[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[4838] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[4839] | 18 | #include "element_2d.h" |
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[4840] | 19 | #include "render_2d.h" |
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[1853] | 20 | |
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[6142] | 21 | #include <algorithm> |
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| 22 | |
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[5775] | 23 | #include "p_node.h" |
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| 24 | |
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[4843] | 25 | #include "graphics_engine.h" |
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[4858] | 26 | #include "load_param.h" |
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| 27 | #include "class_list.h" |
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[5775] | 28 | |
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[5285] | 29 | #include "color.h" |
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[4843] | 30 | |
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[1856] | 31 | using namespace std; |
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[1853] | 32 | |
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[5285] | 33 | /** |
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| 34 | * standard constructor |
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| 35 | */ |
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[5089] | 36 | Element2D::Element2D() |
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| 37 | { |
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| 38 | this->init(); |
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| 39 | this->setParent2D(NullElement2D::getInstance()); |
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| 40 | } |
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[1856] | 41 | |
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[3245] | 42 | /** |
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[6295] | 43 | * @brief standard constructor |
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[5285] | 44 | * @param parent the parent to set for this Element2D |
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| 45 | * |
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| 46 | * NullElement2D needs this constructor with parameter NULL to initialize |
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| 47 | * itself. Otherwise it would result in an endless Loop. |
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| 48 | */ |
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[5402] | 49 | Element2D::Element2D (Element2D* parent, E2D_LAYER layer) |
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[3365] | 50 | { |
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[5089] | 51 | this->init(); |
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[5402] | 52 | this->layer = layer; |
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[5286] | 53 | // check Parenting, and if ok parent the stuff |
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[5089] | 54 | if (this->parent != NULL) |
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| 55 | this->setParent2D(parent); |
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[5285] | 56 | else if (NullElement2D::isInstanciated()) |
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| 57 | this->setParent2D(NullElement2D::getInstance()); |
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[3365] | 58 | } |
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[1853] | 59 | |
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[3245] | 60 | /** |
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[6295] | 61 | * @brief standard deconstructor |
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[5285] | 62 | * |
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| 63 | * There are two general ways to delete an Element2D |
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| 64 | * 1. delete instance; |
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| 65 | * -> result |
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| 66 | * delete this Node and all its children and children's children... |
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| 67 | * (danger if you still want the instance!!) |
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| 68 | * |
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| 69 | * 2. instance->remove2D(); delete instance; |
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| 70 | * -> result: |
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[5401] | 71 | * moves its children to the NullElement2D |
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[5285] | 72 | * then deletes the Element. |
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| 73 | */ |
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[4838] | 74 | Element2D::~Element2D () |
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[3543] | 75 | { |
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[5285] | 76 | // remove the Node, delete it's children. |
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[5778] | 77 | while (this->children.size() > 0) |
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| 78 | { |
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| 79 | Element2D* child = this->children.front(); |
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| 80 | this->children.pop_front(); |
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| 81 | delete child; |
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| 82 | } |
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[5285] | 83 | if (this->parent != NULL) |
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| 84 | { |
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[6142] | 85 | this->parent->eraseChild(this); |
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[5285] | 86 | this->parent = NULL; |
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| 87 | } |
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[5089] | 88 | |
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[5285] | 89 | // remove all other allocated memory. |
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[5088] | 90 | if (this->toCoordinate != NULL) |
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| 91 | delete this->toCoordinate; |
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| 92 | if (this->toDirection != NULL) |
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| 93 | delete this->toDirection; |
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[3543] | 94 | } |
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[4843] | 95 | |
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| 96 | |
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[4858] | 97 | /** |
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[6295] | 98 | * @brief initializes a Element2D |
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[4858] | 99 | */ |
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[5089] | 100 | void Element2D::init() |
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[4847] | 101 | { |
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| 102 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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| 103 | |
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[4861] | 104 | this->setVisibility(true); |
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[5068] | 105 | this->setActiveness(true); |
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[4861] | 106 | this->setAlignment(E2D_ALIGN_NONE); |
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[5398] | 107 | this->layer = E2D_DEFAULT_LAYER; |
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[5089] | 108 | this->bindNode = NULL; |
