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source: orxonox.OLD/trunk/src/lib/gui/gl/glgui_handler.cc @ 10009

Last change on this file since 10009 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 7.8 KB
RevLine 
[4744]1/*
[3655]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5366]12   main-programmer: Benjamin Grauer
[3655]13   co-programmer: ...
14*/
15
[5401]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
[3655]17
[5366]18#include "glgui_handler.h"
[5388]19#include "event_handler.h"
[9021]20#include "key_names.h"
[3655]21
[5406]22#include "glgui_mainwidget.h"
[7919]23#include "glgui_cursor.h"
[5406]24
[9869]25#include "loading/resource_manager.h"
26
[8711]27#include <cassert>
[7919]28
[8717]29#include "debug.h"
30
[7919]31
32/// TAKE THIS OUT OF HERE.
33#include "graphics_engine.h"
34
[7779]35namespace OrxGui
[3655]36{
[9869]37  ObjectListDefinition(GLGuiHandler);
[7779]38  /**
39   * standard constructor
40   */
41  GLGuiHandler::GLGuiHandler ()
42  {
[9869]43    this->registerObject(this, GLGuiHandler::_objectList);
[7779]44    this->setName("GLGuiHandler");
[3655]45
[9656]46    this->_resolution = Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY());
[7868]47
[8448]48    EventHandler::getInstance()->withUNICODE(ES_MENU, true );
[7919]49
[8324]50    this->_cursor = NULL;
[7919]51    for (unsigned int i = 0; i < EV_NUMBER; i++)
52    {
[9656]53      this->subscribeEvent(ES_GAME, i);
54      this->subscribeEvent(ES_GAME_MENU, i);
55      this->subscribeEvent(ES_MENU, i);
[7919]56    }
[7779]57  }
[3655]58
[7779]59  /**
60   *  the singleton reference to this class
61   */
62  GLGuiHandler* GLGuiHandler::singletonRef = NULL;
[5388]63
[7779]64  /**
65     @brief standard deconstructor
66   */
67  GLGuiHandler::~GLGuiHandler ()
68  {
69    GLGuiHandler::singletonRef = NULL;
70  }
[5388]71
[7919]72  void GLGuiHandler::activateCursor()
73  {
[8324]74    if (this->_cursor == NULL)
75      this->_cursor = new GLGuiCursor();
76    this->_cursor->show();
77    this->_cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY()));
[9235]78
[9869]79    _cursor->loadTextureSequence(Resources::ResourceManager::getInstance()->mainGlobalPath().name() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49);
[9235]80
[7919]81  }
82
83  void GLGuiHandler::deactivateCursor(bool deleteCursor)
84  {
[8324]85    if (this->_cursor)
[7919]86    {
87      if (deleteCursor)
[8324]88        delete this->_cursor;
89      this->_cursor = NULL;
[7919]90    }
91  }
92
[9656]93  const Vector2D& GLGuiHandler::resolution()
94  {
95    if (this->_resolution == Vector2D::nullVector())
96      this->_resolution = Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY());
97    return _resolution;
98  }
[7919]99
[9656]100
[7779]101  void GLGuiHandler::activate()
102  {
[9006]103    //EventHandler::getInstance()->pushState(ES_MENU);
[5388]104
[7919]105
106
[7779]107  }
[5388]108
[7779]109  void GLGuiHandler::deactivate()
110  {
[9006]111    //EventHandler::getInstance()->popState();
[5388]112
[7919]113
[7779]114  }
[5388]115
[8717]116  void GLGuiHandler::selectNext()
117  {
118    // retrieve Objects.
[9869]119    ObjectList<GLGuiWidget>::const_iterator it, currentIt;
120    currentIt = GLGuiWidget::objectList().end();
[5388]121
[9869]122    if (GLGuiWidget::selected() != NULL)
[8717]123    {
[9869]124      it = std::find(GLGuiWidget::objectList().begin(), GLGuiWidget::objectList().end(), GLGuiWidget::selected());
125      if (it != GLGuiWidget::objectList().end())
[8717]126      {
[9869]127        currentIt = it;
128        it++;
[8717]129      }
[9869]130    }
131    else
132    {
133      it = GLGuiWidget::objectList().begin();
134    }
135
136    bool cycledOnce = false;
137
138    for (; it != currentIt; ++it)
139    {
140      if (it == GLGuiWidget::objectList().end() && !cycledOnce)
[8717]141      {
[9869]142        it = GLGuiWidget::objectList().begin();
143        cycledOnce = true;
[8717]144      }
145
[9869]146      if ((*it)->selectable() && (*it)->isVisible())
[8717]147      {
[9869]148        (*it)->select();
149        return;
[8717]150      }
[9869]151    }
[8717]152
153  }
154
155  void GLGuiHandler::selectPrevious()
156  {
[9869]157    ObjectList<GLGuiWidget>::const_iterator it, currentIt;
158    currentIt = GLGuiWidget::objectList().begin();
[8717]159
160      if (GLGuiWidget::selected() != NULL)
161      {
[9869]162        it = std::find(GLGuiWidget::objectList().begin(), GLGuiWidget::objectList().end(), GLGuiWidget::selected());
163        if (it != GLGuiWidget::objectList().end())
[8717]164        {
165          currentIt = it;
166          it--;
167        }
168      }
169      else
170      {
[9869]171        it = GLGuiWidget::objectList().end();
[8717]172      }
173
174      bool cycledOnce = false;
175
176      for (; it != currentIt; --it)
177      {
[9869]178        if (it == GLGuiWidget::objectList().end() && !cycledOnce)
[8717]179        {
180          --it ;
181          cycledOnce = true;
182        }
183
[9869]184        if ((*it)->selectable() && (*it)->isVisible())
[8717]185        {
[9869]186          (*it)->select();
[8717]187          return;
188        }
189      }
190
191  }
192
193
194
[7779]195  void GLGuiHandler::process(const Event &event)
196  {
[7919]197    switch (event.type)
198    {
[9021]199      case EV_MOUSE_MOTION:
[9869]200      this->checkFocus();
201      break;
[9021]202
[7919]203      case  EV_MOUSE_BUTTON_LEFT:
[9869]204      if (GLGuiWidget::mouseFocused() != NULL && event.bPressed)
205      {
206        // if clickable select the Widget.
