1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "element_2d.h" |
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19 | #include "render_2d.h" |
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20 | |
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21 | #include "graphics_engine.h" |
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22 | #include "p_node.h" |
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23 | #include "load_param.h" |
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24 | #include "tinyxml.h" |
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25 | #include "class_list.h" |
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26 | #include "list.h" |
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27 | #include "color.h" |
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28 | |
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29 | using namespace std; |
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30 | |
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31 | /** |
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32 | * standard constructor |
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33 | */ |
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34 | Element2D::Element2D() |
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35 | { |
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36 | this->init(); |
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37 | this->setParent2D(NullElement2D::getInstance()); |
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38 | } |
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39 | |
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40 | /** |
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41 | * standard constructor |
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42 | * @param parent the parent to set for this Element2D |
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43 | * |
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44 | * NullElement2D needs this constructor with parameter NULL to initialize |
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45 | * itself. Otherwise it would result in an endless Loop. |
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46 | */ |
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47 | Element2D::Element2D (Element2D* parent) |
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48 | { |
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49 | this->init(); |
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50 | |
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51 | // check Parenting, and if ok parent the stuff |
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52 | if (this->parent != NULL) |
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53 | this->setParent2D(parent); |
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54 | else if (NullElement2D::isInstanciated()) |
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55 | this->setParent2D(NullElement2D::getInstance()); |
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56 | } |
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57 | |
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58 | /** |
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59 | * standard deconstructor |
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60 | * |
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61 | * There are two general ways to delete an Element2D |
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62 | * 1. delete instance; |
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63 | * -> result |
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64 | * delete this Node and all its children and children's children... |
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65 | * (danger if you still want the instance!!) |
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66 | * |
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67 | * 2. instance->remove2D(); delete instance; |
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68 | * -> result: |
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69 | * moves its children to the NullParent |
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70 | * then deletes the Element. |
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71 | */ |
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72 | Element2D::~Element2D () |
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73 | { |
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74 | // delete what has to be deleted here |
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75 | Render2D::getInstance()->unregisterElement2D(this); |
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76 | |
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77 | // remove the Node, delete it's children. |
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78 | tIterator<Element2D>* iterator = this->children->getIterator(); |
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79 | Element2D* child = iterator->firstElement(); |
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80 | |
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81 | while( child != NULL) |
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82 | { |
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83 | delete child; |
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84 | child = iterator->nextElement(); |
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85 | } |
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86 | delete iterator; |
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87 | |
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88 | if (this->parent != NULL) |
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89 | { |
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90 | this->parent->children->remove(this); |
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91 | this->parent = NULL; |
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92 | } |
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93 | delete this->children; |
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94 | |
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95 | // remove all other allocated memory. |
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96 | if (this->toCoordinate != NULL) |
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97 | delete this->toCoordinate; |
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98 | if (this->toDirection != NULL) |
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99 | delete this->toDirection; |
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100 | } |
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101 | |
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102 | |
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103 | /** |
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104 | * initializes a Element2D |
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105 | */ |
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106 | void Element2D::init() |
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107 | { |
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108 | this->setClassID(CL_ELEMENT_2D, "Element2D"); |
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109 | |
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110 | this->setVisibility(true); |
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111 | this->setActiveness(true); |
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112 | this->setAlignment(E2D_ALIGN_NONE); |
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113 | this->layer = E2D_TOP; |
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114 | this->bindNode = NULL; |
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115 | |
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116 | this->setParentMode2D(E2D_PARENT_ALL); |
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117 | this->parent = NULL; |
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118 | this->children = new tList<Element2D>; |
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119 | this->absDirection = 0.0; |
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120 | this->relDirection = 0.0; |
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121 | this->bRelCoorChanged = true; |
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122 | this->bRelDirChanged = true; |
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123 | this->toCoordinate = NULL; |
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124 | this->toDirection = NULL; |
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125 | |
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126 | Render2D::getInstance()->registerElement2D(this); |
