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| 264 | )); |
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| 265 | } |
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| 266 | |
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[5091] | 267 | /** |
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| 268 | * sets a new relative position smoothely |
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| 269 | * @param relCoordSoft the new Position to iterate to |
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| 270 | * @param bias how fast to iterate to this position |
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| 271 | */ |
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[5081] | 272 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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| 273 | { |
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[5082] | 274 | if (likely(this->toCoordinate == NULL)) |
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| 275 | this->toCoordinate = new Vector(); |
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| 276 | |
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| 277 | *this->toCoordinate = relCoordSoft; |
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| 278 | this->bias = bias; |
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[5081] | 279 | } |
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| 280 | |
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[5091] | 281 | /** |
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| 282 | * sets a new relative position smoothely |
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| 283 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 284 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 285 | * @param bias how fast to iterate to this position |
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| 286 | */ |
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[5089] | 287 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 288 | { |
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[5090] | 289 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 290 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 291 | 0), |
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| 292 | bias); |
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| 293 | } |
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| 294 | |
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[5091] | 295 | /** |
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| 296 | * set relative coordinates smoothely |
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| 297 | * @param x x-relative coordinates to its parent |
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| 298 | * @param y y-relative coordinates to its parent |
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| 299 | * @param z z-relative coordinates to its parent |
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| 300 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 301 | */ |
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[5082] | 302 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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[5081] | 303 | { |
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[5082] | 304 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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[5081] | 305 | } |
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| 306 | |
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[5091] | 307 | /** |
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| 308 | * @param absCoord set absolute coordinate |
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| 309 | */ |
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[5081] | 310 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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| 311 | { |
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[5113] | 312 | if (this->toCoordinate!= NULL) |
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| 313 | { |
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| 314 | delete this->toCoordinate; |
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| 315 | this->toCoordinate = NULL; |
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| 316 | } |
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| 317 | |
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[5082] | 318 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 319 | { |
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| 320 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 321 | if (likely(this->parent != NULL)) |
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| 322 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 323 | else |
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| 324 | this->relCoordinate = absCoord; |
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| 325 | } |
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| 326 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 327 | { |
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| 328 | if (likely(this->parent != NULL)) |
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| 329 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 330 | else |
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| 331 | this->relCoordinate = absCoord; |
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| 332 | } |
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| 333 | |
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| 334 | this->bRelCoorChanged = true; |
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[5081] | 335 | } |
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| 336 | |
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[5091] | 337 | /** |
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| 338 | * @param x x-coordinate. |
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| 339 | * @param y y-coordinate. |
