1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_inputline.h" |
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19 | |
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20 | namespace OrxGui |
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21 | { |
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22 | /** |
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23 | * @brief standard constructor |
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24 | */ |
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25 | GLGuiInputLine::GLGuiInputLine () |
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26 | { |
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27 | this->init(); |
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28 | } |
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29 | |
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30 | |
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31 | /** |
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32 | * @brief standard deconstructor |
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33 | */ |
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34 | GLGuiInputLine::~GLGuiInputLine() |
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35 | {} |
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36 | |
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37 | float GLGuiInputLine::repeatDelay = 0.3f; |
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38 | float GLGuiInputLine::repeatRate = 0.01f; |
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39 | |
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40 | |
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41 | /** |
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42 | * @brief initializes the GUI-element |
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43 | */ |
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44 | void GLGuiInputLine::init() |
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45 | { |
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46 | this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine"); |
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47 | |
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48 | this->setFocusable(true); |
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49 | |
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50 | this->_text.setParent2D(this); |
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51 | this->_text.setRelCoor2D(4,4); |
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52 | this->_text.setFont("fonts/final_frontier.ttf", 20); |
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53 | this->_text.setColor(this->frontColor()); |
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54 | this->_text.setVisibility(false); |
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55 | this->resize(); |
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56 | |
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57 | } |
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58 | |
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59 | |
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60 | /** |
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61 | * @brief sets the Text of the InputLine |
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62 | * @param text The new Text. |
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63 | */ |
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64 | void GLGuiInputLine::setText(const std::string& text) |
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65 | { |
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66 | this->_text.setText(text); |
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67 | this->changedText(); |
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68 | } |
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69 | |
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70 | /** |
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71 | * @brief appends text to the InputLine |
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72 | * @param appendText the Text to append |
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73 | */ |
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74 | void GLGuiInputLine::append(const std::string& appendText) |
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75 | { |
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76 | this->_text.append(appendText); |
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77 | this->changedText(); |
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78 | } |
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79 | |
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80 | |
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81 | /** |
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82 | * @brief appends a Character to the InputLine |
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83 | * @param character the Character to append. |
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84 | */ |
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85 | void GLGuiInputLine::appendCharacter(char character) |
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86 | { |
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87 | this->_text.appendCharacter(character); |
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88 | this->changedText(); |
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89 | } |
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90 | |
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91 | |
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92 | /** |
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93 | * @brief Removes Characters from the InputLine |
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94 | * @param chars The count of characters to remove |
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95 | */ |
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96 | void GLGuiInputLine::removeCharacters(unsigned int chars) |
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97 | { |
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98 | this->_text.removeCharacters(chars); |
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99 | this->changedText(); |
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100 | } |
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101 | |
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102 | /** |
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103 | * @brief If the Text has been changed this function is called. |
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104 | * |
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105 | * This Function also emits the Signal textChanged. |
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106 | */ |
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107 | void GLGuiInputLine::changedText() |
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108 | { |
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109 | this->resize(); |
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110 | this->setFrontColor(Color(1,1,1,1), true); |
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111 | this->setFrontColor(Color(0,1,0,1)); |
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112 | emit(this->textChanged(this->_text.getText())); |
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113 | } |
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114 | |
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115 | |
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116 | /** |
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117 | * removes the focus from this Widget. |
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118 | */ |
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119 | void GLGuiInputLine::removedFocus() |
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120 | { |
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121 | GLGuiWidget::removedFocus(); |
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122 | this->pressedKey = 0; |
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123 | this->pressedKeyName = 0; |
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124 | } |
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125 | |
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126 | |
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127 | /** |
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128 | * @brief Processes an Event. |
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129 | * @param event The event to be processed |
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130 | * @return true if the event was catched. |
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131 | */ |
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132 | bool GLGuiInputLine::processEvent(const Event& event) |
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133 | { |
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134 | if (event.bPressed) |
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135 | { |
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136 | if (event.type == SDLK_BACKSPACE) |
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137 | { |
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138 | this->delayNext = GLGuiInputLine::repeatDelay; |
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139 | this->pressedKey = SDLK_BACKSPACE; |
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140 | this->pressedKeyName = SDLK_BACKSPACE; |
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141 | this->removeCharacters(1); |
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142 | return true; |
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143 | } |
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144 | // any other keyboard key |
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145 | else if (likely(event.type < 127)) |
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146 | { |
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147 | this->delayNext = GLGuiInputLine::repeatDelay; |
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148 | |
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149 | this->appendCharacter(event.x); |
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150 | this->pressedKey = event.type; |
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151 | this->pressedKeyName = event.x; |
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152 | return true; |
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153 | } |
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154 | } |
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155 | else // if(!event.bPressed) |
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156 | { |
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157 | if (this->pressedKey == event.type) |
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158 | { |
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159 | this->pressedKeyName = 0; |
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160 | this->pressedKey = 0; |
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161 | this->delayNext = 0.0; |
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162 | return true; |
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163 | } |
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164 | } |
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165 | return false; |
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166 | } |
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167 | |
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168 | |
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169 | /** |
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170 | * @brief Resizes the Widget to the new Size-constraints. |
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171 | */ |
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172 | void GLGuiInputLine::resize() |
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173 | { |
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174 | this->_text.setRelCoor2D(this->borderLeft(), this->borderTop()); |
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175 | this->setSize2D( this->_text.getSize2D() + Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom())); |
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176 | GLGuiWidget::resize(); |
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177 | /* this->frontRect().setTopLeft(borderLeft(), borderTop()); |
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178 | this->frontRect().setSize(this->getSize2D() - Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));*/ |
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179 | } |
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180 | |
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181 | void GLGuiInputLine::updateFrontColor() |
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182 | { |
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183 | this->_text.setColor(this->frontColor()); |
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184 | } |
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185 | |
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186 | void GLGuiInputLine::hiding() |
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187 | { |
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188 | this->_text.setVisibility(false); |
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189 | } |
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190 | |
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191 | void GLGuiInputLine::showing() |
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192 | { |
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193 | this->_text.setVisibility(true); |
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194 | } |
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195 | |
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196 | /** |
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197 | * @brief ticks the InputLine |
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198 | * @param dt the time passed. |
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199 | */ |
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200 | void GLGuiInputLine::tick(float dt) |
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201 | { |
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202 | GLGuiWidget::tick(dt); |
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203 | if (this->delayNext > 0.0) |
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204 | this->delayNext -= dt; |
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205 | else if (this->pressedKey != SDLK_FIRST ) |
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206 | { |
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207 | this->delayNext = GLGuiInputLine::repeatRate; |
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208 | switch (this->pressedKey) |
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209 | { |
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210 | case SDLK_BACKSPACE: |
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211 | this->removeCharacters(1); |
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212 | break; |
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213 | default: |
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214 | { |
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215 | if (likely(this->pressedKey < 127)) |
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216 | this->appendCharacter(this->pressedKeyName); |
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217 | } |
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218 | } |
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219 | } |
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220 | |
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221 | |
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222 | } |
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223 | |
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224 | /** |
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225 | * @brief draws the GLGuiInputLine |
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226 | */ |
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227 | void GLGuiInputLine::draw() const |
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228 | { |
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229 | this->beginDraw(); |
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230 | GLGuiWidget::draw(); |
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231 | |
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232 | // this->frontMaterial().select(); |
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233 | // GLGuiWidget::drawRect(this->frontRect()); |
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234 | |
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235 | this->endDraw(); |
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236 | } |
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237 | } |
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