[4838] | 1 | /*! |
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[5343] | 2 | * @file text.h |
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| 3 | * @brief Definition of a text Class, that is able to render text. |
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[3245] | 4 | */ |
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[1853] | 5 | |
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[5343] | 6 | #ifndef _TEXT_H |
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| 7 | #define _TEXT_H |
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[1853] | 8 | |
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[5343] | 9 | #include "element_2d.h" |
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[1853] | 10 | |
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[5343] | 11 | #include "glincl.h" |
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| 12 | |
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| 13 | #define TEXT_ALIGN_LEFT E2D_ALIGN_LEFT |
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| 14 | #define TEXT_ALIGN_RIGHT E2D_ALIGN_RIGHT |
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| 15 | #define TEXT_ALIGN_CENTER E2D_ALIGN_CENTER |
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| 16 | #define TEXT_ALIGN_SCREEN_CENTER E2D_ALIGN_SCREEN_CENTER |
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| 17 | #define TEXT_DEFAULT_COLOR Vector(1.0, 1.0, 1.0) //!< the default Color (white) |
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| 18 | #define TEXT_DEFAULT_BLENDING 1.0f //!< the default blending of the text, (no blending at all) |
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| 19 | |
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[5421] | 20 | #define TEXT_DEFAULT_ALIGNMENT TEXT_ALIGN_LEFT //!< default alignment |
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| 21 | #define TEXT_DEFAULT_SIZE 20 //!< default size of the Text |
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[5343] | 22 | |
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| 23 | |
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[4838] | 24 | // FORWARD DECLARATION |
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[5343] | 25 | class Font; |
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[5427] | 26 | struct SDL_Surface; |
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[3543] | 27 | |
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[5343] | 28 | //! A Struct to handel Texture Coordinates for quads |
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| 29 | struct TexCoord |
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| 30 | { |
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| 31 | float minU; //!< The minimum U-Coordinate |
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| 32 | float maxU; //!< The maximum U-Coordinate |
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| 33 | float minV; //!< The minimum V-Coordinate |
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| 34 | float maxV; //!< The maximum V-Coordinate |
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| 35 | }; |
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[1853] | 36 | |
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[5343] | 37 | //! Represents one textElement. |
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| 38 | class Text : public Element2D |
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| 39 | { |
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| 40 | public: |
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[5767] | 41 | Text(const char* fontFile = NULL, unsigned int fontSize = TEXT_DEFAULT_SIZE); |
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[6981] | 42 | virtual ~Text(); |
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[5343] | 43 | void init(); |
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[3245] | 44 | |
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[5369] | 45 | void setFont(const char* fontFile, unsigned int renderSize); |
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[5345] | 46 | |
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[5343] | 47 | void setText(const char* text, bool isExtern = false); |
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[5367] | 48 | |
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[5343] | 49 | /** @returns the String this Text displays */ |
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| 50 | inline const char* getText() const { return (externText == NULL)?this->text:this->externText; }; |
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| 51 | /** @param blending the blending intensity to set (between 0.0 and 1.0) */ |
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| 52 | inline void setBlending(float blending) { this->blending = blending; }; |
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| 53 | /** sets the Color of the Text to render (values in [0-1]) @param r red @param g green @param b blue */ |
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[5369] | 54 | void setColor(float r, float g, float b) { this->color = Vector(r, g, b); }; |
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[5367] | 55 | /** sets the Size of the Font */ |
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[5768] | 56 | void setSize(float size) { this->setSizeY2D(size); }; |
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[5369] | 57 | /** @returns the Size of the Text */ |
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[5378] | 58 | // void getSize(float &x, float& y) const { return this->size; }; |
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[5343] | 59 | |
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| 60 | virtual void draw() const; |
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| 61 | |
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| 62 | void debug() const; |
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| 63 | |
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| 64 | // helpers. |
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| 65 | static GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord); |
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| 66 | static int powerOfTwo(int input); |
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| 67 | |
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| 68 | private: |
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| 69 | Font* font; //!< Font of this text |
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| 70 | |
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| 71 | char* text; //!< The text to display |
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| 72 | const char* externText; //!< the text to Display from an external Source. |
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| 73 | Vector color; //!< The color of the font. |
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| 74 | float blending; //!< The blending intensity. |
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[1853] | 75 | }; |
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| 76 | |
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[5343] | 77 | #endif /* _TEXT_H */ |
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