[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4838] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[4839] | 18 | #include "element_2d.h" |
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[4840] | 19 | #include "render_2d.h" |
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[1853] | 20 | |
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[6142] | 21 | #include <algorithm> |
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| 22 | |
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[5775] | 23 | #include "p_node.h" |
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| 24 | |
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[4843] | 25 | #include "graphics_engine.h" |
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[4858] | 26 | #include "load_param.h" |
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[5944] | 27 | #include "parser/tinyxml/tinyxml.h" |
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[4858] | 28 | #include "class_list.h" |
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[5775] | 29 | |
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[5285] | 30 | #include "color.h" |
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[4843] | 31 | |
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[1856] | 32 | using namespace std; |
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[1853] | 33 | |
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[5285] | 34 | /** |
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| 35 | * standard constructor |
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| 36 | */ |
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[5089] | 37 | Element2D::Element2D() |
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| 38 | { |
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| 39 | this->init(); |
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| 40 | this->setParent2D(NullElement2D::getInstance()); |
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| 41 | } |
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[1856] | 42 | |
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[3245] | 43 | /** |
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[4838] | 44 | * standard constructor |
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[5285] | 45 | * @param parent the parent to set for this Element2D |
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| 46 | * |
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| 47 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 48 | * itself. Otherwise it would result in an endless Loop. |
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| 49 | */ |
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[5402] | 50 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer) |
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[3365] | 51 | { |
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[5089] | 52 | this->init(); |
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[5402] | 53 | this->layer = layer; |
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[5286] | 54 | // check Parenting, and if ok parent the stuff |
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[5089] | 55 | if (this->parent != NULL) |
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| 56 | this->setParent2D(parent); |
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[5285] | 57 | else if (NullElement2D::isInstanciated()) |
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| 58 | this->setParent2D(NullElement2D::getInstance()); |
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[3365] | 59 | } |
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[1853] | 60 | |
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[3245] | 61 | /** |
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[4838] | 62 | * standard deconstructor |
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[5285] | 63 | * |
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| 64 | * There are two general ways to delete an Element2D |
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| 65 | * 1. delete instance; |
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| 66 | * -> result |
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| 67 | * delete this Node and all its children and children's children... |
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| 68 | * (danger if you still want the instance!!) |
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| 69 | * |
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| 70 | * 2. instance->remove2D(); delete instance; |
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| 71 | * -> result: |
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[5401] | 72 | * moves its children to the NullElement2D |
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[5285] | 73 | * then deletes the Element. |
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| 74 | */ |
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[4838] | 75 | Element2D::~Element2D () |
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[3543] | 76 | { |
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[5285] | 77 | // remove the Node, delete it's children. |
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[5778] | 78 | while (this->children.size() > 0) |
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| 79 | { |
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| 80 | Element2D* child = this->children.front(); |
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| 81 | this->children.pop_front(); |
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| 82 | delete child; |
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| 83 | } |
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[5285] | 84 | if (this->parent != NULL) |
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| 85 | { |
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[6142] | 86 | this->parent->eraseChild(this); |
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[5285] | 87 | this->parent = NULL; |
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| 88 | } |
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[5089] | 89 | |
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[5285] | 90 | // remove all other allocated memory. |
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[5088] | 91 | if (this->toCoordinate != NULL) |
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| 92 | delete this->toCoordinate; |
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| 93 | if (this->toDirection != NULL) |
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| 94 | delete this->toDirection; |
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[3543] | 95 | } |
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[4843] | 96 | |
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| 97 | |
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[4858] | 98 | /** |
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| 99 | * initializes a Element2D |
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| 100 | */ |
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[5089] | 101 | void Element2D::init() |
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[4847] | 102 | { |
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| 103 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 104 | |
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[4861] | 105 | this->setVisibility(true); |
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[5068] | 106 | this->setActiveness(true); |
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[4861] | 107 | this->setAlignment(E2D_ALIGN_NONE); |
