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source: orxonox.OLD/trunk/src/lib/gui/gl/glgui_cursor.cc @ 8258

Last change on this file since 8258 was 8145, checked in by bensch, 18 years ago

trunk: merged the gui back
merged with command:
svn merge -r8114:HEAD https://svn.orxonox.net/orxonox/branches/gui .
→ no conflicts

File size: 2.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_cursor.h"
19
20#include "glgui_handler.h"
21#include "color.h"
22
23
24namespace OrxGui
25{
26
27  /**
28   * standard constructor
29  */
30  GLGuiCursor::GLGuiCursor ()
31  {
32    this->init();
33
34    this->subscribeEvent(ES_MENU,  EV_MOUSE_MOTION);
35    this->subscribeEvent(ES_MENU, EV_WINDOW_FOCUS);
36
37
38  }
39
40
41  /**
42   * @brief standard deconstructor
43   */
44  GLGuiCursor::~GLGuiCursor()
45  {
46    GLGuiHandler::getInstance()->deactivateCursor(false);
47  }
48
49  float GLGuiCursor::_mouseSensitivity = 1.0;
50
51
52  /**
53   * @brief initializes the GUI-element
54   */
55  void GLGuiCursor::init()
56  {
57    this->setClassID(CL_GLGUI_CURSOR, "GLGuiCursor");
58
59    this->backMaterial().setDiffuse(1.0,0.0,0.0);
60    this->backMaterial().setDiffuseMap("cursor.png");
61    this->backMaterial().setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
62    this->setSize2D(20, 30);
63    this->setAbsCoor2D(100, 100);
64    this->setLayer(E2D_LAYER_ABOVE_ALL);
65    this->color = 0.0f;
66
67    this->resize();
68  }
69
70  void GLGuiCursor::tick(float dt)
71  {
72    this->color += dt*10.0;
73    if (this->color > 360.0)
74      this->color -= 360.0;
75    Vector color =  Color::HSVtoRGB(Vector(this->color, 1.0, 1.0));
76    this->backMaterial().setDiffuse(color.x, color.y, color.z);
77
78    //if (this->movement != Vector2D())
79    {
80      newPos += movement;
81      // reposition the cursor.
82      if (newPos.x < 0.0f )
83        newPos.x = 0.0f;
84      if (newPos.x > this->_maxBorders.x)
85        newPos.x = this->_maxBorders.x;
86      if (newPos.y < 0.0f )
87        newPos.y = 0.0f;
88      if (newPos.y > this->_maxBorders.y)
89        newPos.y = this->_maxBorders.y;
90
91
92      movement = Vector2D();
93    }
94    this->setAbsCoor2D(newPos);
95  }
96
97  /**
98   * @brief draws the GLGuiCursor
99   */
100  void GLGuiCursor::draw() const
101  {
102    this->beginDraw();
103    GLGuiWidget::draw();
104    this->endDraw();
105  }
106
107  void GLGuiCursor::process(const Event& event)
108  {
109    switch (event.type)
110    {
111      case EV_WINDOW_FOCUS:
112        if (event.bPressed)
113        {
114          int mouseX, mouseY;
115          SDL_GetMouseState(&mouseX, &mouseY);
116          newPos = Vector2D(mouseX, mouseY);
117        }
118        break;
119      case EV_MOUSE_MOTION:
120        movement += Vector2D((float)event.xRel * _mouseSensitivity, (float)event.yRel * _mouseSensitivity);
121        break;
122
123    }
124  }
125}
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