1 | /*! |
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2 | * @file text.h |
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3 | * @brief Definition of a text Class, that is able to render text. |
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4 | */ |
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5 | |
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6 | #ifndef _TEXT_H |
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7 | #define _TEXT_H |
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8 | |
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9 | #include "element_2d.h" |
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10 | |
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11 | #include "glincl.h" |
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12 | |
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13 | #define TEXT_ALIGN_LEFT E2D_ALIGN_LEFT |
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14 | #define TEXT_ALIGN_RIGHT E2D_ALIGN_RIGHT |
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15 | #define TEXT_ALIGN_CENTER E2D_ALIGN_CENTER |
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16 | #define TEXT_ALIGN_SCREEN_CENTER E2D_ALIGN_SCREEN_CENTER |
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17 | #define TEXT_DEFAULT_COLOR Vector(1.0, 1.0, 1.0) //!< the default Color (white) |
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18 | #define TEXT_DEFAULT_BLENDING 1.0f //!< the default blending of the text, (no blending at all) |
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19 | |
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20 | #define TEXT_DEFAULT_ALIGNMENT TEXT_ALIGN_LEFT //!< default alignment |
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21 | #define TEXT_DEFAULT_SIZE 20 //!< default size of the Text |
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22 | |
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23 | |
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24 | // FORWARD DECLARATION |
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25 | class Font; |
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26 | struct SDL_Surface; |
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27 | |
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28 | /** |
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29 | * STATIC means: a font, that is only one GL-face. |
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30 | ** it is very fast, and can be used for all text |
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31 | ** that does not have to be changed anymore, or if |
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32 | ** the the text should look very nice |
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33 | * DYNAMIC means: a very fast font, that will is build |
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34 | ** from multiple quads. |
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35 | ** Use this type, if you want to create fast changing |
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36 | ** text like a counter. |
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37 | */ |
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38 | typedef enum TEXT_RENDER_TYPE |
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39 | { |
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40 | TEXT_RENDER_STATIC = 1, |
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41 | TEXT_RENDER_DYNAMIC = 2 |
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42 | }; |
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43 | |
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44 | //! A Struct to handel Texture Coordinates for quads |
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45 | struct TexCoord |
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46 | { |
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47 | float minU; //!< The minimum U-Coordinate |
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48 | float maxU; //!< The maximum U-Coordinate |
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49 | float minV; //!< The minimum V-Coordinate |
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50 | float maxV; //!< The maximum V-Coordinate |
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51 | }; |
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52 | |
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53 | //! Represents one textElement. |
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54 | class Text : public Element2D |
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55 | { |
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56 | public: |
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57 | Text(const char* fontFile = NULL, unsigned int fontSize = TEXT_DEFAULT_SIZE, TEXT_RENDER_TYPE type = TEXT_RENDER_DYNAMIC); |
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58 | ~Text(); |
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59 | void init(); |
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60 | |
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61 | void setFont(const char* fontFile, unsigned int renderSize); |
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62 | |
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63 | void setText(const char* text, bool isExtern = false); |
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64 | |
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65 | /** @returns the String this Text displays */ |
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66 | inline const char* getText() const { return (externText == NULL)?this->text:this->externText; }; |
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67 | /** @param blending the blending intensity to set (between 0.0 and 1.0) */ |
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68 | inline void setBlending(float blending) { this->blending = blending; }; |
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69 | /** sets the Color of the Text to render (values in [0-1]) @param r red @param g green @param b blue */ |
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70 | void setColor(float r, float g, float b) { this->color = Vector(r, g, b); }; |
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71 | /** sets the Size of the Font */ |
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72 | void setSize(float size) { this->setSizeY2D(this->size = size); }; |
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73 | /** @returns the Size of the Text */ |
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74 | // void getSize(float &x, float& y) const { return this->size; }; |
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75 | |
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76 | void setType(TEXT_RENDER_TYPE type); |
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77 | void createTexture(); |
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78 | |
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79 | virtual void draw() const; |
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80 | |
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81 | void debug() const; |
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82 | |
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83 | // helpers. |
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84 | static GLuint loadTexture(SDL_Surface* surface, TexCoord* texCoord); |
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85 | static int powerOfTwo(int input); |
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86 | |
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87 | private: |
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88 | Font* font; //!< Font of this text |
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89 | |
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90 | TEXT_RENDER_TYPE type; //!< The type of this Font. |
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91 | char* text; //!< The text to display |
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92 | const char* externText; //!< the text to Display from an external Source. |
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93 | Vector color; //!< The color of the font. |
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94 | float blending; //!< The blending intensity. |
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95 | float size; //!< The size of the Font. |
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96 | |
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97 | // placement in openGL |
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98 | GLuint texture; //!< A GL-texture to hold the text (static Mode) |
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99 | TexCoord texCoord; //!< Texture-coordinates @todo fix this to have a struct |
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100 | float height; |
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101 | float width; |
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102 | }; |
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103 | |
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104 | #endif /* _TEXT_H */ |
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