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[5084] | 109 | |
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[5252] | 110 | this->setParentMode2D(E2D_PARENT_ALL); |
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| 111 | this->parent = NULL; |
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[5211] | 112 | this->absDirection = 0.0; |
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[5089] | 113 | this->relDirection = 0.0; |
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[5082] | 114 | this->bRelCoorChanged = true; |
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| 115 | this->bRelDirChanged = true; |
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[5088] | 116 | this->toCoordinate = NULL; |
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| 117 | this->toDirection = NULL; |
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[5378] | 118 | this->setSize2D(1,1); |
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[4847] | 119 | } |
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| 120 | |
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[4843] | 121 | /** |
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[6295] | 122 | * @brief Loads the Parameters of an Element2D from... |
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[4858] | 123 | * @param root The XML-element to load from |
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| 124 | */ |
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| 125 | void Element2D::loadParams(const TiXmlElement* root) |
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| 126 | { |
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[5402] | 127 | // ELEMENT2D-native settings. |
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[5671] | 128 | LoadParam(root, "alignment", this, Element2D, setAlignment) |
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[4858] | 129 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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| 130 | |
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[5671] | 131 | LoadParam(root, "layer", this, Element2D, setLayer) |
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[4858] | 132 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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| 133 | |
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[5671] | 134 | LoadParam(root, "bind-node", this, Element2D, setBindNode) |
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[4858] | 135 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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| 136 | |
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[5671] | 137 | LoadParam(root, "visibility", this, Element2D, setVisibility) |
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[4860] | 138 | .describe("if the Element is visible or not"); |
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[5089] | 139 | |
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| 140 | |
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[5402] | 141 | // PNode-style: |
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[5671] | 142 | LoadParam(root, "rel-coor", this, Element2D, setRelCoor2D) |
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[5091] | 143 | .describe("Sets The relative position of the Node to its parent."); |
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| 144 | |
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[5671] | 145 | LoadParam(root, "abs-coor", this, Element2D, setAbsCoor2D) |
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[5091] | 146 | .describe("Sets The absolute Position of the Node."); |
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| 147 | |
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[5671] | 148 | LoadParam(root, "rel-dir", this, Element2D, setRelDir2D) |
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[5091] | 149 | .describe("Sets The relative rotation of the Node to its parent."); |
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| 150 | |
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[5671] | 151 | LoadParam(root, "abs-dir", this, Element2D, setAbsDir2D) |
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[5091] | 152 | .describe("Sets The absolute rotation of the Node."); |
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| 153 | |
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[5671] | 154 | LoadParam(root, "parent", this, Element2D, setParent2D) |
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[5091] | 155 | .describe("the Name of the Parent of this Element2D"); |
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| 156 | |
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[5671] | 157 | LoadParam(root, "parent-mode", this, Element2D, setParentMode2D) |
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[5091] | 158 | .describe("the mode to connect this node to its parent ()"); |
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| 159 | |
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| 160 | // cycling properties |
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[6295] | 161 | LOAD_PARAM_START_CYCLE(root, element); |
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[5091] | 162 | { |
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[6295] | 163 | LoadParam_CYCLE(element, "parent", this, Element2D, addChild2D) |
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| 164 | .describe("adds a new Child to the current Node."); |
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[5091] | 165 | } |
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[6295] | 166 | LOAD_PARAM_END_CYCLE(element); |
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[4858] | 167 | } |
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| 168 | |
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| 169 | /** |
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| 170 | * sets the alignment of the 2D-element in form of a String |
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| 171 | * @param alignment the alignment @see loadParams |
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| 172 | */ |
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| 173 | void Element2D::setAlignment(const char* alignment) |
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| 174 | { |
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| 175 | if (!strcmp(alignment, "center")) |
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| 176 | this->setAlignment(E2D_ALIGN_CENTER); |
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| 177 | else if (!strcmp(alignment, "left")) |
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| 178 | this->setAlignment(E2D_ALIGN_LEFT); |
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| 179 | else if (!strcmp(alignment, "right")) |
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| 180 | this->setAlignment(E2D_ALIGN_RIGHT); |
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| 181 | else if (!strcmp(alignment, "screen-center")) |
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| 182 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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| 183 | } |
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| 184 | |
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[4862] | 185 | |
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[4858] | 186 | /** |
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[4862] | 187 | * moves a Element to another layer |
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| 188 | * @param layer the Layer this is drawn on |
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| 189 | */ |
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| 190 | void Element2D::setLayer(E2D_LAYER layer) |
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| 191 | { |
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[5402] | 192 | if (this->parent != NULL && this->parent->getLayer() > layer) |
