1 | /*! |
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2 | * @file text_engine.h |
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3 | * Definition of textEngine, the Font and the Text |
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4 | |
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5 | Text is the text outputed. |
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6 | Font is a class that loads a certain ttf-file with a specific height into memory |
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7 | TextEngine is used to manage the all the different Fonts that might be included |
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8 | |
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9 | for more information see the specific classes. |
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10 | |
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11 | !! IMPORTANT !! When using ttf fonts clear the license issues prior to |
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12 | adding them to orxonox. This is really important, because we do not want |
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13 | to offend anyone. |
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14 | */ |
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15 | |
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16 | #ifndef _TEXT_ENGINE_H |
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17 | #define _TEXT_ENGINE_H |
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18 | |
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19 | |
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20 | #include "glincl.h" |
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21 | |
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22 | #ifdef HAVE_SDL_IMAGE_H |
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23 | #include "SDL_ttf.h" |
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24 | #else |
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25 | #include "SDL/SDL_ttf.h" |
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26 | #endif |
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27 | |
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28 | #include "base_object.h" |
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29 | #include "element_2d.h" |
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30 | |
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31 | #include "vector.h" |
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32 | |
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33 | // FORWARD DECLARATION |
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34 | class PNode; |
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35 | class Font; |
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36 | |
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37 | #define TEXT_ALIGN_LEFT E2D_ALIGN_LEFT |
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38 | #define TEXT_ALIGN_RIGHT E2D_ALIGN_RIGHT |
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39 | #define TEXT_ALIGN_CENTER E2D_ALIGN_CENTER |
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40 | #define TEXT_ALIGN_SCREEN_CENTER E2D_ALIGN_SCREEN_CENTER |
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41 | #define TEXT_DEFAULT_COLOR Vector(1.0, 1.0, 1.0) //!< the default Color (white) |
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42 | #define TEXT_DEFAULT_BLENDING 1.0f //!< the default blending of the text, (no blending at all) |
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43 | |
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44 | /* some default values */ |
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45 | #define FONT_DEFAULT_SIZE 50 //!< default size of the Text |
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46 | #define FONT_NUM_COLORS 256 //!< number of colors. |
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47 | |
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48 | #define FONT_HIGHEST_KNOWN_CHAR 128 //!< The highest character known to the textEngine. |
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49 | |
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50 | #define TEXT_DEFAULT_ALIGNMENT TEXT_ALIGN_CENTER //!< default alignment |
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51 | |
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52 | typedef enum TEXT_RENDER_TYPE |
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53 | { |
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54 | TEXT_RENDER_STATIC = 1, |
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55 | TEXT_RENDER_DYNAMIC = 2 |
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56 | }; |
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57 | /** |
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58 | * STATIC means: a font, that is only one GL-face. |
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59 | ** it is very fast, and can be used for all text |
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60 | ** that does not have to be changed anymore, or if |
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61 | ** the the text should look very nice |
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62 | * DYNAMIC means: a very fast font, that will is build |
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63 | ** from multiple quads. |
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64 | ** Use this type, if you want to create fast changing |
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65 | ** text like a counter. |
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66 | */ |
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67 | |
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68 | |
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69 | //! A Struct to handel Texture Coordinates for quads |
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70 | struct TexCoord |
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71 | { |
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72 | float minU; //!< The minimum U-Coordinate |
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73 | float maxU; //!< The maximum U-Coordinate |
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74 | float minV; //!< The minimum V-Coordinate |
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75 | float maxV; //!< The maximum V-Coordinate |
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76 | }; |
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77 | |
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78 | //! A struct for handling glyphs |
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79 | /** |
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80 | a Glyph is one letter of a certain font |
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81 | */ |
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82 | struct Glyph |
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83 | { |
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84 | // Glyph-specific (size and so on) |
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85 | Uint16 character; //!< The character |
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86 | int minX; //!< The minimum distance from the origin in X |
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87 | int maxX; //!< The maximum distance from the origin in X |
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88 | int minY; //!< The minimum distance from the origin in Y |
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89 | int maxY; //!< The maximum distance from the origin in Y |
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90 | int width; //!< The width of the Glyph |
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91 | int height; //!< The height of the Glyph |
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92 | int bearingX; //!< How much is right of the Origin |
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93 | int bearingY; //!< How much is above the Origin |
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94 | int advance; //!< How big a Glyph would be in monospace-mode |
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95 | |
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96 | // OpenGL-specific |
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97 | // TexCoord texCoord; //!< A Texture Coordinate for this glyph. |
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98 | GLuint displayList; //!< DiplayList to render this Glyph. |
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99 | }; |
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100 | |
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101 | //////////// |
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102 | /// TEXT /// |
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103 | //////////// |
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104 | //! Represents one textElement. |
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105 | class Text : public Element2D |
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106 | { |
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107 | public: |
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108 | Text(Font* font, TEXT_RENDER_TYPE type = TEXT_RENDER_DYNAMIC); |
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109 | ~Text(); |
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110 | |
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111 | void setType(TEXT_RENDER_TYPE type); |
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112 | void setText(const char* text, bool isExtern = false); |
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113 | /** @param blending the blending intensity to set (between 0.0 and 1.0) */ |
