[4744] | 1 | /* |
---|
[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
[1855] | 10 | |
---|
| 11 | ### File Specific: |
---|
[5261] | 12 | main-programmer: Benjamin Grauer |
---|
[1855] | 13 | co-programmer: ... |
---|
[1853] | 14 | */ |
---|
| 15 | |
---|
[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
---|
[1853] | 17 | |
---|
[5261] | 18 | #include "shader.h" |
---|
[1853] | 19 | |
---|
[5262] | 20 | #include "stdlibincl.h" |
---|
[5273] | 21 | #include "compiler.h" |
---|
[5262] | 22 | #include <stdio.h> |
---|
| 23 | #include "debug.h" |
---|
[5318] | 24 | #include "array.h" |
---|
[5262] | 25 | |
---|
[5323] | 26 | #include "resource_manager.h" |
---|
[5262] | 27 | |
---|
[5323] | 28 | |
---|
[5262] | 29 | #ifndef PARSELINELENGHT |
---|
| 30 | #define PARSELINELENGHT 512 //!< how many chars to read at once |
---|
| 31 | #endif |
---|
| 32 | |
---|
[1856] | 33 | using namespace std; |
---|
[1853] | 34 | |
---|
[1856] | 35 | |
---|
[3245] | 36 | /** |
---|
[4838] | 37 | * standard constructor |
---|
[3245] | 38 | */ |
---|
[5262] | 39 | Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile) |
---|
[3365] | 40 | { |
---|
[5261] | 41 | this->setClassID(CL_SHADER, "Shader"); |
---|
[4320] | 42 | |
---|
[5261] | 43 | this->fragmentShaderFile = NULL; |
---|
| 44 | this->vertexShaderFile = NULL; |
---|
| 45 | this->shaderProgram = 0; |
---|
| 46 | this->vertexShader = 0; |
---|
| 47 | this->fragmentShader = 0; |
---|
[5262] | 48 | |
---|
[5263] | 49 | if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100) |
---|
[5273] | 50 | { |
---|
[5320] | 51 | GLint status = 0; |
---|
| 52 | |
---|
[5273] | 53 | this->shaderProgram = glCreateProgramObjectARB(); |
---|
[5263] | 54 | |
---|
[5273] | 55 | if (vertexShaderFile != NULL) |
---|
[5285] | 56 | this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile); |
---|
[5273] | 57 | if (fragmentShaderFile != NULL) |
---|
[5285] | 58 | this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile); |
---|
[5320] | 59 | glLinkProgramARB(this->shaderProgram); |
---|
| 60 | // link error checking |
---|
| 61 | glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_LINK_STATUS_ARB, &status); |
---|
| 62 | if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) |
---|
| 63 | this->printError(this->shaderProgram); |
---|
| 64 | } |
---|
[5273] | 65 | else |
---|
| 66 | { |
---|
| 67 | PRINTF(2)("Shaders are not supported on your hardware\n"); |
---|
| 68 | } |
---|
[3365] | 69 | } |
---|
[1853] | 70 | |
---|
| 71 | |
---|
[3245] | 72 | /** |
---|
[4838] | 73 | * standard deconstructor |
---|
[5318] | 74 | */ |
---|
[5261] | 75 | Shader::~Shader () |
---|
[3543] | 76 | { |
---|
[5322] | 77 | if (this->shaderProgram == glGetHandleARB(GL_PROGRAM_OBJECT_ARB)) |
---|
[5318] | 78 | Shader::deactivateShader(); |
---|
| 79 | |
---|
[3543] | 80 | // delete what has to be deleted here |
---|
[5262] | 81 | this->deleteProgram(SHADER_VERTEX); |
---|
| 82 | this->deleteProgram(SHADER_FRAGMENT); |
---|
[5263] | 83 | |
---|
[5273] | 84 | if (this->fragmentShader != 0) |
---|
[5322] | 85 | { |
---|
| 86 | glDetachObjectARB(this->shaderProgram, this->fragmentShader); |
---|