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| 193 | { |
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[5403] | 194 | PRINTF(2)("Unable to set %s to layer %s, because it's parent(%s) is of higher layer %s\n", |
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| 195 | this->getName(), |
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| 196 | Element2D::layer2DToChar(layer), |
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| 197 | this->parent->getName(), |
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| 198 | Element2D::layer2DToChar(this->parent->getLayer())); |
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[5402] | 199 | layer = this->parent->getLayer(); |
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| 200 | } |
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[4862] | 201 | this->layer = layer; |
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| 202 | } |
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| 203 | |
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| 204 | /** |
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[4858] | 205 | * sets the layer onto which this 2D-element is projected to. |
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[5401] | 206 | * @param layer the layer @see loadParams @see Element2D::charToLayer2D(const char* layer) |
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[4858] | 207 | */ |
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| 208 | void Element2D::setLayer(const char* layer) |
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| 209 | { |
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[5401] | 210 | this->setLayer(Element2D::charToLayer2D(layer)); |
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[4858] | 211 | } |
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| 212 | |
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| 213 | |
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| 214 | /** |
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| 215 | * sets a node, this 2D-Element should be shown upon |
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| 216 | * @param bindNode the name of the Node (should be existing) |
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| 217 | */ |
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| 218 | void Element2D::setBindNode(const char* bindNode) |
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| 219 | { |
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| 220 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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| 221 | if (tmpBindNode != NULL) |
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| 222 | this->bindNode = tmpBindNode; |
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| 223 | } |
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| 224 | |
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[5091] | 225 | /** |
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| 226 | * sets the relative coordinate of the Element2D to its parent |
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| 227 | * @param relCoord the relative coordinate to the parent |
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| 228 | */ |
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[5081] | 229 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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| 230 | { |
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[5113] | 231 | if (this->toCoordinate!= NULL) |
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| 232 | { |
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| 233 | delete this->toCoordinate; |
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| 234 | this->toCoordinate = NULL; |
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| 235 | } |
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[5082] | 236 | this->relCoordinate = relCoord; |
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| 237 | this->bRelCoorChanged = true; |
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[5081] | 238 | } |
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| 239 | |
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| 240 | |
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[5091] | 241 | /** |
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| 242 | * sets the relative coordinate of the Element2D to its Parent |
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| 243 | * @param x the x coordinate |
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| 244 | * @param y the y coordinate |
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| 245 | * @param z the z coordinate |
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| 246 | */ |
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[5081] | 247 | void Element2D::setRelCoor2D (float x, float y, float z) |
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| 248 | { |
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[5113] | 249 | this->setRelCoor2D(Vector(x,y,z)); |
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[5081] | 250 | } |
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| 251 | |
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[5091] | 252 | /** |
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| 253 | * sets the Relative coordinate to the parent in Pixels |
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| 254 | * @param x the relCoord X |
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| 255 | * @param y the relCoord Y |
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| 256 | */ |
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[5089] | 257 | void Element2D::setRelCoor2Dpx (int x, int y) |
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| 258 | { |
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[5090] | 259 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 260 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 261 | 0 |
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| 262 | )); |
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| 263 | } |
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| 264 | |
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[5091] | 265 | /** |
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| 266 | * sets a new relative position smoothely |
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| 267 | * @param relCoordSoft the new Position to iterate to |
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| 268 | * @param bias how fast to iterate to this position |
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| 269 | */ |
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[5081] | 270 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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| 271 | { |
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[5082] | 272 | if (likely(this->toCoordinate == NULL)) |
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| 273 | this->toCoordinate = new Vector(); |
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| 274 | |
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| 275 | *this->toCoordinate = relCoordSoft; |
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| 276 | this->bias = bias; |
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[5081] | 277 | } |
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| 278 | |
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[5091] | 279 | /** |
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| 280 | * sets a new relative position smoothely |
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| 281 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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| 282 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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| 283 | * @param bias how fast to iterate to this position |
