[4838] | 1 | /*! |
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[4839] | 2 | * @file element_2d.h |
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[5081] | 3 | * Definition of the 2D elements rendered on top through the GraphicsEngine |
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[5401] | 4 | */ |
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[1853] | 5 | |
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[4838] | 6 | #ifndef _ELEMENT_2D_H |
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| 7 | #define _ELEMENT_2D_H |
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[1853] | 8 | |
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[3543] | 9 | #include "base_object.h" |
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[5089] | 10 | |
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[5081] | 11 | #include "vector.h" |
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[5775] | 12 | #include <list> |
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[1853] | 13 | |
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[4838] | 14 | // FORWARD DECLARATION |
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[4843] | 15 | class PNode; |
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[4858] | 16 | class TiXmlElement; |
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[3543] | 17 | |
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[4839] | 18 | //!< An enumerator defining the Depth of a 2D-element. |
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| 19 | typedef enum |
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| 20 | { |
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[5398] | 21 | E2D_LAYER_BELOW_ALL = 0, //!< Will be rendered below the 3D-scene. @todo make this work. |
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| 22 | E2D_LAYER_BOTTOM = 1, //!< Will be rendered on the bottom Layer |
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| 23 | E2D_LAYER_MEDIUM = 2, //!< Will be rendered on the medium Layer. |
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| 24 | E2D_LAYER_TOP = 3, //!< Will be rendered on top of everything else |
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[4848] | 25 | |
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[5398] | 26 | E2D_LAYER_COUNT = 4, //!< The count of Layers. |
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[4862] | 27 | } E2D_LAYER; |
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[5398] | 28 | #define E2D_DEFAULT_LAYER E2D_LAYER_MEDIUM |
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[5404] | 29 | #define E2D_LAYER_ALL 4 |
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[4839] | 30 | |
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[4843] | 31 | typedef enum |
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| 32 | { |
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[4856] | 33 | E2D_ALIGN_NONE = 0, |
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| 34 | E2D_ALIGN_LEFT = 1, |
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| 35 | E2D_ALIGN_RIGHT = 2, |
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| 36 | E2D_ALIGN_CENTER = 4, |
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| 37 | E2D_ALIGN_SCREEN_CENTER = 8 |
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[4848] | 38 | } E2D_ALIGNMENT; |
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[4843] | 39 | |
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[5081] | 40 | typedef enum |
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| 41 | { |
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[5215] | 42 | E2D_PARENT_NONE = 0, |
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[5082] | 43 | E2D_PARENT_LOCAL_ROTATE = 1, //!< Rotates all the children around their centers. |
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| 44 | E2D_PARENT_ROTATE_MOVEMENT = 2, //!< Moves all the children around the center of their parent, without the rotation around their own centers. |
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[5081] | 45 | |
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[5082] | 46 | E2D_PARENT_MOVEMENT = 4, //!< Moves all children along with the parent. |
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[5081] | 47 | // special linkage modes |
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[5082] | 48 | E2D_PARENT_ALL = 3, //!< Moves all children around the center of their parent, and also rotates their centers |
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| 49 | E2D_PARENT_ROTATE_AND_MOVE = 5 //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. |
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[5081] | 50 | } E2D_PARENT_MODE; |
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[5082] | 51 | #define E2D_DEFAULT_PARENTING_MODE E2D_PARENT_ALL |
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[5081] | 52 | |
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[4847] | 53 | //! A Struct defining the Position of an Element in 2D-space |
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| 54 | struct Position2D |
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| 55 | { |
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| 56 | float x; //!< The x-coordinate. |
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| 57 | float y; //!< The y-coordinate. |
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| 58 | float depth; //!< The distance from the viewing plane. |
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| 59 | }; |
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| 60 | |
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[5404] | 61 | //! A class for 2D-elements |
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| 62 | /** |
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| 63 | * this class mainly tries to imitate PNode in its functionality, but on a 2D-level |
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| 64 | * it extends PNode in the Sense of the tick-ability/draw-alility layering (and size) |
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| 65 | * |
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| 66 | * Layering: Layers are sorted into the Tree. e.g: |
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| 67 | * the roor is in the lowest Layer, the leaves in the highest (of each branche) |
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| 68 | * the first child of each node is in the lowest layer of all children, the last in the highest |
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| 69 | * -> the tree is sorted on insertion of a new Child: @see Element2D::addChild2D() |
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| 70 | */ |