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[5398] | 108 | this->layer = E2D_DEFAULT_LAYER; |
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[5089] | 109 | this->bindNode = NULL; |
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[5084] | 110 | |
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[5252] | 111 | this->setParentMode2D(E2D_PARENT_ALL); |
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| 112 | this->parent = NULL; |
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[5211] | 113 | this->absDirection = 0.0; |
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[5089] | 114 | this->relDirection = 0.0; |
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[5082] | 115 | this->bRelCoorChanged = true; |
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| 116 | this->bRelDirChanged = true; |
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[5088] | 117 | this->toCoordinate = NULL; |
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| 118 | this->toDirection = NULL; |
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[5378] | 119 | this->setSize2D(1,1); |
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[4847] | 120 | } |
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| 121 | |
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[4843] | 122 | /** |
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[4858] | 123 | * Loads the Parameters of an Element2D from... |
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| 124 | * @param root The XML-element to load from |
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| 125 | */ |
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| 126 | void Element2D::loadParams(const TiXmlElement* root) |
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| 127 | { |
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[5402] | 128 | // ELEMENT2D-native settings. |
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[5671] | 129 | LoadParam(root, "alignment", this, Element2D, setAlignment) |
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[4858] | 130 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 131 | |
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[5671] | 132 | LoadParam(root, "layer", this, Element2D, setLayer) |
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[4858] | 133 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 134 | |
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[5671] | 135 | LoadParam(root, "bind-node", this, Element2D, setBindNode) |
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[4858] | 136 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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| 137 | |
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[5671] | 138 | LoadParam(root, "visibility", this, Element2D, setVisibility) |
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[4860] | 139 | .describe("if the Element is visible or not"); |
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[5089] | 140 | |
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| 141 | |
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[5402] | 142 | // PNode-style: |
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[5671] | 143 | LoadParam(root, "rel-coor", this, Element2D, setRelCoor2D) |
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[5091] | 144 | .describe("Sets The relative position of the Node to its parent."); |
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| 145 | |
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[5671] | 146 | LoadParam(root, "abs-coor", this, Element2D, setAbsCoor2D) |
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[5091] | 147 | .describe("Sets The absolute Position of the Node."); |
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| 148 | |
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[5671] | 149 | LoadParam(root, "rel-dir", this, Element2D, setRelDir2D) |
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[5091] | 150 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 151 | |
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[5671] | 152 | LoadParam(root, "abs-dir", this, Element2D, setAbsDir2D) |
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[5091] | 153 | .describe("Sets The absolute rotation of the Node."); |
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| 154 | |
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[5671] | 155 | LoadParam(root, "parent", this, Element2D, setParent2D) |
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[5091] | 156 | .describe("the Name of the Parent of this Element2D"); |
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| 157 | |
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[5671] | 158 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) |
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[5091] | 159 | .describe("the mode to connect this node to its parent ()"); |
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| 160 | |
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| 161 | // cycling properties |
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| 162 | if (root != NULL) |
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| 163 | { |
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[5654] | 164 | LOAD_PARAM_START_CYCLE(root, element); |
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[5091] | 165 | { |
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[5654] | 166 | LoadParam_CYCLE(element, "parent", this, Element2D, addChild2D) |
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[5091] | 167 | .describe("adds a new Child to the current Node."); |
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| 168 | } |
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[5654] | 169 | LOAD_PARAM_END_CYCLE(element); |
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[5091] | 170 | } |
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[4858] | 171 | } |
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| 172 | |
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| 173 | /** |
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| 174 | * sets the alignment of the 2D-element in form of a String |
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| 175 | * @param alignment the alignment @see loadParams |
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| 176 | */ |
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| 177 | void Element2D::setAlignment(const char* alignment) |
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| 178 | { |
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| 179 | if (!strcmp(alignment, "center")) |
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| 180 | this->setAlignment(E2D_ALIGN_CENTER); |
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| 181 | else if (!strcmp(alignment, "left")) |
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| 182 | this->setAlignment(E2D_ALIGN_LEFT); |
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| 183 | else if (!strcmp(alignment, "right")) |
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| 184 | this->setAlignment(E2D_ALIGN_RIGHT); |
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| 185 | else if (!strcmp(alignment, "screen-center")) |
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| 186 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 187 | } |
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| 188 | |
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[4862] | 189 | |
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[4858] | 190 | /** |
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[4862] | 191 | * moves a Element to another layer |