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| 340 | * @param z z-coordinate. |
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| 341 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 342 | */ |
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[5081] | 343 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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| 344 | { |
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[5082] | 345 | this->setAbsCoor2D(Vector(x, y, depth)); |
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[5081] | 346 | } |
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| 347 | |
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[5091] | 348 | /** |
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| 349 | * @param x x-coordinate in Pixels |
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| 350 | * @param y y-coordinate in Pixels |
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| 351 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 352 | */ |
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[5089] | 353 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 354 | { |
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[5090] | 355 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 356 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 357 | 0 |
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| 358 | )); |
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| 359 | } |
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| 360 | |
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[5091] | 361 | /** |
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[5414] | 362 | * @param absCoordSoft set absolute coordinate |
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| 363 | * @param bias how fast to iterato to the new Coordinate |
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| 364 | */ |
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| 365 | void Element2D::setAbsCoorSoft2D (const Vector& absCoordSoft, float bias) |
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| 366 | { |
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| 367 | if (this->toCoordinate == NULL) |
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| 368 | this->toCoordinate = new Vector(); |
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| 369 | |
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| 370 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 371 | { |
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| 372 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 373 | if (likely(this->parent != NULL)) |
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| 374 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 375 | else |
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| 376 | *this->toCoordinate = absCoordSoft; |
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| 377 | } |
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| 378 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 379 | { |
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| 380 | if (likely(this->parent != NULL)) |
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| 381 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 382 | else |
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| 383 | *this->toCoordinate = absCoordSoft; |
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| 384 | } |
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| 385 | |
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| 386 | this->bias = bias; |
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| 387 | } |
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| 388 | |
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| 389 | /** |
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| 390 | * @param x x-coordinate. |
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| 391 | * @param y y-coordinate. |
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| 392 | * @param z z-coordinate. |
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| 393 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 394 | */ |
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| 395 | void Element2D::setAbsCoorSoft2D (float x, float y, float depth, float bias) |
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| 396 | { |
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| 397 | this->setAbsCoorSoft2D(Vector(x, y, depth), bias); |
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| 398 | } |
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| 399 | |
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| 400 | /** |
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[5091] | 401 | * shift coordinate ralative |
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| 402 | * @param shift shift vector |
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| 403 | * |
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| 404 | * This simply adds the shift-Vector to the relative Coordinate |
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| 405 | */ |
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[5083] | 406 | void Element2D::shiftCoor2D (const Vector& shift) |
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[5081] | 407 | { |
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[5082] | 408 | this->relCoordinate += shift; |
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| 409 | this->bRelCoorChanged = true; |
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| 410 | |
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[5081] | 411 | } |
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| 412 | |
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[5091] | 413 | /** |
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| 414 | * shifts in PixelSpace |
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| 415 | * @param x the pixels to shift in X |
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| 416 | * @param y the pixels to shift in Y |
