[4838] | 1 | /*! |
---|
[4839] | 2 | * @file element_2d.h |
---|
[6299] | 3 | * Definition of the 2D elements rendered on top of all other stuff. |
---|
[5401] | 4 | */ |
---|
[1853] | 5 | |
---|
[4838] | 6 | #ifndef _ELEMENT_2D_H |
---|
| 7 | #define _ELEMENT_2D_H |
---|
[1853] | 8 | |
---|
[3543] | 9 | #include "base_object.h" |
---|
[5089] | 10 | |
---|
[5081] | 11 | #include "vector.h" |
---|
[7031] | 12 | #include "vector2D.h" |
---|
[5775] | 13 | #include <list> |
---|
[1853] | 14 | |
---|
[4838] | 15 | // FORWARD DECLARATION |
---|
[4843] | 16 | class PNode; |
---|
[4858] | 17 | class TiXmlElement; |
---|
[3543] | 18 | |
---|
[4839] | 19 | //!< An enumerator defining the Depth of a 2D-element. |
---|
| 20 | typedef enum |
---|
| 21 | { |
---|
[5398] | 22 | E2D_LAYER_BELOW_ALL = 0, //!< Will be rendered below the 3D-scene. @todo make this work. |
---|
| 23 | E2D_LAYER_BOTTOM = 1, //!< Will be rendered on the bottom Layer |
---|
| 24 | E2D_LAYER_MEDIUM = 2, //!< Will be rendered on the medium Layer. |
---|
| 25 | E2D_LAYER_TOP = 3, //!< Will be rendered on top of everything else |
---|
[7330] | 26 | E2D_LAYER_ABOVE_ALL = 4, //!< Will be rendered above everything else. |
---|
[4848] | 27 | |
---|
[7330] | 28 | E2D_LAYER_COUNT = 5, //!< The count of Layers. |
---|
[4862] | 29 | } E2D_LAYER; |
---|
[5398] | 30 | #define E2D_DEFAULT_LAYER E2D_LAYER_MEDIUM |
---|
[7330] | 31 | #define E2D_LAYER_ALL 5 |
---|
[4839] | 32 | |
---|
[4843] | 33 | typedef enum |
---|
| 34 | { |
---|
[4856] | 35 | E2D_ALIGN_NONE = 0, |
---|
| 36 | E2D_ALIGN_LEFT = 1, |
---|
| 37 | E2D_ALIGN_RIGHT = 2, |
---|
| 38 | E2D_ALIGN_CENTER = 4, |
---|
| 39 | E2D_ALIGN_SCREEN_CENTER = 8 |
---|
[4848] | 40 | } E2D_ALIGNMENT; |
---|
[4843] | 41 | |
---|
[5081] | 42 | typedef enum |
---|
| 43 | { |
---|
[6299] | 44 | E2D_PARENT_NONE = 0x0000, |
---|
| 45 | E2D_PARENT_LOCAL_ROTATE = 0x0001, //!< Rotates all the children around their centers. |
---|
| 46 | E2D_PARENT_ROTATE_MOVEMENT = 0x0002, //!< Moves all the children around the center of their parent, without the rotation around their own centers. |
---|
[5081] | 47 | |
---|
[6299] | 48 | E2D_PARENT_MOVEMENT = 0x0004, //!< Moves all children along with the parent. |
---|
[9869] | 49 | // special linkage modes |
---|
[6299] | 50 | E2D_PARENT_ALL = 0x0003, //!< Moves all children around the center of their parent, and also rotates their centers |
---|
| 51 | E2D_PARENT_ROTATE_AND_MOVE = 0x0005, //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. |
---|
| 52 | |
---|
| 53 | |
---|
| 54 | // REPARENTING |
---|
| 55 | E2D_REPARENT_TO_NULL = 0x0010, //!< Reparents to the Null, if the Parent is Removed. Meaning the Node wont have a parent anymore. |
---|
| 56 | E2D_REPARENT_TO_PARENTS_PARENT = 0x0020, //!< Reparents the Node to the parents (old) parent it the parent gets removed. |
---|
| 57 | ///////////////////////////////////////////// // ELSE: Reparents to the NullParent. |
---|
| 58 | E2D_REPARENT_DELETE_CHILDREN = 0x0040, //!< Deletes the Children of the node when This Node is Removed. (Use with care). |
---|
| 59 | /// FIXME |
---|
[9869] | 60 | E2D_REPARENT_KEEP_POSITION = 0x0080, //!< Tries to keep the Position if the Node is reparented. |
---|
[6299] | 61 | |
---|
| 62 | |
---|
| 63 | // DELETION |
---|
| 64 | E2D_PROHIBIT_CHILD_DELETE = 0x0100, //!< Prohibits the Children from being deleted if this Node gets deleted. |
---|