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| 192 | * @param layer the Layer this is drawn on |
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| 193 | */ |
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| 194 | void Element2D::setLayer(E2D_LAYER layer) |
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| 195 | { |
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[5402] | 196 | if (this->parent != NULL && this->parent->getLayer() > layer) |
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| 197 | { |
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[5403] | 198 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
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| 199 | this->getName(), |
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| 200 | Element2D::layer2DToChar(layer), |
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| 201 | this->parent->getName(), |
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| 202 | Element2D::layer2DToChar(this->parent->getLayer())); |
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[5402] | 203 | layer = this->parent->getLayer(); |
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| 204 | } |
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[4862] | 205 | this->layer = layer; |
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| 206 | } |
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| 207 | |
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| 208 | /** |
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[4858] | 209 | * sets the layer onto which this 2D-element is projected to. |
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[5401] | 210 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const char* layer) |
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[4858] | 211 | */ |
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| 212 | void Element2D::setLayer(const char* layer) |
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| 213 | { |
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[5401] | 214 | this->setLayer(Element2D::charToLayer2D(layer)); |
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[4858] | 215 | } |
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| 216 | |
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| 217 | |
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| 218 | /** |
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| 219 | * sets a node, this 2D-Element should be shown upon |
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| 220 | * @param bindNode the name of the Node (should be existing) |
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| 221 | */ |
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| 222 | void Element2D::setBindNode(const char* bindNode) |
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| 223 | { |
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| 224 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 225 | if (tmpBindNode != NULL) |
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| 226 | this->bindNode = tmpBindNode; |
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| 227 | } |
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| 228 | |
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[5091] | 229 | /** |
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| 230 | * sets the relative coordinate of the Element2D to its parent |
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| 231 | * @param relCoord the relative coordinate to the parent |
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| 232 | */ |
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[5081] | 233 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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| 234 | { |
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[5113] | 235 | if (this->toCoordinate!= NULL) |
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| 236 | { |
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| 237 | delete this->toCoordinate; |
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| 238 | this->toCoordinate = NULL; |
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| 239 | } |
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[5082] | 240 | this->relCoordinate = relCoord; |
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| 241 | this->bRelCoorChanged = true; |
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[5081] | 242 | } |
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| 243 | |
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| 244 | |
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[5091] | 245 | /** |
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| 246 | * sets the relative coordinate of the Element2D to its Parent |
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| 247 | * @param x the x coordinate |
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| 248 | * @param y the y coordinate |
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| 249 | * @param z the z coordinate |
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| 250 | */ |
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[5081] | 251 | void Element2D::setRelCoor2D (float x, float y, float z) |
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| 252 | { |
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[5113] | 253 | this->setRelCoor2D(Vector(x,y,z)); |
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[5081] | 254 | } |
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| 255 | |
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[5091] | 256 | /** |
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| 257 | * sets the Relative coordinate to the parent in Pixels |
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| 258 | * @param x the relCoord X |
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| 259 | * @param y the relCoord Y |
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| 260 | */ |
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[5089] | 261 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 262 | { |
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[5090] | 263 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 264 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 265 | 0 |
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| 266 | )); |
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| 267 | } |
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| 268 | |
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[5091] | 269 | /** |
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| 270 | * sets a new relative position smoothely |
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| 271 | * @param relCoordSoft the new Position to iterate to |
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| 272 | * @param bias how fast to iterate to this position |
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| 273 | */ |
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[5081] | 274 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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| 275 | { |
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[5082] | 276 | if (likely(this->toCoordinate == NULL)) |
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| 277 | this->toCoordinate = new Vector(); |
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| 278 | |
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| 279 | *this->toCoordinate = relCoordSoft; |
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| 280 | this->bias = bias; |
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[5081] | 281 | } |
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| 282 | |
