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source: orxonox.OLD/trunk/src/lib/gui/gl/glgui_handler.cc @ 9319

Last change on this file since 9319 was 9240, checked in by bensch, 18 years ago

orxonox/trunk: better signal handler.
patched by chrigi

File size: 7.8 KB
RevLine 
[4744]1/*
[3655]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5366]12   main-programmer: Benjamin Grauer
[3655]13   co-programmer: ...
14*/
15
[5401]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
[3655]17
[5366]18#include "glgui_handler.h"
[5388]19#include "event_handler.h"
[9021]20#include "key_names.h"
[3655]21
[5406]22#include "glgui_mainwidget.h"
[7919]23#include "glgui_cursor.h"
[5406]24
[7919]25#include "class_list.h"
[8711]26#include <cassert>
[7919]27
[8717]28#include "debug.h"
29
[8450]30#include <cassert>
[7919]31
[8450]32
[7919]33/// TAKE THIS OUT OF HERE.
34#include "graphics_engine.h"
[9235]35#include "loading/resource_manager.h"
[7919]36
[7779]37namespace OrxGui
[3655]38{
39
[7779]40  /**
41   * standard constructor
42   */
43  GLGuiHandler::GLGuiHandler ()
44  {
45    this->setClassID(CL_GLGUI_HANDLER, "GLGuiHandler");
46    this->setName("GLGuiHandler");
[3655]47
[7868]48
[8448]49    EventHandler::getInstance()->withUNICODE(ES_MENU, true );
[7919]50
[8324]51    this->_cursor = NULL;
[7919]52    for (unsigned int i = 0; i < EV_NUMBER; i++)
53    {
[8312]54      this->subscribeEvent(ES_ALL, i);
[7919]55    }
[7779]56  }
[3655]57
[7779]58  /**
59   *  the singleton reference to this class
60   */
61  GLGuiHandler* GLGuiHandler::singletonRef = NULL;
[5388]62
[7779]63  /**
64     @brief standard deconstructor
65   */
66  GLGuiHandler::~GLGuiHandler ()
67  {
68    GLGuiHandler::singletonRef = NULL;
69  }
[5388]70
[7919]71  void GLGuiHandler::activateCursor()
72  {
[8324]73    if (this->_cursor == NULL)
74      this->_cursor = new GLGuiCursor();
75    this->_cursor->show();
76    this->_cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY()));
[9235]77
78    _cursor->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49);
79
[7919]80  }
81
82  void GLGuiHandler::deactivateCursor(bool deleteCursor)
83  {
[8324]84    if (this->_cursor)
[7919]85    {
86      if (deleteCursor)
[8324]87        delete this->_cursor;
88      this->_cursor = NULL;
[7919]89    }
90  }
91
92
[7779]93  void GLGuiHandler::activate()
94  {
[9006]95    //EventHandler::getInstance()->pushState(ES_MENU);
[5388]96
[7919]97
98
[7779]99  }
[5388]100
[7779]101  void GLGuiHandler::deactivate()
102  {
[9006]103    //EventHandler::getInstance()->popState();
[5388]104
[7919]105
[7779]106  }
[5388]107
[8717]108  void GLGuiHandler::selectNext()
109  {
110    // retrieve Objects.
111    const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET);
[5388]112
[8717]113    if (objects)
114    {
115      std::list<BaseObject*>::const_iterator it ;
116      std::list<BaseObject*>::const_iterator currentIt = objects->end();
117
118      if (GLGuiWidget::selected() != NULL)
119      {
120        it = std::find(objects->begin(), objects->end(), GLGuiWidget::selected());
121        if (it != objects->end())
122        {
123          currentIt = it;
124          it++;
125        }
126      }
127      else
128      {
129        it = objects->begin();
130      }
131
132      bool cycledOnce = false;
133
134      for (; it != currentIt; ++it)
135      {
136        if (it == objects->end() && !cycledOnce)
137        {
138          it = objects->begin();
139          cycledOnce = true;
140        }
141
[8742]142        if (dynamic_cast<GLGuiWidget*>(*it)->selectable() && dynamic_cast<GLGuiWidget*>(*it)->isVisible())
[8717]143        {
144          dynamic_cast<GLGuiWidget*>(*it)->select();
145          return;
146        }
147      }
148
149    }
150    else
151    {
152      PRINTF(0)("NO GUI-ELEMENTS EXISTING\n");
153    }
154  }
155
156  void GLGuiHandler::selectPrevious()
157  {
158    // retrieve Objects.
159    const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET);
160
161    if (objects)
162    {
163      std::list<BaseObject*>::const_iterator it ;
164      std::list<BaseObject*>::const_iterator currentIt = objects->begin();
165
166      if (GLGuiWidget::selected() != NULL)
167      {
168        it = std::find(objects->begin(), objects->end(), GLGuiWidget::selected());
169        if (it != objects->end())
170        {
171          currentIt = it;
172          it--;
173        }
174      }
175      else
176      {
177        it = objects->end();
178      }
179
180      bool cycledOnce = false;
181
182      for (; it != currentIt; --it)
183      {
184        if (it == objects->end() && !cycledOnce)
185        {
186          --it ;
187          cycledOnce = true;
188        }
