1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: ... |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | #include "render_2d.h" |
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19 | |
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20 | #include "graphics_engine.h" |
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21 | #include "class_list.h" |
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22 | #include "list.h" |
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23 | #include "element_2d.h" |
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24 | |
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25 | #include <math.h> |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | |
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30 | |
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31 | /** |
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32 | * standard constructor |
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33 | */ |
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34 | Render2D::Render2D () |
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35 | { |
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36 | this->setClassID(CL_RENDER_2D, "Render2D"); |
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37 | this->setName("Render2D"); |
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38 | |
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39 | for (int i = 0; i < E2D_LAYER_COUNT; i++) |
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40 | this->element2DList[i] = new tList<Element2D>; |
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41 | } |
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42 | |
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43 | /** |
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44 | * the singleton reference to this class |
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45 | */ |
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46 | Render2D* Render2D::singletonRef = NULL; |
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47 | |
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48 | /** |
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49 | * standard deconstructor |
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50 | */ |
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51 | Render2D::~Render2D () |
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52 | { |
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53 | for (int i = 0; i < E2D_LAYER_COUNT; i++) |
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54 | delete this->element2DList[i]; |
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55 | |
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56 | delete NullElement2D::getInstance(); |
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57 | Render2D::singletonRef = NULL; |
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58 | } |
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59 | |
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60 | |
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61 | /** |
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62 | * registers a 2D-element to the 2D-Renderer |
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63 | * @param element2D the element to registers |
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64 | * |
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65 | * do not use this function by yourself, because this is used by Element2D's constructor |
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66 | */ |
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67 | void Render2D::registerElement2D(Element2D* element2D) |
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68 | { |
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69 | this->element2DList[(int)log2(E2D_DEFAULT_LAYER)]->add(element2D); |
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70 | } |
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71 | |
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72 | /** |
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73 | * unregisters a 2D-element from the 2D-Renderer |
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74 | * @param element2D The element to unregister |
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75 | * |
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76 | * do not use this function by yourself, because this is used by Element2D's destructor |
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77 | */ |
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78 | void Render2D::unregisterElement2D(Element2D* element2D) |
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79 | { |
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80 | this->element2DList[(int)log2(element2D->getLayer())]->remove(element2D); |
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81 | } |
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82 | |
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83 | |
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84 | /** |
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85 | * moves an 2D-Element to another Layer |
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86 | * @param element2D the Element to move |
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87 | * @param to which layer to move it to. |
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88 | */ |
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89 | void Render2D::moveToLayer(Element2D* element2D, E2D_LAYER to) |
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90 | { |
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91 | if (element2D->getLayer() != to) |
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92 | { |
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93 | this->element2DList[(int)log2(element2D->getLayer())]->remove(element2D); |
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94 | this->element2DList[(int)log2(to)]->add(element2D); |
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95 | } |
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96 | } |
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97 | |
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98 | |
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99 | /** |
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100 | * ticks all the 2d-elements |
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101 | * @param dt the timestep since last dt |
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102 | */ |
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103 | void Render2D::tick(float dt) |
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104 | { |
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105 | for (int i = 0; i < E2D_LAYER_COUNT; i++) |
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106 | { |
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107 | tIterator<Element2D>* iterator = this->element2DList[i]->getIterator(); |
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108 | Element2D* elem = iterator->firstElement(); |
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109 | while (elem != NULL) |
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110 | { |
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111 | if (elem->isActive()) |
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112 | elem->tick(dt); |
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113 | elem = iterator->nextElement(); |
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114 | } |
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115 | delete iterator; |
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116 | } |
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117 | } |
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118 | |
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119 | /** |
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120 | * renders all the Elements of the Render2D-engine |
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121 | * @param layer the Layer to draw |
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122 | */ |
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123 | void Render2D::draw(unsigned int layer) const |
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124 | { |
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125 | GraphicsEngine::enter2DMode(); |
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126 | |
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127 | int drawLayer = 1; |
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128 | |
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129 | for (int i = 0; i < E2D_LAYER_COUNT; i++) |
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130 | { |
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131 | if (layer & drawLayer && this->element2DList[i]->getSize() > 0) |
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132 | { |
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133 | tIterator<Element2D>* iterator = this->element2DList[i]->getIterator(); |
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134 | Element2D* elem = iterator->firstElement(); |
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135 | while (elem != NULL) |
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136 | { |
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137 | if (elem->isVisible()) |
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138 | elem->draw(); |
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139 | elem = iterator->nextElement(); |
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140 | } |
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141 | delete iterator; |
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142 | } |
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143 | drawLayer << 1; |
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144 | } |
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145 | GraphicsEngine::leave2DMode(); |
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146 | |
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147 | } |
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