[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[5261] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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[1853] | 17 | |
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[5261] | 18 | #include "shader.h" |
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[1853] | 19 | |
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[5262] | 20 | #include "stdlibincl.h" |
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[5273] | 21 | #include "compiler.h" |
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[5262] | 22 | #include <stdio.h> |
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| 23 | #include "debug.h" |
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[5318] | 24 | #include "array.h" |
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[5262] | 25 | |
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[5323] | 26 | #include "resource_manager.h" |
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[5262] | 27 | |
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[5323] | 28 | |
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[5262] | 29 | #ifndef PARSELINELENGHT |
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| 30 | #define PARSELINELENGHT 512 //!< how many chars to read at once |
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| 31 | #endif |
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| 32 | |
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[1856] | 33 | using namespace std; |
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[1853] | 34 | |
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[1856] | 35 | |
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[3245] | 36 | /** |
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[4838] | 37 | * standard constructor |
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[3245] | 38 | */ |
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[5262] | 39 | Shader::Shader (const char* vertexShaderFile, const char* fragmentShaderFile) |
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[3365] | 40 | { |
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[5261] | 41 | this->setClassID(CL_SHADER, "Shader"); |
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[4320] | 42 | |
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[5261] | 43 | this->fragmentShaderFile = NULL; |
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| 44 | this->vertexShaderFile = NULL; |
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| 45 | this->shaderProgram = 0; |
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| 46 | this->vertexShader = 0; |
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| 47 | this->fragmentShader = 0; |
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[5262] | 48 | |
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[5263] | 49 | if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100) |
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[5273] | 50 | { |
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[5320] | 51 | GLint status = 0; |
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| 52 | |
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[5273] | 53 | this->shaderProgram = glCreateProgramObjectARB(); |
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[5263] | 54 | |
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[5273] | 55 | if (vertexShaderFile != NULL) |
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[5285] | 56 | this->loadShaderProgramm(SHADER_VERTEX, vertexShaderFile); |
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[5273] | 57 | if (fragmentShaderFile != NULL) |
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[5285] | 58 | this->loadShaderProgramm(SHADER_FRAGMENT, fragmentShaderFile); |
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[5320] | 59 | glLinkProgramARB(this->shaderProgram); |
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| 60 | // link error checking |
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| 61 | glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_LINK_STATUS_ARB, &status); |
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| 62 | if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) |
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| 63 | this->printError(this->shaderProgram); |
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| 64 | } |
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[5273] | 65 | else |
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| 66 | { |
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| 67 | PRINTF(2)("Shaders are not supported on your hardware\n"); |
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| 68 | } |
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[3365] | 69 | } |
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[1853] | 70 | |
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| 71 | |
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[3245] | 72 | /** |
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[4838] | 73 | * standard deconstructor |
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[5318] | 74 | */ |
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[5261] | 75 | Shader::~Shader () |
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[3543] | 76 | { |
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[5322] | 77 | if (this->shaderProgram == glGetHandleARB(GL_PROGRAM_OBJECT_ARB)) |
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[5318] | 78 | Shader::deactivateShader(); |
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| 79 | |
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[3543] | 80 | // delete what has to be deleted here |
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[5262] | 81 | this->deleteProgram(SHADER_VERTEX); |
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| 82 | this->deleteProgram(SHADER_FRAGMENT); |
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[5263] | 83 | |
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[5273] | 84 | if (this->fragmentShader != 0) |
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[5322] | 85 | { |
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| 86 | glDetachObjectARB(this->shaderProgram, this->fragmentShader); |
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[5273] | 87 | glDeleteObjectARB(this->fragmentShader); |
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[5322] | 88 | } |
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[5273] | 89 | if (this->vertexShader != 0) |
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[5322] | 90 | { |
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| 91 | glDetachObjectARB(this->shaderProgram, this->vertexShader); |
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[5273] | 92 | glDeleteObjectARB(this->vertexShader); |
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[5322] | 93 | } |
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[5273] | 94 | if (this->shaderProgram != 0) |
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[5321] | 95 | { |
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| 96 | GLint status = 0; |
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[5322] | 97 | //glLinkProgramARB(this->shaderProgram); |
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[5273] | 98 | glDeleteObjectARB(this->shaderProgram); |
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[5321] | 99 | // link error checking |
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| 100 | glGetObjectParameterivARB(this->shaderProgram, GL_OBJECT_DELETE_STATUS_ARB, &status); |
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| 101 | if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) |
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| 102 | this->printError(this->shaderProgram); |
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| 103 | } |
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[3543] | 104 | } |
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[5261] | 105 | |
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[5323] | 106 | Shader* Shader::getShader(const char* vertexShaderFile, const char* fragmentShaderFile) |
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| 107 | { |
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[6645] | 108 | return (Shader*)ResourceManager::getInstance()->load(vertexShaderFile, SHADER, RP_LEVEL, fragmentShaderFile); |
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[5323] | 109 | } |
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| 110 | |
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| 111 | bool Shader::unload(Shader* shader) |
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| 112 | { |
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| 113 | return ResourceManager::getInstance()->unload(shader); |
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| 114 | } |
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| 115 | |
