[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[5343] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5343] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_FONT |
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[1853] | 17 | |
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[5343] | 18 | #include "text.h" |
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| 19 | #include "font.h" |
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[1853] | 20 | |
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[5343] | 21 | #include "graphics_engine.h" |
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| 22 | #include "resource_manager.h" |
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| 23 | #include "class_list.h" |
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| 24 | #include "debug.h" |
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| 25 | #include "p_node.h" |
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| 26 | |
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[1856] | 27 | using namespace std; |
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[1853] | 28 | |
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[5343] | 29 | /** |
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| 30 | * creates a new Text Element |
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| 31 | * @param fontFile the Font to render this text in |
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| 32 | * @param type The renderType to display this font in |
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| 33 | */ |
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| 34 | Text::Text(const char* fontFile, unsigned int fontSize, TEXT_RENDER_TYPE type) |
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| 35 | { |
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| 36 | this->init(); |
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[1856] | 37 | |
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[5343] | 38 | if (fontFile != NULL) |
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| 39 | this->setFont(fontFile, fontSize); |
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| 40 | this->setType(type); |
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| 41 | } |
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| 42 | |
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[3245] | 43 | /** |
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[5343] | 44 | * deletes a Text out of memory |
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| 45 | * |
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| 46 | * This also ereases the text from the textList of the TextEngine |
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| 47 | */ |
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| 48 | Text::~Text() |
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| 49 | { |
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| 50 | if (this->font != NULL) |
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| 51 | ResourceManager::getInstance()->unload(this->font); |
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| 52 | |
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| 53 | if (this->text) |
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| 54 | delete[] this->text; |
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[3365] | 55 | } |
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[1853] | 56 | |
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[5343] | 57 | void Text::init() |
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| 58 | { |
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| 59 | this->setClassID(CL_TEXT, "Text"); |
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[1853] | 60 | |
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[5343] | 61 | // initialize this Text |
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| 62 | this->font = NULL; |
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| 63 | this->text = NULL; |
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| 64 | this->externText = NULL; |
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| 65 | this->setAlignment(TEXT_DEFAULT_ALIGNMENT); |
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| 66 | this->texture = 0; |
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| 67 | this->blending = TEXT_DEFAULT_BLENDING; |
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| 68 | this->color = TEXT_DEFAULT_COLOR; |
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| 69 | this->setType(TEXT_RENDER_DYNAMIC); |
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| 70 | |
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| 71 | this->setText(NULL); |
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| 72 | } |
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| 73 | |
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[3245] | 74 | /** |
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[5343] | 75 | * sets the Font of this Text to font from fontFile |
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| 76 | * @param fontFile the File to load the Font from. |
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| 77 | * @param fontSize the Size of the Font |
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| 78 | */ |
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| 79 | void Text::setFont(const char* fontFile, unsigned int fontSize) |
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| 80 | { |
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| 81 | Font* tmpFont; |
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| 82 | Text* newText; |
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| 83 | Vector tmpVec; |
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| 84 | |
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[5345] | 85 | // unloading the Font if we alrady have one loaded. |
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| 86 | if (this->font != NULL) |
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| 87 | ResourceManager::getInstance()->unload(this->font); |
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| 88 | this->font = NULL; |
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[5344] | 89 | |
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[5345] | 90 | // load a new Font |
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| 91 | if (fontFile != NULL) |
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[5344] | 92 | { |
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[5345] | 93 | tmpFont = (Font*)ResourceManager::getInstance()->load(fontFile, TTF, RP_GAME, &fontSize); |
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| 94 | if (tmpFont != NULL) |
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| 95 | this->font = tmpFont; |
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| 96 | else |
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| 97 | PRINTF(2)("Font %s could not be loaded, probably file not found\n", fontFile); |
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[5343] | 98 | } |
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| 99 | } |
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| 100 | |
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| 101 | /** |
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| 102 | * sets the Type of this Text |
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| 103 | * @param type the type to set. |
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| 104 | */ |
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| 105 | void Text::setType(TEXT_RENDER_TYPE type) |
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| 106 | { |
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| 107 | if (this->font != NULL && this->font->font) |
