[4838] | 1 | /*! |
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[4839] | 2 | * @file element_2d.h |
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[6299] | 3 | * Definition of the 2D elements rendered on top of all other stuff. |
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[5401] | 4 | */ |
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[1853] | 5 | |
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[4838] | 6 | #ifndef _ELEMENT_2D_H |
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| 7 | #define _ELEMENT_2D_H |
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[1853] | 8 | |
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[3543] | 9 | #include "base_object.h" |
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[5089] | 10 | |
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[5081] | 11 | #include "vector.h" |
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[5775] | 12 | #include <list> |
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[1853] | 13 | |
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[4838] | 14 | // FORWARD DECLARATION |
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[4843] | 15 | class PNode; |
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[4858] | 16 | class TiXmlElement; |
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[3543] | 17 | |
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[4839] | 18 | //!< An enumerator defining the Depth of a 2D-element. |
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| 19 | typedef enum |
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| 20 | { |
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[5398] | 21 | E2D_LAYER_BELOW_ALL = 0, //!< Will be rendered below the 3D-scene. @todo make this work. |
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| 22 | E2D_LAYER_BOTTOM = 1, //!< Will be rendered on the bottom Layer |
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| 23 | E2D_LAYER_MEDIUM = 2, //!< Will be rendered on the medium Layer. |
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| 24 | E2D_LAYER_TOP = 3, //!< Will be rendered on top of everything else |
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[4848] | 25 | |
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[5398] | 26 | E2D_LAYER_COUNT = 4, //!< The count of Layers. |
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[4862] | 27 | } E2D_LAYER; |
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[5398] | 28 | #define E2D_DEFAULT_LAYER E2D_LAYER_MEDIUM |
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[5404] | 29 | #define E2D_LAYER_ALL 4 |
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[4839] | 30 | |
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[4843] | 31 | typedef enum |
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| 32 | { |
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[4856] | 33 | E2D_ALIGN_NONE = 0, |
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| 34 | E2D_ALIGN_LEFT = 1, |
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| 35 | E2D_ALIGN_RIGHT = 2, |
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| 36 | E2D_ALIGN_CENTER = 4, |
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| 37 | E2D_ALIGN_SCREEN_CENTER = 8 |
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[4848] | 38 | } E2D_ALIGNMENT; |
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[4843] | 39 | |
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[5081] | 40 | typedef enum |
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| 41 | { |
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[6299] | 42 | E2D_PARENT_NONE = 0x0000, |
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| 43 | E2D_PARENT_LOCAL_ROTATE = 0x0001, //!< Rotates all the children around their centers. |
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| 44 | E2D_PARENT_ROTATE_MOVEMENT = 0x0002, //!< Moves all the children around the center of their parent, without the rotation around their own centers. |
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[5081] | 45 | |
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[6299] | 46 | E2D_PARENT_MOVEMENT = 0x0004, //!< Moves all children along with the parent. |
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[5081] | 47 | // special linkage modes |
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[6299] | 48 | E2D_PARENT_ALL = 0x0003, //!< Moves all children around the center of their parent, and also rotates their centers |
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| 49 | E2D_PARENT_ROTATE_AND_MOVE = 0x0005, //!< Rotates all children around their axis, and moves them as the Parent Moves, but does not rotate around the center of their parent. |
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| 50 | |
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| 51 | |
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| 52 | // REPARENTING |
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| 53 | E2D_REPARENT_TO_NULL = 0x0010, //!< Reparents to the Null, if the Parent is Removed. Meaning the Node wont have a parent anymore. |
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| 54 | E2D_REPARENT_TO_PARENTS_PARENT = 0x0020, //!< Reparents the Node to the parents (old) parent it the parent gets removed. |
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| 55 | ///////////////////////////////////////////// // ELSE: Reparents to the NullParent. |
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| 56 | E2D_REPARENT_DELETE_CHILDREN = 0x0040, //!< Deletes the Children of the node when This Node is Removed. (Use with care). |
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| 57 | /// FIXME |
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| 58 | E2D_REPARENT_KEEP_POSITION = 0x0080, //!< Tries to keep the Position if the Node is reparented. |
