source:
orxonox.OLD/trunk/src/lib/graphics/render2D/render_2d.h
@
5961
Last change on this file since 5961 was 5776, checked in by bensch, 19 years ago | |
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File size: 950 bytes |
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[4838] | 1 | /*! |
[4839] | 2 | * @file render_2d.h |
3 | * @brief Definition of the 2D-rendering engine singleton Class | |
[5420] | 4 | */ |
[3655] | 5 | |
[4839] | 6 | #ifndef _RENDER_2D_H |
7 | #define _RENDER_2D_H | |
[3655] | 8 | |
9 | #include "base_object.h" | |
[4848] | 10 | #include "element_2d.h" |
[5405] | 11 | // FORWARD DECLARATION |
[3655] | 12 | |
13 | //! A default singleton class. | |
[4839] | 14 | class Render2D : public BaseObject { |
[5397] | 15 | friend class Element2D; |
[3655] | 16 | |
[5397] | 17 | public: |
18 | virtual ~Render2D(); | |
19 | /** @returns a Pointer to the only object of this Class */ | |
20 | inline static Render2D* getInstance() { if (!singletonRef) singletonRef = new Render2D(); return singletonRef; }; | |
[3655] | 21 | |
[5417] | 22 | void toggleNodesVisibility() { this->showNodes = !this->showNodes; }; |
23 | ||
[5406] | 24 | void update(float dt); |
[5397] | 25 | void tick(float dt); |
[5404] | 26 | void draw(short layer) const; |
[4840] | 27 | |
[5397] | 28 | private: |
29 | Render2D(); | |
30 | static Render2D* singletonRef; //!< Reference to this class. | |
31 | ||
[5417] | 32 | bool showNodes; //!< If the debug-Nodes should be visible |
[5401] | 33 | }; |
[3655] | 34 | |
[4839] | 35 | #endif /* _RENDER_2D_H */ |
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