[5273] | 87 | glDeleteObjectARB(this->fragmentShader); |
---|
[5322] | 88 | } |
---|
[5273] | 89 | if (this->vertexShader != 0) |
---|
[5322] | 90 | { |
---|
| 91 | glDetachObjectARB(this->shaderProgram, this->vertexShader); |
---|
[5273] | 92 | glDeleteObjectARB(this->vertexShader); |
---|
[5322] | 93 | } |
---|
[5273] | 94 | if (this->shaderProgram != 0) |
---|
[5321] | 95 | { |
---|
| 96 | GLint status = 0; |
---|
[5322] | 97 | //glLinkProgramARB(this->shaderProgram); |
---|
[5273] | 98 | glDeleteObjectARB(this->shaderProgram); |
---|
[5321] | 99 | // link error checking |
---|
| 100 | glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_DELETE_STATUS_ARB, &status); |
---|
| 101 | if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) |
---|
| 102 | this->printError(this->shaderProgram); |
---|
| 103 | } |
---|
[3543] | 104 | } |
---|
[5261] | 105 | |
---|
[5323] | 106 | Shader* Shader::getShader(const char* vertexShaderFile, const char* fragmentShaderFile) |
---|
| 107 | { |
---|
| 108 | return (Shader*)ResourceManager::getInstance()->load(vertexShaderFile, SHADER, RP_LEVEL, (void*)fragmentShaderFile); |
---|
| 109 | } |
---|
| 110 | |
---|
| 111 | bool Shader::unload(Shader* shader) |
---|
| 112 | { |
---|
| 113 | return ResourceManager::getInstance()->unload(shader); |
---|
| 114 | } |
---|
| 115 | |
---|
[5317] | 116 | Shader* Shader::storedShader = NULL; |
---|
[5261] | 117 | |
---|
[5317] | 118 | |
---|
[5261] | 119 | bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName) |
---|
| 120 | { |
---|
[5319] | 121 | GLhandleARB shader = 0; |
---|
[5285] | 122 | |
---|
[5262] | 123 | if (type != SHADER_VERTEX && type != SHADER_FRAGMENT) |
---|
[5261] | 124 | return false; |
---|
[5262] | 125 | this->deleteProgram(type); |
---|
[5261] | 126 | |
---|
| 127 | |
---|
[5318] | 128 | Array<char*>* program = fileReadArray(fileName); |
---|
[5271] | 129 | if (program == NULL) |
---|
| 130 | return false; |
---|
[5318] | 131 | |
---|
[5266] | 132 | if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader) |
---|
[5262] | 133 | { |
---|
| 134 | this->vertexShaderFile = new char[strlen(fileName)+1]; |
---|
| 135 | strcpy(this->vertexShaderFile, fileName); |
---|
| 136 | |
---|
[5269] | 137 | shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); |
---|
[5263] | 138 | } |
---|
[5262] | 139 | |
---|
[5263] | 140 | if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader) |
---|
| 141 | { |
---|
[5266] | 142 | this->fragmentShaderFile = new char[strlen(fileName)+1]; |
---|
| 143 | strcpy(this->fragmentShaderFile, fileName); |
---|
| 144 | |
---|
[5269] | 145 | shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); |
---|
[5263] | 146 | } |
---|
[5273] | 147 | |
---|
| 148 | if (shader != 0) |
---|
[5319] | 149 | { |
---|
[5320] | 150 | GLint status = 0; |
---|
[5321] | 151 | glShaderSourceARB(shader, program->getCount(), (const char**)program->getArray(), NULL); |
---|
[5320] | 152 | glCompileShaderARB(shader); |
---|
| 153 | // checking on error. |
---|
| 154 | glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); |
---|
| 155 | if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) |
---|
| 156 | this->printError(shader); |