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| 284 | */ |
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[5089] | 285 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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| 286 | { |
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[5090] | 287 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 288 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 289 | 0), |
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| 290 | bias); |
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| 291 | } |
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| 292 | |
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[5091] | 293 | /** |
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| 294 | * set relative coordinates smoothely |
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| 295 | * @param x x-relative coordinates to its parent |
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| 296 | * @param y y-relative coordinates to its parent |
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| 297 | * @param z z-relative coordinates to its parent |
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| 298 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| 299 | */ |
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[5082] | 300 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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[5081] | 301 | { |
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[5082] | 302 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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[5081] | 303 | } |
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| 304 | |
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[5091] | 305 | /** |
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| 306 | * @param absCoord set absolute coordinate |
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| 307 | */ |
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[5081] | 308 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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| 309 | { |
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[5113] | 310 | if (this->toCoordinate!= NULL) |
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| 311 | { |
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| 312 | delete this->toCoordinate; |
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| 313 | this->toCoordinate = NULL; |
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| 314 | } |
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| 315 | |
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[5082] | 316 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 317 | { |
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| 318 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 319 | if (likely(this->parent != NULL)) |
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| 320 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 321 | else |
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| 322 | this->relCoordinate = absCoord; |
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| 323 | } |
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| 324 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 325 | { |
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| 326 | if (likely(this->parent != NULL)) |
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| 327 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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| 328 | else |
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| 329 | this->relCoordinate = absCoord; |
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| 330 | } |
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| 331 | |
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| 332 | this->bRelCoorChanged = true; |
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[5081] | 333 | } |
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| 334 | |
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[5091] | 335 | /** |
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| 336 | * @param x x-coordinate. |
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| 337 | * @param y y-coordinate. |
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| 338 | * @param z z-coordinate. |
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| 339 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 340 | */ |
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[5081] | 341 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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| 342 | { |
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[5082] | 343 | this->setAbsCoor2D(Vector(x, y, depth)); |
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[5081] | 344 | } |
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| 345 | |
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[5091] | 346 | /** |
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| 347 | * @param x x-coordinate in Pixels |
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| 348 | * @param y y-coordinate in Pixels |
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| 349 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 350 | */ |
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[5089] | 351 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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| 352 | { |
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[5090] | 353 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 354 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 355 | 0 |
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| 356 | )); |
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| 357 | } |
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| 358 | |
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[5091] | 359 | /** |
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[5414] | 360 | * @param absCoordSoft set absolute coordinate |
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| 361 | * @param bias how fast to iterato to the new Coordinate |
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| 362 | */ |
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| 363 | void Element2D::setAbsCoorSoft2D (const Vector& absCoordSoft, float bias) |
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| 364 | { |
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| 365 | if (this->toCoordinate == NULL) |
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| 366 | this->toCoordinate = new Vector(); |
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| 367 | |
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| 368 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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| 369 | { |
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| 370 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 371 | if (likely(this->parent != NULL)) |
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| 372 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 373 | else |
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| 374 | *this->toCoordinate = absCoordSoft; |
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| 375 | } |
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| 376 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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| 377 | { |
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| 378 | if (likely(this->parent != NULL)) |
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| 379 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor2D (); |
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| 380 | else |
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| 381 | *this->toCoordinate = absCoordSoft; |
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| 382 | } |