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[4849] | 71 | class Element2D : virtual public BaseObject { |
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[1853] | 72 | |
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[4850] | 73 | public: |
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[5089] | 74 | Element2D(); |
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[5402] | 75 | Element2D(Element2D* parent, E2D_LAYER layer = E2D_DEFAULT_LAYER); |
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[4850] | 76 | virtual ~Element2D(); |
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[1853] | 77 | |
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[5089] | 78 | void init(); |
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[4858] | 79 | void loadParams(const TiXmlElement* root); |
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| 80 | |
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[4856] | 81 | /** @param alignment the new Alignment of the 2D-Element */ |
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| 82 | inline void setAlignment(E2D_ALIGNMENT alignment) { this->alignment = alignment; }; |
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[4858] | 83 | void setAlignment(const char* alignment); |
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[5089] | 84 | inline E2D_ALIGNMENT getAlignment() const { return this->alignment; }; |
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[4862] | 85 | |
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| 86 | void setLayer(E2D_LAYER layer); |
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[4858] | 87 | void setLayer(const char* layer); |
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[4862] | 88 | /** @returns the Layer this Element is drawn to */ |
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[5398] | 89 | inline E2D_LAYER getLayer() const { return this->layer; }; |
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[4862] | 90 | |
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[4850] | 91 | /** @param visible true if the Element should be visible false otherwise (will not be rendered) */ |
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| 92 | inline void setVisibility(bool visible) { this->visible = visible; }; |
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[5068] | 93 | /** @param active true if the Element should be active, false otherwise (will not be ticked) */ |
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| 94 | inline void setActiveness(bool active) { this->active = active; }; |
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[4862] | 95 | |
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[5068] | 96 | |
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[4850] | 97 | /** @param bindNode the Node this 2D-element should follow. if NULL the Element will not follow anything */ |
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[4856] | 98 | inline void setBindNode(const PNode* bindNode) { this->bindNode = bindNode; }; |
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[4858] | 99 | void setBindNode(const char* bindNode); |
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[5089] | 100 | inline const PNode* getBindNode() const { return this->bindNode; }; |
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[4840] | 101 | |
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[4850] | 102 | /** @returns the visibility state */ |
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| 103 | inline bool isVisible() { return this->visible; }; |
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[5068] | 104 | /** @returns the active-State */ |
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| 105 | inline bool isActive() { return this->active; }; |
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[4840] | 106 | |
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[5081] | 107 | |
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[5378] | 108 | inline void setSize2D(float x, float y) { this->sizeX = x, this->sizeY = y; }; |
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| 109 | inline void setSizeX2D(float x) { this->sizeX = x; }; |
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| 110 | inline void setSizeY2D(float y) { this->sizeY = y; }; |
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| 111 | inline float getSizeX2D() const { return this->sizeX; }; |
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| 112 | inline float getSizeY2D() const { return this->sizeY; }; |
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| 113 | |
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[5401] | 114 | public: |
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| 115 | virtual void tick(float dt) {}; |
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| 116 | virtual void draw() const = 0; |
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| 117 | void tick2D(float dt); |
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[5404] | 118 | void draw2D(short layer) const; |
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[5401] | 119 | |
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[5081] | 120 | // LIKE PNODE |
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| 121 | public: |
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| 122 | void setRelCoor2D (const Vector& relCoord); |
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[5089] | 123 | void setRelCoor2D (float x, float y, float dontCare = 1.0); |
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| 124 | void setRelCoor2Dpx (int x, int y); |
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| 125 | void setRelCoorSoft2D (const Vector& relCoordSoft, float bias = 1.0); |
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| 126 | void setRelCoorSoft2D (float x, float y, float dontCare = 1.0, float bias = 1.0); |
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| 127 | void setRelCoorSoft2Dpx (int x, int y, float bias = 1.0); |
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[5081] | 128 | /** @returns the relative position */ |
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| 129 | inline const Vector& getRelCoor2D () const { return this->prevRelCoordinate; }; |
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[5113] | 130 | /** @returns the Relative Coordinate Destination */ |
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| 131 | inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)?*this->toCoordinate:this->relCoordinate; }; |
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[5089] | 132 | const Vector& getRelCoor2Dpx() const; |
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[5081] | 133 | void setAbsCoor2D (const Vector& absCoord); |
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[5089] | 134 | void setAbsCoor2D (float x, float y, float depth = 1.0); |
