1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_handler.h" |
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19 | #include "event_handler.h" |
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20 | |
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21 | #include "glgui_mainwidget.h" |
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22 | #include "glgui_cursor.h" |
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23 | |
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24 | #include "class_list.h" |
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25 | |
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26 | |
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27 | /// TAKE THIS OUT OF HERE. |
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28 | #include "graphics_engine.h" |
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29 | |
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30 | namespace OrxGui |
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31 | { |
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32 | |
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33 | /** |
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34 | * standard constructor |
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35 | */ |
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36 | GLGuiHandler::GLGuiHandler () |
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37 | { |
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38 | this->setClassID(CL_GLGUI_HANDLER, "GLGuiHandler"); |
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39 | this->setName("GLGuiHandler"); |
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40 | |
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41 | |
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42 | EventHandler::getInstance()->withUNICODE(ES_ALL, true ); |
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43 | |
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44 | this->_cursor = NULL; |
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45 | for (unsigned int i = 0; i < EV_NUMBER; i++) |
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46 | { |
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47 | this->subscribeEvent(ES_ALL, i); |
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48 | } |
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49 | } |
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50 | |
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51 | /** |
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52 | * the singleton reference to this class |
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53 | */ |
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54 | GLGuiHandler* GLGuiHandler::singletonRef = NULL; |
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55 | |
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56 | /** |
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57 | @brief standard deconstructor |
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58 | */ |
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59 | GLGuiHandler::~GLGuiHandler () |
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60 | { |
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61 | GLGuiHandler::singletonRef = NULL; |
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62 | } |
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63 | |
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64 | void GLGuiHandler::activateCursor() |
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65 | { |
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66 | if (this->_cursor == NULL) |
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67 | this->_cursor = new GLGuiCursor(); |
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68 | this->_cursor->show(); |
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69 | this->_cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY())); |
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70 | } |
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71 | |
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72 | void GLGuiHandler::deactivateCursor(bool deleteCursor) |
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73 | { |
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74 | if (this->_cursor) |
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75 | { |
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76 | if (deleteCursor) |
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77 | delete this->_cursor; |
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78 | this->_cursor = NULL; |
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79 | } |
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80 | } |
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81 | |
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82 | |
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83 | void GLGuiHandler::activate() |
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84 | { |
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85 | EventHandler::getInstance()->pushState(ES_MENU); |
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86 | |
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87 | |
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88 | |
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89 | } |
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90 | |
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91 | void GLGuiHandler::deactivate() |
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92 | { |
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93 | EventHandler::getInstance()->popState(); |
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94 | |
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95 | |
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96 | } |
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97 | |
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98 | |
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99 | void GLGuiHandler::process(const Event &event) |
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100 | { |
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101 | switch (event.type) |
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102 | { |
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103 | case EV_MOUSE_BUTTON_LEFT: |
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104 | if (GLGuiWidget::focused() != NULL) |
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105 | { |
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106 | if (event.bPressed) |
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107 | { |
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108 | if (GLGuiWidget::focused()->clickable()) |
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109 | { |
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110 | Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); |
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111 | GLGuiWidget::focused()->click(cursorPos - GLGuiWidget::focused()->getAbsCoor2D()); |
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112 | } |
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113 | } |
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114 | else |
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115 | { |
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116 | if (GLGuiWidget::focused()->clickable()) |
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117 | { |
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118 | Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); |
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119 | GLGuiWidget::focused()->release(cursorPos - GLGuiWidget::focused()->getAbsCoor2D()); |
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120 | } |
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121 | } |
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122 | } |
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123 | break; |
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124 | case EV_LEAVE_STATE: |
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125 | if (GLGuiWidget::focused() != NULL) |
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126 | GLGuiWidget::focused()->breakFocus(); |
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127 | break; |
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128 | |
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129 | case EV_VIDEO_RESIZE: |
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130 | if (this->_cursor != NULL) |
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131 | this->_cursor->setMaxBorders(Vector2D(event.resize.w, event.resize.h)); |
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132 | break; |
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133 | } |
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134 | |
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135 | |
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136 | |
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137 | if (GLGuiWidget::focused()) |
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138 | { |
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139 | GLGuiWidget::focused()->processEvent(event); |
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140 | } |
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141 | |
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142 | |
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143 | |
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144 | } |
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145 | |
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146 | |
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147 | Vector2D GLGuiHandler::cursorPositionOverFocusedWidget() const |
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148 | { |
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149 | return (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(0,0); |
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150 | } |
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151 | |
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152 | const Vector2D& GLGuiHandler::cursorPositionAbs() const |
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153 | { |
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154 | if (this->_cursor) |
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155 | return this->_cursor->getAbsCoor2D(); |
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156 | else |
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157 | return Vector2D::nullVector(); |
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158 | } |
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159 | Vector2D GLGuiHandler::cursorPositionRel(const GLGuiWidget* const widget) const |
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160 | { |
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161 | assert (widget != NULL); |
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162 | if (this->_cursor) |
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163 | return this->_cursor->getAbsCoor2D() - widget->getAbsCoor2D(); |
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164 | else |
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165 | return Vector2D::nullVector(); |
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166 | } |
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167 | |
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168 | |
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169 | void GLGuiHandler::draw() |
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170 | { |
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171 | // GLGuiMainWidget::getInstance()->draw2D(E2D_LAYER_TOP); |
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172 | } |
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173 | |
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174 | |
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175 | void GLGuiHandler::tick(float dt) |
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176 | { |
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177 | |
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178 | // CHECK THE COLLISIONS. |
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179 | const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET); |
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180 | |
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181 | if (objects != NULL && this->_cursor != NULL) |
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182 | { |
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183 | for (std::list<BaseObject*>::const_iterator it = objects->begin(); it != objects->end(); it++) |
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184 | { |
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185 | GLGuiWidget* widget = dynamic_cast<GLGuiWidget*>(*it); |
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186 | |
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187 | if (widget->isVisible() && |
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188 | widget->focusable() && |
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189 | widget->focusOverWidget(this->_cursor)) |
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190 | { |
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191 | // receiving Focus |
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192 | if (GLGuiWidget::focused() != widget) |
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193 | { |
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194 | widget->giveFocus(); |
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195 | } |
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196 | return ; |
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197 | } |
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198 | } |
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199 | if (GLGuiWidget::focused() != NULL) |
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200 | GLGuiWidget::focused()->breakFocus(); |
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201 | } |
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202 | } |
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203 | } |
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