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127 | } |
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128 | |
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129 | /** |
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130 | * Loads the Parameters of an Element2D from... |
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131 | * @param root The XML-element to load from |
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132 | */ |
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133 | void Element2D::loadParams(const TiXmlElement* root) |
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134 | { |
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135 | LoadParam<Element2D>(root, "alignment", this, &Element2D::setAlignment) |
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136 | .describe("loads the alignment: (either: center, left, right or screen-center)"); |
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137 | |
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138 | LoadParam<Element2D>(root, "layer", this, &Element2D::setLayer) |
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139 | .describe("loads the layer onto which to project: (either: top, medium, bottom, below-all)"); |
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140 | |
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141 | LoadParam<Element2D>(root, "bind-node", this, &Element2D::setBindNode) |
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142 | .describe("sets a node, this 2D-Element should be shown upon (name of the node)"); |
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143 | |
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144 | LoadParam<Element2D>(root, "visibility", this, &Element2D::setVisibility) |
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145 | .describe("if the Element is visible or not"); |
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146 | |
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147 | |
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148 | // PNode-style: |
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149 | LoadParam<Element2D>(root, "rel-coor", this, &Element2D::setRelCoor2D) |
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150 | .describe("Sets The relative position of the Node to its parent."); |
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151 | |
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152 | LoadParam<Element2D>(root, "abs-coor", this, &Element2D::setAbsCoor2D) |
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153 | .describe("Sets The absolute Position of the Node."); |
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154 | |
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155 | LoadParam<Element2D>(root, "rel-dir", this, &Element2D::setRelDir2D) |
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156 | .describe("Sets The relative rotation of the Node to its parent."); |
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157 | |
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158 | LoadParam<Element2D>(root, "abs-dir", this, &Element2D::setAbsDir2D) |
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159 | .describe("Sets The absolute rotation of the Node."); |
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160 | |
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161 | LoadParam<Element2D>(root, "parent", this, &Element2D::setParent2D) |
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162 | .describe("the Name of the Parent of this Element2D"); |
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163 | |
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164 | LoadParam<Element2D>(root, "parent-mode", this, &Element2D::setParentMode2D) |
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165 | .describe("the mode to connect this node to its parent ()"); |
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166 | |
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167 | // cycling properties |
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168 | if (root != NULL) |
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169 | { |
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170 | const TiXmlElement* element = root->FirstChildElement(); |
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171 | while (element != NULL) |
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172 | { |
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173 | LoadParam<Element2D>(root, "parent", this, &Element2D::addChild2D, true) |
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174 | .describe("adds a new Child to the current Node."); |
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175 | |
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176 | element = element->NextSiblingElement(); |
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177 | } |
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178 | } |
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179 | } |
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180 | |
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181 | /** |
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182 | * sets the alignment of the 2D-element in form of a String |
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183 | * @param alignment the alignment @see loadParams |
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184 | */ |
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185 | void Element2D::setAlignment(const char* alignment) |
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186 | { |
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187 | if (!strcmp(alignment, "center")) |
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188 | this->setAlignment(E2D_ALIGN_CENTER); |
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189 | else if (!strcmp(alignment, "left")) |
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190 | this->setAlignment(E2D_ALIGN_LEFT); |
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191 | else if (!strcmp(alignment, "right")) |
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192 | this->setAlignment(E2D_ALIGN_RIGHT); |
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193 | else if (!strcmp(alignment, "screen-center")) |
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194 | this->setAlignment(E2D_ALIGN_SCREEN_CENTER); |
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195 | } |
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196 | |
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197 | |
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198 | /** |
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199 | * moves a Element to another layer |
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200 | * @param layer the Layer this is drawn on |
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201 | */ |
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202 | void Element2D::setLayer(E2D_LAYER layer) |
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203 | { |
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204 | Render2D::getInstance()->moveToLayer(this, layer); |
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205 | this->layer = layer; |
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206 | } |
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207 | |
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208 | /** |
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209 | * sets the layer onto which this 2D-element is projected to. |
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210 | * @param layer the layer @see loadParams |
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211 | */ |
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212 | void Element2D::setLayer(const char* layer) |
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213 | { |
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214 | if (!strcmp(layer, "top")) |
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215 | this->setLayer(E2D_TOP); |
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216 | else if (!strcmp(layer, "medium")) |
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217 | this->setLayer(E2D_MEDIUM); |
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218 | else if (!strcmp(layer, "bottom")) |
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219 | this->setLayer(E2D_BOTTOM); |
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220 | else if (!strcmp(layer, "below-all")) |
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221 | this->setLayer(E2D_BELOW_ALL); |
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222 | } |