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| 108 | this->type = type; |
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| 109 | else |
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| 110 | this->type = TEXT_RENDER_DYNAMIC; |
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| 111 | } |
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| 112 | |
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| 113 | /** |
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| 114 | * Sets a new Text to the font |
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| 115 | * @param text the new text to set |
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| 116 | */ |
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| 117 | void Text::setText(const char* text, bool isExtern) |
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| 118 | { |
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| 119 | if (isExtern) |
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| 120 | { |
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| 121 | this->externText = text; |
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| 122 | |
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| 123 | if (unlikely(this->text != NULL)) |
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| 124 | { |
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| 125 | delete[] this->text; |
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| 126 | this->text = NULL; |
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| 127 | } |
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| 128 | } |
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| 129 | else |
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| 130 | { |
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| 131 | this->externText = NULL; |
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| 132 | if (this->text) |
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| 133 | delete[] this->text; |
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| 134 | if (text != NULL) |
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| 135 | { |
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| 136 | this->text = new char[strlen(text)+1]; |
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| 137 | strcpy(this->text, text); |
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| 138 | } |
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| 139 | else |
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| 140 | this->text = NULL; |
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| 141 | } |
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| 142 | |
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| 143 | // setting up the Text-Width if DYNAMIC |
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| 144 | if (this->type & TEXT_RENDER_DYNAMIC && this->getAlignment() != TEXT_ALIGN_LEFT && this->font != NULL) |
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| 145 | { |
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| 146 | Glyph** glyphArray = this->font->getGlyphArray(); |
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| 147 | |
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| 148 | int width = 0; |
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| 149 | const char* tmpText = this->externText; |
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| 150 | if (this->externText == NULL) |
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| 151 | tmpText = this->text; |
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| 152 | if (tmpText != NULL) |
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| 153 | { |
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| 154 | while (*tmpText != '\0') |
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| 155 | { |
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| 156 | if(glyphArray[*tmpText]) |
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| 157 | { |
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| 158 | width += glyphArray[*tmpText]->width; |
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| 159 | } |
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| 160 | tmpText++; |
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| 161 | } |
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| 162 | this->width = width; |
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| 163 | } |
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| 164 | } |
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| 165 | } |
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| 166 | |
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[5345] | 167 | |
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[5343] | 168 | /** |
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| 169 | * creates a texture out of the given parameters |
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[5345] | 170 | * |
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| 171 | * this has to be called every time by the user, to if changes were made. |
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| 172 | * this is only for TEXT_STATIC-mode |
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[5343] | 173 | */ |
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| 174 | void Text::createTexture() |
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| 175 | { |
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[5345] | 176 | SDL_Surface* tmpSurf = NULL; |
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[5343] | 177 | if (this->texture) |
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| 178 | glDeleteTextures(1, &this->texture); |
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| 179 | if (likely(this->font != NULL)) |
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| 180 | { |
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| 181 | SDL_Color theColor = { (int)(this->color.x*255), (int)(this->color.y*255), (int)(this->color.z*255) }; |
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| 182 | tmpSurf = TTF_RenderText_Blended(this->font->font, |
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| 183 | this->text, |
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| 184 | theColor); |
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| 185 | } |
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[5345] | 186 | if (tmpSurf != NULL) |
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| 187 | { |
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[5343] | 188 | this->texture = loadTexture(tmpSurf, &this->texCoord); |
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| 189 | |
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[5345] | 190 | this->width = tmpSurf->w; |
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| 191 | this->height = tmpSurf->h; |
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| 192 | SDL_FreeSurface(tmpSurf); |
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| 193 | } |
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[5343] | 194 | } |
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| 195 | |
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| 196 | /** |
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| 197 | * draws the Text |
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| 198 | */ |
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| 199 | void Text::draw() const |
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| 200 | { |
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| 201 | glPushMatrix(); |
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| 202 | // transform for alignment. |
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| 203 | if (this->getAlignment() == TEXT_ALIGN_RIGHT) |
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| 204 | glTranslatef(-this->width, 0, 0); |