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| 383 | |
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| 384 | this->bias = bias; |
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| 385 | } |
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| 386 | |
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| 387 | /** |
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| 388 | * @param x x-coordinate. |
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| 389 | * @param y y-coordinate. |
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| 390 | * @param z z-coordinate. |
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| 391 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| 392 | */ |
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| 393 | void Element2D::setAbsCoorSoft2D (float x, float y, float depth, float bias) |
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| 394 | { |
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| 395 | this->setAbsCoorSoft2D(Vector(x, y, depth), bias); |
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| 396 | } |
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| 397 | |
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| 398 | /** |
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[5091] | 399 | * shift coordinate ralative |
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| 400 | * @param shift shift vector |
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| 401 | * |
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| 402 | * This simply adds the shift-Vector to the relative Coordinate |
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| 403 | */ |
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[5083] | 404 | void Element2D::shiftCoor2D (const Vector& shift) |
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[5081] | 405 | { |
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[5082] | 406 | this->relCoordinate += shift; |
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| 407 | this->bRelCoorChanged = true; |
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| 408 | |
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[5081] | 409 | } |
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| 410 | |
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[5091] | 411 | /** |
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| 412 | * shifts in PixelSpace |
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| 413 | * @param x the pixels to shift in X |
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| 414 | * @param y the pixels to shift in Y |
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| 415 | */ |
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[5089] | 416 | void Element2D::shiftCoor2Dpx (int x, int y) |
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| 417 | { |
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[5090] | 418 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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| 419 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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[5089] | 420 | 0)); |
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| 421 | } |
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| 422 | |
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[5091] | 423 | /** |
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| 424 | * set relative direction |
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| 425 | * @param relDir to its parent |
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| 426 | */ |
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[5081] | 427 | void Element2D::setRelDir2D (float relDir) |
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| 428 | { |
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[5113] | 429 | if (this->toDirection!= NULL) |
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| 430 | { |
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| 431 | delete this->toDirection; |
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| 432 | this->toDirection = NULL; |
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| 433 | } |
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| 434 | |
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[5082] | 435 | this->relDirection = relDir; |
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| 436 | this->bRelDirChanged = true; |
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[5081] | 437 | } |
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| 438 | |
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[5091] | 439 | /** |
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| 440 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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| 441 | * @param relDirSoft the direction to iterate to smoothely. |
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| 442 | * @param bias how fast to iterate to the new Direction |
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| 443 | */ |
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[5081] | 444 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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| 445 | { |
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[5082] | 446 | if (likely(this->toDirection == NULL)) |
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| 447 | this->toDirection = new float; |
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| 448 | |
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| 449 | *this->toDirection = relDirSoft; |
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| 450 | this->bias = bias; |
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[5081] | 451 | } |
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| 452 | |
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[5091] | 453 | /** |
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| 454 | * sets the absolute direction |
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| 455 | * @param absDir absolute coordinates |
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| 456 | */ |
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[5081] | 457 | void Element2D::setAbsDir2D (float absDir) |
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| 458 | { |
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[5113] | 459 | if (this->toDirection!= NULL) |
---|
| 460 | { |
---|
| 461 | delete this->toDirection; |
---|
| 462 | this->toDirection = NULL; |
---|
| 463 | } |
---|
| 464 | |
---|
[5082] | 465 | if (likely(this->parent != NULL)) |
---|
| 466 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
---|
| 467 | else |
---|
| 468 | this->relDirection = absDir; |
---|
| 469 | |
---|
| 470 | this->bRelDirChanged = true; |
---|
[5081] | 471 | } |
---|
| 472 | |
---|
[5091] | 473 | /** |
---|
[5414] | 474 | * sets the absolute direction softly |
---|
| 475 | * @param absDir absolute coordinates |
---|
| 476 | */ |
---|
| 477 | void Element2D::setAbsDirSoft2D (float absDirSoft, float bias) |
---|
| 478 | { |
---|
| 479 | if (this->toDirection == NULL) |
---|
| 480 | this->toDirection = new float; |
---|
| 481 | |
---|
| 482 | if (likely(this->parent != NULL)) |
---|
| 483 | *this->toDirection = absDirSoft - this->parent->getAbsDir2D(); |
---|
| 484 | else |
---|
| 485 | *this->toDirection = absDirSoft; |
---|
| 486 | |
---|
| 487 | this->bias = bias; |
---|
| 488 | } |
---|
| 489 | |
---|
| 490 | /** |
---|
[5091] | 491 | * shift Direction |
---|
| 492 | * @param shift the direction around which to shift. |
---|
| 493 | */ |
---|
[5083] | 494 | void Element2D::shiftDir2D (float shiftDir) |
---|
[5081] | 495 | { |
---|
[5082] | 496 | this->relDirection = this->relDirection + shiftDir; |
---|
| 497 | this->bRelDirChanged = true; |
---|
[5081] | 498 | } |
---|
| 499 | |
---|
[5091] | 500 | /** |
---|
| 501 | * adds a child and makes this node to a parent |
---|