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223 | |
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224 | |
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225 | /** |
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226 | * sets a node, this 2D-Element should be shown upon |
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227 | * @param bindNode the name of the Node (should be existing) |
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228 | */ |
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229 | void Element2D::setBindNode(const char* bindNode) |
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230 | { |
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231 | const PNode* tmpBindNode = dynamic_cast<const PNode*>(ClassList::getObject(bindNode, CL_PARENT_NODE)); |
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232 | if (tmpBindNode != NULL) |
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233 | this->bindNode = tmpBindNode; |
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234 | } |
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235 | |
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236 | /** |
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237 | * sets the relative coordinate of the Element2D to its parent |
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238 | * @param relCoord the relative coordinate to the parent |
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239 | */ |
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240 | void Element2D::setRelCoor2D (const Vector& relCoord) |
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241 | { |
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242 | if (this->toCoordinate!= NULL) |
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243 | { |
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244 | delete this->toCoordinate; |
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245 | this->toCoordinate = NULL; |
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246 | } |
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247 | this->relCoordinate = relCoord; |
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248 | this->bRelCoorChanged = true; |
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249 | } |
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250 | |
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251 | |
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252 | /** |
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253 | * sets the relative coordinate of the Element2D to its Parent |
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254 | * @param x the x coordinate |
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255 | * @param y the y coordinate |
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256 | * @param z the z coordinate |
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257 | */ |
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258 | void Element2D::setRelCoor2D (float x, float y, float z) |
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259 | { |
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260 | this->setRelCoor2D(Vector(x,y,z)); |
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261 | } |
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262 | |
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263 | /** |
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264 | * sets the Relative coordinate to the parent in Pixels |
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265 | * @param x the relCoord X |
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266 | * @param y the relCoord Y |
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267 | */ |
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268 | void Element2D::setRelCoor2Dpx (int x, int y) |
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269 | { |
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270 | this->setRelCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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271 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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272 | 0 |
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273 | )); |
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274 | } |
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275 | |
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276 | /** |
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277 | * sets a new relative position smoothely |
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278 | * @param relCoordSoft the new Position to iterate to |
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279 | * @param bias how fast to iterate to this position |
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280 | */ |
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281 | void Element2D::setRelCoorSoft2D(const Vector& relCoordSoft, float bias) |
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282 | { |
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283 | if (likely(this->toCoordinate == NULL)) |
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284 | this->toCoordinate = new Vector(); |
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285 | |
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286 | *this->toCoordinate = relCoordSoft; |
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287 | this->bias = bias; |
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288 | } |
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289 | |
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290 | /** |
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291 | * sets a new relative position smoothely |
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292 | * @param x the new x-coordinate in Pixels of the Position to iterate to |
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293 | * @param y the new y-coordinate in Pixels of the Position to iterate to |
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294 | * @param bias how fast to iterate to this position |
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295 | */ |
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296 | void Element2D::setRelCoorSoft2Dpx (int x, int y, float bias) |
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297 | { |
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298 | this->setRelCoorSoft2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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299 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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300 | 0), |
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301 | bias); |
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302 | } |
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303 | |
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304 | /** |
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305 | * set relative coordinates smoothely |
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306 | * @param x x-relative coordinates to its parent |
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307 | * @param y y-relative coordinates to its parent |
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308 | * @param z z-relative coordinates to its parent |
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309 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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310 | */ |
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311 | void Element2D::setRelCoorSoft2D(float x, float y, float depth, float bias) |
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312 | { |
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313 | this->setRelCoorSoft2D(Vector(x, y, depth), bias); |
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314 | } |
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315 | |
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316 | /** |
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317 | * @param absCoord set absolute coordinate |
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318 | */ |
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319 | void Element2D::setAbsCoor2D (const Vector& absCoord) |
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320 | { |
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321 | if (this->toCoordinate!= NULL) |
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322 | { |
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323 | delete this->toCoordinate; |
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324 | this->toCoordinate = NULL; |
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325 | } |