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| 205 | else if (this->getAlignment() == TEXT_ALIGN_CENTER || this->getAlignment() == TEXT_ALIGN_SCREEN_CENTER) |
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| 206 | glTranslatef(-this->width/2, 0, 0); |
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| 207 | |
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| 208 | // drawing this Text. |
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| 209 | // setting the Blending effects |
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| 210 | glColor4f(this->color.x, this->color.y, this->color.z, this->blending); |
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| 211 | glEnable(GL_BLEND); |
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| 212 | glEnable(GL_TEXTURE_2D); |
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| 213 | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
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| 214 | |
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| 215 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_MODULATE ); |
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| 216 | |
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| 217 | if(likely(type & TEXT_RENDER_DYNAMIC )) |
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| 218 | { |
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| 219 | Glyph** glyphArray; |
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| 220 | if (likely (this->font != NULL)) |
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| 221 | { |
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| 222 | glyphArray = this->font->getGlyphArray(); |
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| 223 | glBindTexture(GL_TEXTURE_2D, font->getFastTextureID()); |
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| 224 | } |
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| 225 | else |
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| 226 | { |
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| 227 | if (unlikely(Font::getDefaultFont() == NULL)) |
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| 228 | Font::initDefaultFont(); |
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| 229 | glyphArray = Font::getDefaultFont()->getGlyphArray(); |
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| 230 | glBindTexture(GL_TEXTURE_2D, Font::getDefaultFont()->getFastTextureID()); |
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| 231 | } |
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| 232 | glTranslatef(getAbsCoor2D().x, getAbsCoor2D().y, 0); |
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| 233 | // glRotatef(this->getAbsDir2D(), 0,0,1); |
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| 234 | const char* tmpText = this->externText; |
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| 235 | if (this->externText == NULL) |
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| 236 | tmpText = this->text; |
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| 237 | if (likely(tmpText != NULL)) |
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| 238 | { |
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| 239 | while (likely(*tmpText != '\0')) |
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| 240 | { |
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| 241 | if(likely(glyphArray[*tmpText] != NULL)) |
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| 242 | { |
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| 243 | glCallList(glyphArray[*tmpText]->displayList); |
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| 244 | glTranslatef(glyphArray[*tmpText]->width, 0, 0); |
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| 245 | } |
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| 246 | tmpText++; |
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| 247 | } |
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| 248 | } |
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| 249 | } |
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| 250 | else //(if type & TEXT_RENDER_STATIC) |
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| 251 | { |
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| 252 | glBindTexture(GL_TEXTURE_2D, this->texture); |
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| 253 | glBegin(GL_QUADS); |
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| 254 | |
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| 255 | glTexCoord2f(this->texCoord.minU, this->texCoord.minV); |
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| 256 | glVertex2f(this->getAbsCoor2D().x, this->getAbsCoor2D().y ); |
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| 257 | |
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| 258 | glTexCoord2f(this->texCoord.maxU, this->texCoord.minV); |
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| 259 | glVertex2f(this->getAbsCoor2D().x + this->width, this->getAbsCoor2D().y ); |
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| 260 | |
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| 261 | glTexCoord2f(this->texCoord.maxU, this->texCoord.maxV); |
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| 262 | glVertex2f(this->getAbsCoor2D().x + this->width, getAbsCoor2D().y + this->height); |
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| 263 | |
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| 264 | glTexCoord2f(this->texCoord.minU, this->texCoord.maxV); |
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| 265 | glVertex2f(getAbsCoor2D().x, getAbsCoor2D().y + this->height); |
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| 266 | |
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| 267 | glEnd(); |
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| 268 | |
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| 269 | } |
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| 270 | glPopMatrix(); |
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| 271 | } |
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| 272 | |
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| 273 | /** |
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| 274 | * prints out some nice debug information about this text |
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| 275 | */ |
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| 276 | void Text::debug() const |
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| 277 | { |
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| 278 | if (this->externText == NULL) |
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| 279 | PRINT(0)("=== TEXT: %s ===\n", this->text); |
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| 280 | else |
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| 281 | PRINT(0)("=== TEXT: %s ===\n", this->externText); |
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| 282 | |
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| 283 | if (this->getBindNode()) |
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| 284 | PRINT(0)("is bind to %s; ref=%p\n", this->getBindNode()->getName(), this->getBindNode()); |
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| 285 | PRINT(0)("Color: %0.2f %0.2f %0.2f\n", this->color.x, this->color.y, this->color.z); |
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| 286 | } |
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| 287 | |
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| 288 | |
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| 289 | //////////// |
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| 290 | /// UTIL /// |
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| 291 | //////////// |
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| 292 | /** |