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| 417 | */ |
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[5089] | 418 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 419 | { |
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[5090] | 420 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 421 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 422 | 0)); |
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| 423 | } |
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| 424 | |
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[5091] | 425 | /** |
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| 426 | * set relative direction |
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| 427 | * @param relDir to its parent |
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| 428 | */ |
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[5081] | 429 | void Element2D::setRelDir2D (float relDir) |
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| 430 | { |
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[5113] | 431 | if (this->toDirection!= NULL) |
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| 432 | { |
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| 433 | delete this->toDirection; |
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| 434 | this->toDirection = NULL; |
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| 435 | } |
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| 436 | |
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[5082] | 437 | this->relDirection = relDir; |
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| 438 | this->bRelDirChanged = true; |
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[5081] | 439 | } |
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| 440 | |
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[5091] | 441 | /** |
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| 442 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 443 | * @param relDirSoft the direction to iterate to smoothely. |
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| 444 | * @param bias how fast to iterate to the new Direction |
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| 445 | */ |
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[5081] | 446 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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| 447 | { |
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[5082] | 448 | if (likely(this->toDirection == NULL)) |
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| 449 | this->toDirection = new float; |
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| 450 | |
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| 451 | *this->toDirection = relDirSoft; |
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| 452 | this->bias = bias; |
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[5081] | 453 | } |
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| 454 | |
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[5091] | 455 | /** |
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| 456 | * sets the absolute direction |
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| 457 | * @param absDir absolute coordinates |
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| 458 | */ |
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[5081] | 459 | void Element2D::setAbsDir2D (float absDir) |
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| 460 | { |
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[5113] | 461 | if (this->toDirection!= NULL) |
---|
| 462 | { |
---|
| 463 | delete this->toDirection; |
---|
| 464 | this->toDirection = NULL; |
---|
| 465 | } |
---|
| 466 | |
---|
[5082] | 467 | if (likely(this->parent != NULL)) |
---|
| 468 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
---|
| 469 | else |
---|
| 470 | this->relDirection = absDir; |
---|
| 471 | |
---|
| 472 | this->bRelDirChanged = true; |
---|
[5081] | 473 | } |
---|
| 474 | |
---|
[5091] | 475 | /** |
---|
[5414] | 476 | * sets the absolute direction softly |
---|
| 477 | * @param absDir absolute coordinates |
---|
| 478 | */ |
---|
| 479 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
---|
| 480 | { |
---|
| 481 | if (this->toDirection == NULL) |
---|
| 482 | this->toDirection = new float; |
---|
| 483 | |
---|
| 484 | if (likely(this->parent != NULL)) |
---|
| 485 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
---|
| 486 | else |
---|
| 487 | *this->toDirection = absDirSoft; |
---|
| 488 | |
---|
| 489 | this->bias = bias; |
---|
| 490 | } |
---|
| 491 | |
---|
| 492 | /** |
---|
[5091] | 493 | * shift Direction |
---|
| 494 | * @param shift the direction around which to shift. |
---|
| 495 | */ |
---|
[5083] | 496 | void Element2D::shiftDir2D (float shiftDir) |
---|
[5081] | 497 | { |
---|
[5082] | 498 | this->relDirection = this->relDirection + shiftDir; |
---|
| 499 | this->bRelDirChanged = true; |
---|
[5081] | 500 | } |
---|
| 501 | |
---|
[5091] | 502 | /** |
---|
| 503 | * adds a child and makes this node to a parent |
---|
| 504 | * @param child child reference |
---|
| 505 | * @param parentMode on which changes the child should also change ist state |
---|
| 506 | * |
---|
| 507 | * use this to add a child to this node. |
---|
| 508 | */ |
---|
[5403] | 509 | void Element2D::addChild2D (Element2D* child) |
---|
[5081] | 510 | { |
---|
[5082] | 511 | if( likely(child->parent != NULL)) |
---|
| 512 | { |
---|
[5254] | 513 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
---|
[5775] | 514 | child->parent->children.remove(child); |
---|
[5082] | 515 | } |
---|
| 516 | child->parent = this; |
---|
[5397] | 517 | if (likely(this != NULL)) |
---|
[5402] | 518 | { |
---|
[5403] | 519 | // ELEMENT SORTING TO LAYERS // |
---|
[5775] | 520 | unsigned int childCount = this->children.size(); |
---|
| 521 | |
---|
| 522 | list<Element2D*>::iterator elem; |
---|
| 523 | for (elem = this->children.begin(); elem != this->children.end(); elem++) |
---|
