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source: orxonox.OLD/trunk/src/lib/gui/gl/glgui_handler.cc @ 9850

Last change on this file since 9850 was 9656, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy bache back with no conflicts

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[4744]1/*
[3655]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5366]12   main-programmer: Benjamin Grauer
[3655]13   co-programmer: ...
14*/
15
[5401]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
[3655]17
[5366]18#include "glgui_handler.h"
[5388]19#include "event_handler.h"
[9021]20#include "key_names.h"
[3655]21
[5406]22#include "glgui_mainwidget.h"
[7919]23#include "glgui_cursor.h"
[5406]24
[7919]25#include "class_list.h"
[8711]26#include <cassert>
[7919]27
[8717]28#include "debug.h"
29
[7919]30
31/// TAKE THIS OUT OF HERE.
32#include "graphics_engine.h"
[9235]33#include "loading/resource_manager.h"
[7919]34
[7779]35namespace OrxGui
[3655]36{
37
[7779]38  /**
39   * standard constructor
40   */
41  GLGuiHandler::GLGuiHandler ()
42  {
43    this->setClassID(CL_GLGUI_HANDLER, "GLGuiHandler");
44    this->setName("GLGuiHandler");
[3655]45
[9656]46    this->_resolution = Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY());
[7868]47
[8448]48    EventHandler::getInstance()->withUNICODE(ES_MENU, true );
[7919]49
[8324]50    this->_cursor = NULL;
[7919]51    for (unsigned int i = 0; i < EV_NUMBER; i++)
52    {
[9656]53      this->subscribeEvent(ES_GAME, i);
54      this->subscribeEvent(ES_GAME_MENU, i);
55      this->subscribeEvent(ES_MENU, i);
[7919]56    }
[7779]57  }
[3655]58
[7779]59  /**
60   *  the singleton reference to this class
61   */
62  GLGuiHandler* GLGuiHandler::singletonRef = NULL;
[5388]63
[7779]64  /**
65     @brief standard deconstructor
66   */
67  GLGuiHandler::~GLGuiHandler ()
68  {
69    GLGuiHandler::singletonRef = NULL;
70  }
[5388]71
[7919]72  void GLGuiHandler::activateCursor()
73  {
[8324]74    if (this->_cursor == NULL)
75      this->_cursor = new GLGuiCursor();
76    this->_cursor->show();
77    this->_cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY()));
[9235]78
79    _cursor->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49);
80
[7919]81  }
82
83  void GLGuiHandler::deactivateCursor(bool deleteCursor)
84  {
[8324]85    if (this->_cursor)
[7919]86    {
87      if (deleteCursor)
[8324]88        delete this->_cursor;
89      this->_cursor = NULL;
[7919]90    }
91  }
92
[9656]93  const Vector2D& GLGuiHandler::resolution()
94  {
95    if (this->_resolution == Vector2D::nullVector())
96      this->_resolution = Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY());
97    return _resolution;
98  }
[7919]99
[9656]100
[7779]101  void GLGuiHandler::activate()
102  {
[9006]103    //EventHandler::getInstance()->pushState(ES_MENU);
[5388]104
[7919]105
106
[7779]107  }
[5388]108
[7779]109  void GLGuiHandler::deactivate()
110  {
[9006]111    //EventHandler::getInstance()->popState();
[5388]112
[7919]113
[7779]114  }
[5388]115
[8717]116  void GLGuiHandler::selectNext()
117  {
118    // retrieve Objects.
119    const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET);
[5388]120
[8717]121    if (objects)
122    {
123      std::list<BaseObject*>::const_iterator it ;
124      std::list<BaseObject*>::const_iterator currentIt = objects->end();
125
126      if (GLGuiWidget::selected() != NULL)
127      {
128        it = std::find(objects->begin(), objects->end(), GLGuiWidget::selected());
129        if (it != objects->end())
130        {
131          currentIt = it;
132          it++;
133        }
134      }
135      else
136      {
137        it = objects->begin();
138      }
139
140      bool cycledOnce = false;
141
142      for (; it != currentIt; ++it)
143      {
144        if (it == objects->end() && !cycledOnce)
145        {
146          it = objects->begin();
147          cycledOnce = true;
148        }
149
[8742]150        if (dynamic_cast<GLGuiWidget*>(*it)->selectable() && dynamic_cast<GLGuiWidget*>(*it)->isVisible())
[8717]151        {
152          dynamic_cast<GLGuiWidget*>(*it)->select();
153          return;
154        }
155      }
156
157    }
158    else
159    {
160      PRINTF(0)("NO GUI-ELEMENTS EXISTING\n");
161    }
162  }
163
164  void GLGuiHandler::selectPrevious()
165  {
166    // retrieve Objects.
