[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[5360] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5360] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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[1853] | 17 | |
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[7892] | 18 | #include "glgui_inputline.h" |
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[1853] | 19 | |
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[7779] | 20 | namespace OrxGui |
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[3365] | 21 | { |
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[7779] | 22 | /** |
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[8035] | 23 | * @brief standard constructor |
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[7779] | 24 | */ |
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[7892] | 25 | GLGuiInputLine::GLGuiInputLine () |
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[7779] | 26 | { |
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| 27 | this->init(); |
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| 28 | } |
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[1853] | 29 | |
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| 30 | |
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[7779] | 31 | /** |
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[8035] | 32 | * @brief standard deconstructor |
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| 33 | */ |
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[7892] | 34 | GLGuiInputLine::~GLGuiInputLine() |
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[7894] | 35 | {} |
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[5360] | 36 | |
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[7895] | 37 | float GLGuiInputLine::repeatDelay = 0.3f; |
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| 38 | float GLGuiInputLine::repeatRate = 0.01f; |
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[7894] | 39 | |
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| 40 | |
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[7779] | 41 | /** |
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[8035] | 42 | * @brief initializes the GUI-element |
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[7779] | 43 | */ |
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[7892] | 44 | void GLGuiInputLine::init() |
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[7779] | 45 | { |
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[7892] | 46 | this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine"); |
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[7893] | 47 | |
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| 48 | this->setFocusable(true); |
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| 49 | |
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[7892] | 50 | this->text.setParent2D(this); |
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[7894] | 51 | this->text.setRelCoor2D(4,4); |
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[7892] | 52 | this->text.setFont("fonts/final_frontier.ttf", 20); |
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[8116] | 53 | this->text.setVisibility(false); |
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[8035] | 54 | this->resize(); |
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[8116] | 55 | |
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[7779] | 56 | } |
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[5360] | 57 | |
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[8035] | 58 | |
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| 59 | /** |
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| 60 | * @brief sets the Text of the InputLine |
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| 61 | * @param text The new Text. |
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| 62 | */ |
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[7892] | 63 | void GLGuiInputLine::setText(const std::string& text) |
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| 64 | { |
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| 65 | this->text.setText(text); |
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[7894] | 66 | this->resize(); |
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[8035] | 67 | |
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| 68 | emit(this->textChanged(this->getText())); |
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[7892] | 69 | } |
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| 70 | |
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[8035] | 71 | /** |
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| 72 | * @brief appends text to the InputLine |
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| 73 | * @param appendText the Text to append |
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| 74 | */ |
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[7892] | 75 | void GLGuiInputLine::append(const std::string& appendText) |
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| 76 | { |
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| 77 | this->text.append(appendText); |
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[7894] | 78 | this->resize(); |
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[8035] | 79 | emit(this->textChanged(this->text.getText())); |
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[7893] | 80 | } |
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[7892] | 81 | |
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[8035] | 82 | |
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| 83 | /** |
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| 84 | * @brief appends a Character to the InputLine |
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| 85 | * @param character the Character to append. |
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| 86 | */ |
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[7893] | 87 | void GLGuiInputLine::appendCharacter(char character) |
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| 88 | { |
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| 89 | this->text.appendCharacter(character); |
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[7894] | 90 | this->resize(); |
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[8035] | 91 | emit(this->textChanged(this->text.getText())); |
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[7892] | 92 | } |
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| 93 | |
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[7893] | 94 | |
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[8035] | 95 | /** |
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| 96 | * @brief Removes Characters from the InputLine |
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| 97 | * @param chars The count of characters to remove |
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| 98 | */ |
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[7892] | 99 | void GLGuiInputLine::removeCharacters(unsigned int chars) |
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| 100 | { |
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| 101 | this->text.removeCharacters(chars); |
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[7894] | 102 | this->resize(); |
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[8035] | 103 | emit(this->textChanged(this->text.getText())); |
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[7892] | 104 | } |
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| 105 | |
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[7896] | 106 | |
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[8035] | 107 | /** |
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| 108 | * removes the focus from this Widget. |
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| 109 | */ |
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[7896] | 110 | void GLGuiInputLine::removedFocus() |
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| 111 | { |
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| 112 | GLGuiWidget::removedFocus(); |
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| 113 | this->pressedKey = 0; |
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| 114 | this->pressedKeyName = 0; |
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| 115 | } |
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| 116 | |
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| 117 | |
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[8035] | 118 | /** |
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| 119 | * Processes an Event. |
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| 120 | * @param event The event to be processed |