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[5091] | 283 | /** |
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| 284 | * sets a new relative position smoothely |
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| 285 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 286 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 287 | * @param bias how fast to iterate to this position |
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| 288 | */ |
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[5089] | 289 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 290 | { |
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[5090] | 291 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 292 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 293 | 0), |
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| 294 | bias); |
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| 295 | } |
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| 296 | |
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[5091] | 297 | /** |
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| 298 | * set relative coordinates smoothely |
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| 299 | * @param x x-relative coordinates to its parent |
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| 300 | * @param y y-relative coordinates to its parent |
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| 301 | * @param z z-relative coordinates to its parent |
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| 302 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 303 | */ |
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[5082] | 304 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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[5081] | 305 | { |
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[5082] | 306 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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[5081] | 307 | } |
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| 308 | |
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[5091] | 309 | /** |
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| 310 | * @param absCoord set absolute coordinate |
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| 311 | */ |
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[5081] | 312 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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| 313 | { |
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[5113] | 314 | if (this->toCoordinate!= NULL) |
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| 315 | { |
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| 316 | delete this->toCoordinate; |
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| 317 | this->toCoordinate = NULL; |
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| 318 | } |
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| 319 | |
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[5082] | 320 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 321 | { |
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| 322 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 323 | if (likely(this->parent != NULL)) |
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| 324 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 325 | else |
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| 326 | this->relCoordinate = absCoord; |
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| 327 | } |
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| 328 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 329 | { |
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| 330 | if (likely(this->parent != NULL)) |
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| 331 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 332 | else |
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| 333 | this->relCoordinate = absCoord; |
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| 334 | } |
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| 335 | |
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| 336 | this->bRelCoorChanged = true; |
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[5081] | 337 | } |
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| 338 | |
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[5091] | 339 | /** |
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| 340 | * @param x x-coordinate. |
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| 341 | * @param y y-coordinate. |
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| 342 | * @param z z-coordinate. |
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| 343 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 344 | */ |
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[5081] | 345 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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| 346 | { |
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[5082] | 347 | this->setAbsCoor2D(Vector(x, y, depth)); |
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[5081] | 348 | } |
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| 349 | |
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[5091] | 350 | /** |
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| 351 | * @param x x-coordinate in Pixels |
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| 352 | * @param y y-coordinate in Pixels |
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| 353 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 354 | */ |
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[5089] | 355 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 356 | { |
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[5090] | 357 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 358 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 359 | 0 |
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| 360 | )); |
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| 361 | } |
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| 362 | |
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[5091] | 363 | /** |
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[5414] | 364 | * @param absCoordSoft set absolute coordinate |
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| 365 | * @param bias how fast to iterato to the new Coordinate |
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| 366 | */ |
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| 367 | void Element2D::setAbsCoorSoft2D (const Vector& absCoordSoft, float bias) |
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| 368 | { |
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| 369 | if (this->toCoordinate == NULL) |
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| 370 | this->toCoordinate = new Vector(); |
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| 371 | |
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| 372 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 373 | { |
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| 374 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 375 | if (likely(this->parent != NULL)) |
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| 376 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 377 | else |
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| 378 | *this->toCoordinate = absCoordSoft; |
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| 379 | } |
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| 380 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 381 | { |
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| 382 | if (likely(this->parent != NULL)) |
