1 | /*! |
---|
2 | * @file text.h |
---|
3 | * @brief Definition of a text Class, that is able to render text. |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _TEXT_H |
---|
7 | #define _TEXT_H |
---|
8 | |
---|
9 | #include "element_2d.h" |
---|
10 | |
---|
11 | #include "glincl.h" |
---|
12 | |
---|
13 | #define TEXT_ALIGN_LEFT E2D_ALIGN_LEFT |
---|
14 | #define TEXT_ALIGN_RIGHT E2D_ALIGN_RIGHT |
---|
15 | #define TEXT_ALIGN_CENTER E2D_ALIGN_CENTER |
---|
16 | #define TEXT_ALIGN_SCREEN_CENTER E2D_ALIGN_SCREEN_CENTER |
---|
17 | #define TEXT_DEFAULT_COLOR Vector(1.0, 1.0, 1.0) //!< the default Color (white) |
---|
18 | #define TEXT_DEFAULT_BLENDING 1.0f //!< the default blending of the text, (no blending at all) |
---|
19 | |
---|
20 | #define TEXT_DEFAULT_ALIGNMENT TEXT_ALIGN_CENTER //!< default alignment |
---|
21 | #define TEXT_DEFAULT_SIZE 20 //!< default size of the Text |
---|
22 | |
---|
23 | |
---|
24 | // FORWARD DECLARATION |
---|
25 | class Font; |
---|
26 | |
---|
27 | /** |
---|
28 | * STATIC means: a font, that is only one GL-face. |
---|
29 | ** it is very fast, and can be used for all text |
---|
30 | ** that does not have to be changed anymore, or if |
---|
31 | ** the the text should look very nice |
---|
32 | * DYNAMIC means: a very fast font, that will is build |
---|
33 | ** from multiple quads. |
---|
34 | ** Use this type, if you want to create fast changing |
---|
35 | ** text like a counter. |
---|
36 | */ |
---|
37 | typedef enum TEXT_RENDER_TYPE |
---|
38 | { |
---|
39 | TEXT_RENDER_STATIC = 1, |
---|
40 | TEXT_RENDER_DYNAMIC = 2 |
---|
41 | }; |
---|
42 | |
---|
43 | //! A Struct to handel Texture Coordinates for quads |
---|
44 | struct TexCoord |
---|
45 | { |
---|
46 | float minU; //!< The minimum U-Coordinate |
---|
47 | float maxU; //!< The maximum U-Coordinate |
---|
48 | float minV; //!< The minimum V-Coordinate |
---|
49 | float maxV; //!< The maximum V-Coordinate |
---|
50 | }; |
---|
51 | |
---|
52 | //! Represents one textElement. |
---|
53 | class Text : public Element2D |
---|
54 | { |
---|
55 | public: |
---|
56 | Text(const char* fontFile, unsigned int fontSize = TEXT_DEFAULT_SIZE, TEXT_RENDER_TYPE type = TEXT_RENDER_DYNAMIC); |
---|
57 | ~Text(); |
---|
58 | void init(); |
---|
59 | |
---|
60 | void setFont(const char* fontFile, unsigned int renderSize); |
---|
61 | |
---|
62 | void setText(const char* text, bool isExtern = false); |
---|
63 | |
---|
64 | /** @returns the String this Text displays */ |
---|
65 | inline const char* getText() const { return (externText == NULL)?this->text:this->externText; }; |
---|
66 | /** @param blending the blending intensity to set (between 0.0 and 1.0) */ |
---|
67 | inline void setBlending(float blending) { this->blending = blending; }; |
---|
68 | /** sets the Color of the Text to render (values in [0-1]) @param r red @param g green @param b blue */ |
---|
69 | void setColor(float r, float g, float b) { this->color = Vector(r, g, b); }; |
---|
70 | /** sets the Size of the Font */ |
---|
71 | void setSize(float size) { this->size = size; }; |
---|
72 | /** @returns the Size of the Text */ |
---|
73 | float getSize() const { return this->size; }; |
---|
74 | |
---|
75 | void setType(TEXT_RENDER_TYPE type); |
---|
76 | void createTexture(); |
---|
77 | |
---|
78 | virtual void draw() const; |
---|
79 | |
---|
80 | void debug() const; |
---|
81 | |
---|
82 | // helpers. |
---|
83 | static GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord); |
---|
84 | static int powerOfTwo(int input); |
---|
85 | |
---|
86 | private: |
---|
87 | Font* font; //!< Font of this text |
---|
88 | |
---|
89 | TEXT_RENDER_TYPE type; //!< The type of this Font. |
---|
90 | char* text; //!< The text to display |
---|
91 | const char* externText; //!< the text to Display from an external Source. |
---|
92 | Vector color; //!< The color of the font. |
---|
93 | float blending; //!< The blending intensity. |
---|
94 | float size; //!< The size of the Font. |
---|
95 | |
---|
96 | // placement in openGL |
---|
97 | GLuint texture; //!< A GL-texture to hold the text (static Mode) |
---|
98 | TexCoord texCoord; //!< Texture-coordinates @todo fix this to have a struct |
---|
99 | float height; |
---|
100 | float width; |
---|
101 | }; |
---|
102 | |
---|
103 | #endif /* _TEXT_H */ |
---|