1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: ... |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "glgui_style.h" |
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19 | |
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20 | #include "loading/load_param.h" |
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21 | |
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22 | namespace OrxGui |
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23 | { |
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24 | |
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25 | |
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26 | /** |
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27 | * @brief standard constructor |
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28 | */ |
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29 | GLGuiStyle::GLGuiStyle (const TiXmlElement* root) |
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30 | { |
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31 | if (root != NULL) |
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32 | this->loadParams(root); |
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33 | |
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34 | } |
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35 | |
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36 | |
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37 | /** |
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38 | * @brief standard deconstructor |
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39 | */ |
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40 | GLGuiStyle::~GLGuiStyle () |
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41 | { |
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42 | // delete what has to be deleted here |
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43 | } |
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44 | |
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45 | void GLGuiStyle::loadParams(const TiXmlElement* root) |
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46 | { |
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47 | } |
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48 | |
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49 | void GLGuiStyle::setBorderLeft(float value) |
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50 | { |
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51 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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52 | setBorderLeft(value, (OrxGui::State)i); |
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53 | } |
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54 | |
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55 | void GLGuiStyle::setBorderLeft(float value, OrxGui::State state) |
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56 | {} |
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57 | |
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58 | void GLGuiStyle::setBorderLeftS(float value, const std::string& state) |
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59 | {} |
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60 | |
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61 | |
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62 | void GLGuiStyle::setBorderRight(float value) |
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63 | { |
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64 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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65 | setBorderRight(value, (OrxGui::State)i); |
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66 | } |
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67 | |
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68 | void GLGuiStyle::setBorderRight(float value, OrxGui::State state) |
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69 | {} |
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70 | |
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71 | void GLGuiStyle::setBorderRightS(float value, const std::string& state) |
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72 | {} |
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73 | |
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74 | |
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75 | void GLGuiStyle::setBorderTop(float value) |
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76 | { |
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77 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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78 | setBorderTop(value, (OrxGui::State)i); |
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79 | } |
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80 | |
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81 | void GLGuiStyle::setBorderTop(float value, OrxGui::State state) |
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82 | {} |
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83 | |
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84 | void GLGuiStyle::setBorderTopS(float value, const std::string& state) |
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85 | {} |
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86 | |
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87 | |
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88 | void GLGuiStyle::setBorderBottom(float value) |
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89 | { |
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90 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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91 | setBorderBottom(value, (OrxGui::State)i); |
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92 | } |
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93 | |
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94 | void GLGuiStyle::setBorderBottom(float value, OrxGui::State state) |
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95 | {} |
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96 | |
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97 | void GLGuiStyle::setBorderBottomS(float value, const std::string& state) |
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98 | {} |
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99 | |
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100 | |
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101 | void GLGuiStyle::setTextSize(float value) |
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102 | { |
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103 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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104 | setTextSize(value, (OrxGui::State)i); |
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105 | } |
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106 | |
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107 | void GLGuiStyle::setTextSize(float value, OrxGui::State state) |
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108 | {} |
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109 | |
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110 | void GLGuiStyle::setTextSizeS(float value, const std::string& state) |
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111 | {} |
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112 | |
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113 | |
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114 | void GLGuiStyle::setBackgroundColor(const Color& color) |
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115 | { |
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116 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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117 | setBackgroundColor(color, (OrxGui::State)i); |
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118 | } |
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119 | |
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120 | void GLGuiStyle::setBackgroundColor(const Color& color, OrxGui::State state) |
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121 | {} |
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122 | |
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123 | void GLGuiStyle::setBackgroundColorS(float r, float g, float b, float a, const std::string& state) |
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124 | {} |
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125 | |
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126 | |
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127 | void GLGuiStyle::setBackgroundTexture(const Texture& texture) |
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128 | { |
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129 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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130 | setBackgroundTexture(texture, (OrxGui::State)i); |
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131 | } |
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132 | |
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133 | void GLGuiStyle::setBackgroundTexture(const Texture& texture, OrxGui::State state) |
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134 | {} |
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135 | |
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136 | void GLGuiStyle::setBackgroundTexture(const std::string& textureName, const std::string& state) |
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137 | {} |
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138 | |
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139 | |
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140 | void GLGuiStyle::setForegroundColor(const Color& color) |
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141 | { |
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142 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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143 | setForegroundColor(color, (OrxGui::State)i); |
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144 | } |
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145 | |
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146 | void GLGuiStyle::setForegroundColor(const Color& color, OrxGui::State state) |
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147 | {} |
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148 | |
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149 | void GLGuiStyle::setForegroundColorS(float r, float g, float b, float a, const std::string& state) |
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150 | {} |
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151 | |
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152 | |
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153 | |
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154 | void GLGuiStyle::setFeaturePosition(FeaturePosition featurePosition) |
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155 | { |
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156 | this->_featurePosition = featurePosition; |
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157 | } |
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158 | |
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159 | void GLGuiStyle::setFeaturePosition(const std::string& featurePosition) |
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160 | { |
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161 | |
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162 | } |
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163 | |
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164 | |
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165 | void GLGuiStyle::setFont(Font* font) |
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166 | { |
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167 | this->_font = font; |
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168 | } |
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169 | |
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170 | void GLGuiStyle::setFont(const std::string& fontName) |
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171 | { |
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172 | //this->font = new Font(fontName); |
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173 | } |
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174 | |
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175 | |
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176 | void GLGuiStyle::setAnimated(bool animated) |
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177 | { |
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178 | this->_animated = animated; |
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179 | } |
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180 | |
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181 | void GLGuiStyle::animatedStateChanges(bool animated) |
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182 | { |
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183 | this->_animatedStateChanges = animated; |
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184 | } |
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185 | |
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186 | } |
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