207        if (GLGuiWidget::mouseFocused()->clickable())
[7919]208        {
[9869]209          Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y);
210          GLGuiWidget::mouseFocused()->select();
211          GLGuiWidget::mouseFocused()->click(cursorPos - GLGuiWidget::mouseFocused()->getAbsCoor2D());
[8717]212        }
[9869]213      }
214      else if (GLGuiWidget::selected() != NULL && !event.bPressed)
215      {
216        if (GLGuiWidget::selected()->clickable())
[8717]217        {
[9869]218          Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y);
219          GLGuiWidget::selected()->release(cursorPos - GLGuiWidget::selected()->getAbsCoor2D());
[7919]220        }
[9869]221      }
[8717]222
[9869]223      break;
[7919]224      case EV_LEAVE_STATE:
[9869]225      if (GLGuiWidget::selected() != NULL)
226        GLGuiWidget::selected()->unselect();
[8717]227
[9869]228      if (GLGuiWidget::mouseFocused() != NULL)
229        GLGuiWidget::mouseFocused()->breakMouseFocus();
230      break;
[5388]231
[7919]232      case EV_VIDEO_RESIZE:
[9869]233      if (this->_cursor != NULL)
234        this->_cursor->setMaxBorders(Vector2D(event.resize.w, event.resize.h));
235      this->_resolution = Vector2D(event.resize.w, event.resize.h);
236      break;
[9656]237
[8717]238      case SDLK_TAB:
[9869]239      if (event.bPressed)
240      {
241        if (EventHandler::getInstance()->isPressed(SDLK_LSHIFT) || EventHandler::getInstance()->isPressed(SDLK_RSHIFT))
242          this->selectPrevious();
243        else
244          this->selectNext();
245      }
246      break;
[7919]247    }
[5388]248
[9021]249
250    // Send the Event to the Widget below.
[8717]251    if (GLGuiWidget::selected() != NULL)
[7919]252    {
[8717]253      GLGuiWidget::selected()->processEvent(event);
[7919]254    }
255
256
257
[7779]258  }
[5406]259
[8035]260
[9240]261  const Vector2D& GLGuiHandler::cursorPositionOverFocusedWidget() const
[8035]262  {
[9240]263    return (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D::nullVector();
[8035]264  }
265
266  const Vector2D& GLGuiHandler::cursorPositionAbs() const
267  {
[8324]268    if (this->_cursor)
269      return this->_cursor->getAbsCoor2D();
[8035]270    else
271      return Vector2D::nullVector();
272  }
[8717]273
[8035]274  Vector2D GLGuiHandler::cursorPositionRel(const GLGuiWidget* const widget) const
275  {
276    assert (widget != NULL);
[8324]277    if (this->_cursor)
278      return  this->_cursor->getAbsCoor2D() - widget->getAbsCoor2D();
[8035]279    else
280      return Vector2D::nullVector();
281  }
282
283
[8717]284  void GLGuiHandler::checkFocus()
[7779]285  {
[8743]286    // CHECK THE COLLISIONS.
[9869]287    if (this->_cursor != NULL)
[7919]288    {
[9869]289      for (ObjectList<GLGuiWidget>::const_iterator it = GLGuiWidget::objectList().begin();
290           it != GLGuiWidget::objectList().end();
291           it++)
[7919]292      {
[9869]293        GLGuiWidget* widget = (*it);
[7919]294
295        if (widget->isVisible() &&
296            widget->focusable() &&
[8324]297            widget->focusOverWidget(this->_cursor))
[7919]298        {
299          // receiving Focus
[8717]300          if (GLGuiWidget::mouseFocused() != widget)
[7919]301          {
[8717]302            widget->giveMouseFocus();
[7919]303          }
304          return ;
305        }
306      }
[8717]307      if (GLGuiWidget::mouseFocused() != NULL)
308        GLGuiWidget::mouseFocused()->breakMouseFocus();
[7919]309    }
[7779]310  }
[8717]311
312  void GLGuiHandler::draw()
313  {
314    //    GLGuiMainWidget::getInstance()->draw2D(E2D_LAYER_TOP);
315  }
316
317
318  void GLGuiHandler::tick(float dt)
319  {
320    // do not change if we already clicked into a Widget.
321    // if (GLGuiWidget::selected() != NULL && GLGuiWidget::selected()->pushed())
322    //      return ;
323
324    this->checkFocus();
325  }
[5406]326}
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