1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_pushbutton.h" |
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19 | |
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20 | #include "text.h" |
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21 | #include "material.h" |
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22 | |
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23 | namespace OrxGui |
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24 | { |
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25 | ObjectListDefinition(GLGuiPushButton); |
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26 | /** |
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27 | * @brief standard constructor |
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28 | */ |
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29 | GLGuiPushButton::GLGuiPushButton (const std::string& label) |
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30 | : GLGuiButton(label) |
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31 | { |
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32 | this->init(); |
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33 | |
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34 | this->resize(); |
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35 | } |
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36 | |
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37 | |
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38 | /** |
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39 | * @brief standard deconstructor |
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40 | */ |
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41 | GLGuiPushButton::~GLGuiPushButton() |
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42 | { |
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43 | } |
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44 | |
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45 | void GLGuiPushButton::resize() |
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46 | { |
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47 | this->labelText().setRelCoor2D(borderLeft(), borderTop()); |
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48 | this->setSize2D(this->labelText().getSizeX2D() + borderLeft() + borderRight(), this->labelText().getSizeY2D() + borderTop() + borderBottom() ); |
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49 | |
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50 | GLGuiWidget::resize(); |
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51 | /* this->frontRect().setTopLeft(borderLeft(), borderTop()); |
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52 | this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()), this->getSizeY2D() - (borderTop() + borderBottom()));*/ |
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53 | } |
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54 | |
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55 | /** |
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56 | * initializes the GUI-element |
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57 | */ |
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58 | void GLGuiPushButton::init() |
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59 | { |
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60 | this->registerObject(this, GLGuiPushButton::_objectList); |
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61 | } |
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62 | |
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63 | void GLGuiPushButton::receivedFocus() |
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64 | { |
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65 | GLGuiWidget::receivedFocus(); |
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66 | } |
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67 | |
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68 | void GLGuiPushButton::removedFocus() |
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69 | { |
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70 | GLGuiWidget::removedFocus(); |
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71 | |
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72 | } |
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73 | |
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74 | void GLGuiPushButton::clicking(const Vector2D& pos) |
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75 | { |
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76 | GLGuiButton::clicking(pos); |
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77 | } |
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78 | |
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79 | |
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80 | void GLGuiPushButton::releasing(const Vector2D& pos, bool focused) |
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81 | { |
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82 | if (focused) |
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83 | GLGuiButton::releasing(pos, focused); |
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84 | } |
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85 | |
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86 | |
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87 | |
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88 | /** |
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89 | * @brief draws the GLGuiPushButton |
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90 | */ |
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91 | void GLGuiPushButton::draw() const |
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92 | { |
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93 | this->beginDraw(); |
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94 | GLGuiButton::draw(); |
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95 | |
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96 | this->endDraw(); |
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97 | } |
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98 | |
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99 | /** |
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100 | * updates the GLGuiPushButton |
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101 | */ |
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102 | void GLGuiPushButton::update() |
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103 | { |
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104 | |
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105 | } |
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106 | } |
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