1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_widget.h" |
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19 | |
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20 | #include "glgui_cursor.h" |
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21 | |
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22 | #include "material.h" |
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23 | |
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24 | #include "debug.h" |
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25 | |
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26 | #include "loading/load_param.h" |
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27 | |
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28 | /// TODO TAKE THIS OUT OF HERE |
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29 | #include "loading/resource_manager.h" |
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30 | |
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31 | namespace OrxGui |
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32 | { |
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33 | |
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34 | /** |
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35 | * @brief standard constructor |
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36 | */ |
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37 | GLGuiWidget::GLGuiWidget (GLGuiWidget* parent) |
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38 | { |
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39 | this->init(); |
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40 | |
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41 | this->setParentWidget(parent); |
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42 | } |
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43 | |
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44 | |
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45 | /** |
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46 | * @brief loads Parameters for a Style from XML |
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47 | * @param root the XML-Element to load from. |
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48 | */ |
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49 | void GLGuiWidget::loadParams(const TiXmlElement* root) |
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50 | { |
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51 | |
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52 | /// STYLE |
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53 | LoadParam(root, "border-left", this, GLGuiWidget, setBorderLeft); |
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54 | LoadParam(root, "border-right", this, GLGuiWidget, setBorderRight); |
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55 | LoadParam(root, "border-top", this, GLGuiWidget, setBorderTop); |
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56 | LoadParam(root, "border-bottom", this, GLGuiWidget, setBorderBottom); |
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57 | |
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58 | LoadParam(root, "text-size", this, GLGuiWidget, setTextSize); |
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59 | LoadParam(root, "background-color", this, GLGuiWidget, setBackgroundColorS); |
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60 | LoadParam(root, "foreground-color", this, GLGuiWidget, setForegroundColorS); |
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61 | |
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62 | // LoadParamXML(root, "backmat", this, GLGuiWidget, loadBackgroundMaterial); |
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63 | // LoadParamXML(root, "frontmat", this, GLGuiWidget, loadForegroundMaterial); |
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64 | |
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65 | LoadParam(root, "feature-position", this, GLGuiWidget, setFeaturePositionS); |
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66 | LoadParam(root, "Font", this, GLGuiWidget, setFont); |
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67 | |
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68 | LoadParam(root, "animated-state-changes", this, GLGuiWidget, setAnimatedStateChanges); |
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69 | } |
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70 | |
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71 | |
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72 | /** |
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73 | * @brief standard deconstructor |
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74 | */ |
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75 | GLGuiWidget::~GLGuiWidget() |
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76 | { |
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77 | if (this == GLGuiWidget::_mouseFocused) |
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78 | GLGuiWidget::_mouseFocused = NULL; |
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79 | if (this == GLGuiWidget::selected()) |
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80 | this->unselect(); |
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81 | } |
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82 | |
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83 | GLGuiWidget* GLGuiWidget::_selected = NULL; |
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84 | GLGuiWidget* GLGuiWidget::_mouseFocused = NULL; |
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85 | GLGuiWidget* GLGuiWidget::_inputGrabber = NULL; |
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86 | |
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87 | |
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88 | |
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89 | /** |
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90 | * initializes the GUI-element |
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91 | */ |
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92 | void GLGuiWidget::init() |
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93 | { |
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94 | this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget"); |
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95 | |
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96 | this->_focusable = false; |
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97 | this->_clickable = false; |
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98 | this->_selectable = false; |
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99 | this->_pushed = false; |
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100 | this->_state = OrxGui::Normal; |
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101 | |
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102 | |
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103 | this->_font = Font(ResourceManager::getInstance()->getDataDir() + "/fonts/final_frontier.ttf", 20); |
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104 | this->resetStyle(); |
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105 | |
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106 | this->_animating = false; |
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107 | this->_animationCycle = 0.0; |
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108 | this->_animationDuration = 1.0; |
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109 | |
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110 | |
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111 | this->setBackgroundColor(Color(.51, .3, .3, .5)); |
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112 | this->setBackgroundColor(Color(.3, .5, .3, 1), OrxGui::Selected); |
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113 | this->_style[0]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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114 | this->_style[1]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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115 | this->_style[2]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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116 | this->_style[3]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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117 | |
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118 | this->setForegroundColor(Color(1, 0, 0, 1), OrxGui::Normal); |
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119 | this->setForegroundColor(Color(0, 0, 1, 1), OrxGui::Selected); |
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120 | this->setForegroundColor(Color(0, 1, 0, 1), OrxGui::Focused); |
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121 | this->setForegroundColor(Color(.1, .1, .1, 1), OrxGui::Insensitive); |
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122 | |