189
[8742]190        if (dynamic_cast<GLGuiWidget*>(*it)->selectable() && dynamic_cast<GLGuiWidget*>(*it)->isVisible())
[8717]191        {
192          dynamic_cast<GLGuiWidget*>(*it)->select();
193          return;
194        }
195      }
196
197    }
198    else
199    {
200      PRINTF(0)("NO GUI-ELEMENTS EXISTING\n");
201    }
202  }
203
204
205
[7779]206  void GLGuiHandler::process(const Event &event)
207  {
[7919]208    switch (event.type)
209    {
[9021]210      case EV_MOUSE_MOTION:
211        this->checkFocus();
212        break;
213
[7919]214      case  EV_MOUSE_BUTTON_LEFT:
[8717]215        if (GLGuiWidget::mouseFocused() != NULL && event.bPressed)
[7919]216        {
[8717]217          // if clickable select the Widget.
218          if (GLGuiWidget::mouseFocused()->clickable())
[7919]219          {
[8717]220            Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y);
221            GLGuiWidget::mouseFocused()->select();
222            GLGuiWidget::mouseFocused()->click(cursorPos - GLGuiWidget::mouseFocused()->getAbsCoor2D());
[7919]223          }
[8717]224        }
225        else if (GLGuiWidget::selected() != NULL && !event.bPressed)
226        {
227          if (GLGuiWidget::selected()->clickable())
[7919]228          {
[8717]229            Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y);
230            GLGuiWidget::selected()->release(cursorPos - GLGuiWidget::selected()->getAbsCoor2D());
[7919]231          }
232        }
[8717]233
[7919]234        break;
235      case EV_LEAVE_STATE:
[8717]236        if (GLGuiWidget::selected() != NULL)
237          GLGuiWidget::selected()->unselect();
238
239        if (GLGuiWidget::mouseFocused() != NULL)
240          GLGuiWidget::mouseFocused()->breakMouseFocus();
[7919]241        break;
[5388]242
[7919]243      case EV_VIDEO_RESIZE:
[8324]244        if (this->_cursor != NULL)
245          this->_cursor->setMaxBorders(Vector2D(event.resize.w, event.resize.h));
[7919]246        break;
[8717]247      case SDLK_TAB:
248        if (event.bPressed)
[8743]249        {
250          if (EventHandler::getInstance()->isPressed(SDLK_LSHIFT) || EventHandler::getInstance()->isPressed(SDLK_RSHIFT))
251            this->selectPrevious();
252          else
253            this->selectNext();
254        }
[8717]255        break;
[7919]256    }
[5388]257
[9021]258
259    // Send the Event to the Widget below.
[8717]260    if (GLGuiWidget::selected() != NULL)
[7919]261    {
[8717]262      GLGuiWidget::selected()->processEvent(event);
[7919]263    }
264
265
266
[7779]267  }
[5406]268
[8035]269
[9240]270  const Vector2D& GLGuiHandler::cursorPositionOverFocusedWidget() const
[8035]271  {
[9240]272    return (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D::nullVector();
[8035]273  }
274
275  const Vector2D& GLGuiHandler::cursorPositionAbs() const
276  {
[8324]277    if (this->_cursor)
278      return this->_cursor->getAbsCoor2D();
[8035]279    else
280      return Vector2D::nullVector();
281  }
[8717]282
[8035]283  Vector2D GLGuiHandler::cursorPositionRel(const GLGuiWidget* const widget) const
284  {
285    assert (widget != NULL);
[8324]286    if (this->_cursor)
287      return  this->_cursor->getAbsCoor2D() - widget->getAbsCoor2D();
[8035]288    else
289      return Vector2D::nullVector();
290  }
291
292
[8717]293  void GLGuiHandler::checkFocus()
[7779]294  {
[8743]295    // CHECK THE COLLISIONS.
[7919]296    const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET);
297
[8324]298    if (objects != NULL && this->_cursor != NULL)
[7919]299    {
300      for (std::list<BaseObject*>::const_iterator it = objects->begin(); it != objects->end(); it++)
301      {
302        GLGuiWidget* widget = dynamic_cast<GLGuiWidget*>(*it);
303
304        if (widget->isVisible() &&
305            widget->focusable() &&
[8324]306            widget->focusOverWidget(this->_cursor))
[7919]307        {
308          // receiving Focus
[8717]309          if (GLGuiWidget::mouseFocused() != widget)
[7919]310          {
[8717]311            widget->giveMouseFocus();
[7919]312          }
313          return ;
314        }
315      }
[8717]316      if (GLGuiWidget::mouseFocused() != NULL)
317        GLGuiWidget::mouseFocused()->breakMouseFocus();
[7919]318    }
[7779]319  }
[8717]320
321  void GLGuiHandler::draw()
322  {
323    //    GLGuiMainWidget::getInstance()->draw2D(E2D_LAYER_TOP);
324  }
325
326
327  void GLGuiHandler::tick(float dt)
328  {
329    // do not change if we already clicked into a Widget.
330    // if (GLGuiWidget::selected() != NULL && GLGuiWidget::selected()->pushed())
331    //      return ;
332
333    this->checkFocus();
334  }
[5406]335}
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