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[5317] | 116 | Shader* Shader::storedShader = NULL; |
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[5261] | 117 | |
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[5317] | 118 | |
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[5261] | 119 | bool Shader::loadShaderProgramm(SHADER_TYPE type, const char* fileName) |
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| 120 | { |
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[5319] | 121 | GLhandleARB shader = 0; |
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[5285] | 122 | |
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[5262] | 123 | if (type != SHADER_VERTEX && type != SHADER_FRAGMENT) |
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[5261] | 124 | return false; |
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[5262] | 125 | this->deleteProgram(type); |
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[5261] | 126 | |
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| 127 | |
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[5390] | 128 | tArray<char*>* program = fileReadArray(fileName); |
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[5271] | 129 | if (program == NULL) |
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| 130 | return false; |
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[5318] | 131 | |
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[5266] | 132 | if (type == SHADER_VERTEX && GLEW_ARB_vertex_shader) |
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[5262] | 133 | { |
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| 134 | this->vertexShaderFile = new char[strlen(fileName)+1]; |
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| 135 | strcpy(this->vertexShaderFile, fileName); |
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| 136 | |
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[5269] | 137 | shader = this->vertexShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); |
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[5263] | 138 | } |
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[5262] | 139 | |
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[5263] | 140 | if (type == SHADER_FRAGMENT && GLEW_ARB_fragment_shader) |
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| 141 | { |
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[5266] | 142 | this->fragmentShaderFile = new char[strlen(fileName)+1]; |
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| 143 | strcpy(this->fragmentShaderFile, fileName); |
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| 144 | |
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[5269] | 145 | shader = this->fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); |
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[5263] | 146 | } |
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[5273] | 147 | |
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| 148 | if (shader != 0) |
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[5319] | 149 | { |
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[5320] | 150 | GLint status = 0; |
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[5321] | 151 | glShaderSourceARB(shader, program->getCount(), (const char**)program->getArray(), NULL); |
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[5320] | 152 | glCompileShaderARB(shader); |
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| 153 | // checking on error. |
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| 154 | glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); |
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| 155 | if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) |
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| 156 | this->printError(shader); |
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| 157 | else |
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| 158 | glAttachObjectARB(this->shaderProgram, shader); |
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[5319] | 159 | } |
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| 160 | for (unsigned int i=0; i< program->getCount(); i++) |
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| 161 | delete[] program->getArray()[i]; |
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| 162 | delete program; |
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[5261] | 163 | } |
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| 164 | |
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[5266] | 165 | char* Shader::fileRead(const char* fileName) |
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[5261] | 166 | { |
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[5266] | 167 | FILE* fileHandle; |
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| 168 | char* content = NULL; |
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| 169 | |
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| 170 | int count = 0; |
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| 171 | |
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[5271] | 172 | if (fileName == NULL) |
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| 173 | return NULL; |
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[5266] | 174 | |
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[5271] | 175 | fileHandle = fopen(fileName, "rt"); |
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[5266] | 176 | |
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[5271] | 177 | if (fileHandle == NULL) |
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| 178 | return NULL; |
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| 179 | fseek(fileHandle, 0, SEEK_END); |
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| 180 | count = ftell(fileHandle); |
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| 181 | rewind(fileHandle); |
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| 182 | if (count > 0) { |
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| 183 | content = new char[count+1]; |
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| 184 | count = fread(content, sizeof(char), count, fileHandle); |
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| 185 | content[count] = '\0'; |
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| 186 | } |
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| 187 | fclose(fileHandle); |
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| 188 | return content; |
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[5266] | 189 | } |
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| 190 | |
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[5318] | 191 | |
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[5390] | 192 | tArray<char*>* Shader::fileReadArray(const char* fileName) |
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[5318] | 193 | { |
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| 194 | FILE* stream; //< The stream we use to read the file. |
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| 195 | |
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| 196 | if( (stream = fopen (fileName, "rt")) == NULL) |
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| 197 | { |
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| 198 | PRINTF(1)("Shader could not open %s\n", fileName); |
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| 199 | return NULL; |
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| 200 | } |
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[5390] | 201 | tArray<char*>* file = new tArray<char*>; |
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[5318] | 202 | |
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| 203 | char lineBuffer[PARSELINELENGHT]; |
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| 204 | char* addString; |
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| 205 | while(fgets (lineBuffer, PARSELINELENGHT, stream) != NULL) |
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| 206 | { |
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| 207 | addString = new char[strlen(lineBuffer)+1]; |
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| 208 | strcpy(addString, lineBuffer); |
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| 209 | file->addEntry(addString); |
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| 210 | } |
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| 211 | fclose(stream); |
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| 212 | file->finalizeArray(); |
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| 213 | return file; |
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| 214 | } |
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| 215 | |
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| 216 | |
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| 217 | |