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| 135 | void setAbsCoor2Dpx (int x, int y); |
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[5414] | 136 | void setAbsCoorSoft2D (const Vector& absCoordSoft, float bias = 1.0); |
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| 137 | void setAbsCoorSoft2D (float x, float y, float depth = 1.0, float bias = 1.0); |
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[5081] | 138 | /** @returns the absolute position */ |
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| 139 | inline const Vector& getAbsCoor2D () const { return this->absCoordinate; }; |
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[5089] | 140 | const Vector& getAbsCoor2Dpx () const; |
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| 141 | |
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[5083] | 142 | void shiftCoor2D (const Vector& shift); |
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[5089] | 143 | void shiftCoor2Dpx (int x, int y); |
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[5081] | 144 | |
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| 145 | void setRelDir2D (float relDir); |
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| 146 | void setRelDirSoft2D(float relDirSoft, float bias = 1.0); |
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| 147 | /** @returns the relative Direction */ |
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| 148 | inline float getRelDir2D () const { return this->prevRelDirection; }; |
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[5113] | 149 | /** @returns the Relative Directional Destination */ |
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| 150 | inline float getRelDirSoft2D() const { return (this->toDirection)?*this->toDirection:this->relDirection; }; |
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[5081] | 151 | void setAbsDir2D (float absDir); |
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[5414] | 152 | void setAbsDirSoft2D (float absDirSoft, float bias = 1.0); |
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[5081] | 153 | /** @returns the absolute Direction */ |
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| 154 | inline float getAbsDir2D () const { return this->absDirection; }; |
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[5083] | 155 | void shiftDir2D (float shiftDir); |
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[5081] | 156 | |
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| 157 | /** @returns the Speed of the Node */ |
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| 158 | inline float getSpeed() const { return 0; }; |
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| 159 | /** @returns the Velocity of the Node */ |
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| 160 | inline const Vector& getVelocity() const { return this->velocity; }; |
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| 161 | |
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| 162 | |
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[5403] | 163 | void addChild2D (Element2D* child); |
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[5081] | 164 | void addChild2D (const char* childName); |
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| 165 | void removeChild2D (Element2D* child); |
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| 166 | void remove2D(); |
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| 167 | |
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| 168 | void setParent2D (Element2D* parent); |
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| 169 | void setParent2D (const char* parentName); |
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| 170 | /** @returns the parent of this Element2D */ |
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[5397] | 171 | inline Element2D* getParent2D () const { return this->parent; }; |
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[5387] | 172 | /** @returns the List of Children of this Element2D */ |
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[5775] | 173 | inline const std::list<Element2D*>& getChildren2D() const { return this->children; }; |
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[5081] | 174 | |
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[5382] | 175 | void setParentSoft2D(Element2D* parentNode, float bias = 1.0); |
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| 176 | void setParentSoft2D(const char* parentName, float bias = 1.0); |
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[5081] | 177 | |
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| 178 | /** @param parentMode sets the parentingMode of this Node */ |
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| 179 | void setParentMode2D (E2D_PARENT_MODE parentMode) { this->parentMode = parentMode; }; |
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| 180 | void setParentMode2D (const char* parentingMode); |
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| 181 | /** @returns the Parenting mode of this node */ |
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| 182 | int getParentMode2D() const { return this->parentMode; }; |
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| 183 | |
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| 184 | void update2D (float dt); |
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| 185 | |
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| 186 | void debug (unsigned int depth = 1, unsigned int level = 0) const; |
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[5417] | 187 | void debugDraw2D(unsigned int depth = 1, float size = 1.0, Vector color = Vector(1,0,0), unsigned int level = 0) const; |
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[5081] | 188 | |
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| 189 | // helper functions // |
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[5082] | 190 | static const char* parentingModeToChar2D(int parentingMode); |
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| 191 | static E2D_PARENT_MODE charToParentingMode2D(const char* parentingMode); |
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[5081] | 192 | |
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[5401] | 193 | static const char* layer2DToChar(E2D_LAYER layer); |
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| 194 | static E2D_LAYER charToLayer2D(const char* layer); |
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| 195 | |
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[5081] | 196 | private: |
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[6142] | 197 | void eraseChild(Element2D* child); |
