[4744] | 1 | /* |
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[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[1855] | 10 | |
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| 11 | ### File Specific: |
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[5360] | 12 | main-programmer: Benjamin Grauer |
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[1855] | 13 | co-programmer: ... |
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[1853] | 14 | */ |
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| 15 | |
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[5360] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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[1853] | 17 | |
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[7892] | 18 | #include "glgui_inputline.h" |
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[1853] | 19 | |
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[7779] | 20 | namespace OrxGui |
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[3365] | 21 | { |
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[7779] | 22 | /** |
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[8035] | 23 | * @brief standard constructor |
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[8448] | 24 | */ |
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[7892] | 25 | GLGuiInputLine::GLGuiInputLine () |
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[7779] | 26 | { |
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| 27 | this->init(); |
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| 28 | } |
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[1853] | 29 | |
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| 30 | |
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[7779] | 31 | /** |
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[8035] | 32 | * @brief standard deconstructor |
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| 33 | */ |
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[7892] | 34 | GLGuiInputLine::~GLGuiInputLine() |
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[7894] | 35 | {} |
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[5360] | 36 | |
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[7895] | 37 | float GLGuiInputLine::repeatDelay = 0.3f; |
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| 38 | float GLGuiInputLine::repeatRate = 0.01f; |
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[7894] | 39 | |
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| 40 | |
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[7779] | 41 | /** |
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[8035] | 42 | * @brief initializes the GUI-element |
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[7779] | 43 | */ |
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[7892] | 44 | void GLGuiInputLine::init() |
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[7779] | 45 | { |
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[7892] | 46 | this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine"); |
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[7893] | 47 | |
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| 48 | this->setFocusable(true); |
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| 49 | |
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[8518] | 50 | this->_clearOnEnter = false; |
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[8448] | 51 | this->_text.setParent2D(this); |
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| 52 | this->_text.setRelCoor2D(4,4); |
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| 53 | this->_text.setFont("fonts/final_frontier.ttf", 20); |
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[8619] | 54 | this->_text.setLineWidth(400); |
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| 55 | this->_text.setDotsPosition(LimitedWidthText::Begin); |
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| 56 | this->_text.setColor(foregroundColor()); |
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[8448] | 57 | this->_text.setVisibility(false); |
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[8035] | 58 | this->resize(); |
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[8116] | 59 | |
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[8619] | 60 | this->delayNext = 0.0; |
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| 61 | this->pressedKey = SDLK_FIRST; |
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| 62 | this->pressedKeyName = SDLK_FIRST; |
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| 63 | |
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[7779] | 64 | } |
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[5360] | 65 | |
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[8035] | 66 | |
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| 67 | /** |
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| 68 | * @brief sets the Text of the InputLine |
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| 69 | * @param text The new Text. |
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| 70 | */ |
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[7892] | 71 | void GLGuiInputLine::setText(const std::string& text) |
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| 72 | { |
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[8448] | 73 | this->_text.setText(text); |
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| 74 | this->changedText(); |
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[7892] | 75 | } |
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| 76 | |
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[8035] | 77 | /** |
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| 78 | * @brief appends text to the InputLine |
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| 79 | * @param appendText the Text to append |
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| 80 | */ |
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[7892] | 81 | void GLGuiInputLine::append(const std::string& appendText) |
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| 82 | { |
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[8448] | 83 | this->_text.append(appendText); |
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| 84 | this->changedText(); |
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[7893] | 85 | } |
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[7892] | 86 | |
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[8035] | 87 | |
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| 88 | /** |
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| 89 | * @brief appends a Character to the InputLine |
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| 90 | * @param character the Character to append. |
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| 91 | */ |
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[7893] | 92 | void GLGuiInputLine::appendCharacter(char character) |
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| 93 | { |
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[8448] | 94 | this->_text.appendCharacter(character); |
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| 95 | this->changedText(); |
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[7892] | 96 | } |
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| 97 | |
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[7893] | 98 | |
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[8035] | 99 | /** |
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| 100 | * @brief Removes Characters from the InputLine |
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| 101 | * @param chars The count of characters to remove |
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| 102 | */ |
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[7892] | 103 | void GLGuiInputLine::removeCharacters(unsigned int chars) |
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| 104 | { |
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[8448] | 105 | this->_text.removeCharacters(chars); |
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| 106 | this->changedText(); |
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| 107 | } |
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| 108 | |
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[8518] | 109 | void GLGuiInputLine::clear() |
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| 110 | { |
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| 111 | this->_text.clear(); |
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| 112 | this->changedText(); |
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| 113 | } |
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| 114 | |
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[8448] | 115 | /** |
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| 116 | * @brief If the Text has been changed this function is called. |
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| 117 | * |
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| 118 | * This Function also emits the Signal textChanged. |
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| 119 | */ |
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| 120 | void GLGuiInputLine::changedText() |
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| 121 | { |
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[7894] | 122 | this->resize(); |
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[8448] | 123 | this->setFrontColor(Color(1,1,1,1), true); |
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[8619] | 124 | emit(this->textChanged(this->_text.text())); |
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[7892] | 125 | } |
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| 126 | |
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[7896] | 127 | |
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[8035] | 128 | /** |
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| 129 | * removes the focus from this Widget. |
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| 130 | */ |
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[7896] | 131 | void GLGuiInputLine::removedFocus() |
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| 132 | { |
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| 133 | GLGuiWidget::removedFocus(); |
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| 134 | this->pressedKey = 0; |
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| 135 | this->pressedKeyName = 0; |
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| 136 | } |
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| 137 | |
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[8518] | 138 | /** |
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| 139 | * @brief handles the EnterPush-Event. |
