1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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17 | |
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18 | #include "render_2d.h" |
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19 | |
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20 | #include "graphics_engine.h" |
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21 | #include "class_list.h" |
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22 | #include "list.h" |
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23 | #include "element_2d.h" |
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24 | |
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25 | #include <math.h> |
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26 | |
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27 | #include "shell_command.h" |
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28 | SHELL_COMMAND(toggleNodeVisibility, Render2D, toggleNodesVisibility); |
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29 | |
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30 | using namespace std; |
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31 | |
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32 | /** |
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33 | * standard constructor |
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34 | */ |
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35 | Render2D::Render2D () |
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36 | { |
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37 | this->setClassID(CL_RENDER_2D, "Render2D"); |
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38 | this->setName("Render2D"); |
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39 | |
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40 | this->showNodes = false; |
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41 | } |
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42 | |
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43 | /** |
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44 | * the singleton reference to this class |
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45 | */ |
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46 | Render2D* Render2D::singletonRef = NULL; |
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47 | |
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48 | /** |
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49 | * standard deconstructor |
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50 | */ |
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51 | Render2D::~Render2D () |
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52 | { |
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53 | delete NullElement2D::getInstance(); |
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54 | |
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55 | Render2D::singletonRef = NULL; |
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56 | } |
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57 | |
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58 | /** |
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59 | * updates all the 2d-elements |
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60 | * @param dt the timestep since last dt |
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61 | */ |
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62 | void Render2D::update(float dt) |
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63 | { |
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64 | NullElement2D::getInstance()->update2D(dt); |
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65 | } |
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66 | |
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67 | |
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68 | /** |
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69 | * ticks all the 2d-elements |
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70 | * @param dt the timestep since last dt |
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71 | */ |
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72 | void Render2D::tick(float dt) |
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73 | { |
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74 | NullElement2D::getInstance()->tick2D(dt); |
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75 | } |
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76 | |
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77 | /** |
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78 | * renders all the Elements of the Render2D-engine's layer |
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79 | * @param layer the Layer to draw (if E2D_LAYER_ALL then all layers will be drawn) |
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80 | */ |
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81 | void Render2D::draw(short layer) const |
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82 | { |
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83 | GraphicsEngine::enter2DMode(); |
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84 | NullElement2D::getInstance()->draw2D(E2D_LAYER_ALL); |
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85 | if (this->showNodes) |
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86 | NullElement2D::getInstance()->debugDraw2D(0); |
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87 | GraphicsEngine::leave2DMode(); |
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88 | } |
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89 | |
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90 | |
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