1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_button.h" |
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19 | |
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20 | #include "text.h" |
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21 | |
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22 | |
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23 | namespace OrxGui |
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24 | { |
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25 | /** |
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26 | * standard constructor |
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27 | */ |
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28 | GLGuiButton::GLGuiButton (const std::string& label) |
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29 | { |
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30 | this->init(); |
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31 | |
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32 | this->_label.setText( label ); |
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33 | } |
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34 | |
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35 | |
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36 | /** |
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37 | * standard deconstructor |
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38 | */ |
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39 | GLGuiButton::~GLGuiButton() |
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40 | { |
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41 | /* this does not have to be done, since the Label is a child, |
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42 | * and will be deleted by Element2D's deletion Process |
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43 | * delete this->label; |
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44 | */ |
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45 | } |
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46 | |
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47 | /** |
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48 | * @brief initializes the GUI-element |
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49 | */ |
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50 | void GLGuiButton::init() |
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51 | { |
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52 | this->setClassID(CL_GLGUI_BUTTON, "GLGuiButton"); |
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53 | |
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54 | this->setSelectable(true); |
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55 | this->setFocusable(true); |
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56 | this->setClickable(true); |
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57 | |
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58 | this->_label.setFont("fonts/final_frontier.ttf", 20); |
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59 | this->_label.setColor(this->foregroundColor() ); |
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60 | |
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61 | this->_label.setParent2D(this); |
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62 | this->_label.setVisibility(false); |
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63 | } |
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64 | |
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65 | |
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66 | void GLGuiButton::setLabel(const std::string& label) |
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67 | { |
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68 | this->_label.setText(label); |
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69 | this->resize(); |
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70 | } |
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71 | |
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72 | |
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73 | void GLGuiButton::updateFrontColor() |
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74 | { |
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75 | this->_label.setColor(this->foregroundColor()); |
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76 | } |
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77 | |
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78 | void GLGuiButton::clicking(const Vector2D& pos) |
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79 | { |
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80 | GLGuiWidget::clicking(pos); |
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81 | emit(clicked()); |
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82 | } |
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83 | void GLGuiButton::releasing(const Vector2D& pos, bool focused) |
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84 | { |
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85 | GLGuiWidget::releasing(pos, focused); |
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86 | emit(released()); |
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87 | } |
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88 | |
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89 | void GLGuiButton::hiding() |
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90 | { |
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91 | this->_label.setVisibility(false); |
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92 | } |
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93 | |
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94 | void GLGuiButton::showing() |
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95 | { |
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96 | this->_label.setVisibility(true); |
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97 | } |
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98 | |
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99 | |
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100 | bool GLGuiButton::processEvent(const Event& event) |
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101 | { |
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102 | if (event.type == SDLK_SPACE) |
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103 | { |
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104 | if (event.bPressed) |
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105 | emit(pushed()); |
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106 | else |
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107 | emit(released()); |
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108 | return true; |
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109 | } |
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110 | return false; |
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111 | } |
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112 | |
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113 | |
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114 | /** |
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115 | * @brief draws the GLGuiButton |
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116 | */ |
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117 | void GLGuiButton::draw() const |
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118 | { |
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119 | GLGuiWidget::draw(); |
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120 | } |
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121 | } |
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