[4838] | 1 | /*! |
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[9806] | 2 | * @file shader_data.h |
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[5261] | 3 | * @brief Definition of the Shader rendering class |
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[3245] | 4 | */ |
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[1853] | 5 | |
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[9806] | 6 | #ifndef _SHADER_DATA_H |
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| 7 | #define _SHADER_DATA_H |
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[1853] | 8 | |
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[3543] | 9 | #include "base_object.h" |
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[9806] | 10 | |
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[9818] | 11 | #include "glincl.h" |
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[7164] | 12 | #include <vector> |
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[9818] | 13 | #include "count_pointer.h" |
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[1853] | 14 | |
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[8037] | 15 | // FORWARD DECLARATION |
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| 16 | |
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| 17 | |
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| 18 | |
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[9806] | 19 | //! The ShaderData is a Class-wrapper around the OpenGL Shader Language (GLSL). |
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| 20 | class ShaderData : public BaseObject |
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[5261] | 21 | { |
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[9806] | 22 | ObjectListDeclaration(ShaderData); |
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[9818] | 23 | //! The Type of Shader. |
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| 24 | typedef enum { |
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| 25 | None = 0, //!< No Type at all |
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| 26 | Fragment = 1, //!< Fragment Shader. |
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| 27 | Vertex = 2, //!< Vertex Shader. |
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| 28 | Program = 4, //!< Compiled Shader Programm. |
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| 29 | } Type; |
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| 30 | |
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| 31 | public: |
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| 32 | typedef CountPointer<ShaderData> Pointer; |
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[8037] | 33 | public: |
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[9818] | 34 | ShaderData(); |
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[9806] | 35 | virtual ~ShaderData(); |
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[5261] | 36 | |
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[9818] | 37 | bool load(const std::string& vertexShaderFile = "", const std::string& fragmentShaderFile = ""); |
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[5261] | 38 | |
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[9818] | 39 | |
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[9806] | 40 | GLhandleARB getProgram() const { return this->shaderProgram; } |
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| 41 | GLhandleARB getVertexS() const { return this->vertexShader; } |
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| 42 | GLhandleARB getFragmentS() const { return this->fragmentShader; } |
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[3543] | 43 | |
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[9806] | 44 | void activateShader(); |
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[3543] | 45 | |
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[9806] | 46 | void debug() const; |
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| 47 | private: |
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[8255] | 48 | void bindShader(const char* name, const float* value, size_t size); |
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[9806] | 49 | void linkShaderProgram(); |
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| 50 | bool readShader(const std::string& fileName, std::string& output); |
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[9818] | 51 | bool loadShaderProgramm(ShaderData::Type type, const std::string& fileName); |
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| 52 | void deleteProgram(ShaderData::Type type); |
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[5317] | 53 | |
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[9818] | 54 | static void printError(GLhandleARB program); |
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| 55 | |
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[8037] | 56 | private: |
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[9818] | 57 | |
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[8037] | 58 | std::string fragmentShaderFile; |
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| 59 | std::string vertexShaderFile; |
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| 60 | |
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| 61 | GLhandleARB shaderProgram; |
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| 62 | |
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| 63 | GLhandleARB vertexShader; |
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| 64 | GLhandleARB fragmentShader; |
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[1853] | 65 | }; |
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| 66 | |
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[9806] | 67 | #endif /* _SHADER_DATA_H */ |
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