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326 | |
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327 | if( likely(this->parentMode & E2D_PARENT_MOVEMENT)) |
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328 | { |
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329 | /* if you have set the absolute coordinates this overrides all other changes */ |
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330 | if (likely(this->parent != NULL)) |
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331 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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332 | else |
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333 | this->relCoordinate = absCoord; |
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334 | } |
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335 | if( this->parentMode & E2D_PARENT_ROTATE_MOVEMENT) |
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336 | { |
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337 | if (likely(this->parent != NULL)) |
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338 | this->relCoordinate = absCoord - parent->getAbsCoor2D (); |
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339 | else |
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340 | this->relCoordinate = absCoord; |
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341 | } |
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342 | |
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343 | this->bRelCoorChanged = true; |
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344 | } |
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345 | |
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346 | /** |
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347 | * @param x x-coordinate. |
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348 | * @param y y-coordinate. |
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349 | * @param z z-coordinate. |
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350 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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351 | */ |
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352 | void Element2D::setAbsCoor2D (float x, float y, float depth) |
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353 | { |
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354 | this->setAbsCoor2D(Vector(x, y, depth)); |
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355 | } |
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356 | |
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357 | /** |
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358 | * @param x x-coordinate in Pixels |
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359 | * @param y y-coordinate in Pixels |
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360 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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361 | */ |
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362 | void Element2D::setAbsCoor2Dpx (int x, int y) |
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363 | { |
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364 | this->setAbsCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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365 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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366 | 0 |
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367 | )); |
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368 | } |
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369 | |
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370 | /** |
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371 | * shift coordinate ralative |
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372 | * @param shift shift vector |
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373 | * |
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374 | * This simply adds the shift-Vector to the relative Coordinate |
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375 | */ |
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376 | void Element2D::shiftCoor2D (const Vector& shift) |
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377 | { |
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378 | this->relCoordinate += shift; |
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379 | this->bRelCoorChanged = true; |
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380 | |
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381 | } |
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382 | |
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383 | /** |
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384 | * shifts in PixelSpace |
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385 | * @param x the pixels to shift in X |
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386 | * @param y the pixels to shift in Y |
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387 | */ |
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388 | void Element2D::shiftCoor2Dpx (int x, int y) |
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389 | { |
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390 | this->shiftCoor2D(Vector((float)x/(float)GraphicsEngine::getInstance()->getResolutionX(), |
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391 | (float)y/(float)GraphicsEngine::getInstance()->getResolutionY(), |
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392 | 0)); |
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393 | } |
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394 | |
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395 | /** |
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396 | * set relative direction |
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397 | * @param relDir to its parent |
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398 | */ |
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399 | void Element2D::setRelDir2D (float relDir) |
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400 | { |
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401 | if (this->toDirection!= NULL) |
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402 | { |
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403 | delete this->toDirection; |
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404 | this->toDirection = NULL; |
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405 | } |
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406 | |
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407 | this->relDirection = relDir; |
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408 | this->bRelDirChanged = true; |
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409 | } |
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410 | |
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411 | /** |
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412 | * sets the Relative Direction of this node to its parent in a Smoothed way |
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413 | * @param relDirSoft the direction to iterate to smoothely. |
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414 | * @param bias how fast to iterate to the new Direction |
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415 | */ |
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416 | void Element2D::setRelDirSoft2D(float relDirSoft, float bias) |
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417 | { |
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418 | if (likely(this->toDirection == NULL)) |
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419 | this->toDirection = new float; |
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420 | |
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421 | *this->toDirection = relDirSoft; |
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422 | this->bias = bias; |
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423 | } |
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424 | |
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425 | /** |
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426 | * sets the absolute direction |
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427 | * @param absDir absolute coordinates |
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428 | */ |
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429 | void Element2D::setAbsDir2D (float absDir) |
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430 | { |
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431 | if (this->toDirection!= NULL) |
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432 | { |
