[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[5343] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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[1853] | 17 | |
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[5343] | 18 | #include "text.h" |
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| 19 | #include "font.h" |
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[1853] | 20 | |
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[5343] | 21 | #include "graphics_engine.h" |
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[7193] | 22 | #include "util/loading/resource_manager.h" |
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[5343] | 23 | #include "class_list.h" |
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| 24 | #include "debug.h" |
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| 25 | #include "p_node.h" |
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| 26 | |
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[1856] | 27 | using namespace std; |
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[1853] | 28 | |
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[5343] | 29 | /** |
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| 30 | * creates a new Text Element |
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| 31 | * @param fontFile the Font to render this text in |
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| 32 | * @param type The renderType to display this font in |
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| 33 | */ |
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[7221] | 34 | Text::Text(const std::string& fontFile, unsigned int textSize) |
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[5343] | 35 | { |
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| 36 | this->init(); |
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[1856] | 37 | |
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[7221] | 38 | if (!fontFile.empty()) |
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[5369] | 39 | this->setFont(fontFile, FONT_DEFAULT_RENDER_SIZE); |
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[5768] | 40 | this->setSizeY2D(textSize); |
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[5343] | 41 | } |
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| 42 | |
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[3245] | 43 | /** |
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[5343] | 44 | * deletes a Text out of memory |
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| 45 | * |
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| 46 | * This also ereases the text from the textList of the TextEngine |
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| 47 | */ |
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| 48 | Text::~Text() |
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| 49 | { |
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[5767] | 50 | if (this->font != NULL && this->font != Font::getDefaultFont()) |
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[5343] | 51 | ResourceManager::getInstance()->unload(this->font); |
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[3365] | 52 | } |
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[1853] | 53 | |
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[5362] | 54 | /** |
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| 55 | * initializes Text |
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| 56 | */ |
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[5343] | 57 | void Text::init() |
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| 58 | { |
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| 59 | this->setClassID(CL_TEXT, "Text"); |
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[1853] | 60 | |
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[5343] | 61 | // initialize this Text |
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| 62 | this->font = NULL; |
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[7221] | 63 | this->text = ""; |
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[5343] | 64 | this->setAlignment(TEXT_DEFAULT_ALIGNMENT); |
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| 65 | this->blending = TEXT_DEFAULT_BLENDING; |
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| 66 | this->color = TEXT_DEFAULT_COLOR; |
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[5768] | 67 | this->setSize(TEXT_DEFAULT_SIZE); |
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[7221] | 68 | this->setText(""); |
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[5343] | 69 | } |
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| 70 | |
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[3245] | 71 | /** |
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[5343] | 72 | * sets the Font of this Text to font from fontFile |
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| 73 | * @param fontFile the File to load the Font from. |
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| 74 | * @param fontSize the Size of the Font |
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| 75 | */ |
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[7221] | 76 | void Text::setFont(const std::string& fontFile, unsigned int fontSize) |
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[5343] | 77 | { |
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| 78 | Font* tmpFont; |
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| 79 | Text* newText; |
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| 80 | Vector tmpVec; |
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| 81 | |
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[5345] | 82 | // unloading the Font if we alrady have one loaded. |
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[5767] | 83 | if (this->font != NULL && this->font != Font::getDefaultFont()) |
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[5345] | 84 | ResourceManager::getInstance()->unload(this->font); |
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| 85 | this->font = NULL; |
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[5344] | 86 | |
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[5345] | 87 | // load a new Font |
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[7221] | 88 | if (!fontFile.empty()) |
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[5344] | 89 | { |
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[6645] | 90 | tmpFont = (Font*)ResourceManager::getInstance()->load(fontFile, TTF, RP_GAME, (int)fontSize); |
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[5345] | 91 | if (tmpFont != NULL) |
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| 92 | this->font = tmpFont; |
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| 93 | else |
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[7221] | 94 | PRINTF(2)("Font %s could not be loaded, probably file not found\n", fontFile.c_str()); |
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[5343] | 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | /** |
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[5362] | 99 | * Sets a new Text to the font |
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[5343] | 100 | * @param text the new text to set |
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| 101 | */ |
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[7221] | 102 | void Text::setText(const std::string& text) |
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[5343] | 103 | { |
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[7221] | 104 | this->text = text; |
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[5343] | 105 | |
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| 106 | // setting up the Text-Width if DYNAMIC |
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[5418] | 107 | // if (this->type & TEXT_RENDER_DYNAMIC && this->getAlignment() != TEXT_ALIGN_LEFT && this->font != NULL) |
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| 108 | const Font* calcSizeFont = this->font; |
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| 109 | if (calcSizeFont != NULL || (calcSizeFont = Font::getDefaultFont()) != NULL) |
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[5343] | 110 | { |