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| 121 | * @return true if the event was catched. |
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| 122 | */ |
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[7893] | 123 | bool GLGuiInputLine::processEvent(const Event& event) |
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| 124 | { |
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[7894] | 125 | if (event.bPressed) |
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| 126 | { |
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| 127 | if (event.type == SDLK_BACKSPACE) |
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| 128 | { |
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| 129 | this->delayNext = GLGuiInputLine::repeatDelay; |
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| 130 | this->pressedKey = SDLK_BACKSPACE; |
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| 131 | this->pressedKeyName = SDLK_BACKSPACE; |
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| 132 | this->removeCharacters(1); |
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| 133 | return true; |
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| 134 | } |
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| 135 | // any other keyboard key |
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| 136 | else if (likely(event.type < 127)) |
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| 137 | { |
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[7895] | 138 | this->delayNext = GLGuiInputLine::repeatDelay; |
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| 139 | |
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[7894] | 140 | this->appendCharacter(event.x); |
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| 141 | this->pressedKey = event.type; |
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| 142 | this->pressedKeyName = event.x; |
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| 143 | return true; |
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| 144 | } |
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| 145 | } |
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| 146 | else // if(!event.bPressed) |
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| 147 | { |
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| 148 | if (this->pressedKey == event.type) |
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| 149 | { |
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| 150 | this->pressedKeyName = 0; |
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| 151 | this->pressedKey = 0; |
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| 152 | this->delayNext = 0.0; |
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| 153 | return true; |
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| 154 | } |
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| 155 | } |
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| 156 | |
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[7893] | 157 | return false; |
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| 158 | } |
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[7892] | 159 | |
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[7893] | 160 | |
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[8035] | 161 | /** |
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| 162 | * @brief Resizes the Widget to the new Size-constraints. |
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| 163 | */ |
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[7894] | 164 | void GLGuiInputLine::resize() |
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| 165 | { |
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[8116] | 166 | this->text.setRelCoor2D(this->borderLeft() + 2.0,this->borderTop() + 2.0); |
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| 167 | this->setSize2D( this->text.getSize2D() + Vector2D(borderLeft() + borderRight() + 4.0, borderTop() + borderBottom() + 4.0)); |
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[8035] | 168 | GLGuiWidget::resize(); |
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[8115] | 169 | this->frontRect().setTopLeft(borderLeft(), borderTop()); |
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[8116] | 170 | this->frontRect().setSize(this->getSize2D() - Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom())); |
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[7894] | 171 | } |
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| 172 | |
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| 173 | |
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[8116] | 174 | void GLGuiInputLine::hiding() |
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| 175 | { |
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| 176 | this->text.setVisibility(false); |
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| 177 | } |
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| 178 | |
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| 179 | void GLGuiInputLine::showing() |
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| 180 | { |
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| 181 | this->text.setVisibility(true); |
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| 182 | } |
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| 183 | |
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| 184 | |
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[8035] | 185 | /** |
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| 186 | * ticks the InputLine |
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| 187 | * @param dt the time passed. |
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| 188 | */ |
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[7894] | 189 | void GLGuiInputLine::tick(float dt) |
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| 190 | { |
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| 191 | if (this->delayNext > 0.0) |
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| 192 | this->delayNext -= dt; |
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[7895] | 193 | else if (this->pressedKey != SDLK_FIRST ) |
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| 194 | { |
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| 195 | this->delayNext = GLGuiInputLine::repeatRate; |
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| 196 | switch (this->pressedKey) |
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| 197 | { |
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| 198 | case SDLK_BACKSPACE: |
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| 199 | this->removeCharacters(1); |
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| 200 | break; |
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| 201 | default: |
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| 202 | { |
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| 203 | if (likely(this->pressedKey < 127)) |
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| 204 | this->appendCharacter(this->pressedKeyName); |
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| 205 | } |
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| 206 | } |
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| 207 | } |
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| 208 | |
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| 209 | |
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[7894] | 210 | } |
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| 211 | |
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[7779] | 212 | /** |
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[8035] | 213 | * @brief draws the GLGuiInputLine |
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[7779] | 214 | */ |
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[7892] | 215 | void GLGuiInputLine::draw() const |
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[7779] | 216 | { |
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[8035] | 217 | this->beginDraw(); |
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[7892] | 218 | GLGuiWidget::draw(); |
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| 219 | |
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| 220 | this->frontMaterial().select(); |
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[8035] | 221 | GLGuiWidget::drawRect(this->frontRect()); |
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[7892] | 222 | |
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| 223 | this->endDraw(); |
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[7779] | 224 | } |
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[5360] | 225 | } |
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