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1 | /*! |
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2 | * @file glgui_button.h |
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3 | * The gl_BUTTON widget of th openglGUI |
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4 | * |
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5 | */ |
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6 | |
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7 | #ifndef _GLGUI_BUTTON_H |
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8 | #define _GLGUI_BUTTON_H |
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9 | |
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10 | #include "glgui_widget.h" |
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11 | |
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12 | #include "text.h" |
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13 | |
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14 | namespace OrxGui |
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15 | { |
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16 | typedef enum |
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17 | { |
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18 | Button_Active, |
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19 | Button_Inactive, |
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20 | Button_Pressed, |
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21 | Button_Released, |
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22 | Button_Activating, |
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23 | Button_Deactivating, |
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24 | |
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25 | } ButtonState; |
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26 | |
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27 | //! This is part of the openglGUI class |
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28 | /** |
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29 | * The Button is an Abstract class, that can be pushed to Toggle its state. |
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30 | */ |
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31 | class GLGuiButton : public GLGuiWidget |
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32 | { |
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33 | |
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34 | public: |
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35 | GLGuiButton(const std::string& label); |
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36 | virtual ~GLGuiButton(); |
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37 | |
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38 | const std::string& label() const { return this->_label.getText(); }; |
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39 | void setLabel(const std::string& label); |
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40 | |
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41 | virtual void draw() const; |
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42 | |
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43 | DeclareSignal0(released); |
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44 | DeclareSignal0(clicked); |
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45 | |
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46 | protected: |
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47 | virtual void clicking(const Vector2D& pos); |
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48 | virtual void releasing(const Vector2D& pos); |
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49 | virtual void hiding(); |
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50 | virtual void showing(); |
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51 | |
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52 | /** @returns the Text. (the physical Text) */ |
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53 | Text& labelText() { return this->_label; } |
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54 | /** @returns the constant Text. (the physical Text) */ |
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55 | const Text& labelText() const { return this->_label; } |
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56 | |
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57 | private: |
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58 | void init(); |
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59 | |
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60 | |
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61 | private: |
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62 | Text _label; |
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63 | ButtonState state; |
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64 | }; |
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65 | } |
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66 | #endif /* _GLGUI__H */ |
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