[5403] | 524 | { |
---|
[5775] | 525 | if ((*elem)->layer < child->layer) |
---|
[5403] | 526 | { |
---|
[5775] | 527 | this->children.insert(elem, child); |
---|
[5403] | 528 | break; |
---|
| 529 | } |
---|
| 530 | } |
---|
[5775] | 531 | |
---|
| 532 | if (childCount == this->children.size()) |
---|
| 533 | this->children.push_back(child); |
---|
[5403] | 534 | //////////////////////////////// |
---|
[5402] | 535 | if (unlikely(this->layer > child->getLayer())) |
---|
| 536 | { |
---|
[5403] | 537 | PRINTF(2)("Layer '%s' of Child(%s) lower than parents(%s) layer '%s'. updating...\n", |
---|
| 538 | Element2D::layer2DToChar(child->getLayer()),child->getName(), this->getName(), Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 539 | child->setLayer(this->layer); |
---|
| 540 | } |
---|
| 541 | } |
---|
[5082] | 542 | child->parentCoorChanged(); |
---|
[5081] | 543 | } |
---|
| 544 | |
---|
[5091] | 545 | /** |
---|
| 546 | * @see Element2D::addChild(Element2D* child); |
---|
| 547 | * @param childName the name of the child to add to this PNode |
---|
| 548 | */ |
---|
[5081] | 549 | void Element2D::addChild2D (const char* childName) |
---|
| 550 | { |
---|
[5082] | 551 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
| 552 | if (childNode != NULL) |
---|
| 553 | this->addChild2D(childNode); |
---|
[5081] | 554 | } |
---|
| 555 | |
---|
[5091] | 556 | /** |
---|
| 557 | * removes a child from the node |
---|
| 558 | * @param child the child to remove from this Node.. |
---|
| 559 | * |
---|
| 560 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
| 561 | */ |
---|
[5081] | 562 | void Element2D::removeChild2D (Element2D* child) |
---|
| 563 | { |
---|
[5212] | 564 | if (child != NULL) |
---|
| 565 | child->remove2D(); |
---|
[5081] | 566 | } |
---|
| 567 | |
---|
[5091] | 568 | /** |
---|
[5285] | 569 | * remove this Element from the tree and adds all children to NullElement2D |
---|
[5091] | 570 | * |
---|
[5285] | 571 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
[5091] | 572 | */ |
---|
[5081] | 573 | void Element2D::remove2D() |
---|
| 574 | { |
---|
[5775] | 575 | list<Element2D*>::iterator child; |
---|
| 576 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
| 577 | NullElement2D::getInstance()->addChild2D(*child); |
---|
[5082] | 578 | |
---|
[5783] | 579 | this->children.clear(); |
---|
[5285] | 580 | |
---|
[5214] | 581 | if (this->parent != NULL) |
---|
[5285] | 582 | { |
---|
[5775] | 583 | this->parent->children.remove(this); |
---|
[5285] | 584 | this->parent = NULL; |
---|
| 585 | } |
---|
[5081] | 586 | } |
---|
| 587 | |
---|
[5091] | 588 | /** |
---|
| 589 | * sets the parent of this Element2D |
---|
| 590 | * @param parent the Parent to set |
---|
| 591 | */ |
---|
[5081] | 592 | void Element2D::setParent2D (Element2D* parent) |
---|
| 593 | { |
---|
[5252] | 594 | parent->addChild2D(this); |
---|
[5081] | 595 | } |
---|
| 596 | |
---|
[5091] | 597 | /** |
---|
| 598 | * @see Element2D::setParent(Element2D* parent); |
---|
| 599 | * @param parentName the name of the Parent to set to this Element2D |
---|
| 600 | */ |
---|
[5081] | 601 | void Element2D::setParent2D (const char* parentName) |
---|
| 602 | { |
---|
[5082] | 603 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 604 | if (parentNode != NULL) |
---|
| 605 | parentNode->addChild2D(this); |
---|
[5252] | 606 | |
---|
[5081] | 607 | } |
---|
| 608 | |
---|
[5091] | 609 | /** |
---|
| 610 | * does the reparenting in a very smooth way |
---|
| 611 | * @param parentNode the new Node to connect this node to. |
---|
| 612 | * @param bias the speed to iterate to this new Positions |
---|
| 613 | */ |
---|
[5382] | 614 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
[5081] | 615 | { |
---|
[5082] | 616 | if (this->parent == parentNode) |
---|
| 617 | return; |
---|
| 618 | |
---|
| 619 | if (likely(this->toCoordinate == NULL)) |
---|
| 620 | { |
---|
| 621 | this->toCoordinate = new Vector(); |
---|
| 622 | *this->toCoordinate = this->getRelCoor2D(); |
---|
| 623 | } |
---|
| 624 | if (likely(this->toDirection == NULL)) |
---|
| 625 | { |
---|
| 626 | this->toDirection = new float; |
---|
| 627 | *this->toDirection = this->getRelDir2D(); |
---|
| 628 | } |
---|
| 629 | this->bias = bias; |
---|
| 630 | |
---|
| 631 | |
---|
| 632 | Vector tmpV = this->getAbsCoor2D(); |
---|
| 633 | float tmpQ = this->getAbsDir2D(); |
---|
| 634 | |
---|
| 635 | parentNode->addChild2D(this); |
---|
| 636 | |
---|
[5382] | 637 | if (this->parentMode & PNODE_ROTATE_MOVEMENT) //! @todo implement this. |
---|
[5082] | 638 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
| 639 | else |
---|
[5382] | 640 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
| 641 | this->bRelCoorChanged = true; |
---|
[5082] | 642 | |
---|
[5382] | 643 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
| 644 | this->bRelDirChanged = true; |
---|
[5081] | 645 | } |
---|
| 646 | |
---|
[5091] | 647 | /** |
---|
| 648 | * does the reparenting in a very smooth way |
---|
| 649 | * @param parentName the name of the Parent to reconnect to |
---|
| 650 | * @param bias the speed to iterate to this new Positions |
---|
| 651 | */ |
---|
[5382] | 652 | void Element2D::setParentSoft2D(const char* parentName, float bias) |
---|
[5081] | 653 | { |
---|
[5082] | 654 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 655 | if (parentNode != NULL) |
---|
[5382] | 656 | this->setParentSoft2D(parentNode, bias); |
---|
[5081] | 657 | } |
---|
| 658 | |
---|
[5091] | 659 | /** |
---|
| 660 | * sets the mode of this parent manually |
---|
| 661 | * @param parentMode a String representing this parentingMode |
---|
| 662 | */ |
---|
[5081] | 663 | void Element2D::setParentMode2D (const char* parentingMode) |
---|
| 664 | { |
---|
[5082] | 665 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
---|
[5081] | 666 | } |
---|
| 667 | |
---|
[5091] | 668 | /** |
---|
| 669 | * updates the absCoordinate/absDirection |
---|
| 670 | * @param dt The time passed since the last update |
---|
[5081] | 671 | |
