1 | |
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2 | #include "resource_shader.h" |
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3 | #include "debug.h" |
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4 | #include "substring.h" |
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5 | |
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6 | ResourceShader::ResourceShader(const std::string& vertexShaderName, const std::string& fragmentShaderName, const Resources::KeepLevel& keepLevel) |
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7 | : Resource(&ResourceShader::type) |
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8 | { |
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9 | Resources::StorePointer* ptr = this->acquireResource(vertexShaderName +','+fragmentShaderName); |
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10 | |
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11 | if (ptr) |
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12 | { |
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13 | PRINTF(5)("FOUND SHADER: %s\n", vertexShaderName.c_str()); |
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14 | this->acquireData(static_cast<ResourceShader::ShaderResourcePointer*>(ptr)->ptr()); |
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15 | } |
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16 | else |
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17 | { |
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18 | PRINTF(5)("NOT FOUND SHADER: %s\n", vertexShaderName.c_str()); |
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19 | std::string vertexFileName = this->Resource::locateFile(vertexShaderName); |
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20 | std::string fragmentFileName; |
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21 | if (!fragmentShaderName.empty()) |
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22 | fragmentFileName = this->Resource::locateFile(fragmentShaderName); |
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23 | |
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24 | this->Shader::load(vertexFileName, fragmentFileName); |
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25 | this->Resource::addResource(new ResourceShader::ShaderResourcePointer(vertexShaderName+','+fragmentShaderName, keepLevel, this->Shader::dataPointer())); |
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26 | } |
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27 | } |
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28 | |
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29 | ResourceShader ResourceShader::createFromString(const std::string& loadString, const Resources::KeepLevel& keepLevel) |
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30 | { |
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31 | std::string vertexShaderName; |
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32 | std::string fragmentShaderName; |
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33 | |
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34 | SubString shaderNames(loadString, ','); |
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35 | if (shaderNames.size() > 0) |
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36 | vertexShaderName = shaderNames[0]; |
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37 | if (shaderNames.size() > 1) |
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38 | fragmentShaderName = shaderNames[1]; |
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39 | |
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40 | return ResourceShader(vertexShaderName, fragmentShaderName, keepLevel); |
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41 | } |
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42 | |
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43 | Resources::tType<ResourceShader> ResourceShader::type("Shader"); |
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44 | |
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45 | ResourceShader::ShaderResourcePointer::ShaderResourcePointer(const std::string& loadString, const Resources::KeepLevel& keepLevel, const ShaderData::Pointer& data) |
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46 | : Resources::StorePointer(loadString, keepLevel) , pointer(data) |
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47 | {} |
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