---|
| 157 | else |
---|
| 158 | glAttachObjectARB(this->shaderProgram, shader); |
---|
[5319] | 159 | } |
---|
| 160 | for (unsigned int i=0; i< program->getCount(); i++) |
---|
| 161 | delete[] program->getArray()[i]; |
---|
| 162 | delete program; |
---|
[5261] | 163 | } |
---|
| 164 | |
---|
[5266] | 165 | char* Shader::fileRead(const char* fileName) |
---|
[5261] | 166 | { |
---|
[5266] | 167 | FILE* fileHandle; |
---|
| 168 | char* content = NULL; |
---|
| 169 | |
---|
| 170 | int count = 0; |
---|
| 171 | |
---|
[5271] | 172 | if (fileName == NULL) |
---|
| 173 | return NULL; |
---|
[5266] | 174 | |
---|
[5271] | 175 | fileHandle = fopen(fileName, "rt"); |
---|
[5266] | 176 | |
---|
[5271] | 177 | if (fileHandle == NULL) |
---|
| 178 | return NULL; |
---|
| 179 | fseek(fileHandle, 0, SEEK_END); |
---|
| 180 | count = ftell(fileHandle); |
---|
| 181 | rewind(fileHandle); |
---|
| 182 | if (count > 0) { |
---|
| 183 | content = new char[count+1]; |
---|
| 184 | count = fread(content, sizeof(char), count, fileHandle); |
---|
| 185 | content[count] = '\0'; |
---|
| 186 | } |
---|
| 187 | fclose(fileHandle); |
---|
| 188 | return content; |
---|
[5266] | 189 | } |
---|
| 190 | |
---|
[5318] | 191 | |
---|
| 192 | Array<char*>* Shader::fileReadArray(const char* fileName) |
---|
| 193 | { |
---|
| 194 | FILE* stream; //< The stream we use to read the file. |
---|
| 195 | |
---|
| 196 | if( (stream = fopen (fileName, "rt")) == NULL) |
---|
| 197 | { |
---|
| 198 | PRINTF(1)("Shader could not open %s\n", fileName); |
---|
| 199 | return NULL; |
---|
| 200 | } |
---|
| 201 | Array<char*>* file = new Array<char*>; |
---|
| 202 | |
---|
| 203 | char lineBuffer[PARSELINELENGHT]; |
---|
| 204 | char* addString; |
---|
| 205 | while(fgets (lineBuffer, PARSELINELENGHT, stream) != NULL) |
---|
| 206 | { |
---|
| 207 | addString = new char[strlen(lineBuffer)+1]; |
---|
| 208 | strcpy(addString, lineBuffer); |
---|
| 209 | file->addEntry(addString); |
---|
| 210 | } |
---|
| 211 | fclose(stream); |
---|
| 212 | file->finalizeArray(); |
---|
| 213 | return file; |
---|
| 214 | } |
---|
| 215 | |
---|
| 216 | |
---|
| 217 | |
---|
[5266] | 218 | void Shader::activateShader() |
---|
| 219 | { |
---|
[5273] | 220 | if (likely (this->shaderProgram != 0)) |
---|
[5317] | 221 | { |
---|
[5273] | 222 | glUseProgramObjectARB(this->shaderProgram); |
---|
[5317] | 223 | Shader::storedShader = this; |
---|
| 224 | } |
---|
[5261] | 225 | } |
---|
[5262] | 226 | |
---|
[5266] | 227 | void Shader::deactivateShader() |
---|
| 228 | { |
---|
[5364] | 229 | if (storedShader != NULL) |
---|
| 230 | glUseProgramObjectARB(0); |
---|
| 231 | Shader::storedShader = NULL; |
---|
[5266] | 232 | } |
---|
[5262] | 233 | |
---|
[5266] | 234 | |
---|
[5262] | 235 | void Shader::deleteProgram(SHADER_TYPE type) |
---|
| 236 | { |
---|
[5335] | 237 | GLint status = 0; |
---|
[5273] | 238 | if (type == SHADER_VERTEX && this->vertexShader != 0) |
---|
[5262] | 239 | { |
---|
| 240 | delete[] this->vertexShaderFile; |
---|
| 241 | this->vertexShaderFile = NULL; |
---|
[5321] | 242 | glDetachObjectARB(this->shaderProgram, this->vertexShader); |