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[5418] | 111 | Glyph** glyphArray = calcSizeFont->getGlyphArray(); |
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[5343] | 112 | |
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[5368] | 113 | float width = 0; |
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[7221] | 114 | if (!this->text.empty()) |
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[5343] | 115 | { |
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[7221] | 116 | for (unsigned int i = 0; i < this->text.size(); i++) |
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[5343] | 117 | { |
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[7221] | 118 | if(glyphArray[this->text[i]] != NULL) |
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[5343] | 119 | { |
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[7221] | 120 | width += glyphArray[this->text[i]]->advance; |
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[5343] | 121 | } |
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| 122 | } |
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[5767] | 123 | this->setSizeX2D(width *this->getSizeY2D()); |
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[5343] | 124 | } |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | /** |
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| 129 | * draws the Text |
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| 130 | */ |
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| 131 | void Text::draw() const |
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| 132 | { |
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| 133 | glPushMatrix(); |
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| 134 | // transform for alignment. |
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| 135 | if (this->getAlignment() == TEXT_ALIGN_RIGHT) |
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[5767] | 136 | glTranslatef(-this->getSizeX2D(), 0, 0); |
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[5343] | 137 | else if (this->getAlignment() == TEXT_ALIGN_CENTER || this->getAlignment() == TEXT_ALIGN_SCREEN_CENTER) |
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[5767] | 138 | glTranslatef(-this->getSizeX2D()/2, 0, 0); |
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[5343] | 139 | |
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| 140 | // drawing this Text. |
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| 141 | // setting the Blending effects |
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| 142 | glColor4f(this->color.x, this->color.y, this->color.z, this->blending); |
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| 143 | glEnable(GL_BLEND); |
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| 144 | glEnable(GL_TEXTURE_2D); |
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| 145 | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
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| 146 | |
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| 147 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_MODULATE ); |
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| 148 | |
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[5767] | 149 | Glyph** glyphArray; |
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| 150 | if (likely (this->font != NULL)) |
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[5343] | 151 | { |
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[5767] | 152 | glyphArray = this->font->getGlyphArray(); |
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[5768] | 153 | glBindTexture(GL_TEXTURE_2D, font->getTexture()); |
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[5767] | 154 | } |
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| 155 | else |
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| 156 | { |
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| 157 | if (unlikely(Font::getDefaultFont() == NULL)) |
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| 158 | Font::initDefaultFont(); |
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| 159 | glyphArray = Font::getDefaultFont()->getGlyphArray(); |
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[5768] | 160 | glBindTexture(GL_TEXTURE_2D, Font::getDefaultFont()->getTexture()); |
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[5767] | 161 | } |
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[7221] | 162 | if (likely(!this->text.empty())) |
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[5767] | 163 | { |
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| 164 | glTranslatef(getAbsCoor2D().x, getAbsCoor2D().y, 0); |
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| 165 | glRotatef(this->getAbsDir2D(), 0, 0, 1); |
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| 166 | Glyph* tmpGlyph; |
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| 167 | float posX = 0.0f; |
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[6349] | 168 | |
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| 169 | glBegin(GL_QUADS); |
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[7221] | 170 | for (unsigned int i = 0; i < this->text.size(); i++) |
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[5343] | 171 | { |
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[7221] | 172 | if(likely((tmpGlyph = glyphArray[this->text[i]]) != NULL)) |
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[5343] | 173 | { |
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[6349] | 174 | glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[2]); |
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| 175 | glVertex2d(posX+tmpGlyph->width*this->getSizeY2D(), 0); |
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[5419] | 176 | |
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[6349] | 177 | glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[3]); |
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| 178 | glVertex2d(posX+tmpGlyph->width*this->getSizeY2D(), this->getSizeY2D()); |
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[5419] | 179 | |
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[5767] | 180 | glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[3]); |
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[5768] | 181 | glVertex2d(posX, this->getSizeY2D()); |
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[5419] | 182 | |
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[6349] | 183 | glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[2]); |
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| 184 | glVertex2d(posX, 0); |
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[5419] | 185 | |
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[5768] | 186 | posX += tmpGlyph->advance * this->getSizeY2D(); |
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[5343] | 187 | } |
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| 188 | } |
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[6349] | 189 | glEnd(); |
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[5343] | 190 | } |
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| 191 | |
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| 192 | glPopMatrix(); |
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| 193 | } |
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| 194 | |
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| 195 | /** |
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| 196 | * prints out some nice debug information about this text |
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| 197 | */ |
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| 198 | void Text::debug() const |
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| 199 | { |
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[7221] | 200 | PRINT(0)("=== TEXT: %s ===\n", this->text.c_str()); |
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[5343] | 201 | |
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| 202 | if (this->getBindNode()) |
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| 203 | PRINT(0)("is bind to %s; ref=%p\n", this->getBindNode()->getName(), this->getBindNode()); |
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| 204 | PRINT(0)("Color: %0.2f %0.2f %0.2f\n", this->color.x, this->color.y, this->color.z); |
