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source: orxonox.OLD/trunk/src/lib/graphics/text_engine/multi_line_text.cc @ 8281

Last change on this file since 8281 was 8059, checked in by bensch, 18 years ago

multi-line-text-fix-hack

File size: 4.8 KB
RevLine 
[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[5343]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[5357]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[7450]18#include "multi_line_text.h"
[5343]19#include "font.h"
[1853]20
[5343]21/**
[7355]22 * @brief creates a new Text Element
[5343]23 * @param fontFile the Font to render this text in
24 * @param type The renderType to display this font in
25 */
[7757]26MultiLineText::MultiLineText(const std::string& fontFile, unsigned int textSize, float lineWidth)
[7450]27  : Text(fontFile, textSize)
[5343]28{
[7450]29  this->setClassID(CL_MULTI_LINE_TEXT, "MultiLineText");
[1856]30
[7757]31  this->lineSpacing = 1.0;
[7737]32  this->lineCount = 0;
[7754]33  this->setLineWidth(lineWidth);
[5343]34}
35
[3245]36/**
[7450]37 * @brief sets the maximum Line width
38 * @param lineWidth the maximum lineWidth.
[5343]39 */
[7450]40void MultiLineText::setLineWidth(float lineWidth)
[5343]41{
[7450]42  this->lineWidth = lineWidth;
[7457]43  this->setSizeX2D(lineWidth);
[7450]44  this->setupTextWidth();
[3365]45}
[1853]46
[7456]47
[7454]48/**
49 * @param lineSpacing: the Spacing between the lines
50 */
51void MultiLineText::setLineSpacing(float lineSpacing)
52{
53   this->lineSpacing = lineSpacing;
54   this->setupTextWidth();
55}
[1853]56
[7454]57
[3245]58/**
[7355]59 * @brief draws the Text
[5343]60 */
[7450]61void MultiLineText::draw() const
[5343]62{
[7450]63  if (unlikely(this->getText().empty()))
[7448]64    return;
[5343]65  glPushMatrix();
[7919]66  glPushAttrib(GL_ENABLE_BIT);
[5343]67  // transform for alignment.
[7450]68  // TODO make the Stuff with the alignment
[5343]69  if (this->getAlignment() == TEXT_ALIGN_RIGHT)
[5767]70    glTranslatef(-this->getSizeX2D(), 0, 0);
[5343]71  else if (this->getAlignment() == TEXT_ALIGN_CENTER || this->getAlignment() == TEXT_ALIGN_SCREEN_CENTER)
[5767]72    glTranslatef(-this->getSizeX2D()/2, 0, 0);
[5343]73
74  // drawing this Text.
75  // setting the Blending effects
[8059]76  glActiveTexture(GL_TEXTURE0);
77
[7450]78  glColor4f(this->getColor().x, this->getColor().y, this->getColor().z, this->getBlending());
[5343]79  glEnable(GL_BLEND);
80  glEnable(GL_TEXTURE_2D);
81  glBlendFunc(GL_SRC_ALPHA, GL_ONE);
82  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_MODULATE );
83
[7450]84  glBindTexture(GL_TEXTURE_2D, this->getFont()->getTexture());
85  glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0);
[7448]86  glRotatef(this->getAbsDir2D(), 0, 0, 1);
87
88  Glyph* tmpGlyph;
89  float posX = 0.0f;
[7450]90  float posY = 0.0f;
91  unsigned int lineNumber = 0;
92
[7448]93  glBegin(GL_QUADS);
[7451]94  for (unsigned int i = 0; i < this->getText().size(); ++i)
[5343]95  {
[7757]96    if (unlikely(this->lineEnds.size() > lineNumber && i == this->lineEnds[lineNumber]))
[5343]97    {
[7451]98      // go to the next Line.
99      ++lineNumber;
[7758]100      posX = 0.0f;
[7738]101      posY += this->lineSpacing + this->getSize(); //this->getFont()->getMaxHeight();
[7450]102    }
103
104    if(likely((tmpGlyph = this->getFont()->getGlyphArray()[this->getText()[i]]) != NULL))
105    {
[7448]106      glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[2]);
[7450]107      glVertex2d(posX+tmpGlyph->maxX*this->getSize(), posY);
[5419]108
[7448]109      glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[3]);
[7450]110      glVertex2d(posX+tmpGlyph->maxX*this->getSize(), posY + this->getSize());
[5419]111
[7448]112      glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[3]);
[7450]113      glVertex2d(posX+tmpGlyph->minX*this->getSize(), posY+ this->getSize());
[5419]114
[7448]115      glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[2]);
[7450]116      glVertex2d(posX+tmpGlyph->minX*this->getSize(), posY);
[5419]117
[7450]118      posX += tmpGlyph->advance * this->getSize();
[5343]119    }
120  }
[7448]121  glEnd();
[7919]122  glPopAttrib();
[5343]123  glPopMatrix();
124}
125
[7754]126
[5343]127/**
[7450]128 * @brief setting up the Text-Width if DYNAMIC
[5343]129 */
[7450]130void MultiLineText::setupTextWidth()
[5343]131{
[7450]132  this->lineEnds.clear();
133  float width = 0.0f;
134  float maxWidth = this->lineWidth / this->getSize();
[5343]135
[7450]136  for (unsigned int i = 0; i < this->getText().size(); i++)
[5343]137  {
[7450]138    if (width > maxWidth || this->getText()[i] == '\n')
139    {
[7756]140      if (likely(i > 0))
141      {
142        this->lineEnds.push_back( i -1 );
143        width = this->getFont()->getGlyphArray()[this->getText()[i-1]]->advance;
144      }
145      else
146        width = 0.0f;
[7450]147    }
[7756]148
[7450]149    // Advance the Text.
150    if(this->getFont()->getGlyphArray()[this->getText()[i]] != NULL)
151      width += this->getFont()->getGlyphArray()[this->getText()[i]]->advance;
[5343]152  }
[7757]153  this->lineCount = lineEnds.size() + 1;
[7457]154  this->setSizeY2D((this->lineEnds.size()+1) * (this->lineSpacing + this->getFont()->getMaxHeight()));
[5343]155}
[7757]156
[7758]157/**
158 * @brief print out some nice debug output
159 */
[7757]160void MultiLineText::debug() const
161{
162 printf("Debug %s::%s: %d lines\n", this->getClassName(), this->getName(), this->getLineCount());
163
164 std::string tmpText = this->getText();
165 std::vector<unsigned int> ends = this->lineEnds;
166 ends.push_back(tmpText.size());
167
168 unsigned int prev = 0;
169  for (unsigned int i = 0; i < ends.size(); i++)
170  {
171    printf("Line %d: %s\n", i, tmpText.substr(prev, ends[i] - prev).c_str());
172    prev = ends[i];
173  }
174}
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