---|
[5091] | 672 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 673 | and directions. this update should be done by the engine, so you don't have to |
---|
| 674 | worry, normaly... |
---|
| 675 | */ |
---|
[5081] | 676 | void Element2D::update2D (float dt) |
---|
| 677 | { |
---|
[5089] | 678 | // setting the Position of this 2D-Element. |
---|
[5083] | 679 | if( likely(this->parent != NULL)) |
---|
| 680 | { |
---|
| 681 | // movement for nodes with smoothMove enabled |
---|
| 682 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 683 | { |
---|
[5376] | 684 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5082] | 685 | |
---|
[5083] | 686 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 687 | { |
---|
| 688 | this->shiftCoor2D(moveVect); |
---|
| 689 | } |
---|
| 690 | else |
---|
| 691 | { |
---|
[5377] | 692 | Vector tmp = *this->toCoordinate; |
---|
| 693 | this->setRelCoor2D(tmp); |
---|
[5083] | 694 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 695 | } |
---|
| 696 | } |
---|
| 697 | if (unlikely(this->toDirection != NULL)) |
---|
| 698 | { |
---|
[5376] | 699 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
| 700 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
[5083] | 701 | { |
---|
| 702 | this->shiftDir2D(rotFlot); |
---|
| 703 | } |
---|
| 704 | else |
---|
| 705 | { |
---|
[5377] | 706 | float tmp = *this->toDirection; |
---|
| 707 | this->setRelDir2D(tmp); |
---|
[5083] | 708 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 709 | } |
---|
| 710 | } |
---|
| 711 | |
---|
| 712 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 713 | this->lastAbsCoordinate = this->absCoordinate; |
---|
| 714 | |
---|
[5084] | 715 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 716 | |
---|
| 717 | |
---|
[5118] | 718 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
[5083] | 719 | { |
---|
| 720 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5090] | 721 | this->prevRelDirection = this->relDirection; |
---|
[5083] | 722 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
| 723 | } |
---|
| 724 | |
---|
[5089] | 725 | |
---|
[5397] | 726 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
---|
[5083] | 727 | { |
---|
| 728 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5089] | 729 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
| 730 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
| 731 | this->absCoordinate.z = 0.0; |
---|
[5083] | 732 | } |
---|
[5397] | 733 | else if (unlikely(this->bindNode != NULL)) |
---|
[5083] | 734 | { |
---|
[5089] | 735 | GLdouble projectPos[3]; |
---|
| 736 | gluProject(this->bindNode->getAbsCoor().x, |
---|
| 737 | this->bindNode->getAbsCoor().y, |
---|
| 738 | this->bindNode->getAbsCoor().z, |
---|
| 739 | GraphicsEngine::modMat, |
---|
| 740 | GraphicsEngine::projMat, |
---|
| 741 | GraphicsEngine::viewPort, |
---|
| 742 | projectPos, |
---|
| 743 | projectPos+1, |
---|
| 744 | projectPos+2); |
---|
[5396] | 745 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
---|
| 746 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
---|
| 747 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
---|
| 748 | this->bRelCoorChanged = true; |
---|
[5089] | 749 | } |
---|
| 750 | else |
---|
| 751 | { |
---|
| 752 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 753 | { |
---|
| 754 | /* update the current absCoordinate */ |
---|
| 755 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 756 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
| 757 | } |
---|
| 758 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 759 | { |
---|
| 760 | /* update the current absCoordinate */ |
---|
| 761 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5090] | 762 | float sine = sin(this->parent->getAbsDir2D()); |
---|
| 763 | float cose = cos(this->parent->getAbsDir2D()); |
---|
| 764 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
| 765 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
| 766 | |
---|
[5089] | 767 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
| 768 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
[5083] | 769 | |
---|
[5089] | 770 | } |
---|
[5083] | 771 | } |
---|
| 772 | ///////////////////////////////////////////////// |
---|
| 773 | } |
---|
| 774 | else |
---|
| 775 | { |
---|
[5084] | 776 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 777 | if (this->bRelCoorChanged) |
---|
[5118] | 778 | { |
---|
| 779 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5083] | 780 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 781 | } |
---|
[5083] | 782 | if (this->bRelDirChanged) |
---|
[5118] | 783 | { |
---|
| 784 | this->prevRelDirection = this->relDirection; |
---|
[5376] | 785 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
[5118] | 786 | } |
---|
[5083] | 787 | } |
---|
| 788 | |
---|
[5089] | 789 | |
---|
| 790 | // UPDATE CHILDREN |
---|
[5775] | 791 | if(this->children.size() > 0) |
---|
[5083] | 792 | { |
---|
[5775] | 793 | list<Element2D*>::iterator child; |
---|
| 794 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5083] | 795 | { |
---|
| 796 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 797 | if( likely(this->bRelCoorChanged)) |
---|
[5775] | 798 | (*child)->parentCoorChanged (); |
---|
[5083] | 799 | if( likely(this->bRelDirChanged)) |
---|
[5775] | 800 | (*child)->parentDirChanged (); |
---|
[5083] | 801 | |
---|
[5775] | 802 | (*child)->update2D(dt); |
---|
[5083] | 803 | } |
---|
| 804 | } |
---|
[5089] | 805 | |
---|
| 806 | // FINISHING PROCESS |
---|
[5083] | 807 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 808 | this->bRelCoorChanged = false; |
---|
| 809 | this->bRelDirChanged = false; |
---|
[5081] | 810 | } |
---|
| 811 | |
---|
[5091] | 812 | /** |
---|
| 813 | * displays some information about this pNode |
---|
| 814 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
| 815 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
| 816 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
| 817 | */ |
---|