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| 383 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 384 | else |
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| 385 | *this->toCoordinate = absCoordSoft; |
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| 386 | } |
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| 387 | |
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| 388 | this->bias = bias; |
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| 389 | } |
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| 390 | |
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| 391 | /** |
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| 392 | * @param x x-coordinate. |
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| 393 | * @param y y-coordinate. |
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| 394 | * @param z z-coordinate. |
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| 395 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 396 | */ |
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| 397 | void Element2D::setAbsCoorSoft2D (float x, float y, float depth, float bias) |
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| 398 | { |
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| 399 | this->setAbsCoorSoft2D(Vector(x, y, depth), bias); |
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| 400 | } |
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| 401 | |
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| 402 | /** |
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[5091] | 403 | * shift coordinate ralative |
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| 404 | * @param shift shift vector |
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| 405 | * |
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| 406 | * This simply adds the shift-Vector to the relative Coordinate |
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| 407 | */ |
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[5083] | 408 | void Element2D::shiftCoor2D (const Vector& shift) |
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[5081] | 409 | { |
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[5082] | 410 | this->relCoordinate += shift; |
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| 411 | this->bRelCoorChanged = true; |
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| 412 | |
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[5081] | 413 | } |
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| 414 | |
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[5091] | 415 | /** |
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| 416 | * shifts in PixelSpace |
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| 417 | * @param x the pixels to shift in X |
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| 418 | * @param y the pixels to shift in Y |
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| 419 | */ |
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[5089] | 420 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 421 | { |
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[5090] | 422 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 423 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 424 | 0)); |
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| 425 | } |
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| 426 | |
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[5091] | 427 | /** |
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| 428 | * set relative direction |
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| 429 | * @param relDir to its parent |
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| 430 | */ |
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[5081] | 431 | void Element2D::setRelDir2D (float relDir) |
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| 432 | { |
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[5113] | 433 | if (this->toDirection!= NULL) |
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| 434 | { |
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| 435 | delete this->toDirection; |
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| 436 | this->toDirection = NULL; |
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| 437 | } |
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| 438 | |
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[5082] | 439 | this->relDirection = relDir; |
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| 440 | this->bRelDirChanged = true; |
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[5081] | 441 | } |
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| 442 | |
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[5091] | 443 | /** |
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| 444 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 445 | * @param relDirSoft the direction to iterate to smoothely. |
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| 446 | * @param bias how fast to iterate to the new Direction |
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| 447 | */ |
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[5081] | 448 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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| 449 | { |
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[5082] | 450 | if (likely(this->toDirection == NULL)) |
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| 451 | this->toDirection = new float; |
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| 452 | |
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| 453 | *this->toDirection = relDirSoft; |
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| 454 | this->bias = bias; |
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[5081] | 455 | } |
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| 456 | |
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[5091] | 457 | /** |
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| 458 | * sets the absolute direction |
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| 459 | * @param absDir absolute coordinates |
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| 460 | */ |
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[5081] | 461 | void Element2D::setAbsDir2D (float absDir) |
---|
| 462 | { |
---|
[5113] | 463 | if (this->toDirection!= NULL) |
---|
| 464 | { |
---|
| 465 | delete this->toDirection; |
---|
| 466 | this->toDirection = NULL; |
---|
| 467 | } |
---|
| 468 | |
---|
[5082] | 469 | if (likely(this->parent != NULL)) |
---|
| 470 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
---|
| 471 | else |
---|
| 472 | this->relDirection = absDir; |
---|
| 473 | |
---|
| 474 | this->bRelDirChanged = true; |
---|
[5081] | 475 | } |
---|
| 476 | |
---|
[5091] | 477 | /** |
---|
[5414] | 478 | * sets the absolute direction softly |
---|
| 479 | * @param absDir absolute coordinates |
---|
| 480 | */ |
---|
| 481 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
---|
| 482 | { |
---|
| 483 | if (this->toDirection == NULL) |
---|
| 484 | this->toDirection = new float; |
---|
| 485 | |
---|
| 486 | if (likely(this->parent != NULL)) |
---|
| 487 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
---|
| 488 | else |
---|
| 489 | *this->toDirection = absDirSoft; |
---|
| 490 | |
---|
| 491 | this->bias = bias; |
---|
| 492 | } |
---|
| 493 | |
---|
| 494 | /** |
---|
[5091] | 495 | * shift Direction |
---|
| 496 | * @param shift the direction around which to shift. |
---|
| 497 | */ |
---|
[5083] | 498 | void Element2D::shiftDir2D (float shiftDir) |
---|
[5081] | 499 | { |
---|
[5082] | 500 | this->relDirection = this->relDirection + shiftDir; |
---|
| 501 | this->bRelDirChanged = true; |