| 65 | E2D_PROHIBIT_DELETE_WITH_PARENT = 0x0200, //!< Prohibits the Node to be deleted if the Parent is. Child will be reparented according to the Repaenting-Rules |
---|
| 66 | E2D_REPARENT_CHILDREN_ON_REMOVE = 0x0400, //!< Reparents the Children of the Node if the Node gets Removed. |
---|
| 67 | E2D_REPARENT_ON_PARENTS_REMOVE = 0x0800, //!< The Node gets Reparented if its Parent gets removed. Child will be reparented according to the Reparenting-Rules. |
---|
| 68 | |
---|
| 69 | // VISIBILITY/ACTIVITY |
---|
| 70 | E2D_HIDE_CHILDREN_IF_HIDDEN = 0x1000, //!< Prohibits the Children from being drawn if this node isn't visible. (used for Draw)) |
---|
[8360] | 71 | //E2D_HIDE_IF_PARENT_HIDDEN = 0x2000, //!< Prohibits the node from being drawn if the Parent is invisible. |
---|
[6299] | 72 | E2D_UPDATE_CHILDREN_IF_INACTIVE = 0x4000, //!< Updates the Children of this Node even if the Parent is Inactive (note if this's parent is inactive children won't be updated.) |
---|
| 73 | E2D_STATIC_NODE = 0x8000, //!< Used for nodes that do not have any moving children, and that do not move. |
---|
| 74 | |
---|
[5081] | 75 | } E2D_PARENT_MODE; |
---|
[6299] | 76 | #define E2D_PARENT_MODE_DEFAULT E2D_PARENT_ALL | \ |
---|
[6841] | 77 | E2D_REPARENT_KEEP_POSITION |
---|
[5081] | 78 | |
---|
[5404] | 79 | //! A class for 2D-elements |
---|
| 80 | /** |
---|
| 81 | * this class mainly tries to imitate PNode in its functionality, but on a 2D-level |
---|
| 82 | * it extends PNode in the Sense of the tick-ability/draw-alility layering (and size) |
---|
| 83 | * |
---|
| 84 | * Layering: Layers are sorted into the Tree. e.g: |
---|
| 85 | * the roor is in the lowest Layer, the leaves in the highest (of each branche) |
---|
| 86 | * the first child of each node is in the lowest layer of all children, the last in the highest |
---|
| 87 | * -> the tree is sorted on insertion of a new Child: @see Element2D::addChild2D() |
---|
| 88 | */ |
---|
[9869] | 89 | class Element2D : virtual public BaseObject |
---|
| 90 | { |
---|
| 91 | ObjectListDeclaration(Element2D); |
---|
[1853] | 92 | |
---|
[9869] | 93 | public: |
---|
| 94 | Element2D(Element2D* parent = Element2D::getNullElement(), E2D_LAYER layer = E2D_DEFAULT_LAYER, short nodeFlags = E2D_PARENT_MODE_DEFAULT); |
---|
| 95 | virtual ~Element2D(); |
---|
[1853] | 96 | |
---|
[9869] | 97 | virtual void loadParams(const TiXmlElement* root); |
---|
[4858] | 98 | |
---|
[9869] | 99 | // ACTIVATION // |
---|
| 100 | inline void activate2D() { this->bActive = this->bRelCoorChanged = this->bRelDirChanged = true; }; |
---|
| 101 | inline void deactivate2D() { this->bActive = false; }; |
---|
| 102 | inline bool get2DActiveState() { return this->bActive; }; |
---|
[6299] | 103 | |
---|
[9869] | 104 | // ALIGNMENT // |
---|
| 105 | /** @param alignment the new Alignment of the 2D-Element */ |
---|
| 106 | inline void setAlignment(E2D_ALIGNMENT alignment) { this->alignment = alignment; }; |
---|
| 107 | void setAlignment(const std::string& alignment); |
---|
| 108 | inline E2D_ALIGNMENT getAlignment() const { return this->alignment; }; |
---|
[4862] | 109 | |
---|
[9869] | 110 | // LAYERING // |
---|
| 111 | void setLayer(E2D_LAYER layer); |
---|
| 112 | void setLayer(const std::string& layer); |
---|
| 113 | /** @returns the Layer this Element is drawn to */ |
---|
| 114 | inline E2D_LAYER getLayer() const { return this->layer; }; |
---|
[4862] | 115 | |
---|
[9869] | 116 | // VISIBILITY // |
---|