[5081] | 818 | void Element2D::debug (unsigned int depth, unsigned int level) const |
---|
| 819 | { |
---|
[5082] | 820 | for (unsigned int i = 0; i < level; i++) |
---|
| 821 | PRINT(0)(" |"); |
---|
[5775] | 822 | if (this->children.size() > 0) |
---|
[5082] | 823 | PRINT(0)(" +"); |
---|
| 824 | else |
---|
| 825 | PRINT(0)(" -"); |
---|
[5401] | 826 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", |
---|
| 827 | this->getClassName(), |
---|
| 828 | this->getName(), |
---|
| 829 | this->absCoordinate.x, |
---|
| 830 | this->absCoordinate.y, |
---|
| 831 | this->relCoordinate.x, |
---|
| 832 | this->relCoordinate.y, |
---|
| 833 | this->getAbsDir2D(), |
---|
| 834 | Element2D::parentingModeToChar2D(parentMode), |
---|
| 835 | Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 836 | |
---|
[5082] | 837 | if (depth >= 2 || depth == 0) |
---|
| 838 | { |
---|
[5775] | 839 | list<Element2D*>::const_iterator child; |
---|
| 840 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5082] | 841 | { |
---|
| 842 | if (depth == 0) |
---|
[5775] | 843 | (*child)->debug(0, level + 1); |
---|
[5082] | 844 | else |
---|
[5775] | 845 | (*child)->debug(depth - 1, level +1); |
---|
[5082] | 846 | } |
---|
| 847 | } |
---|
[5081] | 848 | } |
---|
| 849 | |
---|
[5285] | 850 | /** |
---|
| 851 | * ticks the 2d-Element |
---|
| 852 | * @param dt the time elapsed since the last tick |
---|
[5401] | 853 | * |
---|
| 854 | * the element only gets tickt, if it is active. |
---|
| 855 | * Be aware, that this walks through the entire Element2D-tree, |
---|
| 856 | * searching for Elements to be ticked. |
---|
[5285] | 857 | */ |
---|
[5401] | 858 | void Element2D::tick2D(float dt) |
---|
[5285] | 859 | { |
---|
[5401] | 860 | if (this->active) |
---|
| 861 | this->tick(dt); |
---|
[5775] | 862 | if (this->children.size() > 0) |
---|
[5401] | 863 | { |
---|
[5775] | 864 | list<Element2D*>::iterator child; |
---|
| 865 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
| 866 | (*child)->tick2D(dt); |
---|
[5401] | 867 | } |
---|
| 868 | } |
---|
[5082] | 869 | |
---|
[5401] | 870 | /** |
---|
| 871 | * draws all the Elements from this element2D downwards |
---|
[5404] | 872 | * @param layer the maximal Layer to draw. @see E2D_LAYER |
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[5401] | 873 | */ |
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[5404] | 874 | void Element2D::draw2D(short layer) const |
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[5401] | 875 | { |
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| 876 | if (this->visible) |
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| 877 | this->draw(); |
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[5775] | 878 | if (this->children.size() > 0) |
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[5401] | 879 | { |
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[5775] | 880 | list<Element2D*>::const_iterator child; |
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| 881 | for (child = this->children.begin(); child != this->children.end(); child++) |
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[5401] | 882 | if (likely(layer >= this->layer)) |
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[5775] | 883 | (*child)->draw2D(layer); |
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[5401] | 884 | } |
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[5285] | 885 | } |
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| 886 | |
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[5091] | 887 | /** |
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| 888 | * displays the Element2D at its position with its rotation as a Plane. |
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| 889 | */ |
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[5417] | 890 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
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[5081] | 891 | { |
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[5417] | 892 | if (level == 0) |
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| 893 | { |
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| 894 | glPushAttrib(GL_ENABLE_BIT); |
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| 895 | glMatrixMode(GL_MODELVIEW); |
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[5082] | 896 | |
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[5417] | 897 | glDisable(GL_LIGHTING); |
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| 898 | glDisable(GL_BLEND); |
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| 899 | glDisable(GL_TEXTURE_2D); |
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| 900 | } |
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| 901 | |
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| 902 | glPushMatrix(); |
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| 903 | /* translate */ |
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| 904 | /* rotate */ |
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| 905 | glColor3f(color.x, color.y, color.z); |
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| 906 | |
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| 907 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
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| 908 | glRotatef(this->getAbsDir2D(), 0,0,1); |
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| 909 | glBegin(GL_LINE_LOOP); |
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[5418] | 910 | glVertex2f(0, 0); |
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| 911 | glVertex2f(0, +this->getSizeY2D()); |
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[5417] | 912 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
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[5418] | 913 | glVertex2f(+this->getSizeX2D(), 0); |
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[5417] | 914 | glEnd(); |
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| 915 | |
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| 916 | |
