1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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17 | |
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18 | #include "text.h" |
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19 | #include "font.h" |
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20 | |
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21 | #include "util/loading/resource_manager.h" |
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22 | #include "debug.h" |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | /** |
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27 | * @brief creates a new Text Element |
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28 | * @param fontFile the Font to render this text in |
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29 | * @param type The renderType to display this font in |
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30 | */ |
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31 | Text::Text(const std::string& fontFile, unsigned int textSize) |
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32 | { |
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33 | this->setClassID(CL_TEXT, "Text"); |
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34 | |
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35 | // initialize this Text |
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36 | this->font = NULL; |
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37 | |
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38 | this->setFont(fontFile, FONT_DEFAULT_RENDER_SIZE); |
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39 | |
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40 | this->blending = TEXT_DEFAULT_BLENDING; |
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41 | this->color = TEXT_DEFAULT_COLOR; |
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42 | this->setAlignment(TEXT_DEFAULT_ALIGNMENT); |
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43 | this->setSize(TEXT_DEFAULT_SIZE); |
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44 | } |
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45 | |
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46 | /** |
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47 | * @brief deletes a Text out of memory |
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48 | */ |
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49 | Text::~Text() |
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50 | { |
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51 | if (this->font != NULL && this->font != Font::getDefaultFont()) |
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52 | ResourceManager::getInstance()->unload(this->font); |
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53 | } |
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54 | |
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55 | |
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56 | /** |
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57 | * @brief sets the Font of this Text to font from fontFile |
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58 | * @param fontFile the File to load the Font from. |
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59 | * @param fontSize the Size of the Font |
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60 | */ |
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61 | void Text::setFont(const std::string& fontFile, unsigned int fontSize) |
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62 | { |
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63 | Font* newFont = NULL; |
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64 | Font* oldFont = this->font; |
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65 | |
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66 | // load a new Font |
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67 | if (!fontFile.empty()) |
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68 | { |
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69 | newFont = (Font*)ResourceManager::getInstance()->load(fontFile, TTF, RP_GAME, (int)fontSize); |
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70 | if (newFont == NULL) |
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71 | { |
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72 | newFont = Font::getDefaultFont(); |
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73 | PRINTF(2)("Font %s could not be loaded, probably file not found\n", fontFile.c_str()); |
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74 | } |
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75 | } |
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76 | if (newFont == NULL) |
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77 | newFont = Font::getDefaultFont(); |
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78 | assert(newFont != NULL); |
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79 | |
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80 | // unloading the Font if we alrady have one loaded. |
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81 | this->font = newFont; |
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82 | if (oldFont != NULL && oldFont != Font::getDefaultFont()) |
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83 | ResourceManager::getInstance()->unload(oldFont); |
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84 | |
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85 | this->setupTextWidth(); |
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86 | } |
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87 | |
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88 | /** |
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89 | * @brief Sets a new Text to the font |
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90 | * @param text the new text to set |
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91 | */ |
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92 | void Text::setText(const std::string& text) |
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93 | { |
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94 | this->text = text; |
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95 | |
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96 | this->setupTextWidth(); |
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97 | } |
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98 | |
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99 | |
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100 | /** |
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101 | * @brief sets the Size of the Font |
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102 | * @param size :the size of the Text |
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103 | */ |
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104 | void Text::setSize(float size) |
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105 | { |
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106 | this->size = size; |
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107 | this->setSizeY2D(size); |
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108 | this->setupTextWidth(); |
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109 | } |
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110 | |
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111 | |
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112 | /** |
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113 | * @brief draws the Text |
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114 | */ |
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115 | void Text::draw() const |
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116 | { |
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117 | if (unlikely(this->text.empty())) |
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118 | return; |
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119 | glPushMatrix(); |
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120 | // transform for alignment. |
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121 | if (this->getAlignment() == TEXT_ALIGN_RIGHT) |
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122 | glTranslatef(-this->getSizeX2D(), 0, 0); |
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123 | else if (this->getAlignment() == TEXT_ALIGN_CENTER || this->getAlignment() == TEXT_ALIGN_SCREEN_CENTER) |
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124 | glTranslatef(-this->getSizeX2D()/2, 0, 0); |
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125 | |
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126 | // drawing this Text. |
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127 | // setting the Blending effects |
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128 | glColor4f(this->color.x, this->color.y, this->color.z, this->blending); |
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129 | glEnable(GL_BLEND); |
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130 | glEnable(GL_TEXTURE_2D); |
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131 | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
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132 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_MODULATE ); |
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133 | |
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134 | glBindTexture(GL_TEXTURE_2D, font->getTexture()); |
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135 | glTranslatef(getAbsCoor2D().x, getAbsCoor2D().y, 0); |
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136 | glRotatef(this->getAbsDir2D(), 0, 0, 1); |
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137 | |
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138 | Glyph* tmpGlyph; |
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139 | float posX = 0.0f; |
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140 | glBegin(GL_QUADS); |
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141 | for (unsigned int i = 0; i < this->text.size(); i++) |
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142 | { |
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143 | if(likely((tmpGlyph = this->getFont()->getGlyphArray()[this->text[i]]) != NULL)) |
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144 | { |
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145 | glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[2]); |
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146 | glVertex2d(posX+tmpGlyph->maxX*this->getSize(), 0); |
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147 | |
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148 | glTexCoord2f(tmpGlyph->texCoord[1], tmpGlyph->texCoord[3]); |
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149 | glVertex2d(posX+tmpGlyph->maxX*this->getSize(), this->getSize()); |
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150 | |
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151 | glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[3]); |
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152 | glVertex2d(posX+tmpGlyph->minX*this->getSize(), this->getSize()); |
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153 | |
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154 | glTexCoord2f(tmpGlyph->texCoord[0], tmpGlyph->texCoord[2]); |
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155 | glVertex2d(posX+tmpGlyph->minX*this->getSize(), 0); |
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156 | |
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157 | posX += tmpGlyph->advance * this->getSize(); |
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158 | } |
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159 | } |
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160 | glEnd(); |
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161 | glPopMatrix(); |
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162 | } |
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163 | |
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164 | |
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165 | /** |
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166 | * @brief setting up the Text-Width. |
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167 | */ |
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168 | void Text::setupTextWidth() |
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169 | { |
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170 | float width = 0; |
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171 | for (unsigned int i = 0; i < this->text.size(); i++) |
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172 | if(this->font->getGlyphArray()[this->text[i]] != NULL) |
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173 | width += this->font->getGlyphArray()[this->text[i]]->advance; |
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174 | this->setSizeX2D(width *this->getSize()); |
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175 | } |
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176 | |
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177 | |
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178 | /** |
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179 | * @brief prints out some nice debug information about this text |
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180 | */ |
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181 | void Text::debug() const |
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182 | { |
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183 | PRINT(0)("=== TEXT: %s (with Font:'%s') displaying %s ===\n", this->getName(), this->font->getName(), this->text.c_str()); |
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184 | PRINT(0)("Color: %0.2f %0.2f %0.2f\n", this->color.x, this->color.y, this->color.z); |
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185 | } |
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186 | |
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