Last change
on this file since 5888 was
5390,
checked in by bensch, 19 years ago
|
orxonox/trunk: renamed Array to tArray
|
File size:
1.7 KB
|
Rev | Line | |
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[4838] | 1 | /*! |
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[5261] | 2 | * @file shader.h |
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| 3 | * @brief Definition of the Shader rendering class |
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[3245] | 4 | */ |
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[1853] | 5 | |
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[5261] | 6 | #ifndef _SHADER_H |
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| 7 | #define _SHADER_H |
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[1853] | 8 | |
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[3543] | 9 | #include "base_object.h" |
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[5261] | 10 | #include "glincl.h" |
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[1853] | 11 | |
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[5390] | 12 | template<class T> class tArray; |
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[5261] | 13 | |
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| 14 | typedef enum |
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| 15 | { |
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| 16 | SHADER_NONE = 0, |
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| 17 | SHADER_FRAGMENT = 1, |
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| 18 | SHADER_VERTEX = 0, |
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| 19 | |
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| 20 | } SHADER_TYPE; |
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| 21 | |
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[4838] | 22 | // FORWARD DECLARATION |
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[3543] | 23 | |
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| 24 | |
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[3955] | 25 | //! A class for ... |
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[5261] | 26 | class Shader : public BaseObject { |
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[1853] | 27 | |
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[5323] | 28 | public: |
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[5262] | 29 | Shader(const char* vertexShaderFile = NULL, const char* fragmentShaderFile = NULL); |
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[5261] | 30 | virtual ~Shader(); |
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[5323] | 31 | static Shader* getShader(const char* vertexShaderFile, const char* fragmentShaderFile); |
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| 32 | static bool unload(Shader* shader); |
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[1853] | 33 | |
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[5261] | 34 | bool loadShaderProgramm(SHADER_TYPE type, const char* fileName); |
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[5266] | 35 | void activateShader(); |
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| 36 | static void deactivateShader(); |
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[5262] | 37 | void deleteProgram(SHADER_TYPE type); |
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[3245] | 38 | |
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[5266] | 39 | char* fileRead(const char* fileName); |
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[5390] | 40 | tArray<char*>* fileReadArray(const char* fileName); |
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[5266] | 41 | |
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[5317] | 42 | static bool checkShaderAbility(); |
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| 43 | |
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| 44 | inline static bool shaderActive() { return (Shader::storedShader != NULL)?true:false; }; |
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[5323] | 45 | inline static Shader* getActiveShader() { return Shader::storedShader; }; |
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[5318] | 46 | inline static void suspendShader() { Shader* currShader = storedShader; if (storedShader!= NULL) { Shader::deactivateShader(); Shader::storedShader = currShader;} }; |
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[5317] | 47 | inline static void restoreShader() { if (storedShader != NULL) storedShader->activateShader(); storedShader = NULL; }; |
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| 48 | |
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| 49 | |
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[5319] | 50 | void printError(GLhandleARB program); |
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[5262] | 51 | void debug() const; |
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| 52 | |
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| 53 | private: |
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| 54 | |
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[3245] | 55 | private: |
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[5261] | 56 | char* fragmentShaderFile; |
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| 57 | char* vertexShaderFile; |
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[5319] | 58 | GLhandleARB shaderProgram; |
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| 59 | GLhandleARB vertexShader; |
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| 60 | GLhandleARB fragmentShader; |
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[5317] | 61 | |
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| 62 | static Shader* storedShader; |
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[1853] | 63 | }; |
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| 64 | |
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[5261] | 65 | #endif /* _SHADER_H */ |
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