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114 | inline void setBlending(float blending) { this->blending = blending; }; |
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115 | |
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116 | /** sets the Color of the Text to render (values in [0-1]) @param r red @param g green @param b blue */ |
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117 | void setColor(float r, float g, float b) { this->color = Vector(r,g,b); }; |
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118 | |
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119 | void createTexture(); |
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120 | |
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121 | virtual void draw() const; |
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122 | |
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123 | void debug() const; |
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124 | |
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125 | private: |
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126 | static GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord); |
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127 | static int powerOfTwo(int input); |
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128 | |
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129 | private: |
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130 | Font* font; //!< Font of this text |
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131 | |
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132 | TEXT_RENDER_TYPE type; //!< The type of this Font. |
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133 | char* text; //!< The text to display |
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134 | const char* externText; //!< the text to Display from an external Source. |
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135 | Vector color; //!< The color of the font. |
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136 | float blending; //!< The blending intensity. |
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137 | |
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138 | // placement in openGL |
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139 | GLuint texture; //!< A GL-texture to hold the text |
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140 | TexCoord texCoord; //!< Texture-coordinates @todo fix this to have a struct |
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141 | float height; |
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142 | float width; |
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143 | }; |
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144 | |
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145 | //////////// |
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146 | /// FONT /// |
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147 | //////////// |
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148 | //! A class to handle a Font of a certain ttf-File, Size and Color. |
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149 | class Font : public BaseObject |
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150 | { |
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151 | friend class Text; |
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152 | |
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153 | public: |
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154 | Font(const char* fontFile, |
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155 | unsigned int fontSize = FONT_DEFAULT_SIZE); |
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156 | |
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157 | virtual ~Font(); |
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158 | |
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159 | // font |
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160 | bool loadFont(const char* fontFile); |
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161 | void setSize(unsigned int fontSize); |
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162 | void setStyle(const char* renderStyle); |
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163 | |
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164 | /** @returns a Pointer to the Array of Glyphs */ |
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165 | inline Glyph** getGlyphArray() const { return glyphArray; }; |
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166 | /** @returns the texture to the fast-texture */ |
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167 | inline GLuint getFastTextureID() const { return fastTextureID; }; |
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168 | |
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169 | private: |
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170 | int getMaxHeight(); |
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171 | int getMaxAscent(); |
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172 | int getMaxDescent(); |
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173 | Glyph* getGlyphMetrics(Uint16 character); |
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174 | |
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175 | GLuint createFastTexture(); |
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176 | |
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177 | void initGlyphs(Uint16 from, Uint16 count); |
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178 | int findOptimalFastTextureSize(); |
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179 | |
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180 | void debug(); |
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181 | |
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182 | private: |
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183 | // general purpose |
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184 | GLdouble projMat[16]; //!< The Projection Matrix |
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185 | |
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186 | // information about the Font |
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187 | TTF_Font* font; //!< The font we use for this. |
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188 | char* fontFile; //!< The fontfile from whitch the font was loaded. |
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189 | unsigned int fontSize; //!< The size of the font in pixels. each Font has one size. |
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190 | int renderStyle; //!< The Renderstyle |
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191 | |
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192 | Glyph** glyphArray; //!< An Array of all the Glyphs stored in the Array of Glyphs. |
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193 | GLuint fastTextureID; //!< The fast textureID. |
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194 | |
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195 | tList<Text>* textList; //!< A list of texts this Font is mapped to. |
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196 | }; |
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197 | |
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198 | /////////////////// |
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199 | /// TEXT-ENGINE /// |
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200 | /////////////////// |
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201 | //! A singleton Class that operates as a Handler for generating and rendering Text in 2D |
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202 | class TextEngine : public BaseObject |
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203 | { |
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204 | public: |
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205 | virtual ~TextEngine(); |
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206 | /** @returns a Pointer to the only object of this Class */ |
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207 | inline static TextEngine* getInstance() { if (!singletonRef) singletonRef = new TextEngine(); return singletonRef; }; |
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208 | |
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209 | Text* createText(const char* fontFile, |
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210 | unsigned int fontSize = FONT_DEFAULT_SIZE, |
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211 | int textType = TEXT_RENDER_DYNAMIC); |
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212 | |
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213 | void debug() const; |
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214 | |
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215 | private: |
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216 | TextEngine(); |
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217 | static TextEngine* singletonRef; |
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218 | |
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219 | // general |
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220 | static void enableFonts(); |
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221 | static void disableFonts(); |
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222 | static bool checkVersion(); |
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223 | }; |
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224 | |
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225 | #endif /* _TEXT_ENGINE_H */ |
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