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1 | /*! |
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2 | * @file shader.h |
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3 | * @brief Definition of the Shader rendering class |
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4 | */ |
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5 | |
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6 | #ifndef _SHADER_H |
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7 | #define _SHADER_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "glincl.h" |
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11 | |
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12 | |
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13 | typedef enum |
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14 | { |
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15 | SHADER_NONE = 0, |
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16 | SHADER_FRAGMENT = 1, |
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17 | SHADER_VERTEX = 0, |
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18 | |
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19 | } SHADER_TYPE; |
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20 | |
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21 | // FORWARD DECLARATION |
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22 | |
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23 | |
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24 | //! A class for ... |
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25 | class Shader : public BaseObject { |
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26 | |
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27 | public: |
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28 | Shader(const char* vertexShaderFile = NULL, const char* fragmentShaderFile = NULL); |
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29 | virtual ~Shader(); |
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30 | |
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31 | bool loadShaderProgramm(SHADER_TYPE type, const char* fileName); |
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32 | void activateShader(); |
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33 | static void deactivateShader(); |
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34 | void deleteProgram(SHADER_TYPE type); |
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35 | |
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36 | char* fileRead(const char* fileName); |
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37 | |
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38 | void printError(GLenum program); |
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39 | void debug() const; |
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40 | |
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41 | private: |
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42 | |
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43 | private: |
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44 | char* fragmentShaderFile; |
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45 | char* vertexShaderFile; |
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46 | GLenum shaderProgram; |
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47 | GLenum vertexShader; |
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48 | GLenum fragmentShader; |
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49 | }; |
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50 | |
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51 | #endif /* _SHADER_H */ |
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