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| 205 | } |
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| 206 | |
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| 207 | |
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| 208 | //////////// |
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| 209 | /// UTIL /// |
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| 210 | //////////// |
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| 211 | /** |
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[5345] | 212 | * Loads a Font from an SDL_surface into a texture. |
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[5343] | 213 | * @param surface The surface to make the texture of |
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| 214 | * @param texCoord The texture coordinates of the 4 corners of the texture |
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| 215 | * @returns the ID of the texture |
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| 216 | */ |
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| 217 | GLuint Text::loadTexture(SDL_Surface *surface, TexCoord* texCoord) |
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| 218 | { |
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| 219 | GLuint texture; |
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| 220 | int w, h; |
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| 221 | SDL_Surface *image; |
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| 222 | SDL_Rect area; |
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| 223 | Uint32 saved_flags; |
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| 224 | Uint8 saved_alpha; |
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| 225 | |
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| 226 | /* Use the surface width and height expanded to powers of 2 */ |
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| 227 | w = powerOfTwo(surface->w); |
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| 228 | h = powerOfTwo(surface->h); |
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| 229 | if (texCoord != NULL) |
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| 230 | { |
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| 231 | texCoord->minU = 0.0f; |
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| 232 | texCoord->minV = 0.0f; |
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| 233 | texCoord->maxU = (GLfloat)surface->w / w; |
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| 234 | texCoord->maxV = (GLfloat)surface->h / h; |
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| 235 | } |
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| 236 | image = SDL_CreateRGBSurface(SDL_SWSURFACE, |
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| 237 | w, h, |
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| 238 | 32, |
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| 239 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ |
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| 240 | 0x000000FF, |
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| 241 | 0x0000FF00, |
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| 242 | 0x00FF0000, |
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| 243 | 0xFF000000 |
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| 244 | #else |
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| 245 | 0xFF000000, |
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| 246 | 0x00FF0000, |
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| 247 | 0x0000FF00, |
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| 248 | 0x000000FF |
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| 249 | #endif |
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| 250 | ); |
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| 251 | if ( image == NULL ) { |
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| 252 | return 0; |
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| 253 | } |
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| 254 | |
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| 255 | /* Save the alpha blending attributes */ |
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| 256 | saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK); |
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| 257 | saved_alpha = surface->format->alpha; |
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| 258 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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| 259 | SDL_SetAlpha(surface, 0, 0); |
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| 260 | } |
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| 261 | |
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| 262 | /* Copy the surface into the GL texture image */ |
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| 263 | area.x = 0; |
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| 264 | area.y = 0; |
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| 265 | area.w = surface->w; |
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| 266 | area.h = surface->h; |
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| 267 | SDL_BlitSurface(surface, &area, image, &area); |
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| 268 | |
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| 269 | /* Restore the alpha blending attributes */ |
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| 270 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { |
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| 271 | SDL_SetAlpha(surface, saved_flags, saved_alpha); |
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| 272 | } |
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| 273 | |
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| 274 | /* Create an OpenGL texture for the image */ |
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| 275 | glGenTextures(1, &texture); |
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| 276 | glBindTexture(GL_TEXTURE_2D, texture); |
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[5368] | 277 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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[5343] | 278 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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| 279 | glTexImage2D(GL_TEXTURE_2D, |
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| 280 | 0, |
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| 281 | GL_RGBA, |
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| 282 | w, h, |
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| 283 | 0, |
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| 284 | GL_RGBA, |
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| 285 | GL_UNSIGNED_BYTE, |
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| 286 | image->pixels); |
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| 287 | SDL_FreeSurface(image); /* No longer needed the data */ |
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| 288 | |
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| 289 | return texture; |
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| 290 | } |
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| 291 | |
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| 292 | /** |
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| 293 | * Quick utility function for texture creation |
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| 294 | * @param input an integer |
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| 295 | * @returns the next bigger 2^n-integer than input |
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| 296 | */ |
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| 297 | int Text::powerOfTwo(int input) |
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| 298 | { |
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| 299 | int value = 1; |
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| 300 | |
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| 301 | while ( value < input ) |
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| 302 | value <<= 1; |
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| 303 | return value; |
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| 304 | } |
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