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433 | delete this->toDirection; |
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434 | this->toDirection = NULL; |
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435 | } |
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436 | |
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437 | if (likely(this->parent != NULL)) |
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438 | this->relDirection = absDir - this->parent->getAbsDir2D(); |
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439 | else |
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440 | this->relDirection = absDir; |
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441 | |
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442 | this->bRelDirChanged = true; |
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443 | } |
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444 | |
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445 | /** |
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446 | * shift Direction |
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447 | * @param shift the direction around which to shift. |
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448 | */ |
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449 | void Element2D::shiftDir2D (float shiftDir) |
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450 | { |
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451 | this->relDirection = this->relDirection + shiftDir; |
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452 | this->bRelDirChanged = true; |
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453 | } |
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454 | |
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455 | /** |
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456 | * adds a child and makes this node to a parent |
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457 | * @param child child reference |
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458 | * @param parentMode on which changes the child should also change ist state |
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459 | * |
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460 | * use this to add a child to this node. |
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461 | */ |
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462 | void Element2D::addChild2D (Element2D* child, int parentingMode) |
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463 | { |
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464 | if( likely(child->parent != NULL)) |
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465 | { |
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466 | PRINTF(5)("Element2D::addChild() - reparenting node: removing it and adding it again\n"); |
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467 | child->parent->children->remove(child); |
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468 | } |
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469 | if (parentingMode != E2D_PARENT_NONE) |
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470 | child->parentMode = parentingMode; |
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471 | child->parent = this; |
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472 | this->children->add(child); |
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473 | child->parentCoorChanged(); |
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474 | } |
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475 | |
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476 | /** |
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477 | * @see Element2D::addChild(Element2D* child); |
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478 | * @param childName the name of the child to add to this PNode |
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479 | */ |
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480 | void Element2D::addChild2D (const char* childName) |
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481 | { |
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482 | Element2D* childNode = dynamic_cast<Element2D*>(ClassList::getObject(childName, CL_ELEMENT_2D)); |
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483 | if (childNode != NULL) |
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484 | this->addChild2D(childNode); |
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485 | } |
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486 | |
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487 | /** |
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488 | * removes a child from the node |
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489 | * @param child the child to remove from this Node.. |
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490 | * |
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491 | * Children from nodes will not be lost, they are referenced to NullPointer |
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492 | */ |
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493 | void Element2D::removeChild2D (Element2D* child) |
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494 | { |
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495 | if (child != NULL) |
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496 | { |
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497 | child->remove2D(); |
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498 | // this->children->remove(child); |
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499 | // child->parent = NULL; |
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500 | } |
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501 | } |
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502 | |
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503 | /** |
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504 | * remove this Element from the tree and adds all children to NullElement2D |
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505 | * |
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506 | * afterwards this Node is free, and can be reattached, or deleted freely. |
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507 | */ |
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508 | void Element2D::remove2D() |
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509 | { |
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510 | tIterator<Element2D>* iterator = this->children->getIterator(); |
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511 | Element2D* pn = iterator->firstElement(); |
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512 | |
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513 | while( pn != NULL) |
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514 | { |
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515 | NullElement2D::getInstance()->addChild2D(pn, pn->getParentMode2D()); |
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516 | pn = iterator->nextElement(); |
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517 | } |
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518 | delete iterator; |
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519 | |
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520 | delete this->children; |
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521 | this->children = new tList<Element2D>; |
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522 | |
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523 | if (this->parent != NULL) |
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524 | { |
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525 | this->parent->children->remove(this); |
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526 | this->parent = NULL; |
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527 | } |
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528 | } |
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529 | |
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530 | /** |
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531 | * sets the parent of this Element2D |
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532 | * @param parent the Parent to set |
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533 | */ |
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534 | void Element2D::setParent2D (Element2D* parent) |
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535 | { |
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536 | parent->addChild2D(this); |
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537 | } |
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538 | |
