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source: orxonox.OLD/trunk/src/lib/gui/gl/glgui_handler.h @ 10767

Last change on this file since 10767 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 1.6 KB
RevLine 
[4838]1/*!
2 * @file proto_singleton.h
[5405]3 * @brief Definition of the GLGuiHandler singleton Class
[3655]4*/
5
[5366]6#ifndef _GLGUI_HANDLER_H
7#define _GLGUI_HANDLER_H
[3655]8
[5388]9#include "event_listener.h"
[7919]10#include "glgui_widget.h"
[3655]11
[7779]12namespace OrxGui
13{
[9656]14 // FORWARD DECLARATION
[7919]15  class GLGuiCursor;
16
[3655]17
[7779]18  //! A singleton class for the GLGui-Handler
19  class GLGuiHandler : public EventListener
20  {
[9869]21    ObjectListDeclaration(GLGuiHandler);
[7779]22  public:
23    /** @returns a Pointer to the only object of this Class */
24    inline static GLGuiHandler* getInstance(void) { if (!GLGuiHandler::singletonRef) GLGuiHandler::singletonRef = new GLGuiHandler();  return GLGuiHandler::singletonRef; };
[9656]25    /** @brief deletes the instance if it exists */
26    inline static void deleteInstance() { if (GLGuiHandler::singletonRef) delete GLGuiHandler::singletonRef; };
[3655]27
[7919]28    void activateCursor();
29    void deactivateCursor(/** ignore param */ bool deleteCursor = true);
[8324]30    GLGuiCursor* cursor() const { return this->_cursor; }
[7919]31
[9240]32    const Vector2D& cursorPositionOverFocusedWidget() const;
[8035]33    const Vector2D& cursorPositionAbs() const;
34    Vector2D cursorPositionRel(const GLGuiWidget* const widget) const;
35
[9656]36    const Vector2D& resolution();
37
[8717]38    void selectNext();
39    void selectPrevious();
40
[7779]41    void activate();
42    void deactivate();
[5388]43
[8717]44    void checkFocus();
[5388]45
[7779]46    virtual void process(const Event &event);
47    void draw();
48    void tick(float dt);
[5388]49
[7779]50  private:
51    GLGuiHandler(void);
[9656]52    virtual ~GLGuiHandler(void);
[7779]53    static GLGuiHandler* singletonRef;
[5388]54
55
[7779]56    bool                 isActive;
[8324]57    GLGuiCursor*         _cursor;
[9656]58    Vector2D             _resolution;
[7919]59
[7779]60  };
61}
[3655]62
[5366]63#endif /* _GLGUI_HANDLER_H */
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