167    const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET);
168
169    if (objects)
170    {
171      std::list<BaseObject*>::const_iterator it ;
172      std::list<BaseObject*>::const_iterator currentIt = objects->begin();
173
174      if (GLGuiWidget::selected() != NULL)
175      {
176        it = std::find(objects->begin(), objects->end(), GLGuiWidget::selected());
177        if (it != objects->end())
178        {
179          currentIt = it;
180          it--;
181        }
182      }
183      else
184      {
185        it = objects->end();
186      }
187
188      bool cycledOnce = false;
189
190      for (; it != currentIt; --it)
191      {
192        if (it == objects->end() && !cycledOnce)
193        {
194          --it ;
195          cycledOnce = true;
196        }
197
[8742]198        if (dynamic_cast<GLGuiWidget*>(*it)->selectable() && dynamic_cast<GLGuiWidget*>(*it)->isVisible())
[8717]199        {
200          dynamic_cast<GLGuiWidget*>(*it)->select();
201          return;
202        }
203      }
204
205    }
206    else
207    {
208      PRINTF(0)("NO GUI-ELEMENTS EXISTING\n");
209    }
210  }
211
212
213
[7779]214  void GLGuiHandler::process(const Event &event)
215  {
[7919]216    switch (event.type)
217    {
[9021]218      case EV_MOUSE_MOTION:
219        this->checkFocus();
220        break;
221
[7919]222      case  EV_MOUSE_BUTTON_LEFT:
[8717]223        if (GLGuiWidget::mouseFocused() != NULL && event.bPressed)
[7919]224        {
[8717]225          // if clickable select the Widget.
226          if (GLGuiWidget::mouseFocused()->clickable())
[7919]227          {
[8717]228            Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y);
229            GLGuiWidget::mouseFocused()->select();
230            GLGuiWidget::mouseFocused()->click(cursorPos - GLGuiWidget::mouseFocused()->getAbsCoor2D());
[7919]231          }
[8717]232        }
233        else if (GLGuiWidget::selected() != NULL && !event.bPressed)
234        {
235          if (GLGuiWidget::selected()->clickable())
[7919]236          {
[8717]237            Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y);
238            GLGuiWidget::selected()->release(cursorPos - GLGuiWidget::selected()->getAbsCoor2D());
[7919]239          }
240        }
[8717]241
[7919]242        break;
243      case EV_LEAVE_STATE:
[8717]244        if (GLGuiWidget::selected() != NULL)
245          GLGuiWidget::selected()->unselect();
246
247        if (GLGuiWidget::mouseFocused() != NULL)
248          GLGuiWidget::mouseFocused()->breakMouseFocus();
[7919]249        break;
[5388]250
[7919]251      case EV_VIDEO_RESIZE:
[8324]252        if (this->_cursor != NULL)
253          this->_cursor->setMaxBorders(Vector2D(event.resize.w, event.resize.h));
[9656]254        this->_resolution = Vector2D(event.resize.w, event.resize.h);
[7919]255        break;
[9656]256
[8717]257      case SDLK_TAB:
258        if (event.bPressed)
[8743]259        {
260          if (EventHandler::getInstance()->isPressed(SDLK_LSHIFT) || EventHandler::getInstance()->isPressed(SDLK_RSHIFT))
261            this->selectPrevious();
262          else
263            this->selectNext();
264        }
[8717]265        break;
[7919]266    }
[5388]267
[9021]268
269    // Send the Event to the Widget below.
[8717]270    if (GLGuiWidget::selected() != NULL)
[7919]271    {
[8717]272      GLGuiWidget::selected()->processEvent(event);
[7919]273    }
274
275
276
[7779]277  }
[5406]278
[8035]279
[9240]280  const Vector2D& GLGuiHandler::cursorPositionOverFocusedWidget() const
[8035]281  {
[9240]282    return (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D::nullVector();
[8035]283  }
284
285  const Vector2D& GLGuiHandler::cursorPositionAbs() const
286  {
[8324]287    if (this->_cursor)
288      return this->_cursor->getAbsCoor2D();
[8035]289    else
290      return Vector2D::nullVector();
291  }
[8717]292
[8035]293  Vector2D GLGuiHandler::cursorPositionRel(const GLGuiWidget* const widget) const
294  {
295    assert (widget != NULL);
[8324]296    if (this->_cursor)
297      return  this->_cursor->getAbsCoor2D() - widget->getAbsCoor2D();
[8035]298    else
299      return Vector2D::nullVector();
300  }
301
302
[8717]303  void GLGuiHandler::checkFocus()
[7779]304  {
[8743]305    // CHECK THE COLLISIONS.
[7919]306    const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET);
307
[8324]308    if (objects != NULL && this->_cursor != NULL)
[7919]309    {
310      for (std::list<BaseObject*>::const_iterator it = objects->begin(); it != objects->end(); it++)
311      {
312        GLGuiWidget* widget = dynamic_cast<GLGuiWidget*>(*it);
313
314        if (widget->isVisible() &&
315            widget->focusable() &&
[8324]316            widget->focusOverWidget(this->_cursor))
[7919]317        {
318          // receiving Focus
[8717]319          if (GLGuiWidget::mouseFocused() != widget)
[7919]320          {
[8717]321            widget->giveMouseFocus();
[7919]322          }
323          return ;
324        }
325      }
[8717]326      if (GLGuiWidget::mouseFocused() != NULL)
327        GLGuiWidget::mouseFocused()->breakMouseFocus();
[7919]328    }
[7779]329  }
[8717]330
331  void GLGuiHandler::draw()
332  {
333    //    GLGuiMainWidget::getInstance()->draw2D(E2D_LAYER_TOP);
334  }
335
336
337  void GLGuiHandler::tick(float dt)
338  {
339    // do not change if we already clicked into a Widget.
340    // if (GLGuiWidget::selected() != NULL && GLGuiWidget::selected()->pushed())
341    //      return ;
342
343    this->checkFocus();
344  }
[5406]345}
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