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| 140 | * |
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| 141 | * Emmits th EnterPushed Signal with the current Line, |
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| 142 | * and if _clearOnEnter is pushed clears the Line. |
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| 143 | */ |
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| 144 | void GLGuiInputLine::pushEnter() |
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| 145 | { |
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[8619] | 146 | emit(this->enterPushed(this->_text.text())); |
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[8518] | 147 | if (this->_clearOnEnter) |
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| 148 | this->clear(); |
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| 149 | } |
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[7896] | 150 | |
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[8518] | 151 | |
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[8035] | 152 | /** |
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[8448] | 153 | * @brief Processes an Event. |
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[8035] | 154 | * @param event The event to be processed |
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| 155 | * @return true if the event was catched. |
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| 156 | */ |
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[7893] | 157 | bool GLGuiInputLine::processEvent(const Event& event) |
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| 158 | { |
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[7894] | 159 | if (event.bPressed) |
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| 160 | { |
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| 161 | if (event.type == SDLK_BACKSPACE) |
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| 162 | { |
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| 163 | this->delayNext = GLGuiInputLine::repeatDelay; |
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| 164 | this->pressedKey = SDLK_BACKSPACE; |
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| 165 | this->pressedKeyName = SDLK_BACKSPACE; |
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| 166 | this->removeCharacters(1); |
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| 167 | return true; |
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| 168 | } |
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[8518] | 169 | else if(event.type == SDLK_RETURN || event.type == SDLK_KP_ENTER) |
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| 170 | { |
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| 171 | this->pushEnter(); |
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| 172 | return true; |
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| 173 | } |
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[7894] | 174 | // any other keyboard key |
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| 175 | else if (likely(event.type < 127)) |
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| 176 | { |
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[7895] | 177 | this->delayNext = GLGuiInputLine::repeatDelay; |
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| 178 | |
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[7894] | 179 | this->appendCharacter(event.x); |
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| 180 | this->pressedKey = event.type; |
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| 181 | this->pressedKeyName = event.x; |
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| 182 | return true; |
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| 183 | } |
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| 184 | } |
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| 185 | else // if(!event.bPressed) |
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| 186 | { |
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| 187 | if (this->pressedKey == event.type) |
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| 188 | { |
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| 189 | this->pressedKeyName = 0; |
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| 190 | this->pressedKey = 0; |
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| 191 | this->delayNext = 0.0; |
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| 192 | return true; |
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| 193 | } |
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| 194 | } |
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[7893] | 195 | return false; |
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| 196 | } |
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[7892] | 197 | |
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[7893] | 198 | |
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[8035] | 199 | /** |
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| 200 | * @brief Resizes the Widget to the new Size-constraints. |
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| 201 | */ |
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[7894] | 202 | void GLGuiInputLine::resize() |
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| 203 | { |
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[8619] | 204 | this->_text.setRelCoor2D(borderLeft(), borderTop()); |
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[8448] | 205 | this->setSize2D( this->_text.getSize2D() + Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom())); |
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[8035] | 206 | GLGuiWidget::resize(); |
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[8619] | 207 | /* this->frontRect().setTopLeft(borderLeft(), borderTop()); |
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| 208 | this->frontRect().setSize(this->getSize2D() - Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));*/ |
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[7894] | 209 | } |
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| 210 | |
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[8448] | 211 | void GLGuiInputLine::updateFrontColor() |
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| 212 | { |
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[8619] | 213 | this->_text.setColor(foregroundColor()); |
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[8448] | 214 | } |
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[7894] | 215 | |
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[8116] | 216 | void GLGuiInputLine::hiding() |
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| 217 | { |
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[8448] | 218 | this->_text.setVisibility(false); |
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[8116] | 219 | } |
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| 220 | |
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| 221 | void GLGuiInputLine::showing() |
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| 222 | { |
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[8448] | 223 | this->_text.setVisibility(true); |
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[8116] | 224 | } |
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| 225 | |
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[8035] | 226 | /** |
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[8448] | 227 | * @brief ticks the InputLine |
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[8035] | 228 | * @param dt the time passed. |
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| 229 | */ |
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[7894] | 230 | void GLGuiInputLine::tick(float dt) |
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| 231 | { |
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[8448] | 232 | GLGuiWidget::tick(dt); |
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[7894] | 233 | if (this->delayNext > 0.0) |
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| 234 | this->delayNext -= dt; |
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[8619] | 235 | else if (this->pressedKey != SDLK_FIRST ) |
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[7895] | 236 | { |
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| 237 | this->delayNext = GLGuiInputLine::repeatRate; |
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| 238 | switch (this->pressedKey) |
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| 239 | { |
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| 240 | case SDLK_BACKSPACE: |
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| 241 | this->removeCharacters(1); |
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| 242 | break; |
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| 243 | default: |
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[8619] | 244 | { |
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| 245 | if (likely(this->pressedKey < 127)) |
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| 246 | this->appendCharacter(this->pressedKeyName); |
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| 247 | } |
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[7895] | 248 | } |
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| 249 | } |
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| 250 | |
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| 251 | |
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[7894] | 252 | } |
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| 253 | |
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[7779] | 254 | /** |
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[8035] | 255 | * @brief draws the GLGuiInputLine |
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[7779] | 256 | */ |
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[7892] | 257 | void GLGuiInputLine::draw() const |
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[7779] | 258 | { |
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[8035] | 259 | this->beginDraw(); |
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[7892] | 260 | GLGuiWidget::draw(); |
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| 261 | |
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[8619] | 262 | // this->frontMaterial().select(); |
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| 263 | // GLGuiWidget::drawRect(this->frontRect()); |
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[7892] | 264 | |
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| 265 | this->endDraw(); |
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[7779] | 266 | } |
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[5360] | 267 | } |
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