| 502 | * @param child child reference |
---|
| 503 | * @param parentMode on which changes the child should also change ist state |
---|
| 504 | * |
---|
| 505 | * use this to add a child to this node. |
---|
| 506 | */ |
---|
[5403] | 507 | void Element2D::addChild2D (Element2D* child) |
---|
[5081] | 508 | { |
---|
[6295] | 509 | assert(child != NULL); |
---|
[5082] | 510 | if( likely(child->parent != NULL)) |
---|
| 511 | { |
---|
[5254] | 512 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
---|
[6142] | 513 | child->parent->eraseChild(child); |
---|
[5082] | 514 | } |
---|
| 515 | child->parent = this; |
---|
[5397] | 516 | if (likely(this != NULL)) |
---|
[5402] | 517 | { |
---|
[5403] | 518 | // ELEMENT SORTING TO LAYERS // |
---|
[5775] | 519 | unsigned int childCount = this->children.size(); |
---|
| 520 | |
---|
| 521 | list<Element2D*>::iterator elem; |
---|
| 522 | for (elem = this->children.begin(); elem != this->children.end(); elem++) |
---|
[5403] | 523 | { |
---|
[5775] | 524 | if ((*elem)->layer < child->layer) |
---|
[5403] | 525 | { |
---|
[5775] | 526 | this->children.insert(elem, child); |
---|
[5403] | 527 | break; |
---|
| 528 | } |
---|
| 529 | } |
---|
[5775] | 530 | |
---|
| 531 | if (childCount == this->children.size()) |
---|
| 532 | this->children.push_back(child); |
---|
[5403] | 533 | //////////////////////////////// |
---|
[5402] | 534 | if (unlikely(this->layer > child->getLayer())) |
---|
| 535 | { |
---|
[5403] | 536 | PRINTF(2)("Layer '%s' of Child(%s) lower than parents(%s) layer '%s'. updating...\n", |
---|
| 537 | Element2D::layer2DToChar(child->getLayer()),child->getName(), this->getName(), Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 538 | child->setLayer(this->layer); |
---|
| 539 | } |
---|
| 540 | } |
---|
[5082] | 541 | child->parentCoorChanged(); |
---|
[5081] | 542 | } |
---|
| 543 | |
---|
[5091] | 544 | /** |
---|
| 545 | * @see Element2D::addChild(Element2D* child); |
---|
| 546 | * @param childName the name of the child to add to this PNode |
---|
| 547 | */ |
---|
[5081] | 548 | void Element2D::addChild2D (const char* childName) |
---|
| 549 | { |
---|
[5082] | 550 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
---|
| 551 | if (childNode != NULL) |
---|
| 552 | this->addChild2D(childNode); |
---|
[5081] | 553 | } |
---|
| 554 | |
---|
[5091] | 555 | /** |
---|
| 556 | * removes a child from the node |
---|
| 557 | * @param child the child to remove from this Node.. |
---|
| 558 | * |
---|
| 559 | * Children from nodes will not be lost, they are referenced to NullPointer |
---|
| 560 | */ |
---|
[5081] | 561 | void Element2D::removeChild2D (Element2D* child) |
---|
| 562 | { |
---|
[5212] | 563 | if (child != NULL) |
---|
| 564 | child->remove2D(); |
---|
[5081] | 565 | } |
---|
| 566 | |
---|
[5091] | 567 | /** |
---|
[5285] | 568 | * remove this Element from the tree and adds all children to NullElement2D |
---|
[5091] | 569 | * |
---|
[5285] | 570 | * afterwards this Node is free, and can be reattached, or deleted freely. |
---|
[5091] | 571 | */ |
---|
[5081] | 572 | void Element2D::remove2D() |
---|
| 573 | { |
---|
[5775] | 574 | list<Element2D*>::iterator child; |
---|
| 575 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
| 576 | NullElement2D::getInstance()->addChild2D(*child); |
---|
[5082] | 577 | |
---|
[5783] | 578 | this->children.clear(); |
---|
[5285] | 579 | |
---|
[5214] | 580 | if (this->parent != NULL) |
---|
[5285] | 581 | { |
---|
[6142] | 582 | this->parent->eraseChild(this); |
---|
[5285] | 583 | this->parent = NULL; |
---|
| 584 | } |
---|
[5081] | 585 | } |
---|
| 586 | |
---|
[5091] | 587 | /** |
---|
| 588 | * sets the parent of this Element2D |
---|
| 589 | * @param parent the Parent to set |
---|
| 590 | */ |
---|
[5081] | 591 | void Element2D::setParent2D (Element2D* parent) |
---|
| 592 | { |
---|
[5252] | 593 | parent->addChild2D(this); |
---|
[5081] | 594 | } |
---|
| 595 | |
---|
[5091] | 596 | /** |
---|
| 597 | * @see Element2D::setParent(Element2D* parent); |
---|
| 598 | * @param parentName the name of the Parent to set to this Element2D |
---|
| 599 | */ |
---|
[5081] | 600 | void Element2D::setParent2D (const char* parentName) |
---|
| 601 | { |
---|
[5082] | 602 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 603 | if (parentNode != NULL) |
---|
| 604 | parentNode->addChild2D(this); |
---|
[5252] | 605 | |
---|
[5081] | 606 | } |
---|
| 607 | |
---|
[5091] | 608 | /** |
---|
| 609 | * does the reparenting in a very smooth way |
---|
| 610 | * @param parentNode the new Node to connect this node to. |
---|
| 611 | * @param bias the speed to iterate to this new Positions |
---|
| 612 | */ |
---|
[5382] | 613 | void Element2D::setParentSoft2D(Element2D* parentNode, float bias) |
---|
[5081] | 614 | { |
---|
[5082] | 615 | if (this->parent == parentNode) |
---|
| 616 | return; |
---|
| 617 | |
---|
| 618 | if (likely(this->toCoordinate == NULL)) |
---|
| 619 | { |
---|
| 620 | this->toCoordinate = new Vector(); |
---|
| 621 | *this->toCoordinate = this->getRelCoor2D(); |
---|
| 622 | } |
---|
| 623 | if (likely(this->toDirection == NULL)) |
---|
| 624 | { |
---|
| 625 | this->toDirection = new float; |
---|
| 626 | *this->toDirection = this->getRelDir2D(); |
---|
| 627 | } |
---|
| 628 | this->bias = bias; |
---|
| 629 | |
---|
| 630 | |
---|
| 631 | Vector tmpV = this->getAbsCoor2D(); |
---|
| 632 | float tmpQ = this->getAbsDir2D(); |
---|
| 633 | |
---|
| 634 | parentNode->addChild2D(this); |
---|
| 635 | |
---|
[5382] | 636 | if (this->parentMode & PNODE_ROTATE_MOVEMENT) //! @todo implement this. |
---|
[5082] | 637 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
---|
| 638 | else |
---|
[5382] | 639 | this->relCoordinate = (tmpV - parentNode->getAbsCoor2D()); |
---|
| 640 | this->bRelCoorChanged = true; |
---|
[5082] | 641 | |
---|
[5382] | 642 | this->relDirection = (tmpQ - parentNode->getAbsDir2D()); |
---|
| 643 | this->bRelDirChanged = true; |
---|
[5081] | 644 | } |
---|
| 645 | |
---|
[5091] | 646 | /** |
---|
| 647 | * does the reparenting in a very smooth way |
---|
| 648 | * @param parentName the name of the Parent to reconnect to |
---|
| 649 | * @param bias the speed to iterate to this new Positions |
---|
| 650 | */ |
---|
[5382] | 651 | void Element2D::setParentSoft2D(const char* parentName, float bias) |
---|
[5081] | 652 | { |
---|
[5082] | 653 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
---|
| 654 | if (parentNode != NULL) |
---|
[5382] | 655 | this->setParentSoft2D(parentNode, bias); |
---|
[5081] | 656 | } |
---|
| 657 | |
---|
[6142] | 658 | /** @param child the child to be erased from this Nodes List */ |
---|
| 659 | void Element2D::eraseChild(Element2D* child) |
---|
| 660 | { |
---|
[6295] | 661 | assert (this != NULL && child != NULL); |
---|
[6142] | 662 | std::list<Element2D*>::iterator childIT = std::find(this->children.begin(), this->children.end(), child); |
---|
| 663 | this->children.erase(childIT); |
---|
| 664 | } |
---|
| 665 | |
---|
[5091] | 666 | /** |
---|
[6295] | 667 | * @brief sets the mode of this parent manually |
---|
[5091] | 668 | * @param parentMode a String representing this parentingMode |
---|
| 669 | */ |
---|
[5081] | 670 | void Element2D::setParentMode2D (const char* parentingMode) |
---|
| 671 | { |
---|
[5082] | 672 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
---|
[5081] | 673 | } |
---|
| 674 | |
---|
[5091] | 675 | /** |
---|
| 676 | * updates the absCoordinate/absDirection |
---|
| 677 | * @param dt The time passed since the last update |
---|
[5081] | 678 | |
---|
[5091] | 679 | this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 680 | and directions. this update should be done by the engine, so you don't have to |
---|
| 681 | worry, normaly... |
---|
| 682 | */ |
---|
[5081] | 683 | void Element2D::update2D (float dt) |
---|
| 684 | { |
---|
[5089] | 685 | // setting the Position of this 2D-Element. |
---|
[5083] | 686 | if( likely(this->parent != NULL)) |
---|