| 117 | /** @param visible true if the Element should be visible false otherwise (will not be rendered) */ |
---|
| 118 | inline void setVisibility(bool visible) { this->bVisible = visible; }; |
---|
| 119 | /** @returns the visibility state */ |
---|
| 120 | inline bool isVisible() const { return (this->bVisible && this->bCurrentlyVisible); }; |
---|
[4862] | 121 | |
---|
[5068] | 122 | |
---|
[9869] | 123 | // POSITIONAL (E2D-specials) // |
---|
| 124 | /** @param bindNode the Node this 2D-element should follow. if NULL the Element will not follow anything */ |
---|
| 125 | void setBindNode(const PNode* bindNode); |
---|
| 126 | void setBindNode(const std::string& bindNode); |
---|
| 127 | inline const PNode* getBindNode() const { return this->bindNode; }; |
---|
[4840] | 128 | |
---|
[9869] | 129 | inline void setSize2D(float x, float y) { this->size = Vector2D(x, y); }; |
---|
| 130 | inline void setSize2D(const Vector2D& size) { this->size = size; }; |
---|
| 131 | inline const Vector2D& getSize2D() const { return this->size; }; |
---|
| 132 | void setSizeSoft2D(float x, float y, float bias = 1.0); |
---|
| 133 | inline void setSizeX2D(float x) { this->size.x = x; }; |
---|
| 134 | inline void setSizeY2D(float y) { this->size.y = y; }; |
---|
| 135 | inline float getSizeX2D() const { return this->size.x; }; |
---|
| 136 | inline float getSizeY2D() const { return this->size.y; }; |
---|
[5378] | 137 | |
---|
[9869] | 138 | public: |
---|
| 139 | virtual void tick(float dt) {}; |
---|
| 140 | virtual void draw() const {}; |
---|
| 141 | void tick2D(float dt); |
---|
| 142 | void draw2D(E2D_LAYER from, E2D_LAYER to) const; |
---|
| 143 | void drawChildren(E2D_LAYER from, E2D_LAYER to) const; |
---|
[5401] | 144 | |
---|
[9869] | 145 | // LIKE PNODE |
---|
| 146 | public: |
---|
| 147 | void setRelCoor2D (const Vector2D& relCoord); |
---|
| 148 | void setRelCoorX2D(float x); |
---|
| 149 | void setRelCoorY2D(float y); |
---|
| 150 | void setRelCoor2D (float x, float y); |
---|
| 151 | void setRelCoor2Dpx (int x, int y); |
---|
| 152 | void setRelCoorSoft2D (const Vector2D& relCoordSoft, float bias = 1.0); |
---|
| 153 | void setRelCoorSoft2D (float x, float y, float bias = 1.0); |
---|
| 154 | void setRelCoorSoft2Dpx (int x, int y, float bias = 1.0); |
---|
| 155 | /** @returns the relative position */ |
---|
| 156 | inline const Vector2D& getRelCoor2D () const { return this->prevRelCoordinate; }; |
---|
| 157 | /** @returns the Relative Coordinate Destination */ |
---|
| 158 | inline const Vector2D& getRelCoorSoft2D() const { return (this->toCoordinate)?*this->toCoordinate:this->relCoordinate; }; |
---|
| 159 | const Vector2D& getRelCoor2Dpx() const; |
---|
| 160 | void setAbsCoor2D (const Vector2D& absCoord); |
---|
| 161 | void setAbsCoor2D (float x, float y); |
---|
| 162 | void setAbsCoorX2D(float x); |
---|
| 163 | void setAbsCoorY2D(float y); |
---|
| 164 | void setAbsCoor2Dpx (int x, int y); |
---|
| 165 | void setAbsCoorSoft2D (const Vector2D& absCoordSoft, float bias = 1.0); |
---|
| 166 | void setAbsCoorSoft2D (float x, float y, float bias = 1.0); |
---|
| 167 | /** @returns the absolute position */ |
---|
| 168 | inline const Vector2D& getAbsCoor2D () const { return this->absCoordinate; }; |
---|
| 169 | const Vector2D& getAbsCoor2Dpx () const; |
---|
[5089] | 170 | |
---|
[9869] | 171 | void shiftCoor2D (const Vector2D& shift); |
---|
| 172 | void shiftCoor2Dpx (int x, int y); |