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| 917 | glPopMatrix(); |
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| 918 | if (depth >= 2 || depth == 0) |
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| 919 | { |
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| 920 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
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[5775] | 921 | list<Element2D*>::const_iterator child; |
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| 922 | for (child = this->children.begin(); child != this->children.end(); child++) |
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[5417] | 923 | { |
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| 924 | // drawing the Dependency graph |
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| 925 | if (this != NullElement2D::getInstance()) |
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| 926 | { |
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| 927 | glBegin(GL_LINES); |
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| 928 | glColor3f(color.x, color.y, color.z); |
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| 929 | glVertex3f(this->getAbsCoor2D ().x, |
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| 930 | this->getAbsCoor2D ().y, |
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| 931 | 0); |
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| 932 | glColor3f(childColor.x, childColor.y, childColor.z); |
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[5775] | 933 | glVertex3f((*child)->getAbsCoor2D ().x, |
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| 934 | (*child)->getAbsCoor2D ().y, |
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[5417] | 935 | 0); |
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| 936 | glEnd(); |
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| 937 | } |
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| 938 | if (depth == 0) |
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[5775] | 939 | (*child)->debugDraw2D(0, size, childColor, level+1); |
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[5417] | 940 | else |
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[5775] | 941 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); |
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[5417] | 942 | } |
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| 943 | } |
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| 944 | if (level == 0) |
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| 945 | glPopAttrib(); |
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| 946 | |
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[5081] | 947 | } |
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| 948 | |
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| 949 | |
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| 950 | // helper functions // |
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[5091] | 951 | /** |
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| 952 | * converts a parentingMode into a string that is the name of it |
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| 953 | * @param parentingMode the ParentingMode to convert |
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| 954 | * @return the converted string |
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| 955 | */ |
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[5082] | 956 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
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[5081] | 957 | { |
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[5082] | 958 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
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| 959 | return "local-rotate"; |
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| 960 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
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| 961 | return "rotate-movement"; |
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| 962 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
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| 963 | return "movement"; |
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| 964 | else if (parentingMode == E2D_PARENT_ALL) |
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| 965 | return "all"; |
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| 966 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
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| 967 | return "rotate-and-move"; |
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[5081] | 968 | } |
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| 969 | |
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[5091] | 970 | /** |
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| 971 | * converts a parenting-mode-string into a int |
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| 972 | * @param parentingMode the string naming the parentingMode |
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| 973 | * @return the int corresponding to the named parentingMode |
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| 974 | */ |
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[5082] | 975 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
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[5081] | 976 | { |
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[5082] | 977 | if (!strcmp(parentingMode, "local-rotate")) |
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| 978 | return (E2D_PARENT_LOCAL_ROTATE); |
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| 979 | else if (!strcmp(parentingMode, "rotate-movement")) |
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| 980 | return (E2D_PARENT_ROTATE_MOVEMENT); |
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| 981 | else if (!strcmp(parentingMode, "movement")) |
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| 982 | return (E2D_PARENT_MOVEMENT); |
