/*! * @file text.h * @brief Definition of a text Class, that is able to render text. */ #ifndef _TEXT_H #define _TEXT_H #include "element_2d.h" #include "glincl.h" #define TEXT_ALIGN_LEFT E2D_ALIGN_LEFT #define TEXT_ALIGN_RIGHT E2D_ALIGN_RIGHT #define TEXT_ALIGN_CENTER E2D_ALIGN_CENTER #define TEXT_ALIGN_SCREEN_CENTER E2D_ALIGN_SCREEN_CENTER #define TEXT_DEFAULT_COLOR Vector(1.0, 1.0, 1.0) //!< the default Color (white) #define TEXT_DEFAULT_BLENDING 1.0f //!< the default blending of the text, (no blending at all) #define TEXT_DEFAULT_ALIGNMENT TEXT_ALIGN_LEFT //!< default alignment #define TEXT_DEFAULT_SIZE 20 //!< default size of the Text // FORWARD DECLARATION class Font; struct SDL_Surface; //! A Struct to handel Texture Coordinates for quads struct TexCoord { float minU; //!< The minimum U-Coordinate float maxU; //!< The maximum U-Coordinate float minV; //!< The minimum V-Coordinate float maxV; //!< The maximum V-Coordinate }; //! Represents one textElement. class Text : public Element2D { public: Text(const char* fontFile = NULL, unsigned int fontSize = TEXT_DEFAULT_SIZE); virtual ~Text(); void init(); void setFont(const char* fontFile, unsigned int renderSize); void setText(const char* text, bool isExtern = false); /** @returns the String this Text displays */ inline const char* getText() const { return (externText == NULL)?this->text:this->externText; }; /** @param blending the blending intensity to set (between 0.0 and 1.0) */ inline void setBlending(float blending) { this->blending = blending; }; /** sets the Color of the Text to render (values in [0-1]) @param r red @param g green @param b blue */ void setColor(float r, float g, float b) { this->color = Vector(r, g, b); }; /** sets the Size of the Font */ void setSize(float size) { this->setSizeY2D(size); }; /** @returns the Size of the Text */ // void getSize(float &x, float& y) const { return this->size; }; virtual void draw() const; void debug() const; // helpers. static GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord); static int powerOfTwo(int input); private: Font* font; //!< Font of this text char* text; //!< The text to display const char* externText; //!< the text to Display from an external Source. Vector color; //!< The color of the font. float blending; //!< The blending intensity. }; #endif /* _TEXT_H */