1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
---|
17 | |
---|
18 | #include "glgui_image.h" |
---|
19 | |
---|
20 | namespace OrxGui |
---|
21 | { |
---|
22 | |
---|
23 | /** |
---|
24 | * standard constructor |
---|
25 | */ |
---|
26 | GLGuiImage::GLGuiImage () |
---|
27 | { |
---|
28 | this->init(); |
---|
29 | |
---|
30 | } |
---|
31 | |
---|
32 | |
---|
33 | /** |
---|
34 | * standard deconstructor |
---|
35 | */ |
---|
36 | GLGuiImage::~GLGuiImage() |
---|
37 | { |
---|
38 | } |
---|
39 | |
---|
40 | /** |
---|
41 | * initializes the GUI-element |
---|
42 | */ |
---|
43 | void GLGuiImage::init() |
---|
44 | { |
---|
45 | this->setClassID(CL_GLGUI_IMAGE, "GLGuiImage"); |
---|
46 | |
---|
47 | this->frontMaterial().setDiffuseMap(this->texture); |
---|
48 | this->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
---|
49 | |
---|
50 | this->resize(); |
---|
51 | } |
---|
52 | |
---|
53 | |
---|
54 | void GLGuiImage::loadImageFromTexture(const Texture& texture) |
---|
55 | { |
---|
56 | this->frontMaterial().setDiffuseMap(texture); |
---|
57 | this->frontMaterial().setDiffuse(1,1,1); |
---|
58 | } |
---|
59 | |
---|
60 | void GLGuiImage::loadImageFromFile(const std::string& fileName) |
---|
61 | { |
---|
62 | this->texture.loadImage(fileName); |
---|
63 | } |
---|
64 | |
---|
65 | void GLGuiImage::loadImageFromSDLSurface(SDL_Surface* surface) |
---|
66 | { |
---|
67 | //this->texture.loadSurface(surface); |
---|
68 | } |
---|
69 | |
---|
70 | void GLGuiImage::loadImageFromDisplayList(GLuint texture) |
---|
71 | { |
---|
72 | // this->texture.setTexture(texture); |
---|
73 | } |
---|
74 | |
---|
75 | void GLGuiImage::resize() |
---|
76 | { |
---|
77 | this->frontRect().setTopLeft(this->borderLeft(), this->borderTop()); |
---|
78 | this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()), this->getSizeY2D() - (borderTop() + borderBottom()) ); |
---|
79 | GLGuiWidget::resize(); |
---|
80 | } |
---|
81 | |
---|
82 | |
---|
83 | /** |
---|
84 | * @brief draws the GLGuiImage |
---|
85 | */ |
---|
86 | void GLGuiImage::draw() const |
---|
87 | { |
---|
88 | this->beginDraw(); |
---|
89 | GLGuiWidget::draw(); |
---|
90 | |
---|
91 | this->frontMaterial().select(); |
---|
92 | this->drawRect(this->frontRect()); |
---|
93 | this->endDraw(); |
---|
94 | } |
---|
95 | } |
---|