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| 59 | |
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| 60 | |
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| 61 | // DELETION |
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| 62 | E2D_PROHIBIT_CHILD_DELETE = 0x0100, //!< Prohibits the Children from being deleted if this Node gets deleted. |
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| 63 | E2D_PROHIBIT_DELETE_WITH_PARENT = 0x0200, //!< Prohibits the Node to be deleted if the Parent is. Child will be reparented according to the Repaenting-Rules |
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| 64 | E2D_REPARENT_CHILDREN_ON_REMOVE = 0x0400, //!< Reparents the Children of the Node if the Node gets Removed. |
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| 65 | E2D_REPARENT_ON_PARENTS_REMOVE = 0x0800, //!< The Node gets Reparented if its Parent gets removed. Child will be reparented according to the Reparenting-Rules. |
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| 66 | |
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| 67 | // VISIBILITY/ACTIVITY |
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| 68 | E2D_HIDE_CHILDREN_IF_HIDDEN = 0x1000, //!< Prohibits the Children from being drawn if this node isn't visible. (used for Draw)) |
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| 69 | E2D_HIDE_IF_PARENT_HIDDEN = 0x2000, //!< Prohibits the node from being drawn if the Parent is invisible. |
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| 70 | E2D_UPDATE_CHILDREN_IF_INACTIVE = 0x4000, //!< Updates the Children of this Node even if the Parent is Inactive (note if this's parent is inactive children won't be updated.) |
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| 71 | E2D_STATIC_NODE = 0x8000, //!< Used for nodes that do not have any moving children, and that do not move. |
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| 72 | |
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[5081] | 73 | } E2D_PARENT_MODE; |
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[6299] | 74 | #define E2D_PARENT_MODE_DEFAULT E2D_PARENT_ALL | \ |
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| 75 | E2D_REPARENT_KEEP_POSITION |
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[5081] | 76 | |
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[5404] | 77 | //! A class for 2D-elements |
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| 78 | /** |
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| 79 | * this class mainly tries to imitate PNode in its functionality, but on a 2D-level |
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| 80 | * it extends PNode in the Sense of the tick-ability/draw-alility layering (and size) |
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| 81 | * |
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| 82 | * Layering: Layers are sorted into the Tree. e.g: |
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| 83 | * the roor is in the lowest Layer, the leaves in the highest (of each branche) |
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| 84 | * the first child of each node is in the lowest layer of all children, the last in the highest |
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| 85 | * -> the tree is sorted on insertion of a new Child: @see Element2D::addChild2D() |
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| 86 | */ |
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[4849] | 87 | class Element2D : virtual public BaseObject { |
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[1853] | 88 | |
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[4850] | 89 | public: |
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[6299] | 90 | Element2D(Element2D* parent = Element2D::getNullElement(), E2D_LAYER layer = E2D_DEFAULT_LAYER, short nodeFlags = E2D_PARENT_MODE_DEFAULT); |
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[4850] | 91 | virtual ~Element2D(); |
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[1853] | 92 | |
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[4858] | 93 | void loadParams(const TiXmlElement* root); |
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| 94 | |
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[6299] | 95 | // ACTIVATION // |
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| 96 | inline void activate2D() { this->bActive = this->bRelCoorChanged = this->bRelDirChanged = true; }; |
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| 97 | inline void deactivate2D() { this->bActive = false; }; |
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| 98 | inline bool get2DActiveState() { return this->bActive; }; |
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| 99 | |
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| 100 | // ALIGNMENT // |
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[4856] | 101 | /** @param alignment the new Alignment of the 2D-Element */ |
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| 102 | inline void setAlignment(E2D_ALIGNMENT alignment) { this->alignment = alignment; }; |
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[4858] | 103 | void setAlignment(const char* alignment); |
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[5089] | 104 | inline E2D_ALIGNMENT getAlignment() const { return this->alignment; }; |
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[4862] | 105 | |
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[6299] | 106 | // LAYERING // |
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[4862] | 107 | void setLayer(E2D_LAYER layer); |
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[4858] | 108 | void setLayer(const char* layer); |
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[4862] | 109 | /** @returns the Layer this Element is drawn to */ |
