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source: orxonox.OLD/trunk/src/lib/gui/gl/glgui_inputline.h @ 8258

Last change on this file since 8258 was 8145, checked in by bensch, 18 years ago

trunk: merged the gui back
merged with command:
svn merge -r8114:HEAD https://svn.orxonox.net/orxonox/branches/gui .
→ no conflicts

File size: 1.7 KB
RevLine 
[4838]1/*!
[7892]2 * @file glgui_inputline.h
3 * The gl_INPUTLINE widget of th openglGUI
[5360]4 *
5 */
[1853]6
[7892]7#ifndef _GLGUI_INPUTLINE_H
8#define _GLGUI_INPUTLINE_H
[1853]9
[5365]10#include "glgui_widget.h"
[7892]11#include "text.h"
[7893]12#include "event.h"
[1853]13
[4838]14// FORWARD DECLARATION
[7779]15namespace OrxGui
16{
[3543]17
[8035]18  //! This is InputLine part of the openglGUI class
[7779]19  /**
[8035]20   * The InputLine is a Widget, that displays a Line, that can be manipulated through
21   * Writing Text on it.
[7779]22   *
[8035]23   * Whenever the Text is changed the textChanged signal is emitted.
[7779]24   */
[7892]25  class GLGuiInputLine : public OrxGui::GLGuiWidget
[7779]26  {
[3543]27
[7779]28  public:
[7892]29    GLGuiInputLine();
30    virtual ~GLGuiInputLine();
[2036]31
[1853]32
[8035]33    /** @returns the text of the inputLine */
34    const std::string& getText() const { return this->text.getText(); };
35
[7892]36    void setText(const std::string& text);
37    void append(const std::string& appendText);
[7893]38    void appendCharacter(char character);
[7892]39    void removeCharacters(unsigned int chars);
[1853]40
[7896]41    virtual void removedFocus();
42
[7894]43    virtual void tick(float dt);
[7892]44    virtual void draw() const;
45
[7893]46    virtual bool processEvent(const Event& event);
47
[8035]48    DeclareSignal1(textChanged, const std::string&);
[7894]49
[8035]50  private:
51    void init();
52    void resize();
[8116]53    virtual void hiding();
54    virtual void showing();
[7894]55
[7779]56  private:
[7894]57    Text                    text;             //!< The Text to display inside of the InputLine.
58
59    Uint16                  pressedKey;       //!< the pressed key that will be repeated.
60    Uint16                  pressedKeyName;   //!< The Name of the Key, that was pressed.
61
62    float                   delayNext;        //!< How much time must pass before next output.
63
[8035]64    static float            repeatDelay;      //!< Repead Delay.
65    static float            repeatRate;       //!< Repeat Rate.
[7779]66  };
67}
[1853]68
[7892]69#endif /* _GLGUI_INPUTLINE_H */
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