| 687 | { |
---|
| 688 | // movement for nodes with smoothMove enabled |
---|
| 689 | if (unlikely(this->toCoordinate != NULL)) |
---|
| 690 | { |
---|
[5376] | 691 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5082] | 692 | |
---|
[5083] | 693 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
---|
| 694 | { |
---|
| 695 | this->shiftCoor2D(moveVect); |
---|
| 696 | } |
---|
| 697 | else |
---|
| 698 | { |
---|
[5377] | 699 | Vector tmp = *this->toCoordinate; |
---|
| 700 | this->setRelCoor2D(tmp); |
---|
[5083] | 701 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 702 | } |
---|
| 703 | } |
---|
| 704 | if (unlikely(this->toDirection != NULL)) |
---|
| 705 | { |
---|
[5376] | 706 | float rotFlot = (*this->toDirection - this->relDirection) *fabsf(dt)*bias; |
---|
| 707 | if (likely(fabsf(rotFlot) >= .001))//PNODE_ITERATION_DELTA)) |
---|
[5083] | 708 | { |
---|
| 709 | this->shiftDir2D(rotFlot); |
---|
| 710 | } |
---|
| 711 | else |
---|
| 712 | { |
---|
[5377] | 713 | float tmp = *this->toDirection; |
---|
| 714 | this->setRelDir2D(tmp); |
---|
[5083] | 715 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 716 | } |
---|
| 717 | } |
---|
| 718 | |
---|
| 719 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 720 | this->lastAbsCoordinate = this->absCoordinate; |
---|
| 721 | |
---|
[5084] | 722 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 723 | |
---|
| 724 | |
---|
[5118] | 725 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
---|
[5083] | 726 | { |
---|
| 727 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5090] | 728 | this->prevRelDirection = this->relDirection; |
---|
[5083] | 729 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
---|
| 730 | } |
---|
| 731 | |
---|
[5089] | 732 | |
---|
[5397] | 733 | if (unlikely(this->alignment & E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged)) |
---|
[5083] | 734 | { |
---|
| 735 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5089] | 736 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
---|
| 737 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
---|
| 738 | this->absCoordinate.z = 0.0; |
---|
[5083] | 739 | } |
---|
[5397] | 740 | else if (unlikely(this->bindNode != NULL)) |
---|
[5083] | 741 | { |
---|
[6142] | 742 | GLdouble projectPos[3] = {0, 0, 0}; |
---|
[5089] | 743 | gluProject(this->bindNode->getAbsCoor().x, |
---|
| 744 | this->bindNode->getAbsCoor().y, |
---|
| 745 | this->bindNode->getAbsCoor().z, |
---|
| 746 | GraphicsEngine::modMat, |
---|
| 747 | GraphicsEngine::projMat, |
---|
| 748 | GraphicsEngine::viewPort, |
---|
| 749 | projectPos, |
---|
| 750 | projectPos+1, |
---|
| 751 | projectPos+2); |
---|
[5396] | 752 | this->prevRelCoordinate.x = this->absCoordinate.x = projectPos[0] /* /(float)GraphicsEngine::getInstance()->getResolutionX() */ + this->relCoordinate.x; |
---|
| 753 | this->prevRelCoordinate.y = this->absCoordinate.y = (float)GraphicsEngine::getInstance()->getResolutionY() - projectPos[1] + this->relCoordinate.y; |
---|
| 754 | this->prevRelCoordinate.z = this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
---|
| 755 | this->bRelCoorChanged = true; |
---|
[5089] | 756 | } |
---|
| 757 | else |
---|
| 758 | { |
---|
| 759 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 760 | { |
---|
| 761 | /* update the current absCoordinate */ |
---|
| 762 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 763 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
---|
| 764 | } |
---|
| 765 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 766 | { |
---|
| 767 | /* update the current absCoordinate */ |
---|
| 768 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5090] | 769 | float sine = sin(this->parent->getAbsDir2D()); |
---|
| 770 | float cose = cos(this->parent->getAbsDir2D()); |
---|
| 771 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
---|
| 772 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
---|
| 773 | |
---|
[5089] | 774 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
---|
| 775 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
---|
[5083] | 776 | |
---|
[5089] | 777 | } |
---|
[5083] | 778 | } |
---|
| 779 | ///////////////////////////////////////////////// |
---|
| 780 | } |
---|
| 781 | else |
---|
| 782 | { |
---|
[5084] | 783 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[5083] | 784 | if (this->bRelCoorChanged) |
---|
[5118] | 785 | { |
---|
| 786 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5083] | 787 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 788 | } |
---|
[5083] | 789 | if (this->bRelDirChanged) |
---|
[5118] | 790 | { |
---|
| 791 | this->prevRelDirection = this->relDirection; |
---|
[5376] | 792 | this->absDirection = this->getAbsDir2D() + this->relDirection; |
---|
[5118] | 793 | } |
---|
[5083] | 794 | } |
---|
| 795 | |
---|
[5089] | 796 | |
---|
| 797 | // UPDATE CHILDREN |
---|
[5775] | 798 | if(this->children.size() > 0) |
---|
[5083] | 799 | { |
---|
[5775] | 800 | list<Element2D*>::iterator child; |
---|
| 801 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5083] | 802 | { |
---|
| 803 | /* if this node has changed, make sure, that all children are updated also */ |
---|
| 804 | if( likely(this->bRelCoorChanged)) |
---|
[5775] | 805 | (*child)->parentCoorChanged (); |
---|
[5083] | 806 | if( likely(this->bRelDirChanged)) |
---|
[5775] | 807 | (*child)->parentDirChanged (); |
---|
[5083] | 808 | |
---|
[5775] | 809 | (*child)->update2D(dt); |
---|
[5083] | 810 | } |
---|
| 811 | } |
---|
[5089] | 812 | |
---|
| 813 | // FINISHING PROCESS |
---|
[5083] | 814 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 815 | this->bRelCoorChanged = false; |
---|
| 816 | this->bRelDirChanged = false; |
---|
[5081] | 817 | } |
---|
| 818 | |
---|
[5091] | 819 | /** |
---|
| 820 | * displays some information about this pNode |
---|
| 821 | * @param depth The deph into which to debug the children of this Element2D to. |
---|
| 822 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
---|
| 823 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
---|
| 824 | */ |
---|
[5081] | 825 | void Element2D::debug (unsigned int depth, unsigned int level) const |
---|
| 826 | { |
---|
[5082] | 827 | for (unsigned int i = 0; i < level; i++) |
---|
| 828 | PRINT(0)(" |"); |
---|
[5775] | 829 | if (this->children.size() > 0) |
---|
[5082] | 830 | PRINT(0)(" +"); |
---|
| 831 | else |
---|
| 832 | PRINT(0)(" -"); |
---|
[5401] | 833 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s, layer:%s\n", |
---|
| 834 | this->getClassName(), |
---|
| 835 | this->getName(), |
---|
| 836 | this->absCoordinate.x, |
---|
| 837 | this->absCoordinate.y, |
---|
| 838 | this->relCoordinate.x, |
---|
| 839 | this->relCoordinate.y, |
---|
| 840 | this->getAbsDir2D(), |
---|
| 841 | Element2D::parentingModeToChar2D(parentMode), |
---|
| 842 | Element2D::layer2DToChar(this->layer)); |
---|
[5402] | 843 | |
---|
[5082] | 844 | if (depth >= 2 || depth == 0) |
---|
| 845 | { |
---|
[5775] | 846 | list<Element2D*>::const_iterator child; |
---|
| 847 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5082] | 848 | { |
---|
| 849 | if (depth == 0) |
---|
[5775] | 850 | (*child)->debug(0, level + 1); |
---|
[5082] | 851 | else |
---|
[5775] | 852 | (*child)->debug(depth - 1, level +1); |
---|
[5082] | 853 | } |
---|
| 854 | } |
---|
[5081] | 855 | } |
---|
| 856 | |
---|
[5285] | 857 | /** |
---|
| 858 | * ticks the 2d-Element |
---|
| 859 | * @param dt the time elapsed since the last tick |
---|
[5401] | 860 | * |
---|
| 861 | * the element only gets tickt, if it is active. |
---|
| 862 | * Be aware, that this walks through the entire Element2D-tree, |
---|
| 863 | * searching for Elements to be ticked. |
---|
[5285] | 864 | */ |
---|
[5401] | 865 | void Element2D::tick2D(float dt) |
---|
[5285] | 866 | { |
---|
[5401] | 867 | if (this->active) |
---|
| 868 | this->tick(dt); |
---|
[5775] | 869 | if (this->children.size() > 0) |
---|
[5401] | 870 | { |
---|