---|
[5081] | 173 | |
---|
[9869] | 174 | void setRelDir2D (float relDir); |
---|
| 175 | void setRelDirSoft2D(float relDirSoft, float bias = 1.0); |
---|
| 176 | /** @returns the relative Direction */ |
---|
| 177 | inline float getRelDir2D () const { return this->prevRelDirection; }; |
---|
| 178 | /** @returns the Relative Directional Destination */ |
---|
| 179 | inline float getRelDirSoft2D() const { return (this->toDirection)?*this->toDirection:this->relDirection; }; |
---|
| 180 | void setAbsDir2D (float absDir); |
---|
| 181 | void setAbsDirSoft2D (float absDirSoft, float bias = 1.0); |
---|
| 182 | /** @returns the absolute Direction */ |
---|
| 183 | inline float getAbsDir2D () const { return this->absDirection; }; |
---|
| 184 | void shiftDir2D (float shiftDir); |
---|
[5081] | 185 | |
---|
[9869] | 186 | /** @returns the Speed of the Node */ |
---|
| 187 | inline float getSpeed() const { return 0; }; |
---|
| 188 | /** @returns the Velocity of the Node */ |
---|
| 189 | inline const Vector2D& getVelocity() const { return this->velocity; }; |
---|
[5081] | 190 | |
---|
| 191 | |
---|
[9869] | 192 | void addChild2D (Element2D* child); |
---|
| 193 | void addChild2D (const std::string& childName); |
---|
| 194 | void removeChild2D (Element2D* child); |
---|
| 195 | void remove2D(); |
---|
[5081] | 196 | |
---|
[9869] | 197 | /** @param parent the new parent of this Element2D */ |
---|
| 198 | void setParent2D (Element2D* parent) { parent->addChild2D(this); }; |
---|
| 199 | void setParent2D (const std::string& parentName); |
---|
| 200 | /** @returns the parent of this Element2D */ |
---|
| 201 | inline Element2D* getParent2D () const { return this->parent; }; |
---|
| 202 | /** @returns the List of Children of this Element2D */ |
---|
| 203 | inline const std::list<Element2D*>& getChildren2D() const { return this->children; }; |
---|
[5081] | 204 | |
---|
[9869] | 205 | void setParentSoft2D(Element2D* parentNode, float bias = 1.0); |
---|
| 206 | void setParentSoft2D(const std::string& parentName, float bias = 1.0); |
---|
[5081] | 207 | |
---|
[9869] | 208 | void setParentMode2D (E2D_PARENT_MODE parentMode); |
---|
| 209 | void setParentMode2D (const std::string& parentingMode); |
---|
| 210 | /** @returns the Parenting mode of this node */ |
---|
| 211 | int getParentMode2D() const { return this->parentMode; }; |
---|
[5081] | 212 | |
---|
[9869] | 213 | // NULL_PARENT // |
---|
| 214 | /** @returns the NullParent, the (main) ROOT of the PNode Tree. If it does not yet exist, it will be created. */ |
---|
| 215 | static Element2D* getNullElement() { return (Element2D::nullElement != NULL)? Element2D::nullElement : Element2D::createNullElement(); }; |
---|
[6299] | 216 | |
---|
| 217 | |
---|
[9869] | 218 | void update2D (float dt); |
---|
[5081] | 219 | |
---|
[9869] | 220 | void debug2D (unsigned int depth = 1, unsigned int level = 0) const; |
---|
| 221 | void debugDraw2D(unsigned int depth = 1, float size = 1.0, Vector color = Vector(1,0,0), unsigned int level = 0) const; |
---|
[5081] | 222 | |
---|
[9869] | 223 | // helper functions // |
---|
| 224 | static const char* parentingModeToString2D(int parentingMode); |
---|
| 225 | static E2D_PARENT_MODE stringToParentingMode2D(const std::string& parentingMode); |
---|
[5081] | 226 | |
---|
[9869] | 227 | static const char* layer2DToChar(E2D_LAYER layer); |
---|
| 228 | static E2D_LAYER charToLayer2D(const std::string& layer); |