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539 | /** |
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540 | * @see Element2D::setParent(Element2D* parent); |
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541 | * @param parentName the name of the Parent to set to this Element2D |
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542 | */ |
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543 | void Element2D::setParent2D (const char* parentName) |
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544 | { |
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545 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
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546 | if (parentNode != NULL) |
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547 | parentNode->addChild2D(this); |
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548 | |
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549 | } |
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550 | |
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551 | /** |
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552 | * does the reparenting in a very smooth way |
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553 | * @param parentNode the new Node to connect this node to. |
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554 | * @param bias the speed to iterate to this new Positions |
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555 | */ |
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556 | void Element2D::softReparent2D(Element2D* parentNode, float bias) |
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557 | { |
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558 | if (this->parent == parentNode) |
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559 | return; |
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560 | |
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561 | if (likely(this->toCoordinate == NULL)) |
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562 | { |
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563 | this->toCoordinate = new Vector(); |
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564 | *this->toCoordinate = this->getRelCoor2D(); |
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565 | } |
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566 | if (likely(this->toDirection == NULL)) |
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567 | { |
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568 | this->toDirection = new float; |
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569 | *this->toDirection = this->getRelDir2D(); |
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570 | } |
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571 | this->bias = bias; |
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572 | |
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573 | |
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574 | Vector tmpV = this->getAbsCoor2D(); |
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575 | float tmpQ = this->getAbsDir2D(); |
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576 | |
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577 | parentNode->addChild2D(this); |
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578 | |
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579 | if (this->parentMode & PNODE_ROTATE_MOVEMENT) |
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580 | ;//this->setRelCoor(this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor())); |
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581 | else |
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582 | this->setRelCoor2D(tmpV - parentNode->getAbsCoor2D()); |
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583 | |
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584 | this->setRelDir2D(tmpQ - parentNode->getAbsDir2D()); |
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585 | } |
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586 | |
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587 | /** |
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588 | * does the reparenting in a very smooth way |
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589 | * @param parentName the name of the Parent to reconnect to |
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590 | * @param bias the speed to iterate to this new Positions |
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591 | */ |
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592 | void Element2D::softReparent2D(const char* parentName, float bias) |
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593 | { |
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594 | Element2D* parentNode = dynamic_cast<Element2D*>(ClassList::getObject(parentName, CL_ELEMENT_2D)); |
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595 | if (parentNode != NULL) |
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596 | this->softReparent2D(parentNode, bias); |
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597 | } |
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598 | |
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599 | /** |
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600 | * sets the mode of this parent manually |
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601 | * @param parentMode a String representing this parentingMode |
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602 | */ |
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603 | void Element2D::setParentMode2D (const char* parentingMode) |
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604 | { |
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605 | this->setParentMode2D(Element2D::charToParentingMode2D(parentingMode)); |
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606 | } |
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607 | |
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608 | /** |
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609 | * updates the absCoordinate/absDirection |
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610 | * @param dt The time passed since the last update |
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611 | |
---|
612 | this is used to go through the parent-tree to update all the absolute coordinates |
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613 | and directions. this update should be done by the engine, so you don't have to |
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614 | worry, normaly... |
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615 | */ |
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616 | void Element2D::update2D (float dt) |
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617 | { |
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618 | // setting the Position of this 2D-Element. |
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619 | if( likely(this->parent != NULL)) |
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620 | { |
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621 | // movement for nodes with smoothMove enabled |
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622 | if (unlikely(this->toCoordinate != NULL)) |
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623 | { |
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624 | Vector moveVect = (*this->toCoordinate - this->getRelCoor2D()) *dt*bias; |
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625 | |
---|
626 | if (likely(moveVect.len() >= .001))//PNODE_ITERATION_DELTA)) |
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627 | { |
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628 | this->shiftCoor2D(moveVect); |
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629 | } |
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630 | else |
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631 | { |
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632 | delete this->toCoordinate; |
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633 | this->toCoordinate = NULL; |
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634 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
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635 | } |
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636 | } |
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637 | if (unlikely(this->toDirection != NULL)) |
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638 | { |
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639 | float rotFlot = (*this->toDirection - this->getRelDir2D()) *dt*bias; |
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640 | if (likely(rotFlot >= .001))//PNODE_ITERATION_DELTA)) |
