Last change
on this file since 5848 was
5390,
checked in by bensch, 19 years ago
|
orxonox/trunk: renamed Array to tArray
|
File size:
1.7 KB
|
Rev | Line | |
---|
[4838] | 1 | /*! |
---|
[5261] | 2 | * @file shader.h |
---|
| 3 | * @brief Definition of the Shader rendering class |
---|
[3245] | 4 | */ |
---|
[1853] | 5 | |
---|
[5261] | 6 | #ifndef _SHADER_H |
---|
| 7 | #define _SHADER_H |
---|
[1853] | 8 | |
---|
[3543] | 9 | #include "base_object.h" |
---|
[5261] | 10 | #include "glincl.h" |
---|
[1853] | 11 | |
---|
[5390] | 12 | template<class T> class tArray; |
---|
[5261] | 13 | |
---|
| 14 | typedef enum |
---|
| 15 | { |
---|
| 16 | SHADER_NONE = 0, |
---|
| 17 | SHADER_FRAGMENT = 1, |
---|
| 18 | SHADER_VERTEX = 0, |
---|
| 19 | |
---|
| 20 | } SHADER_TYPE; |
---|
| 21 | |
---|
[4838] | 22 | // FORWARD DECLARATION |
---|
[3543] | 23 | |
---|
| 24 | |
---|
[3955] | 25 | //! A class for ... |
---|
[5261] | 26 | class Shader : public BaseObject { |
---|
[1853] | 27 | |
---|
[5323] | 28 | public: |
---|
[5262] | 29 | Shader(const char* vertexShaderFile = NULL, const char* fragmentShaderFile = NULL); |
---|
[5261] | 30 | virtual ~Shader(); |
---|
[5323] | 31 | static Shader* getShader(const char* vertexShaderFile, const char* fragmentShaderFile); |
---|
| 32 | static bool unload(Shader* shader); |
---|
[1853] | 33 | |
---|
[5261] | 34 | bool loadShaderProgramm(SHADER_TYPE type, const char* fileName); |
---|
[5266] | 35 | void activateShader(); |
---|
| 36 | static void deactivateShader(); |
---|
[5262] | 37 | void deleteProgram(SHADER_TYPE type); |
---|
[3245] | 38 | |
---|
[5266] | 39 | char* fileRead(const char* fileName); |
---|
[5390] | 40 | tArray<char*>* fileReadArray(const char* fileName); |
---|
[5266] | 41 | |
---|
[5317] | 42 | static bool checkShaderAbility(); |
---|
| 43 | |
---|
| 44 | inline static bool shaderActive() { return (Shader::storedShader != NULL)?true:false; }; |
---|
[5323] | 45 | inline static Shader* getActiveShader() { return Shader::storedShader; }; |
---|
[5318] | 46 | inline static void suspendShader() { Shader* currShader = storedShader; if (storedShader!= NULL) { Shader::deactivateShader(); Shader::storedShader = currShader;} }; |
---|
[5317] | 47 | inline static void restoreShader() { if (storedShader != NULL) storedShader->activateShader(); storedShader = NULL; }; |
---|
| 48 | |
---|
| 49 | |
---|
[5319] | 50 | void printError(GLhandleARB program); |
---|
[5262] | 51 | void debug() const; |
---|
| 52 | |
---|
| 53 | private: |
---|
| 54 | |
---|
[3245] | 55 | private: |
---|
[5261] | 56 | char* fragmentShaderFile; |
---|
| 57 | char* vertexShaderFile; |
---|
[5319] | 58 | GLhandleARB shaderProgram; |
---|
| 59 | GLhandleARB vertexShader; |
---|
| 60 | GLhandleARB fragmentShader; |
---|
[5317] | 61 | |
---|
| 62 | static Shader* storedShader; |
---|
[1853] | 63 | }; |
---|
| 64 | |
---|
[5261] | 65 | #endif /* _SHADER_H */ |
---|
Note: See
TracBrowser
for help on using the repository browser.