1 | /*! |
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2 | * @file glgui_style.h |
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3 | * @brief Definition of the OpenGL-GUI Style of a Class. |
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4 | */ |
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5 | |
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6 | #ifndef _GLGUI_STYLE_H |
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7 | #define _GLGUI_STYLE_H |
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8 | |
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9 | #include "glgui_defs.h" |
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10 | |
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11 | #include "font.h" |
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12 | #include "texture.h" |
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13 | #include "color.h" |
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14 | |
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15 | class TiXmlElement; |
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16 | |
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17 | namespace OrxGui |
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18 | { |
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19 | //! A class for Defining Styles to the opengl-gui. |
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20 | class GLGuiStyle |
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21 | { |
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22 | public: |
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23 | GLGuiStyle(const TiXmlElement* root = NULL); |
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24 | virtual ~GLGuiStyle(); |
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25 | |
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26 | |
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27 | /// Retrieve |
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28 | inline float borderLeft(OrxGui::State state = GLGUI_DEFAULT_STYLE) const { return _style[state]._borderLeft; } |
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29 | inline float borderRight(OrxGui::State state = GLGUI_DEFAULT_STYLE) const { return _style[state]._borderRight; } |
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30 | inline float borderTop(OrxGui::State state = GLGUI_DEFAULT_STYLE) const { return _style[state]._borderTop; } |
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31 | inline float borderBottom(OrxGui::State state = GLGUI_DEFAULT_STYLE) const { return _style[state]._borderBottom; } |
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32 | inline float textSize(OrxGui::State state = GLGUI_DEFAULT_STYLE) const { return _style[state]._textSize; } |
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33 | inline const Color& backgroundColor(OrxGui::State state= GLGUI_DEFAULT_STYLE) const { return _style[state]._backgroundColor; } |
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34 | inline const Texture& backgrorundTexture(OrxGui::State state= GLGUI_DEFAULT_STYLE) const { return _style[state]._backgroundTexture; } |
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35 | inline const Color& foregroundColor(OrxGui::State state= GLGUI_DEFAULT_STYLE) const { return _style[state]._foregroundColor; } |
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36 | |
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37 | inline FeaturePosition featurePosition() const { return _featurePosition; } |
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38 | inline const Font* const font() const { return _font; } |
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39 | inline bool animated() const { return _animated; } |
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40 | inline bool animatedStateChanges() const { return _animatedStateChanges; } |
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41 | |
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42 | |
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43 | |
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44 | /// SETUP |
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45 | void reset(); |
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46 | void loadParams(const TiXmlElement* root); |
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47 | |
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48 | void setBorderLeft(float value); |
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49 | void setBorderLeft(float value, OrxGui::State state); |
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50 | void setBorderLeftS(float value, const std::string& state); |
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51 | |
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52 | void setBorderRight(float value); |
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53 | void setBorderRight(float value, OrxGui::State state); |
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54 | void setBorderRightS(float value, const std::string& state); |
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55 | |
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56 | void setBorderTop(float value); |
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57 | void setBorderTop(float value, OrxGui::State state); |
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58 | void setBorderTopS(float value, const std::string& state); |
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59 | |
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60 | void setBorderBottom(float value); |
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61 | void setBorderBottom(float value, OrxGui::State state); |
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62 | void setBorderBottomS(float value, const std::string& state); |
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63 | |
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64 | void setTextSize(float value); |
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65 | void setTextSize(float value, OrxGui::State state); |
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66 | void setTextSizeS(float value, const std::string& state); |
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67 | |
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68 | void setBackgroundColor(const Color& color); |
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69 | void setBackgroundColor(const Color& color, OrxGui::State state); |
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70 | void setBackgroundColorS(float r, float g, float b, float a, const std::string& state); |
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71 | |
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72 | void setBackgroundTexture(const Texture& texture); |
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73 | void setBackgroundTexture(const Texture& texture, OrxGui::State state); |
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74 | void setBackgroundTexture(const std::string& textureName, const std::string& state); |
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75 | |
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76 | void setForegroundColor(const Color& color); |
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77 | void setForegroundColor(const Color& color, OrxGui::State state); |
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78 | void setForegroundColorS(float r, float g, float b, float a, const std::string& state); |
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79 | |
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80 | |
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81 | void setFeaturePosition(FeaturePosition featurePosition); |
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82 | void setFeaturePosition(const std::string& featurePosition); |
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83 | |
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84 | void setFont(Font* font); |
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85 | void setFont(const std::string& fontName); |
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86 | |
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87 | void setAnimated(bool animated); |
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88 | void setAnimatedStateChanges(bool animated); |
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89 | |
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90 | private: |
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91 | typedef struct |
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92 | { |
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93 | float _borderLeft; //!< The Distance to the left Border of the widget, before any internal Element starts. |
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94 | float _borderRight; //!< The Distance to the right Border of the widget, before any internal Element starts. |
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95 | float _borderTop; //!< The Distance to the top Border of the widget, before any internal Element starts |
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96 | float _borderBottom; //!< The Distance to the bottom Border of the widget, before any internal Element starts |
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97 | |
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98 | float _textSize; //!< The TextSize of the Widget. |
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99 | |
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100 | Color _backgroundColor; //!< The BackgroundColor of the Widget. |
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101 | Texture _backgroundTexture; //!< The BackgroundTexture of the Widget. |
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102 | |
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103 | Color _foregroundColor; //!< The foregroundColor of the Widget. |
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104 | } |
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105 | StatedStyle; |
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106 | |
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107 | |
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108 | StatedStyle _style[GLGUI_STATE_COUNT]; |
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109 | |
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110 | FeaturePosition _featurePosition; //!< The Position a Feature will be layed at (checkbox(box), slider(text),...) |
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111 | Font* _font; //!< The Font used in the current Widget. |
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112 | |
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113 | |
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114 | bool _animated; //!< If the Widget is animated (Texture might be an AnimatedTexture.) |
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115 | bool _animatedStateChanges; //!< If the Transitions between States are Animated automatically. |
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116 | }; |
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117 | } |
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118 | #endif /* _GLGUI_STYLE_H */ |
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