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source: orxonox.OLD/trunk/src/lib/graphics/spatial_separation/quadtree.h @ 10454

Last change on this file since 10454 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 1.8 KB
RevLine 
[4790]1/*!
[5039]2 * @file quadtree.h
[4924]3 *  Definition of a spatial data separation using quadtree
[4790]4
[4924]5  This is the top element of the quadtree framework. A Quadtree is build of QuadtreeNodes, which are again separated
6  into QuadtreeNodes until a certain depth is reached
7 */
[4790]8
9#ifndef _QUADTREE_H
10#define _QUADTREE_H
11
12
[4805]13#include "base_object.h"
[6022]14#include "model.h"
[4790]15
[4900]16
[4810]17class QuadtreeNode;
[4900]18class Material;
[4904]19class Vector;
[4810]20
[4790]21//! A class for quadtree separation of the world
[4805]22class Quadtree : public BaseObject {
[9869]23  ObjectListDeclaration(Quadtree);
[4790]24
[4924]25  public:
[5430]26    Quadtree(const modelInfo* pModelInfo, const int treeDepth);
[4924]27    virtual ~Quadtree();
[4904]28
[4956]29    QuadtreeNode* getQuadtreeFromPosition(const Vector& position) const;
30    sTriangleExt* getTriangleFromPosition(const Vector& position) const;
[4901]31
[4924]32    void drawTree() const;
33    inline Material* getMaterial(int indexNode) const { return this->materials[indexNode % 4]; }
34
35
[4915]36  private:
37    void revertHashTable(QuadtreeNode** nodes);
[4920]38    void sortHashTable(QuadtreeNode** nodes);
[4915]39
[4901]40
[4924]41  private:
42    QuadtreeNode*                   rootNode;              //!< reference to the root node of the quadtree
43    QuadtreeNode**                  nodes;                 //!< reference to all quadtree nodes (only leafs of the quad tree)
[5430]44    const modelInfo*                pModelInfo;            //!< reference to the modelInfo of the object
[4924]45    int                             treeDepth;             //!< depth of the tree
[4922]46
[4924]47    float                           quadLength;            //!< length of the leaf quadtree nodes
48    Vector*                         offset;                //!< vector to the left lower corner of the root quadtree node
49    int                             maxIndex;              //!< maximal index for the nodes array
[4907]50
[4924]51    Material**                      materials;             //!< materials for debug drawing purposes
[4790]52};
53
54#endif /* _QUADTREE_H */
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