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123 | this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); |
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124 | |
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125 | this->setBorderLeft(15); |
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126 | this->setBackgroundTexture("gui_element_background.png"); |
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127 | |
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128 | this->switchState(_state); |
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129 | this->_currentStyle = this->_style[_state]; |
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130 | } |
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131 | |
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132 | |
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133 | void GLGuiWidget::setParentWidget(GLGuiWidget* parent) |
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134 | { |
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135 | this->_parent = parent; |
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136 | |
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137 | if (parent != NULL) |
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138 | parent->addChild2D(this); |
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139 | } |
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140 | |
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141 | |
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142 | void GLGuiWidget::setFrontColor(const Color& frontColor, bool instantaniously) |
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143 | { |
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144 | this->_currentStyle._foreground.setDiffuseColor(frontColor); |
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145 | this->animateBack(); |
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146 | }; |
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147 | |
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148 | |
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149 | bool GLGuiWidget::focusOverWidget(const Vector2D& position) const |
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150 | { |
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151 | return (this->getAbsCoor2D().x < position.x && this->getAbsCoor2D().x + this->getSizeX2D() > position.x && |
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152 | this->getAbsCoor2D().y < position.y && this->getAbsCoor2D().y + this->getSizeY2D() > position.y); |
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153 | } |
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154 | |
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155 | bool GLGuiWidget::focusOverWidget(const GLGuiCursor* const cursor) const |
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156 | { |
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157 | return this->focusOverWidget(cursor->getAbsCoor2D()); |
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158 | } |
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159 | |
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160 | |
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161 | |
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162 | /** @brief gives focus to this widget */ |
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163 | void GLGuiWidget::giveMouseFocus() |
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164 | { |
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165 | if (this->_state == OrxGui::Insensitive) |
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166 | return ; |
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167 | |
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168 | if (GLGuiWidget::mouseFocused() != NULL) |
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169 | GLGuiWidget::mouseFocused()->breakMouseFocus(); |
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170 | GLGuiWidget::_mouseFocused = this; |
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171 | |
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172 | this->switchState(OrxGui::Focused); |
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173 | |
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174 | this->receivedFocus(); |
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175 | }; |
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176 | |
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177 | void GLGuiWidget::breakMouseFocus() |
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178 | { |
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179 | if (GLGuiWidget::_mouseFocused == this) |
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180 | { |
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181 | GLGuiWidget::_mouseFocused = NULL; |
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182 | |
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183 | if (GLGuiWidget::_selected != this) |
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184 | this->switchState(OrxGui::Normal); |
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185 | else |
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186 | this->switchState(OrxGui::Selected); |
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187 | |
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188 | this->removedFocus(); |
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189 | } |
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190 | }; |
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191 | |
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192 | /** |
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193 | * @brief selects the Widget, unselecting the old one (if existing) |
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194 | */ |
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195 | void GLGuiWidget::select() |
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196 | { |
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197 | if (GLGuiWidget::_selected != NULL) |
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198 | GLGuiWidget::selected()->unselect(); |
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199 | GLGuiWidget::_selected = this; |
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200 | |
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201 | this->switchState(OrxGui::Selected); |
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202 | } |
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203 | |
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204 | /** |
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205 | * @brief unselects the current Widget. |
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206 | * |
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207 | * if the current Widget is not selected, nothing is done here. |
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208 | */ |
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209 | void GLGuiWidget::unselect() |
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210 | { |
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211 | if (GLGuiWidget::_selected != this) |
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212 | return; |
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213 | |
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214 | if (GLGuiWidget::_mouseFocused == this) |
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215 | this->switchState(OrxGui::Focused); |
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216 | else |
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217 | this->switchState(OrxGui::Normal); |
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218 | |
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219 | GLGuiWidget::_selected = NULL; |
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220 | } |
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221 | |
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222 | |
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223 | void GLGuiWidget::resize() |
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224 | { |
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225 | this->backRect().setSize(this->getSize2D()); |
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226 | if (this->parent() != NULL) |
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227 | this->parent()->resize(); |
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228 | } |
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229 | |
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230 | |
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231 | void GLGuiWidget::click(const Vector2D& pos) |
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232 | { |
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233 | assert (!this->_pushed); |
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234 | this->_pushed = true; |