---|
[5401] | 229 | |
---|
[9869] | 230 | static bool layerSortPredicate(const Element2D* elem1, const Element2D* elem2); |
---|
[7330] | 231 | |
---|
[9869] | 232 | private: |
---|
| 233 | void eraseChild2D(Element2D* child); |
---|
| 234 | /** tells the child that the parent's Coordinate has changed */ |
---|
| 235 | inline void parentCoorChanged2D () { this->bRelCoorChanged = true; } |
---|
| 236 | /** tells the child that the parent's Direction has changed */ |
---|
| 237 | inline void parentDirChanged2D () { this->bRelDirChanged = true; } |
---|
| 238 | /** @returns the last calculated coordinate */ |
---|
| 239 | inline Vector2D getLastAbsCoor2D() { return this->lastAbsCoordinate; } |
---|
[5081] | 240 | |
---|
[9869] | 241 | void reparent2D(); |
---|
| 242 | static Element2D* createNullElement(); |
---|
| 243 | bool checkIntegrity(const Element2D* checkParent) const; |
---|
[4840] | 244 | |
---|
[5401] | 245 | |
---|
[9869] | 246 | private: |
---|
| 247 | const PNode* bindNode; //!< a node over which to display this 2D-element |
---|
| 248 | Vector2D size; //!< The size of the rendered item |
---|
| 249 | Vector2D* toSize; //!< The Size to iterate to. |
---|
[5371] | 250 | |
---|
[9869] | 251 | E2D_ALIGNMENT alignment; //!< How the Element is aligned around its Position |
---|
[4856] | 252 | |
---|
[9869] | 253 | bool bVisible; //!< If the given Element2D is visible. |
---|
| 254 | bool bCurrentlyVisible; //!< Evaluated in the TICK process, to see if the Element is Currently visible. |
---|
| 255 | bool bActive; //!< If the given Element2D is active. |
---|
| 256 | E2D_LAYER layer; //!< What layer this Element2D is on. |
---|
[4856] | 257 | |
---|
[9869] | 258 | bool bRelCoorChanged; //!< If Relative Coordinate has changed since last time we checked |
---|
| 259 | bool bRelDirChanged; //!< If Relative Direction has changed since last time we checked |
---|
[5081] | 260 | |
---|
[9869] | 261 | Vector2D relCoordinate; //!< coordinates relative to the parent |
---|
| 262 | Vector2D absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) ) |
---|
| 263 | float relDirection; //!< direction relative to the parent |
---|
| 264 | float absDirection; //!< absolute diretion in the world ( from (0,0,1) ) |
---|
[5081] | 265 | |
---|
[9869] | 266 | Vector2D prevRelCoordinate; //!< The last Relative Coordinate from the last update-Cycle. |
---|
| 267 | Vector2D lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate |
---|
| 268 | float prevRelDirection; //!< The last Relative Direciton from the last update-Cycle. |
---|
[5081] | 269 | |
---|
[9869] | 270 | Vector2D velocity; //!< Saves the velocity. |
---|
[5081] | 271 | |
---|
[9869] | 272 | Vector2D* toCoordinate; //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) |
---|
| 273 | float* toDirection; //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) |
---|
| 274 | float bias; //!< how fast to iterate to the given position (default is 1) |
---|
[5081] | 275 | |
---|
[9869] | 276 | Element2D* parent; //!< a pointer to the parent node |
---|
| 277 | std::list<Element2D*> children; //!< list of the children of this Element2D |
---|
[5081] | 278 | |
---|
[9869] | 279 | unsigned int parentMode; //!< the mode of the binding |
---|
[1853] | 280 | |
---|
[9869] | 281 | static Element2D* nullElement; //!< The top-most Element |
---|
[5082] | 282 | }; |
---|
| 283 | |
---|
[4838] | 284 | #endif /* _ELEMENT_2D_H */ |
---|