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| 983 | else if (!strcmp(parentingMode, "all")) |
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| 984 | return (E2D_PARENT_ALL); |
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| 985 | else if (!strcmp(parentingMode, "rotate-and-move")) |
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| 986 | return (E2D_PARENT_ROTATE_AND_MOVE); |
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[5081] | 987 | } |
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| 988 | |
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[5401] | 989 | /** |
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| 990 | * converts a layer into its corresponding string |
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| 991 | * @param layer the layer to get the name-String of. |
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| 992 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
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| 993 | */ |
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| 994 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
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| 995 | { |
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| 996 | switch(layer) |
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| 997 | { |
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| 998 | case E2D_LAYER_TOP: |
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| 999 | return "top"; |
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| 1000 | break; |
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| 1001 | case E2D_LAYER_MEDIUM: |
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| 1002 | return "medium"; |
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| 1003 | break; |
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| 1004 | case E2D_LAYER_BOTTOM: |
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| 1005 | return "bottom"; |
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| 1006 | break; |
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| 1007 | case E2D_LAYER_BELOW_ALL: |
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| 1008 | return "below-all"; |
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| 1009 | break; |
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| 1010 | default: |
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| 1011 | return layer2DToChar(E2D_DEFAULT_LAYER); |
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| 1012 | break; |
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| 1013 | } |
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| 1014 | } |
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[5081] | 1015 | |
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[5401] | 1016 | /** |
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| 1017 | * converts a String holding a actual Layer |
---|
| 1018 | * @param layer the String to convert into a Layer2D |
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| 1019 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
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| 1020 | */ |
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| 1021 | E2D_LAYER Element2D::charToLayer2D(const char* layer) |
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| 1022 | { |
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| 1023 | if (!strcmp(layer, "top")) |
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| 1024 | return (E2D_LAYER_TOP); |
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| 1025 | else if (!strcmp(layer, "medium")) |
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| 1026 | return (E2D_LAYER_MEDIUM); |
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| 1027 | else if (!strcmp(layer, "bottom")) |
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| 1028 | return (E2D_LAYER_BOTTOM); |
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| 1029 | else if (!strcmp(layer, "below-all")) |
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| 1030 | return (E2D_LAYER_BELOW_ALL); |
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| 1031 | else |
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| 1032 | return (E2D_DEFAULT_LAYER); |
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| 1033 | } |
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[5081] | 1034 | |
---|
| 1035 | |
---|
[5401] | 1036 | |
---|
| 1037 | |
---|
[5285] | 1038 | /////////////////// |
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| 1039 | // NullElement2D // |
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| 1040 | /////////////////// |
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[5082] | 1041 | NullElement2D* NullElement2D::singletonRef = 0; |
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| 1042 | |
---|
| 1043 | /** |
---|
| 1044 | * creates the one and only NullElement2D |
---|
| 1045 | * @param absCoordinate the cordinate of the Parent (normally Vector(0,0,0)) |
---|
| 1046 | */ |
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[5403] | 1047 | NullElement2D::NullElement2D () : Element2D(NULL, E2D_LAYER_BELOW_ALL) |
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[5082] | 1048 | { |
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[5117] | 1049 | this->setClassID(CL_NULL_ELEMENT_2D, "NullElement2D"); |
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[5082] | 1050 | this->setName("NullElement2D"); |
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| 1051 | |
---|
| 1052 | this->setParentMode2D(E2D_PARENT_ALL); |
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| 1053 | NullElement2D::singletonRef = this; |
---|
| 1054 | } |
---|
| 1055 | |
---|
| 1056 | |
---|
| 1057 | /** |
---|
| 1058 | * standard deconstructor |
---|
| 1059 | */ |
---|
| 1060 | NullElement2D::~NullElement2D () |
---|
| 1061 | { |
---|
| 1062 | NullElement2D::singletonRef = NULL; |
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| 1063 | } |
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