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source: orxonox.OLD/trunk/src/lib/gui/gl/glgui_text.cc @ 9850

Last change on this file since 9850 was 9656, checked in by bensch, 18 years ago

orxonox/trunk: merged the proxy bache back with no conflicts

File size: 3.7 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_text.h"
19
20#include "text.h"
21
22namespace OrxGui
23{
24  /**
25   * standard constructor
26  */
27  GLGuiText::GLGuiText ()
28  {
29    this->init();
30
31  }
32
33
34  /**
35   * standard deconstructor
36  */
37  GLGuiText::~GLGuiText()
38  {}
39
40  /**
41   * initializes the GUI-element
42   */
43  void GLGuiText::init()
44  {
45    this->setClassID(CL_GLGUI_TEXT, "GLGuiText");
46
47    this->_text.setParent2D(this);
48    this->_text.setRelCoor2D(4,4);
49    this->_text.setFont("fonts/final_frontier.ttf", 20);
50    this->_text.setLineWidth(400);
51    this->_text.setDotsPosition(LimitedWidthText::Begin);
52    this->_text.setColor(foregroundColor());
53    this->_text.setVisibility(false);
54    this->_changedTextColor = Color::white;
55    this->resize();
56  }
57
58  /**
59  * @brief sets the Text of the Text
60  * @param text The new Text.
61   */
62  void GLGuiText::setText(const std::string& text)
63  {
64    this->_text.setText(text);
65    this->changedText();
66  }
67
68  /**
69   * @brief appends text to the Text
70   * @param appendText the Text to append
71   */
72  void GLGuiText::append(const std::string& appendText)
73  {
74    this->_text.append(appendText);
75    this->changedText();
76  }
77
78
79  /**
80   * @brief appends a Character to the Text
81   * @param character the Character to append.
82   */
83  void GLGuiText::appendCharacter(char character)
84  {
85    this->_text.appendCharacter(character);
86    this->changedText();
87  }
88
89
90  /**
91   * @brief Removes Characters from the Text
92   * @param chars The count of characters to remove
93   */
94  void GLGuiText::removeCharacters(unsigned int chars)
95  {
96    this->_text.removeCharacters(chars);
97    this->changedText();
98  }
99
100  void GLGuiText::clear()
101  {
102    this->_text.clear();
103    this->resize();
104  }
105
106
107  /**
108  * @brief If the Text has been changed this function is called.
109  *
110  * This Function also emits the Signal textChanged.
111   */
112  void GLGuiText::changedText()
113  {
114    this->resize();
115    this->setFrontColor(_changedTextColor, true);
116    this->textChanged.emit(this->_text.text());
117  }
118
119  void GLGuiText::setTextSize(float size)
120  {
121    this->_text.setSize(size);
122    this->changedText();
123  }
124
125  void GLGuiText::setFont(const Font& font)
126  {
127    GLGuiWidget::setFont(font);
128    this->_text.setFont(font);
129  }
130
131  void GLGuiText::setChangedTextColor(const Color& color)
132  {
133    this->_changedTextColor = color;
134  }
135
136  /**
137   * @brief Resizes the Widget to the new Size-constraints.
138   */
139  void GLGuiText::resize()
140  {
141    this->_text.setRelCoor2D(borderLeft(), borderTop());
142    this->setSize2D( this->_text.getSize2D() + Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));
143    //this->_text.setLineWidth(this->size2D);
144    GLGuiWidget::resize();
145    /*    this->frontRect().setTopLeft(borderLeft(), borderTop());
146    this->frontRect().setSize(this->getSize2D() - Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));*/
147  }
148
149  void GLGuiText::updateFrontColor()
150  {
151    this->_text.setColor(foregroundColor());
152  }
153
154  void GLGuiText::hiding()
155  {
156    this->_text.setVisibility(false);
157  }
158
159  void GLGuiText::showing()
160  {
161    this->_text.setVisibility(true);
162  }
163
164
165
166  /**
167   * draws the GLGuiText
168   */
169  void GLGuiText::draw() const
170  {
171    this->beginDraw();
172    GLGuiWidget::draw();
173
174    //     this->frontMaterial().select();
175    //     GLGuiWidget::drawRect(this->frontRect());
176
177    this->endDraw();
178  }
179}
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