1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_cursor.h" |
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19 | |
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20 | #include "glgui_handler.h" |
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21 | #include "color.h" |
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22 | |
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23 | namespace OrxGui |
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24 | { |
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25 | ObjectListDefinition(GLGuiCursor); |
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26 | /** |
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27 | * standard constructor |
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28 | */ |
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29 | GLGuiCursor::GLGuiCursor () |
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30 | { |
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31 | this->init(); |
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32 | |
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33 | this->subscribeEvent(ES_ALL, EV_MOUSE_MOTION); |
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34 | this->subscribeEvent(ES_ALL, EV_WINDOW_FOCUS); |
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35 | |
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36 | |
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37 | } |
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38 | |
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39 | |
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40 | /** |
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41 | * @brief standard deconstructor |
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42 | */ |
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43 | GLGuiCursor::~GLGuiCursor() |
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44 | { |
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45 | GLGuiHandler::getInstance()->deactivateCursor(false); |
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46 | } |
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47 | |
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48 | float GLGuiCursor::_mouseSensitivity = 1.0; |
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49 | |
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50 | |
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51 | |
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52 | /** |
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53 | * @brief initializes the GUI-element |
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54 | */ |
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55 | void GLGuiCursor::init() |
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56 | { |
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57 | this->registerObject(this, GLGuiCursor::_objectList); |
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58 | |
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59 | this->setBackgroundColor(Color(1.0, 1.0, 1.0, 1.0)); |
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60 | this->setBackgroundTexture("textures/menu/cursor.png"); |
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61 | this->setSize2D(50, 50); |
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62 | this->setAbsCoor2D(100, 100); |
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63 | this->setLayer(E2D_LAYER_ABOVE_ALL); |
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64 | this->color = 0.0f; |
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65 | this->frameNumber = 0.0f; |
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66 | |
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67 | this->resize(); |
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68 | } |
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69 | |
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70 | /** |
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71 | * @brief Loads an Image-Series onto the Cursor. |
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72 | * @param imageNameSubstitue The Prefix of the Image |
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73 | * @param from From which image |
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74 | * @param to To which image |
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75 | * @return true on success. |
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76 | * |
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77 | * @see TextureSequence:: loadTextureSequence(const std::string& imageNameSubstitue, unsigned int from, unsigned int to) |
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78 | */ |
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79 | bool GLGuiCursor::loadTextureSequence(const std::string& imageNameSubstitue, unsigned int from, unsigned int to) |
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80 | { |
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81 | //this->background().setDiffuse(1.0, 1.0, 1.0); |
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82 | return this->seq.loadImageSeries(imageNameSubstitue, from, to); |
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83 | } |
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84 | |
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85 | void GLGuiCursor::tick(float dt) |
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86 | { |
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87 | if (!this->seq.empty()) |
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88 | { |
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89 | this->frameNumber += 25.0*dt; |
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90 | if (frameNumber >= this->seq.getFrameCount()) |
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91 | frameNumber = 0.0; |
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92 | } |
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93 | else |
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94 | { |
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95 | this->color += dt*10.0; |
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96 | if (this->color > 360.0) |
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97 | this->color -= 360.0; |
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98 | Vector color = Color::HSVtoRGB(Vector(this->color, 1.0, 1.0)); |
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99 | //this->setBackgroundColor(color.x, color.y, color.z); |
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100 | /// FIXME |
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101 | |
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102 | } |
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103 | //if (this->movement != Vector2D()) |
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104 | { |
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105 | newPos += movement; |
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106 | // reposition the cursor. |
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107 | if (newPos.x < 0.0f ) |
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108 | newPos.x = 0.0f; |
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109 | if (newPos.x > this->_maxBorders.x) |
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110 | newPos.x = this->_maxBorders.x; |
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111 | if (newPos.y < 0.0f ) |
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112 | newPos.y = 0.0f; |
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113 | if (newPos.y > this->_maxBorders.y) |
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114 | newPos.y = this->_maxBorders.y; |
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115 | |
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116 | |
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117 | movement = Vector2D(); |
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118 | } |
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119 | this->setAbsCoor2D(newPos); |
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120 | } |
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121 | |
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122 | /** |
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123 | * @brief draws the GLGuiCursor |
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124 | */ |
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125 | void GLGuiCursor::draw() const |
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126 | { |
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127 | this->beginDraw(); |
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128 | |
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129 | this->background().select(); |
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130 | if (!this->seq.empty()) |
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131 | glBindTexture(GL_TEXTURE_2D, this->seq.getFrameTexture((int)frameNumber)); |
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132 | this->drawRect(this->backRect()); |
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133 | |
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134 | //GLGuiWidget::draw(); |
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135 | this->endDraw(); |
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136 | } |
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137 | |
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138 | /** |
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139 | * @brief processes Events from the EventHandler. |
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140 | * @param event the Event to process. |
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141 | */ |
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142 | void GLGuiCursor::process(const Event& event) |
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143 | { |
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144 | switch (event.type) |
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145 | { |
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146 | case EV_WINDOW_FOCUS: |
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147 | if (event.bPressed) |
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148 | { |
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149 | int mouseX, mouseY; |
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150 | SDL_GetMouseState(&mouseX, &mouseY); |
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151 | newPos = Vector2D(mouseX, mouseY); |
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152 | } |
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153 | break; |
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154 | case EV_MOUSE_MOTION: |
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155 | movement += Vector2D((float)event.xRel * _mouseSensitivity, (float)event.yRel * _mouseSensitivity); |
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156 | break; |
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157 | |
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158 | } |
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159 | } |
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160 | } |
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