---|
[5081] | 502 | } |
---|
| 503 | |
---|
[5091] | 504 | /** |
---|
| 505 | * adds a child and makes this node to a parent |
---|
| 506 | * @param child child reference |
---|
| 507 | * @param parentMode on which changes the child should also change ist state |
---|
| 508 | * |
---|
| 509 | * use this to add a child to this node. |
---|
| 510 | */ |
---|
[5403] | 511 | void Element2D::addChild2D (Element2D* child) |
---|
[5081] | 512 | { |
---|
[5082] | 513 | if( likely(child->parent != NULL)) |
---|
| 514 | { |
---|
[5254] | 515 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
---|
[6142] | 516 | child->parent->eraseChild(child); |
---|
[5082] | 517 | } |
---|
| 518 | child->parent = this; |
---|
[5397] | 519 | if (likely(this != NULL)) |
---|
[5402] | 520 | { |
---|
[5403] | 521 | // ELEMENT SORTING TO LAYERS // |
---|
[5775] | 522 | unsigned int childCount = this->children.size(); |
---|
| 523 | |
---|
| 524 | list<Element2D*>::iterator elem; |
---|
| 525 | for (elem = this->children.begin(); elem != this->children.end(); elem++) |
---|
[5403] | 526 | { |
---|
[5775] | 527 | if ((*elem)->layer < child->layer) |
---|
[5403] | 528 | { |
---|
[5775] | 529 | this->children.insert(elem, child); |
---|
[5403] | 530 | break; |
---|
| 531 | } |
---|
| 532 | } |
---|
[5775] | 533 | |
---|
| 534 | if (childCount == this->children.size()) |
---|
| 535 | this->children.push_back(child); |
---|
[5403] | 536 | //////////////////////////////// |
---|
[5402] | 537 | if (unlikely(this->layer > child->getLayer())) |
---|
| 538 | { |
---|
[5403] | 539 | PRINTF(2)("Layer '%s' of Child(%s) lower than parents(%s) layer '%s'. updating...\n", |
---|
| 540 | Element2D::layer2DToChar(child->getLayer()),child->getName(), this->getName(), Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 541 | child->setLayer(this->layer); |
---|
| 542 | } |
---|
| 543 | } |
---|
[5082] | 544 | child->parentCoorChanged(); |
---|
[5081] | 545 | } |
---|
| 546 | |
---|
[5091] | 547 | /** |
---|
| 548 | * @see Element2D::addChild(Element2D* child); |
---|
| 549 | * @param childName the name of the child to add to this PNode |
---|
| 550 | */ |
---|
[5081] | 551 | void Element2D::addChild2D (const char* childName) |
---|
| 552 | { |
---|
[5082] | 553 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
| 554 | if (childNode != NULL) |
---|
| 555 | this->addChild2D(childNode); |
---|
[5081] | 556 | } |
---|
| 557 | |
---|
[5091] | 558 | /** |
---|
| 559 | * removes a child from the node |
---|
| 560 | * @param child the child to remove from this Node.. |
---|
| 561 | * |
---|
| 562 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
| 563 | */ |
---|
[5081] | 564 | void Element2D::removeChild2D (Element2D* child) |
---|
| 565 | { |
---|
[5212] | 566 | if (child != NULL) |
---|
| 567 | child->remove2D(); |
---|
[5081] | 568 | } |
---|
| 569 | |
---|
[5091] | 570 | /** |
---|
[5285] | 571 | * remove this Element from the tree and adds all children to NullElement2D |
---|
[5091] | 572 | * |
---|
[5285] | 573 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
[5091] | 574 | */ |
---|
[5081] | 575 | void Element2D::remove2D() |
---|
| 576 | { |
---|
[5775] | 577 | list<Element2D*>::iterator child; |
---|
| 578 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
| 579 | NullElement2D::getInstance()->addChild2D(*child); |
---|
[5082] | 580 | |
---|
[5783] | 581 | this->children.clear(); |
---|
[5285] | 582 | |
---|
[5214] | 583 | if (this->parent != NULL) |
---|
[5285] | 584 | { |
---|
[6142] | 585 | this->parent->eraseChild(this); |
---|
[5285] | 586 | this->parent = NULL; |
---|
| 587 | } |
---|
[5081] | 588 | } |
---|
| 589 | |
---|
[5091] | 590 | /** |
---|
| 591 | * sets the parent of this Element2D |
---|
| 592 | * @param parent the Parent to set |
---|
| 593 | */ |
---|
[5081] | 594 | void Element2D::setParent2D (Element2D* parent) |
---|
| 595 | { |
---|
[5252] | 596 | parent->addChild2D(this); |
---|
[5081] | 597 | } |
---|
| 598 | |
---|
[5091] | 599 | /** |
---|
| 600 | * @see Element2D::setParent(Element2D* parent); |
---|
| 601 | * @param parentName the name of the Parent to set to this Element2D |
---|
| 602 | */ |
---|
[5081] | 603 | void Element2D::setParent2D (const char* parentName) |
---|
| 604 | { |
---|
[5082] | 605 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 606 | if (parentNode != NULL) |
---|
| 607 | parentNode->addChild2D(this); |
---|
[5252] | 608 | |
---|
[5081] | 609 | } |
---|
| 610 | |
---|
[5091] | 611 | /** |
---|
| 612 | * does the reparenting in a very smooth way |
---|
| 613 | * @param parentNode the new Node to connect this node to. |
---|
| 614 | * @param bias the speed to iterate to this new Positions |
---|
| 615 | */ |
---|
[5382] | 616 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
[5081] | 617 | { |
---|
[5082] | 618 | if (this->parent == parentNode) |
---|
| 619 | return; |
---|
| 620 | |
---|
| 621 | if (likely(this->toCoordinate == NULL)) |
---|
| 622 | { |
---|
| 623 | this->toCoordinate = new Vector(); |
---|
| 624 | *this->toCoordinate = this->getRelCoor2D(); |
---|
| 625 | } |
---|
| 626 | if (likely(this->toDirection == NULL)) |
---|
| 627 | { |
---|
| 628 | this->toDirection = new float; |
---|
| 629 | *this->toDirection = this->getRelDir2D(); |
---|
| 630 | } |
---|
| 631 | this->bias = bias; |
---|
| 632 | |
---|
| 633 | |
---|
| 634 | Vector tmpV = this->getAbsCoor2D(); |
---|
| 635 | float tmpQ = this->getAbsDir2D(); |
---|
| 636 | |
---|
| 637 | parentNode->addChild2D(this); |
---|
| 638 | |
---|
[5382] | 639 | if (this->parentMode & PNODE_ROTATE_MOVEMENT) //! @todo implement this. |
---|
[5082] | 640 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
| 641 | else |
---|
[5382] | 642 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
| 643 | this->bRelCoorChanged = true; |
---|
[5082] | 644 | |
---|
[5382] | 645 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
| 646 | this->bRelDirChanged = true; |
---|
[5081] | 647 | } |
---|
| 648 | |
---|
[5091] | 649 | /** |
---|
| 650 | * does the reparenting in a very smooth way |
---|
| 651 | * @param parentName the name of the Parent to reconnect to |
---|
| 652 | * @param bias the speed to iterate to this new Positions |
---|
| 653 | */ |
---|
[5382] | 654 | void Element2D::setParentSoft2D(const char* parentName, float bias) |
---|
[5081] | 655 | { |
---|
[5082] | 656 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 657 | if (parentNode != NULL) |
---|
[5382] | 658 | this->setParentSoft2D(parentNode, bias); |
---|
[5081] | 659 | } |
---|
| 660 | |
---|
[6142] | 661 | /** @param child the child to be erased from this Nodes List */ |
---|
| 662 | void Element2D::eraseChild(Element2D* child) |
---|
| 663 | { |
---|
| 664 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); |
---|
| 665 | this->children.erase(childIT); |
---|
| 666 | } |
---|
| 667 | |
---|
[5091] | 668 | /** |
---|
| 669 | * sets the mode of this parent manually |
---|
| 670 | * @param parentMode a String representing this parentingMode |
---|
| 671 | */ |
---|
[5081] | 672 | void Element2D::setParentMode2D (const char* parentingMode) |
---|
| 673 | { |
---|
[5082] | 674 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
---|
[5081] | 675 | } |
---|
| 676 | |
---|
[5091] | 677 | /** |
---|
| 678 | * updates the absCoordinate/absDirection |
---|
| 679 | * @param dt The time passed since the last update |
---|
[5081] | 680 | |
---|
[5091] | 681 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 682 | and directions. this update should be done by the engine, so you don't have to |
---|
| 683 | worry, normaly... |
---|
| 684 | */ |
---|
[5081] | 685 | void Element2D::update2D (float dt) |
---|
| 686 | { |
---|
[5089] | 687 | // setting the Position of this 2D-Element. |