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[5081] | 198 | /** tells the child that the parent's Coordinate has changed */ |
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| 199 | inline void parentCoorChanged () { this->bRelCoorChanged = true; } |
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| 200 | /** tells the child that the parent's Direction has changed */ |
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| 201 | inline void parentDirChanged () { this->bRelDirChanged = true; } |
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| 202 | /** @returns the last calculated coordinate */ |
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| 203 | inline Vector getLastAbsCoor() { return this->lastAbsCoordinate; } |
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| 204 | |
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[4840] | 205 | |
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[5401] | 206 | |
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[5378] | 207 | private: |
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| 208 | const PNode* bindNode; //!< a node over which to display this 2D-element |
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[5371] | 209 | float sizeX; //!< The size of the rendered item in x-direction |
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| 210 | float sizeY; //!< The size of the rendered Item in y-direction |
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| 211 | |
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[5089] | 212 | E2D_ALIGNMENT alignment; //!< How the Element is aligned around its Position |
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[4856] | 213 | |
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[5089] | 214 | bool visible; //!< If the given Element2D is visible. |
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| 215 | bool active; //!< If the given Element2D is active. |
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| 216 | E2D_LAYER layer; //!< What layer this Element2D is on. |
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[4856] | 217 | |
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[5089] | 218 | bool bRelCoorChanged; //!< If Relative Coordinate has changed since last time we checked |
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| 219 | bool bRelDirChanged; //!< If Relative Direction has changed since last time we checked |
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[5081] | 220 | |
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[5089] | 221 | Vector relCoordinate; //!< coordinates relative to the parent |
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| 222 | Vector absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) ) |
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| 223 | float relDirection; //!< direction relative to the parent |
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[5211] | 224 | float absDirection; //!< absolute diretion in the world ( from (0,0,1) ) |
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[5081] | 225 | |
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[5089] | 226 | Vector prevRelCoordinate; //!< The last Relative Coordinate from the last update-Cycle. |
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| 227 | Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate |
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| 228 | float prevRelDirection; //!< The last Relative Direciton from the last update-Cycle. |
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[5081] | 229 | |
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[5089] | 230 | Vector velocity; //!< Saves the velocity. |
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[5081] | 231 | |
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[5382] | 232 | Vector* toCoordinate; //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) |
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| 233 | float* toDirection; //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) |
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[5089] | 234 | float bias; //!< how fast to iterate to the given position (default is 1) |
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[5081] | 235 | |
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[5089] | 236 | Element2D* parent; //!< a pointer to the parent node |
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[5775] | 237 | std::list<Element2D*> children; //!< list of the children of this Element2D |
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[5081] | 238 | |
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[5089] | 239 | unsigned int parentMode; //!< the mode of the binding |
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[1853] | 240 | }; |
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| 241 | |
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[5082] | 242 | //! The top joint of all Element2D's every Element2D is somehow connected to this one. |
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| 243 | class NullElement2D : public Element2D { |
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[4839] | 244 | |
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[5082] | 245 | public: |
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| 246 | /** @returns a Pointer to the only object of this Class */ |
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[5285] | 247 | inline static NullElement2D* getInstance() { if (!NullElement2D::singletonRef) NullElement2D::singletonRef = new NullElement2D(); return NullElement2D::singletonRef; }; |
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| 248 | inline static bool isInstanciated() { return (NullElement2D::singletonRef != NULL)?true:false; }; |
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[5082] | 249 | virtual ~NullElement2D (); |
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| 250 | |
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| 251 | private: |
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| 252 | NullElement2D (); |
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| 253 | virtual void draw() const {}; |
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| 254 | |
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| 255 | private: |
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| 256 | static NullElement2D* singletonRef; //!< A reference to the NullElement2D |
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| 257 | |
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| 258 | }; |
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| 259 | |
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[4838] | 260 | #endif /* _ELEMENT_2D_H */ |
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