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source: orxonox.OLD/trunk/src/lib/graphics/render2D/render_2d.cc @ 6914

Last change on this file since 6914 was 6299, checked in by bensch, 19 years ago

orxonox/trunk: syncing PNode to Element2D again

File size: 1.7 KB
RevLine 
[4744]1/*
[3655]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5399]12   main-programmer: Benjamin Grauer
[3655]13   co-programmer: ...
14*/
15
[5398]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[3655]17
[4839]18#include "render_2d.h"
[3655]19
[4840]20#include "graphics_engine.h"
21#include "class_list.h"
22#include "element_2d.h"
23
[4862]24#include <math.h>
25
[5417]26#include "shell_command.h"
27SHELL_COMMAND(toggleNodeVisibility, Render2D, toggleNodesVisibility);
28
[3655]29using namespace std;
30
31/**
[4838]32 * standard constructor
33 */
[4839]34Render2D::Render2D ()
[3655]35{
[4839]36   this->setClassID(CL_RENDER_2D, "Render2D");
37   this->setName("Render2D");
[5417]38
39   this->showNodes = false;
[3655]40}
41
42/**
[4838]43 *  the singleton reference to this class
44 */
[4839]45Render2D* Render2D::singletonRef = NULL;
[3655]46
47/**
[4840]48 * standard deconstructor
[4838]49 */
[4839]50Render2D::~Render2D ()
[3655]51{
[6299]52  delete Element2D::getNullElement();
[5286]53
[4839]54  Render2D::singletonRef = NULL;
[3655]55}
[4840]56
57/**
[5406]58 * updates all the 2d-elements
59 * @param dt the timestep since last dt
60 */
61void Render2D::update(float dt)
62{
[6299]63  Element2D::getNullElement()->update2D(dt);
[5406]64}
65
66
67/**
[4862]68 * ticks all the 2d-elements
69 * @param dt the timestep since last dt
70 */
[4849]71void Render2D::tick(float dt)
72{
[6299]73  Element2D::getNullElement()->tick2D(dt);
[4849]74}
75
76/**
[5397]77 * renders all the Elements of the Render2D-engine's layer
78 * @param layer the Layer to draw (if E2D_LAYER_ALL then all layers will be drawn)
[4849]79 */
[5404]80void Render2D::draw(short layer) const
[4847]81{
[4848]82  GraphicsEngine::enter2DMode();
[6299]83  Element2D::getNullElement()->draw2D(E2D_LAYER_ALL);
[5417]84  if (this->showNodes)
[6299]85    Element2D::getNullElement()->debugDraw2D(0);
[4848]86  GraphicsEngine::leave2DMode();
[4847]87}
[5399]88
89
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