---|
[5083] | 688 | if( likely(this->parent != NULL)) |
---|
| 689 | { |
---|
| 690 | // movement for nodes with smoothMove enabled |
---|
| 691 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 692 | { |
---|
[5376] | 693 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5082] | 694 | |
---|
[5083] | 695 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 696 | { |
---|
| 697 | this->shiftCoor2D(moveVect); |
---|
| 698 | } |
---|
| 699 | else |
---|
| 700 | { |
---|
[5377] | 701 | Vector tmp = *this->toCoordinate; |
---|
| 702 | this->setRelCoor2D(tmp); |
---|
[5083] | 703 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 704 | } |
---|
| 705 | } |
---|
| 706 | if (unlikely(this->toDirection != NULL)) |
---|
| 707 | { |
---|
[5376] | 708 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
| 709 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
[5083] | 710 | { |
---|
| 711 | this->shiftDir2D(rotFlot); |
---|
| 712 | } |
---|
| 713 | else |
---|
| 714 | { |
---|
[5377] | 715 | float tmp = *this->toDirection; |
---|
| 716 | this->setRelDir2D(tmp); |
---|
[5083] | 717 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 718 | } |
---|
| 719 | } |
---|
| 720 | |
---|
| 721 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 722 | this->lastAbsCoordinate = this->absCoordinate; |
---|
| 723 | |
---|
[5084] | 724 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 725 | |
---|
| 726 | |
---|
[5118] | 727 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
[5083] | 728 | { |
---|
| 729 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5090] | 730 | this->prevRelDirection = this->relDirection; |
---|
[5083] | 731 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
| 732 | } |
---|
| 733 | |
---|
[5089] | 734 | |
---|
[5397] | 735 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
---|
[5083] | 736 | { |
---|
| 737 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5089] | 738 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
| 739 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
| 740 | this->absCoordinate.z = 0.0; |
---|
[5083] | 741 | } |
---|
[5397] | 742 | else if (unlikely(this->bindNode != NULL)) |
---|
[5083] | 743 | { |
---|
[6142] | 744 | GLdouble projectPos[3] = {0, 0, 0}; |
---|
[5089] | 745 | gluProject(this->bindNode->getAbsCoor().x, |
---|
| 746 | this->bindNode->getAbsCoor().y, |
---|
| 747 | this->bindNode->getAbsCoor().z, |
---|
| 748 | GraphicsEngine::modMat, |
---|
| 749 | GraphicsEngine::projMat, |
---|
| 750 | GraphicsEngine::viewPort, |
---|
| 751 | projectPos, |
---|
| 752 | projectPos+1, |
---|
| 753 | projectPos+2); |
---|
[5396] | 754 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
---|
| 755 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
---|
| 756 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
---|
| 757 | this->bRelCoorChanged = true; |
---|
[5089] | 758 | } |
---|
| 759 | else |
---|
| 760 | { |
---|
| 761 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 762 | { |
---|
| 763 | /* update the current absCoordinate */ |
---|
| 764 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 765 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
| 766 | } |
---|
| 767 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 768 | { |
---|
| 769 | /* update the current absCoordinate */ |
---|
| 770 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5090] | 771 | float sine = sin(this->parent->getAbsDir2D()); |
---|
| 772 | float cose = cos(this->parent->getAbsDir2D()); |
---|
| 773 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
| 774 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
| 775 | |
---|
[5089] | 776 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
| 777 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
[5083] | 778 | |
---|
[5089] | 779 | } |
---|
[5083] | 780 | } |
---|
| 781 | ///////////////////////////////////////////////// |
---|
| 782 | } |
---|
| 783 | else |
---|
| 784 | { |
---|
[5084] | 785 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 786 | if (this->bRelCoorChanged) |
---|
[5118] | 787 | { |
---|
| 788 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5083] | 789 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 790 | } |
---|
[5083] | 791 | if (this->bRelDirChanged) |
---|
[5118] | 792 | { |
---|
| 793 | this->prevRelDirection = this->relDirection; |
---|
[5376] | 794 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
[5118] | 795 | } |
---|
[5083] | 796 | } |
---|
| 797 | |
---|
[5089] | 798 | |
---|
| 799 | // UPDATE CHILDREN |
---|
[5775] | 800 | if(this->children.size() > 0) |
---|
[5083] | 801 | { |
---|
[5775] | 802 | list<Element2D*>::iterator child; |
---|
| 803 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5083] | 804 | { |
---|
| 805 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 806 | if( likely(this->bRelCoorChanged)) |
---|
[5775] | 807 | (*child)->parentCoorChanged (); |
---|
[5083] | 808 | if( likely(this->bRelDirChanged)) |
---|
[5775] | 809 | (*child)->parentDirChanged (); |
---|
[5083] | 810 | |
---|
[5775] | 811 | (*child)->update2D(dt); |
---|
[5083] | 812 | } |
---|
| 813 | } |
---|
[5089] | 814 | |
---|
| 815 | // FINISHING PROCESS |
---|
[5083] | 816 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 817 | this->bRelCoorChanged = false; |
---|
| 818 | this->bRelDirChanged = false; |
---|
[5081] | 819 | } |
---|
| 820 | |
---|
[5091] | 821 | /** |
---|
| 822 | * displays some information about this pNode |
---|
| 823 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
| 824 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
| 825 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
| 826 | */ |
---|
[5081] | 827 | void Element2D::debug (unsigned int depth, unsigned int level) const |
---|
| 828 | { |
---|
[5082] | 829 | for (unsigned int i = 0; i < level; i++) |
---|
| 830 | PRINT(0)(" |"); |
---|
[5775] | 831 | if (this->children.size() > 0) |
---|
[5082] | 832 | PRINT(0)(" +"); |
---|
| 833 | else |
---|
| 834 | PRINT(0)(" -"); |
---|
[5401] | 835 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", |
---|
| 836 | this->getClassName(), |
---|
| 837 | this->getName(), |
---|
| 838 | this->absCoordinate.x, |
---|
| 839 | this->absCoordinate.y, |
---|
| 840 | this->relCoordinate.x, |
---|
| 841 | this->relCoordinate.y, |
---|
| 842 | this->getAbsDir2D(), |
---|
| 843 | Element2D::parentingModeToChar2D(parentMode), |
---|
| 844 | Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 845 | |
---|
[5082] | 846 | if (depth >= 2 || depth == 0) |
---|
| 847 | { |
---|
[5775] | 848 | list<Element2D*>::const_iterator child; |
---|
| 849 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5082] | 850 | { |
---|
| 851 | if (depth == 0) |
---|
[5775] | 852 | (*child)->debug(0, level + 1); |
---|
[5082] | 853 | else |
---|
[5775] | 854 | (*child)->debug(depth - 1, level +1); |
---|
[5082] | 855 | } |
---|
| 856 | } |
---|
[5081] | 857 | } |
---|
| 858 | |
---|
[5285] | 859 | /** |
---|
| 860 | * ticks the 2d-Element |
---|
| 861 | * @param dt the time elapsed since the last tick |
---|
[5401] | 862 | * |
---|
| 863 | * the element only gets tickt, if it is active. |
---|
| 864 | * Be aware, that this walks through the entire Element2D-tree, |
---|
| 865 | * searching for Elements to be ticked. |
---|
[5285] | 866 | */ |
---|
[5401] | 867 | void Element2D::tick2D(float dt) |
---|
[5285] | 868 | { |
---|
[5401] | 869 | if (this->active) |
---|
| 870 | this->tick(dt); |
---|
[5775] | 871 | if (this->children.size() > 0) |
---|
[5401] | 872 | { |
---|
[5775] | 873 | list<Element2D*>::iterator child; |
---|
| 874 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
| 875 | (*child)->tick2D(dt); |
---|
[5401] | 876 | } |