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[5398] | 110 | inline E2D_LAYER getLayer() const { return this->layer; }; |
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[4862] | 111 | |
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[6299] | 112 | // VISIBILITY // |
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[4850] | 113 | /** @param visible true if the Element should be visible false otherwise (will not be rendered) */ |
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[6299] | 114 | inline void setVisibility(bool visible) { this->bVisible = visible; }; |
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| 115 | /** @returns the visibility state */ |
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| 116 | inline bool isVisible() { return this->bVisible; }; |
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[4862] | 117 | |
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[5068] | 118 | |
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[6299] | 119 | // POSITIONAL (E2D-specials) // |
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[4850] | 120 | /** @param bindNode the Node this 2D-element should follow. if NULL the Element will not follow anything */ |
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[4856] | 121 | inline void setBindNode(const PNode* bindNode) { this->bindNode = bindNode; }; |
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[4858] | 122 | void setBindNode(const char* bindNode); |
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[5089] | 123 | inline const PNode* getBindNode() const { return this->bindNode; }; |
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[4840] | 124 | |
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[5378] | 125 | inline void setSize2D(float x, float y) { this->sizeX = x, this->sizeY = y; }; |
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| 126 | inline void setSizeX2D(float x) { this->sizeX = x; }; |
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| 127 | inline void setSizeY2D(float y) { this->sizeY = y; }; |
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| 128 | inline float getSizeX2D() const { return this->sizeX; }; |
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| 129 | inline float getSizeY2D() const { return this->sizeY; }; |
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| 130 | |
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[5401] | 131 | public: |
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| 132 | virtual void tick(float dt) {}; |
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[6299] | 133 | virtual void draw() const {}; |
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[5401] | 134 | void tick2D(float dt); |
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[5404] | 135 | void draw2D(short layer) const; |
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[5401] | 136 | |
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[5081] | 137 | // LIKE PNODE |
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| 138 | public: |
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| 139 | void setRelCoor2D (const Vector& relCoord); |
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[5089] | 140 | void setRelCoor2D (float x, float y, float dontCare = 1.0); |
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| 141 | void setRelCoor2Dpx (int x, int y); |
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| 142 | void setRelCoorSoft2D (const Vector& relCoordSoft, float bias = 1.0); |
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| 143 | void setRelCoorSoft2D (float x, float y, float dontCare = 1.0, float bias = 1.0); |
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| 144 | void setRelCoorSoft2Dpx (int x, int y, float bias = 1.0); |
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[5081] | 145 | /** @returns the relative position */ |
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| 146 | inline const Vector& getRelCoor2D () const { return this->prevRelCoordinate; }; |
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[5113] | 147 | /** @returns the Relative Coordinate Destination */ |
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| 148 | inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)?*this->toCoordinate:this->relCoordinate; }; |
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[5089] | 149 | const Vector& getRelCoor2Dpx() const; |
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[5081] | 150 | void setAbsCoor2D (const Vector& absCoord); |
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[5089] | 151 | void setAbsCoor2D (float x, float y, float depth = 1.0); |
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| 152 | void setAbsCoor2Dpx (int x, int y); |
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[5414] | 153 | void setAbsCoorSoft2D (const Vector& absCoordSoft, float bias = 1.0); |
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| 154 | void setAbsCoorSoft2D (float x, float y, float depth = 1.0, float bias = 1.0); |
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[5081] | 155 | /** @returns the absolute position */ |
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| 156 | inline const Vector& getAbsCoor2D () const { return this->absCoordinate; }; |
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[5089] | 157 | const Vector& getAbsCoor2Dpx () const; |
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| 158 | |
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[5083] | 159 | void shiftCoor2D (const Vector& shift); |
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[5089] | 160 | void shiftCoor2Dpx (int x, int y); |
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[5081] | 161 | |
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| 162 | void setRelDir2D (float relDir); |
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| 163 | void setRelDirSoft2D(float relDirSoft, float bias = 1.0); |