[5775] | 871 | list<Element2D*>::iterator child; |
---|
| 872 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
| 873 | (*child)->tick2D(dt); |
---|
[5401] | 874 | } |
---|
| 875 | } |
---|
[5082] | 876 | |
---|
[5401] | 877 | /** |
---|
| 878 | * draws all the Elements from this element2D downwards |
---|
[5404] | 879 | * @param layer the maximal Layer to draw. @see E2D_LAYER |
---|
[5401] | 880 | */ |
---|
[5404] | 881 | void Element2D::draw2D(short layer) const |
---|
[5401] | 882 | { |
---|
| 883 | if (this->visible) |
---|
| 884 | this->draw(); |
---|
[5775] | 885 | if (this->children.size() > 0) |
---|
[5401] | 886 | { |
---|
[5775] | 887 | list<Element2D*>::const_iterator child; |
---|
| 888 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5401] | 889 | if (likely(layer >= this->layer)) |
---|
[5775] | 890 | (*child)->draw2D(layer); |
---|
[5401] | 891 | } |
---|
[5285] | 892 | } |
---|
| 893 | |
---|
[5091] | 894 | /** |
---|
| 895 | * displays the Element2D at its position with its rotation as a Plane. |
---|
| 896 | */ |
---|
[5417] | 897 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color, unsigned int level) const |
---|
[5081] | 898 | { |
---|
[5417] | 899 | if (level == 0) |
---|
| 900 | { |
---|
| 901 | glPushAttrib(GL_ENABLE_BIT); |
---|
| 902 | glMatrixMode(GL_MODELVIEW); |
---|
[5082] | 903 | |
---|
[5417] | 904 | glDisable(GL_LIGHTING); |
---|
| 905 | glDisable(GL_BLEND); |
---|
| 906 | glDisable(GL_TEXTURE_2D); |
---|
| 907 | } |
---|
| 908 | |
---|
| 909 | glPushMatrix(); |
---|
| 910 | /* translate */ |
---|
| 911 | /* rotate */ |
---|
| 912 | glColor3f(color.x, color.y, color.z); |
---|
| 913 | |
---|
| 914 | glTranslatef (this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); |
---|
| 915 | glRotatef(this->getAbsDir2D(), 0,0,1); |
---|
| 916 | glBegin(GL_LINE_LOOP); |
---|
[5418] | 917 | glVertex2f(0, 0); |
---|
| 918 | glVertex2f(0, +this->getSizeY2D()); |
---|
[5417] | 919 | glVertex2f(+this->getSizeX2D(), +this->getSizeY2D()); |
---|
[5418] | 920 | glVertex2f(+this->getSizeX2D(), 0); |
---|
[5417] | 921 | glEnd(); |
---|
| 922 | |
---|
| 923 | |
---|
| 924 | glPopMatrix(); |
---|
| 925 | if (depth >= 2 || depth == 0) |
---|
| 926 | { |
---|
| 927 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5775] | 928 | list<Element2D*>::const_iterator child; |
---|
| 929 | for (child = this->children.begin(); child != this->children.end(); child++) |
---|
[5417] | 930 | { |
---|
| 931 | // drawing the Dependency graph |
---|
| 932 | if (this != NullElement2D::getInstance()) |
---|
| 933 | { |
---|
| 934 | glBegin(GL_LINES); |
---|
| 935 | glColor3f(color.x, color.y, color.z); |
---|
| 936 | glVertex3f(this->getAbsCoor2D ().x, |
---|
| 937 | this->getAbsCoor2D ().y, |
---|
| 938 | 0); |
---|
| 939 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5775] | 940 | glVertex3f((*child)->getAbsCoor2D ().x, |
---|
| 941 | (*child)->getAbsCoor2D ().y, |
---|
[5417] | 942 | 0); |
---|
| 943 | glEnd(); |
---|
| 944 | } |
---|
| 945 | if (depth == 0) |
---|
[5775] | 946 | (*child)->debugDraw2D(0, size, childColor, level+1); |
---|
[5417] | 947 | else |
---|
[5775] | 948 | (*child)->debugDraw2D(depth - 1, size, childColor, level +1); |
---|
[5417] | 949 | } |
---|
| 950 | } |
---|
| 951 | if (level == 0) |
---|
| 952 | glPopAttrib(); |
---|
| 953 | |
---|
[5081] | 954 | } |
---|
| 955 | |
---|
| 956 | |
---|
| 957 | // helper functions // |
---|
[5091] | 958 | /** |
---|
| 959 | * converts a parentingMode into a string that is the name of it |
---|
| 960 | * @param parentingMode the ParentingMode to convert |
---|
| 961 | * @return the converted string |
---|
| 962 | */ |
---|
[5082] | 963 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
---|
[5081] | 964 | { |
---|
[5082] | 965 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
---|
| 966 | return "local-rotate"; |
---|
| 967 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
| 968 | return "rotate-movement"; |
---|
| 969 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
---|
| 970 | return "movement"; |
---|
| 971 | else if (parentingMode == E2D_PARENT_ALL) |
---|
| 972 | return "all"; |
---|
| 973 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
| 974 | return "rotate-and-move"; |
---|
[5081] | 975 | } |
---|
| 976 | |
---|
[5091] | 977 | /** |
---|
| 978 | * converts a parenting-mode-string into a int |
---|
| 979 | * @param parentingMode the string naming the parentingMode |
---|
| 980 | * @return the int corresponding to the named parentingMode |
---|
| 981 | */ |
---|
[5082] | 982 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
---|
[5081] | 983 | { |
---|
[5082] | 984 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 985 | return (E2D_PARENT_LOCAL_ROTATE); |
---|
| 986 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 987 | return (E2D_PARENT_ROTATE_MOVEMENT); |
---|
| 988 | else if (!strcmp(parentingMode, "movement")) |
---|
| 989 | return (E2D_PARENT_MOVEMENT); |
---|
| 990 | else if (!strcmp(parentingMode, "all")) |
---|
| 991 | return (E2D_PARENT_ALL); |
---|
| 992 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 993 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
[5081] | 994 | } |
---|
| 995 | |
---|
[5401] | 996 | /** |
---|
| 997 | * converts a layer into its corresponding string |
---|
| 998 | * @param layer the layer to get the name-String of. |
---|
| 999 | * @returns the Name of the Layer (on error the default-layer-string is returned) |
---|
| 1000 | */ |
---|
| 1001 | const char* Element2D::layer2DToChar(E2D_LAYER layer) |
---|
| 1002 | { |
---|
| 1003 | switch(layer) |
---|
| 1004 | { |
---|
| 1005 | case E2D_LAYER_TOP: |
---|
| 1006 | return "top"; |
---|
| 1007 | break; |
---|
| 1008 | case E2D_LAYER_MEDIUM: |
---|
| 1009 | return "medium"; |
---|
| 1010 | break; |
---|
| 1011 | case E2D_LAYER_BOTTOM: |
---|
| 1012 | return "bottom"; |
---|
| 1013 | break; |
---|
| 1014 | case E2D_LAYER_BELOW_ALL: |
---|
| 1015 | return "below-all"; |
---|
| 1016 | break; |
---|
| 1017 | default: |
---|
| 1018 | return layer2DToChar(E2D_DEFAULT_LAYER); |
---|
| 1019 | break; |
---|
| 1020 | } |
---|
| 1021 | } |
---|
[5081] | 1022 | |
---|
[5401] | 1023 | /** |
---|
| 1024 | * converts a String holding a actual Layer |
---|
| 1025 | * @param layer the String to convert into a Layer2D |
---|
| 1026 | * @returns the E2D_LAYER on success, E2D_DEFAULT_LAYER on error. |
---|
| 1027 | */ |
---|
| 1028 | E2D_LAYER Element2D::charToLayer2D(const char* layer) |
---|
| 1029 | { |
---|
| 1030 | if (!strcmp(layer, "top")) |
---|
| 1031 | return (E2D_LAYER_TOP); |
---|
| 1032 | else if (!strcmp(layer, "medium")) |
---|
| 1033 | return (E2D_LAYER_MEDIUM); |
---|
| 1034 | else if (!strcmp(layer, "bottom")) |
---|
| 1035 | return (E2D_LAYER_BOTTOM); |
---|
| 1036 | else if (!strcmp(layer, "below-all")) |
---|
| 1037 | return (E2D_LAYER_BELOW_ALL); |
---|
| 1038 | else |
---|
| 1039 | return (E2D_DEFAULT_LAYER); |
---|
| 1040 | } |
---|
[5081] | 1041 | |
---|
| 1042 | |
---|
[5401] | 1043 | |
---|
| 1044 | |
---|
[5285] | 1045 | /////////////////// |
---|
| 1046 | // NullElement2D // |
---|
| 1047 | /////////////////// |
---|
[5082] | 1048 | NullElement2D* NullElement2D::singletonRef = 0; |
---|
| 1049 | |
---|
| 1050 | /** |
---|
[6295] | 1051 | * @brief creates the one and only NullElement2D |
---|
[5082] | 1052 | */ |
---|
[5403] | 1053 | NullElement2D::NullElement2D () : Element2D(NULL, E2D_LAYER_BELOW_ALL) |
---|
[5082] | 1054 | { |
---|
[5117] | 1055 | this->setClassID(CL_NULL_ELEMENT_2D, "NullElement2D"); |
---|
[5082] | 1056 | this->setName("NullElement2D"); |
---|
| 1057 | |
---|
| 1058 | this->setParentMode2D(E2D_PARENT_ALL); |
---|
| 1059 | NullElement2D::singletonRef = this; |
---|
| 1060 | } |
---|
| 1061 | |
---|
| 1062 | |
---|
| 1063 | /** |
---|
| 1064 | * standard deconstructor |
---|
| 1065 | */ |
---|
| 1066 | NullElement2D::~NullElement2D () |
---|
| 1067 | { |
---|
| 1068 | NullElement2D::singletonRef = NULL; |
---|
| 1069 | } |
---|