---|
| 877 | } |
---|
[5082] | 878 | |
---|
[5401] | 879 | /** |
---|
| 880 | * draws all the Elements from this element2D downwards |
---|
[5404] | 881 | * @param layer the maximal Layer to draw. @see E2D_LAYER |
---|
[5401] | 882 | */ |
---|
[5404] | 883 | void Element2D::draw2D(short layer) const |
---|
[5401] | 884 | { |
---|
| 885 | if (this->visible) |
---|
| 886 | this->draw(); |
---|
[5775] | 887 | if (this->children.size() > 0) |
---|
[5401] | 888 | { |
---|
[5775] | 889 | list<Element2D*>::const_iterator child; |
---|
| 890 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5401] | 891 | if (likely(layer >= this->layer)) |
---|
[5775] | 892 | (*child)->draw2D(layer); |
---|
[5401] | 893 | } |
---|
[5285] | 894 | } |
---|
| 895 | |
---|
[5091] | 896 | /** |
---|
| 897 | * displays the Element2D at its position with its rotation as a Plane. |
---|
| 898 | */ |
---|
[5417] | 899 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
---|
[5081] | 900 | { |
---|
[5417] | 901 | if (level == 0) |
---|
| 902 | { |
---|
| 903 | glPushAttrib(GL_ENABLE_BIT); |
---|
| 904 | glMatrixMode(GL_MODELVIEW); |
---|
[5082] | 905 | |
---|
[5417] | 906 | glDisable(GL_LIGHTING); |
---|
| 907 | glDisable(GL_BLEND); |
---|
| 908 | glDisable(GL_TEXTURE_2D); |
---|
| 909 | } |
---|
| 910 | |
---|
| 911 | glPushMatrix(); |
---|
| 912 | /* translate */ |
---|
| 913 | /* rotate */ |
---|
| 914 | glColor3f(color.x, color.y, color.z); |
---|
| 915 | |
---|
| 916 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
---|
| 917 | glRotatef(this->getAbsDir2D(), 0,0,1); |
---|
| 918 | glBegin(GL_LINE_LOOP); |
---|
[5418] | 919 | glVertex2f(0, 0); |
---|
| 920 | glVertex2f(0, +this->getSizeY2D()); |
---|
[5417] | 921 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
---|
[5418] | 922 | glVertex2f(+this->getSizeX2D(), 0); |
---|
[5417] | 923 | glEnd(); |
---|
| 924 | |
---|
| 925 | |
---|
| 926 | glPopMatrix(); |
---|
| 927 | if (depth >= 2 || depth == 0) |
---|
| 928 | { |
---|
| 929 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5775] | 930 | list<Element2D*>::const_iterator child; |
---|
| 931 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5417] | 932 | { |
---|
| 933 | // drawing the Dependency graph |
---|
| 934 | if (this != NullElement2D::getInstance()) |
---|
| 935 | { |
---|
| 936 | glBegin(GL_LINES); |
---|
| 937 | glColor3f(color.x, color.y, color.z); |
---|
| 938 | glVertex3f(this->getAbsCoor2D ().x, |
---|
| 939 | this->getAbsCoor2D ().y, |
---|
| 940 | 0); |
---|
| 941 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5775] | 942 | glVertex3f((*child)->getAbsCoor2D ().x, |
---|
| 943 | (*child)->getAbsCoor2D ().y, |
---|
[5417] | 944 | 0); |
---|
| 945 | glEnd(); |
---|
| 946 | } |
---|
| 947 | if (depth == 0) |
---|
[5775] | 948 | (*child)->debugDraw2D(0, size, childColor, level+1); |
---|
[5417] | 949 | else |
---|
[5775] | 950 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); |
---|
[5417] | 951 | } |
---|
| 952 | } |
---|
| 953 | if (level == 0) |
---|
| 954 | glPopAttrib(); |
---|
| 955 | |
---|
[5081] | 956 | } |
---|
| 957 | |
---|
| 958 | |
---|
| 959 | // helper functions // |
---|
[5091] | 960 | /** |
---|
| 961 | * converts a parentingMode into a string that is the name of it |
---|
| 962 | * @param parentingMode the ParentingMode to convert |
---|
| 963 | * @return the converted string |
---|
| 964 | */ |
---|
[5082] | 965 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
---|
[5081] | 966 | { |
---|
[5082] | 967 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
---|
| 968 | return "local-rotate"; |
---|
| 969 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 970 | return "rotate-movement"; |
---|
| 971 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
---|
| 972 | return "movement"; |
---|
| 973 | else if (parentingMode == E2D_PARENT_ALL) |
---|
| 974 | return "all"; |
---|
| 975 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
| 976 | return "rotate-and-move"; |
---|
[5081] | 977 | } |
---|
| 978 | |
---|
[5091] | 979 | /** |
---|
| 980 | * converts a parenting-mode-string into a int |
---|
| 981 | * @param parentingMode the string naming the parentingMode |
---|
| 982 | * @return the int corresponding to the named parentingMode |
---|
| 983 | */ |
---|
[5082] | 984 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
---|
[5081] | 985 | { |
---|
[5082] | 986 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 987 | return (E2D_PARENT_LOCAL_ROTATE); |
---|
| 988 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 989 | return (E2D_PARENT_ROTATE_MOVEMENT); |
---|
| 990 | else if (!strcmp(parentingMode, "movement")) |
---|
| 991 | return (E2D_PARENT_MOVEMENT); |
---|
| 992 | else if (!strcmp(parentingMode, "all")) |
---|
| 993 | return (E2D_PARENT_ALL); |
---|
| 994 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 995 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
[5081] | 996 | } |
---|
| 997 | |
---|
[5401] | 998 | /** |
---|
| 999 | * converts a layer into its corresponding string |
---|
| 1000 | * @param layer the layer to get the name-String of. |
---|
| 1001 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
---|
| 1002 | */ |
---|
| 1003 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
---|
| 1004 | { |
---|
| 1005 | switch(layer) |
---|
| 1006 | { |
---|
| 1007 | case E2D_LAYER_TOP: |
---|
| 1008 | return "top"; |
---|
| 1009 | break; |
---|
| 1010 | case E2D_LAYER_MEDIUM: |
---|
| 1011 | return "medium"; |
---|
| 1012 | break; |
---|
| 1013 | case E2D_LAYER_BOTTOM: |
---|
| 1014 | return "bottom"; |
---|
| 1015 | break; |
---|
| 1016 | case E2D_LAYER_BELOW_ALL: |
---|
| 1017 | return "below-all"; |
---|
| 1018 | break; |
---|
| 1019 | default: |
---|
| 1020 | return layer2DToChar(E2D_DEFAULT_LAYER); |
---|
| 1021 | break; |
---|
| 1022 | } |
---|
| 1023 | } |
---|
[5081] | 1024 | |
---|
[5401] | 1025 | /** |
---|
| 1026 | * converts a String holding a actual Layer |
---|
| 1027 | * @param layer the String to convert into a Layer2D |
---|
| 1028 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
---|
| 1029 | */ |
---|
| 1030 | E2D_LAYER Element2D::charToLayer2D(const char* layer) |
---|
| 1031 | { |
---|
| 1032 | if (!strcmp(layer, "top")) |
---|
| 1033 | return (E2D_LAYER_TOP); |
---|
| 1034 | else if (!strcmp(layer, "medium")) |
---|
| 1035 | return (E2D_LAYER_MEDIUM); |
---|
| 1036 | else if (!strcmp(layer, "bottom")) |
---|
| 1037 | return (E2D_LAYER_BOTTOM); |
---|
| 1038 | else if (!strcmp(layer, "below-all")) |
---|
| 1039 | return (E2D_LAYER_BELOW_ALL); |
---|
| 1040 | else |
---|
| 1041 | return (E2D_DEFAULT_LAYER); |
---|
| 1042 | } |
---|
[5081] | 1043 | |
---|
| 1044 | |
---|
[5401] | 1045 | |
---|
| 1046 | |
---|
[5285] | 1047 | /////////////////// |
---|
| 1048 | // NullElement2D // |
---|
| 1049 | /////////////////// |
---|
[5082] | 1050 | NullElement2D* NullElement2D::singletonRef = 0; |
---|
| 1051 | |
---|
| 1052 | /** |
---|
| 1053 | * creates the one and only NullElement2D |
---|
| 1054 | * @param absCoordinate the cordinate of the Parent (normally Vector(0,0,0)) |
---|
| 1055 | */ |
---|
[5403] | 1056 | NullElement2D::NullElement2D () : Element2D(NULL, E2D_LAYER_BELOW_ALL) |
---|
[5082] | 1057 | { |
---|
[5117] | 1058 | this->setClassID(CL_NULL_ELEMENT_2D, "NullElement2D"); |
---|
[5082] | 1059 | this->setName("NullElement2D"); |
---|
| 1060 | |
---|
| 1061 | this->setParentMode2D(E2D_PARENT_ALL); |
---|
| 1062 | NullElement2D::singletonRef = this; |
---|
| 1063 | } |
---|
| 1064 | |
---|
| 1065 | |
---|
| 1066 | /** |
---|
| 1067 | * standard deconstructor |
---|
| 1068 | */ |
---|
| 1069 | NullElement2D::~NullElement2D () |
---|
| 1070 | { |
---|
| 1071 | NullElement2D::singletonRef = NULL; |
---|
| 1072 | } |
---|