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| 164 | /** @returns the relative Direction */ |
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| 165 | inline float getRelDir2D () const { return this->prevRelDirection; }; |
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[5113] | 166 | /** @returns the Relative Directional Destination */ |
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| 167 | inline float getRelDirSoft2D() const { return (this->toDirection)?*this->toDirection:this->relDirection; }; |
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[5081] | 168 | void setAbsDir2D (float absDir); |
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[5414] | 169 | void setAbsDirSoft2D (float absDirSoft, float bias = 1.0); |
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[5081] | 170 | /** @returns the absolute Direction */ |
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| 171 | inline float getAbsDir2D () const { return this->absDirection; }; |
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[5083] | 172 | void shiftDir2D (float shiftDir); |
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[5081] | 173 | |
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| 174 | /** @returns the Speed of the Node */ |
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| 175 | inline float getSpeed() const { return 0; }; |
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| 176 | /** @returns the Velocity of the Node */ |
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| 177 | inline const Vector& getVelocity() const { return this->velocity; }; |
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| 178 | |
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| 179 | |
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[5403] | 180 | void addChild2D (Element2D* child); |
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[5081] | 181 | void addChild2D (const char* childName); |
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| 182 | void removeChild2D (Element2D* child); |
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| 183 | void remove2D(); |
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| 184 | |
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[6299] | 185 | /** @param parent the new parent of this Element2D */ |
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| 186 | void setParent2D (Element2D* parent) { parent->addChild2D(this); }; |
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[5081] | 187 | void setParent2D (const char* parentName); |
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| 188 | /** @returns the parent of this Element2D */ |
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[5397] | 189 | inline Element2D* getParent2D () const { return this->parent; }; |
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[5387] | 190 | /** @returns the List of Children of this Element2D */ |
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[5775] | 191 | inline const std::list<Element2D*>& getChildren2D() const { return this->children; }; |
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[5081] | 192 | |
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[5382] | 193 | void setParentSoft2D(Element2D* parentNode, float bias = 1.0); |
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| 194 | void setParentSoft2D(const char* parentName, float bias = 1.0); |
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[5081] | 195 | |
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[6299] | 196 | void setParentMode2D (E2D_PARENT_MODE parentMode); |
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[5081] | 197 | void setParentMode2D (const char* parentingMode); |
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| 198 | /** @returns the Parenting mode of this node */ |
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| 199 | int getParentMode2D() const { return this->parentMode; }; |
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| 200 | |
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[6299] | 201 | // NULL_PARENT // |
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| 202 | /** @returns the NullParent, the (main) ROOT of the PNode Tree. If it does not yet exist, it will be created. */ |
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| 203 | static Element2D* getNullElement() { return (Element2D::nullElement != NULL)? Element2D::nullElement : Element2D::createNullElement(); }; |
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| 204 | |
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| 205 | |
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[5081] | 206 | void update2D (float dt); |
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| 207 | |
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| 208 | void debug (unsigned int depth = 1, unsigned int level = 0) const; |
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[5417] | 209 | void debugDraw2D(unsigned int depth = 1, float size = 1.0, Vector color = Vector(1,0,0), unsigned int level = 0) const; |
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[5081] | 210 | |
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| 211 | // helper functions // |
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[5082] | 212 | static const char* parentingModeToChar2D(int parentingMode); |
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| 213 | static E2D_PARENT_MODE charToParentingMode2D(const char* parentingMode); |
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[5081] | 214 | |
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[5401] | 215 | static const char* layer2DToChar(E2D_LAYER layer); |
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| 216 | static E2D_LAYER charToLayer2D(const char* layer); |
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| 217 | |