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[5345] | 293 | * Loads a Font from an SDL_surface into a texture. |
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[5343] | 294 | * @param surface The surface to make the texture of |
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| 295 | * @param texCoord The texture coordinates of the 4 corners of the texture |
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| 296 | * @returns the ID of the texture |
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| 297 | */ |
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| 298 | GLuint Text::loadTexture(SDL_Surface *surface, TexCoord* texCoord) |
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| 299 | { |
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| 300 | GLuint texture; |
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| 301 | int w, h; |
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| 302 | SDL_Surface *image; |
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| 303 | SDL_Rect area; |
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| 304 | Uint32 saved_flags; |
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| 305 | Uint8 saved_alpha; |
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| 306 | |
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| 307 | /* Use the surface width and height expanded to powers of 2 */ |
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| 308 | w = powerOfTwo(surface->w); |
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| 309 | h = powerOfTwo(surface->h); |
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| 310 | if (texCoord != NULL) |
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| 311 | { |
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| 312 | texCoord->minU = 0.0f; |
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| 313 | texCoord->minV = 0.0f; |
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| 314 | texCoord->maxU = (GLfloat)surface->w / w; |
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| 315 | texCoord->maxV = (GLfloat)surface->h / h; |
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| 316 | } |
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| 317 | image = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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| 318 | w, h, |
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| 319 | 32, |
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| 320 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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| 321 | 0x000000FF, |
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| 322 | 0x0000FF00, |
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| 323 | 0x00FF0000, |
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| 324 | 0xFF000000 |
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| 325 | #else |
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| 326 | 0xFF000000, |
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| 327 | 0x00FF0000, |
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| 328 | 0x0000FF00, |
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| 329 | 0x000000FF |
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| 330 | #endif |
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| 331 | ); |
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| 332 | if ( image == NULL ) { |
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| 333 | return 0; |
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| 334 | } |
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| 335 | |
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| 336 | /* Save the alpha blending attributes */ |
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| 337 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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| 338 | saved_alpha = surface->format->alpha; |
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| 339 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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| 340 | SDL_SetAlpha(surface, 0, 0); |
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| 341 | } |
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| 342 | |
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| 343 | /* Copy the surface into the GL texture image */ |
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| 344 | area.x = 0; |
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| 345 | area.y = 0; |
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| 346 | area.w = surface->w; |
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| 347 | area.h = surface->h; |
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| 348 | SDL_BlitSurface(surface, &area, image, &area); |
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| 349 | |
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| 350 | /* Restore the alpha blending attributes */ |
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| 351 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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| 352 | SDL_SetAlpha(surface, saved_flags, saved_alpha); |
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| 353 | } |
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| 354 | |
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| 355 | /* Create an OpenGL texture for the image */ |
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| 356 | glGenTextures(1, &texture); |
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| 357 | glBindTexture(GL_TEXTURE_2D, texture); |
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| 358 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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| 359 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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| 360 | glTexImage2D(GL_TEXTURE_2D, |
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| 361 | 0, |
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| 362 | GL_RGBA, |
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| 363 | w, h, |
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| 364 | 0, |
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| 365 | GL_RGBA, |
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| 366 | GL_UNSIGNED_BYTE, |
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| 367 | image->pixels); |
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| 368 | SDL_FreeSurface(image); /* No longer needed the data */ |
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| 369 | |
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| 370 | return texture; |
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| 371 | } |
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| 372 | |
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| 373 | /** |
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| 374 | * Quick utility function for texture creation |
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| 375 | * @param input an integer |
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| 376 | * @returns the next bigger 2^n-integer than input |
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| 377 | */ |
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| 378 | int Text::powerOfTwo(int input) |
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| 379 | { |
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| 380 | int value = 1; |
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| 381 | |
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| 382 | while ( value < input ) |
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| 383 | value <<= 1; |
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| 384 | return value; |
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| 385 | } |
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