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[5266] | 218 | void Shader::activateShader() |
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| 219 | { |
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[5273] | 220 | if (likely (this->shaderProgram != 0)) |
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[5317] | 221 | { |
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[5273] | 222 | glUseProgramObjectARB(this->shaderProgram); |
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[5317] | 223 | Shader::storedShader = this; |
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| 224 | } |
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[5261] | 225 | } |
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[5262] | 226 | |
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[5266] | 227 | void Shader::deactivateShader() |
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| 228 | { |
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[5364] | 229 | if (storedShader != NULL) |
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| 230 | glUseProgramObjectARB(0); |
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| 231 | Shader::storedShader = NULL; |
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[5266] | 232 | } |
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[5262] | 233 | |
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[5266] | 234 | |
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[5262] | 235 | void Shader::deleteProgram(SHADER_TYPE type) |
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| 236 | { |
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[5335] | 237 | GLint status = 0; |
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[5273] | 238 | if (type == SHADER_VERTEX && this->vertexShader != 0) |
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[5262] | 239 | { |
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| 240 | delete[] this->vertexShaderFile; |
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| 241 | this->vertexShaderFile = NULL; |
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[5321] | 242 | glDetachObjectARB(this->shaderProgram, this->vertexShader); |
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[5263] | 243 | glDeleteObjectARB(this->vertexShader); |
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[5320] | 244 | glGetObjectParameterivARB(this->vertexShader, GL_OBJECT_DELETE_STATUS_ARB, &status); |
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| 245 | if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) |
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| 246 | Shader::printError(this->vertexShader); |
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[5263] | 247 | this->vertexShader = 0; |
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[5262] | 248 | } |
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[5273] | 249 | else if (type == SHADER_FRAGMENT && this->fragmentShader != 0) |
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[5262] | 250 | { |
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| 251 | delete[] this->fragmentShaderFile; |
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| 252 | this->fragmentShaderFile = NULL; |
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[5321] | 253 | glDetachObjectARB(this->shaderProgram, this->fragmentShader); |
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[5263] | 254 | glDeleteObjectARB(this->fragmentShader); |
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[5320] | 255 | glGetObjectParameterivARB(this->fragmentShader, GL_OBJECT_DELETE_STATUS_ARB, &status); |
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| 256 | if (status == GL_INVALID_VALUE || status == GL_INVALID_OPERATION) |
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| 257 | Shader::printError(this->fragmentShader); |
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[5263] | 258 | this->fragmentShader = 0; |
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[5262] | 259 | } |
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| 260 | else |
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| 261 | return; |
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| 262 | } |
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| 263 | |
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[5264] | 264 | |
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[5319] | 265 | void Shader::printError(GLhandleARB program) |
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[5264] | 266 | { |
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[5273] | 267 | if (program == 0) |
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| 268 | return; |
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| 269 | |
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[5267] | 270 | int infologLength = 0; |
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| 271 | int charsWritten = 0; |
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| 272 | char *infoLog; |
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| 273 | |
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| 274 | glGetObjectParameterivARB(program, GL_OBJECT_INFO_LOG_LENGTH_ARB, |
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| 275 | &infologLength); |
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| 276 | |
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| 277 | if (infologLength > 0) |
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| 278 | { |
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[5283] | 279 | infoLog = new char[infologLength+1]; |
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[5267] | 280 | glGetInfoLogARB(program, infologLength, &charsWritten, infoLog); |
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[5269] | 281 | printf("%s\n", infoLog); |
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[5283] | 282 | delete[] infoLog; |
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[5267] | 283 | } |
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[5264] | 284 | } |
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| 285 | |
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[5333] | 286 | bool Shader::checkShaderAbility() |
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| 287 | { |
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| 288 | if (GLEW_ARB_shader_objects && |
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| 289 | GLEW_ARB_shading_language_100 && |
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| 290 | GLEW_ARB_vertex_shader && |
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| 291 | GLEW_ARB_fragment_shader) |
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| 292 | return true; |
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| 293 | else |
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| 294 | return false; |
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| 295 | } |
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[5264] | 296 | |
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[5262] | 297 | void Shader::debug() const |
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| 298 | { |
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| 299 | PRINT(3)("Shader info: (SHADER: %d)\n", this->shaderProgram); |
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| 300 | if (this->vertexShader != 0) |
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| 301 | { |
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[5266] | 302 | /* PRINT(3)("VertexShaderProgramm: number=%d, file='%s'\n", this->vertexShader, this->vertexShaderFile); |
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[5262] | 303 | if (this->vertexShaderSource != NULL) |
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| 304 | for (unsigned int i = 0; i < this->vertexShaderSource->getCount(); i++) |
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| 305 | PRINT(3)("%d: %s\n", i, this->vertexShaderSource->getEntry(i)); |
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| 306 | } |
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| 307 | if (this->fragmentShader != 0) |
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| 308 | { |
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| 309 | PRINT(3)("FragmentShaderProgramm: number=%d, file='%s'\n", this->fragmentShader, this->fragmentShaderFile); |
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| 310 | if (this->fragmentShaderSource != NULL) |
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| 311 | for (unsigned int i = 0; i < this->fragmentShaderSource->getCount(); i++) |
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[5266] | 312 | PRINT(3)("%d: %s\n", i, this->fragmentShaderSource->getEntry(i));*/ |
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[5262] | 313 | } |
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| 314 | } |
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| 315 | |
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