---|
[5263] | 243 | glDeleteObjectARB(this->vertexShader); |
---|
[5320] | 244 | glGetObjectParameterivARB(this->vertexShader, GL_OBJECT_DELETE_STATUS_ARB, &status); |
---|
| 245 | if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) |
---|
| 246 | Shader::printError(this->vertexShader); |
---|
[5263] | 247 | this->vertexShader = 0; |
---|
[5262] | 248 | } |
---|
[5273] | 249 | else if (type == SHADER_FRAGMENT && this->fragmentShader != 0) |
---|
[5262] | 250 | { |
---|
| 251 | delete[] this->fragmentShaderFile; |
---|
| 252 | this->fragmentShaderFile = NULL; |
---|
[5321] | 253 | glDetachObjectARB(this->shaderProgram, this->fragmentShader); |
---|
[5263] | 254 | glDeleteObjectARB(this->fragmentShader); |
---|
[5320] | 255 | glGetObjectParameterivARB(this->fragmentShader, GL_OBJECT_DELETE_STATUS_ARB, &status); |
---|
| 256 | if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) |
---|
| 257 | Shader::printError(this->fragmentShader); |
---|
[5263] | 258 | this->fragmentShader = 0; |
---|
[5262] | 259 | } |
---|
| 260 | else |
---|
| 261 | return; |
---|
| 262 | } |
---|
| 263 | |
---|
[5264] | 264 | |
---|
[5319] | 265 | void Shader::printError(GLhandleARB program) |
---|
[5264] | 266 | { |
---|
[5273] | 267 | if (program == 0) |
---|
| 268 | return; |
---|
| 269 | |
---|
[5267] | 270 | int infologLength = 0; |
---|
| 271 | int charsWritten = 0; |
---|
| 272 | char *infoLog; |
---|
| 273 | |
---|
| 274 | glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB, |
---|
| 275 | &infologLength); |
---|
| 276 | |
---|
| 277 | if (infologLength > 0) |
---|
| 278 | { |
---|
[5283] | 279 | infoLog = new char[infologLength+1]; |
---|
[5267] | 280 | glGetInfoLogARB(program, infologLength, &charsWritten, infoLog); |
---|
[5269] | 281 | printf("%s\n", infoLog); |
---|
[5283] | 282 | delete[] infoLog; |
---|
[5267] | 283 | } |
---|
[5264] | 284 | } |
---|
| 285 | |
---|
[5333] | 286 | bool Shader::checkShaderAbility() |
---|
| 287 | { |
---|
| 288 | if (GLEW_ARB_shader_objects && |
---|
| 289 | GLEW_ARB_shading_language_100 && |
---|
| 290 | GLEW_ARB_vertex_shader && |
---|
| 291 | GLEW_ARB_fragment_shader) |
---|
| 292 | return true; |
---|
| 293 | else |
---|
| 294 | return false; |
---|
| 295 | } |
---|
[5264] | 296 | |
---|
[5262] | 297 | void Shader::debug() const |
---|
| 298 | { |
---|
| 299 | PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram); |
---|
| 300 | if (this->vertexShader != 0) |
---|
| 301 | { |
---|
[5266] | 302 | /* PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile); |
---|
[5262] | 303 | if (this->vertexShaderSource != NULL) |
---|
| 304 | for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++) |
---|
| 305 | PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i)); |
---|
| 306 | } |
---|
| 307 | if (this->fragmentShader != 0) |
---|
| 308 | { |
---|
| 309 | PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile); |
---|
| 310 | if (this->fragmentShaderSource != NULL) |
---|
| 311 | for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++) |
---|
[5266] | 312 | PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/ |
---|
[5262] | 313 | } |
---|
| 314 | } |
---|
| 315 | |
---|