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641 | { |
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642 | this->shiftDir2D(rotFlot); |
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643 | } |
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644 | else |
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645 | { |
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646 | delete this->toDirection; |
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647 | this->toDirection = NULL; |
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648 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
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649 | } |
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650 | } |
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651 | |
---|
652 | // MAIN UPDATE ///////////////////////////////////// |
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653 | this->lastAbsCoordinate = this->absCoordinate; |
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654 | |
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655 | PRINTF(5)("Element2D::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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656 | |
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657 | |
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658 | if( this->parentMode & E2D_PARENT_LOCAL_ROTATE && this->bRelDirChanged) |
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659 | { |
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660 | /* update the current absDirection - remember * means rotation around sth.*/ |
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661 | this->prevRelDirection = this->relDirection; |
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662 | this->absDirection = this->relDirection + parent->getAbsDir2D();; |
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663 | } |
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664 | |
---|
665 | |
---|
666 | if (this->alignment == E2D_ALIGN_SCREEN_CENTER && this->bRelCoorChanged) |
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667 | { |
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668 | this->prevRelCoordinate = this->relCoordinate; |
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669 | this->absCoordinate.x = .5 + this->relCoordinate.x; |
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670 | this->absCoordinate.y = .5 + this->relCoordinate.y; |
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671 | this->absCoordinate.z = 0.0; |
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672 | } |
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673 | else if (this->bindNode) |
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674 | { |
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675 | GLdouble projectPos[3]; |
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676 | gluProject(this->bindNode->getAbsCoor().x, |
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677 | this->bindNode->getAbsCoor().y, |
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678 | this->bindNode->getAbsCoor().z, |
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679 | GraphicsEngine::modMat, |
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680 | GraphicsEngine::projMat, |
---|
681 | GraphicsEngine::viewPort, |
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682 | projectPos, |
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683 | projectPos+1, |
---|
684 | projectPos+2); |
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685 | this->absCoordinate.x = projectPos[0]/(float)GraphicsEngine::getInstance()->getResolutionX() + this->relCoordinate.x; |
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686 | this->absCoordinate.y = projectPos[1]/(float)GraphicsEngine::getInstance()->getResolutionY() + this->relCoordinate.y; |
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687 | this->absCoordinate.z = projectPos[2] + this->relCoordinate.z; |
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688 | } |
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689 | else |
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690 | { |
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691 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
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692 | { |
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693 | /* update the current absCoordinate */ |
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694 | this->prevRelCoordinate = this->relCoordinate; |
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695 | this->absCoordinate = this->parent->getAbsCoor2D() + this->relCoordinate; |
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696 | } |
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697 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
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698 | { |
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699 | /* update the current absCoordinate */ |
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700 | this->prevRelCoordinate = this->relCoordinate; |
---|
701 | float sine = sin(this->parent->getAbsDir2D()); |
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702 | float cose = cos(this->parent->getAbsDir2D()); |
---|
703 | // this->absCoordinate.x = this->relCoordinate.x*cose - this->relCoordinate.y*sine + this->parent->getRelCoor2D().x*(1-cose) +this->parent->getRelCoor2D().y*sine; |
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704 | // this->absCoordinate.y = this->relCoordinate.x*sine + this->relCoordinate.y*cose + this->parent->getRelCoor2D().y*(1-cose) +this->parent->getRelCoor2D().x*sine; |
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705 | |
---|
706 | this->absCoordinate.x = this->parent->getAbsCoor2D().x + (this->relCoordinate.x*cos(this->parent->getAbsDir2D()) - this->relCoordinate.y * sin(this->parent->getAbsDir2D())); |
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707 | this->absCoordinate.y = this->parent->getAbsCoor2D().y + (this->relCoordinate.x*sin(this->parent->getAbsDir2D()) + this->relCoordinate.y * cos(this->parent->getAbsDir2D())); |
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708 | |
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709 | } |
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710 | } |
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711 | ///////////////////////////////////////////////// |
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712 | } |
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713 | else |
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714 | { |
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715 | PRINTF(5)("Element2D::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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716 | if (this->bRelCoorChanged) |
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717 | { |
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718 | this->prevRelCoordinate = this->relCoordinate; |
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719 | this->absCoordinate = this->relCoordinate; |
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720 | } |
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721 | if (this->bRelDirChanged) |
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722 | { |
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723 | this->prevRelDirection = this->relDirection; |
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724 | this->absDirection = this->getAbsDir2D() * this->relDirection; |
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725 | } |
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726 | } |
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727 | |
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728 | |
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729 | // UPDATE CHILDREN |
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730 | if(this->children->getSize() > 0) |
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731 | { |
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732 | tIterator<Element2D>* iterator = this->children->getIterator(); |
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733 | Element2D* pn = iterator->firstElement(); |
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734 | while( pn != NULL) |
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735 | { |
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736 | /* if this node has changed, make sure, that all children are updated also */ |
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737 | if( likely(this->bRelCoorChanged)) |
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738 | pn->parentCoorChanged (); |