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[5081] | 218 | private: |
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[6299] | 219 | void eraseChild2D(Element2D* child); |
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[5081] | 220 | /** tells the child that the parent's Coordinate has changed */ |
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[6299] | 221 | inline void parentCoorChanged2D () { this->bRelCoorChanged = true; } |
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[5081] | 222 | /** tells the child that the parent's Direction has changed */ |
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[6299] | 223 | inline void parentDirChanged2D () { this->bRelDirChanged = true; } |
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[5081] | 224 | /** @returns the last calculated coordinate */ |
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[6299] | 225 | inline Vector getLastAbsCoor2D() { return this->lastAbsCoordinate; } |
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[5081] | 226 | |
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[6299] | 227 | void reparent2D(); |
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| 228 | static Element2D* createNullElement(); |
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| 229 | bool checkIntegrity(const Element2D* checkParent) const; |
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[4840] | 230 | |
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[5401] | 231 | |
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[5378] | 232 | private: |
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| 233 | const PNode* bindNode; //!< a node over which to display this 2D-element |
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[5371] | 234 | float sizeX; //!< The size of the rendered item in x-direction |
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| 235 | float sizeY; //!< The size of the rendered Item in y-direction |
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| 236 | |
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[5089] | 237 | E2D_ALIGNMENT alignment; //!< How the Element is aligned around its Position |
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[4856] | 238 | |
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[6299] | 239 | bool bVisible; //!< If the given Element2D is visible. |
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| 240 | bool bActive; //!< If the given Element2D is active. |
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[5089] | 241 | E2D_LAYER layer; //!< What layer this Element2D is on. |
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[4856] | 242 | |
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[5089] | 243 | bool bRelCoorChanged; //!< If Relative Coordinate has changed since last time we checked |
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| 244 | bool bRelDirChanged; //!< If Relative Direction has changed since last time we checked |
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[5081] | 245 | |
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[5089] | 246 | Vector relCoordinate; //!< coordinates relative to the parent |
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| 247 | Vector absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) ) |
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| 248 | float relDirection; //!< direction relative to the parent |
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[5211] | 249 | float absDirection; //!< absolute diretion in the world ( from (0,0,1) ) |
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[5081] | 250 | |
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[5089] | 251 | Vector prevRelCoordinate; //!< The last Relative Coordinate from the last update-Cycle. |
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| 252 | Vector lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate |
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| 253 | float prevRelDirection; //!< The last Relative Direciton from the last update-Cycle. |
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[5081] | 254 | |
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[5089] | 255 | Vector velocity; //!< Saves the velocity. |
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[5081] | 256 | |
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[5382] | 257 | Vector* toCoordinate; //!< a position to which to iterate. (This is used in conjunction with setParentSoft.and set*CoorSoft) |
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| 258 | float* toDirection; //!< a direction to which to iterate. (This is used in conjunction with setParentSoft and set*DirSoft) |
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[5089] | 259 | float bias; //!< how fast to iterate to the given position (default is 1) |
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[5081] | 260 | |
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[5089] | 261 | Element2D* parent; //!< a pointer to the parent node |
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[5775] | 262 | std::list<Element2D*> children; //!< list of the children of this Element2D |
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[5081] | 263 | |
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[5089] | 264 | unsigned int parentMode; //!< the mode of the binding |
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[1853] | 265 | |
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[6299] | 266 | static Element2D* nullElement; //!< The top-most Element |
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[5082] | 267 | }; |
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| 268 | |
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[4838] | 269 | #endif /* _ELEMENT_2D_H */ |
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