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739 | if( likely(this->bRelDirChanged)) |
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740 | pn->parentDirChanged (); |
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741 | |
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742 | pn->update2D(dt); |
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743 | pn = iterator->nextElement(); |
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744 | } |
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745 | delete iterator; |
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746 | } |
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747 | |
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748 | // FINISHING PROCESS |
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749 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
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750 | this->bRelCoorChanged = false; |
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751 | this->bRelDirChanged = false; |
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752 | } |
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753 | |
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754 | /** |
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755 | * displays some information about this pNode |
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756 | * @param depth The deph into which to debug the children of this Element2D to. |
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757 | * (0: all children will be debugged, 1: only this Element2D, 2: this and direct children...) |
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758 | * @param level The n-th level of the Node we draw (this is internal and only for nice output) |
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759 | */ |
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760 | void Element2D::debug (unsigned int depth, unsigned int level) const |
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761 | { |
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762 | for (unsigned int i = 0; i < level; i++) |
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763 | PRINT(0)(" |"); |
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764 | if (this->children->getSize() > 0) |
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765 | PRINT(0)(" +"); |
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766 | else |
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767 | PRINT(0)(" -"); |
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768 | PRINT(0)("Element2D(%s::%s) - absCoord: (%0.2f, %0.2f), relCoord(%0.2f, %0.2f), direction(%0.2f) - %s\n", |
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769 | this->getClassName(), |
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770 | this->getName(), |
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771 | this->absCoordinate.x, |
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772 | this->absCoordinate.y, |
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773 | this->relCoordinate.x, |
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774 | this->relCoordinate.y, |
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775 | this->getAbsDir2D(), |
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776 | Element2D::parentingModeToChar2D(parentMode)); |
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777 | if (depth >= 2 || depth == 0) |
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778 | { |
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779 | tIterator<Element2D>* iterator = this->children->getIterator(); |
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780 | Element2D* pn = iterator->firstElement(); |
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781 | while( pn != NULL) |
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782 | { |
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783 | if (depth == 0) |
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784 | pn->debug(0, level + 1); |
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785 | else |
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786 | pn->debug(depth - 1, level +1); |
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787 | pn = iterator->nextElement(); |
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788 | } |
---|
789 | delete iterator; |
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790 | } |
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791 | } |
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792 | |
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793 | /** |
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794 | * ticks the 2d-Element |
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795 | * @param dt the time elapsed since the last tick |
---|
796 | */ |
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797 | void Element2D::tick(float dt) |
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798 | { |
---|
799 | |
---|
800 | } |
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801 | |
---|
802 | /** |
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803 | * displays the Element2D at its position with its rotation as a Plane. |
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804 | */ |
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805 | void Element2D::debugDraw2D(unsigned int depth, float size, Vector color) const |
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806 | { |
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807 | |
---|
808 | } |
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809 | |
---|
810 | |
---|
811 | // helper functions // |
---|
812 | /** |
---|
813 | * converts a parentingMode into a string that is the name of it |
---|
814 | * @param parentingMode the ParentingMode to convert |
---|
815 | * @return the converted string |
---|
816 | */ |
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817 | const char* Element2D::parentingModeToChar2D(int parentingMode) |
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818 | { |
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819 | if (parentingMode == E2D_PARENT_LOCAL_ROTATE) |
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820 | return "local-rotate"; |
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821 | else if (parentingMode == E2D_PARENT_ROTATE_MOVEMENT) |
---|
822 | return "rotate-movement"; |
---|
823 | else if (parentingMode == E2D_PARENT_MOVEMENT) |
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824 | return "movement"; |
---|
825 | else if (parentingMode == E2D_PARENT_ALL) |
---|
826 | return "all"; |
---|
827 | else if (parentingMode == E2D_PARENT_ROTATE_AND_MOVE) |
---|
828 | return "rotate-and-move"; |
---|
829 | } |
---|
830 | |
---|
831 | /** |
---|
832 | * converts a parenting-mode-string into a int |
---|
833 | * @param parentingMode the string naming the parentingMode |
---|
834 | * @return the int corresponding to the named parentingMode |
---|
835 | */ |
---|
836 | E2D_PARENT_MODE Element2D::charToParentingMode2D(const char* parentingMode) |
---|
837 | { |
---|
838 | if (!strcmp(parentingMode, "local-rotate")) |
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839 | return (E2D_PARENT_LOCAL_ROTATE); |
---|
840 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
841 | return (E2D_PARENT_ROTATE_MOVEMENT); |
---|
842 | else if (!strcmp(parentingMode, "movement")) |
---|
843 | return (E2D_PARENT_MOVEMENT); |
---|
844 | else if (!strcmp(parentingMode, "all")) |
---|
845 | return (E2D_PARENT_ALL); |
---|
846 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
847 | return (E2D_PARENT_ROTATE_AND_MOVE); |
---|
848 | } |
---|
849 | |
---|
850 | |
---|
851 | |
---|
852 | |
---|
853 | |
---|
854 | /////////////////// |
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855 | // NullElement2D // |
---|
856 | /////////////////// |
---|
857 | NullElement2D* NullElement2D::singletonRef = 0; |
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858 | |
---|
859 | /** |
---|
860 | * creates the one and only NullElement2D |
---|
861 | * @param absCoordinate the cordinate of the Parent (normally Vector(0,0,0)) |
---|
862 | */ |
---|
863 | NullElement2D::NullElement2D () : Element2D(NULL) |
---|
864 | { |
---|
865 | this->setClassID(CL_NULL_ELEMENT_2D, "NullElement2D"); |
---|
866 | this->setName("NullElement2D"); |
---|
867 | |
---|
868 | this->setParentMode2D(E2D_PARENT_ALL); |
---|
869 | NullElement2D::singletonRef = this; |
---|
870 | } |
---|
871 | |
---|
872 | |
---|
873 | /** |
---|
874 | * standard deconstructor |
---|
875 | */ |
---|
876 | NullElement2D::~NullElement2D () |
---|
877 | { |
---|
878 | NullElement2D::singletonRef = NULL; |
---|
879 | } |
---|