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235 | |
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236 | this->clicking(pos); |
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237 | } |
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238 | |
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239 | void GLGuiWidget::release(const Vector2D& pos) |
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240 | { |
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241 | if (this->_pushed) |
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242 | { |
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243 | this->releasing(pos, GLGuiWidget::_mouseFocused == this); |
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244 | this->_pushed = false; |
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245 | } |
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246 | } |
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247 | |
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248 | |
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249 | void GLGuiWidget::clicking(const Vector2D& pos) |
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250 | {} |
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251 | |
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252 | void GLGuiWidget::releasing(const Vector2D& pos, bool focused) |
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253 | {} |
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254 | |
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255 | void GLGuiWidget::receivedFocus() |
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256 | { |
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257 | } |
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258 | |
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259 | void GLGuiWidget::removedFocus() |
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260 | { |
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261 | |
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262 | } |
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263 | |
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264 | void GLGuiWidget::selecting() |
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265 | { |
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266 | } |
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267 | |
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268 | void GLGuiWidget::unselecting() |
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269 | { |
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270 | } |
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271 | |
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272 | |
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273 | void GLGuiWidget::destroying() |
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274 | { |
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275 | } |
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276 | |
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277 | |
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278 | void GLGuiWidget::setWidgetSize(const Vector2D& size) |
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279 | { |
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280 | this->setSize2D(size); |
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281 | this->resize(); |
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282 | |
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283 | } |
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284 | |
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285 | |
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286 | void GLGuiWidget::setWidgetSize(float x, float y) |
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287 | { |
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288 | this->setWidgetSize(Vector2D(x, y)); |
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289 | } |
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290 | |
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291 | |
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292 | |
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293 | void GLGuiWidget::connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor) |
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294 | { |
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295 | sender->connect(signal, receiver, executor); |
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296 | } |
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297 | |
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298 | void GLGuiWidget::connect(Signal& signal, BaseObject* receiver, Slot executor) |
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299 | { |
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300 | signal.push_back(SignalConnector(receiver, executor)); |
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301 | } |
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302 | |
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303 | |
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304 | void GLGuiWidget::show() |
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305 | { |
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306 | this->setVisibility(true); |
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307 | this->showing(); |
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308 | } |
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309 | |
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310 | |
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311 | |
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312 | void GLGuiWidget::hide() |
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313 | { |
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314 | this->setVisibility(false); |
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315 | this->hiding(); |
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316 | } |
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317 | |
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318 | |
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319 | /** |
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320 | * @brief resets the Style to the default Settings. |
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321 | */ |
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322 | void GLGuiWidget::resetStyle() |
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323 | { |
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324 | this->setBorderLeft(1.0); |
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325 | this->setBorderRight(1.0); |
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326 | this->setBorderTop(1.0); |
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327 | this->setBorderBottom(1.0); |
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328 | |
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329 | this->setTextSize(20.0); |
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330 | this->setBackgroundColor(1.0); |
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331 | this->setForegroundColor(1.0); |
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332 | |
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333 | this->setFeaturePosition(FeatureLeft); |
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334 | |
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335 | this->setAnimatedStateChanges(true); |
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336 | } |
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337 | |
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338 | |
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339 | /** |
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340 | * @brief sets the Width of the left border for all States |
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341 | * @param value the borderWidth |
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342 | */ |
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343 | void GLGuiWidget::setBorderLeft(float value) |
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344 | { |
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345 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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346 | setBorderLeft(value, (OrxGui::State)i); |
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347 | } |
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348 | |
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349 | /** |
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350 | * @brief sets the Width of the left border. |
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351 | * @param value the borderWidth |
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352 | * @param state the State to set the borderwidth to |
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353 | */ |
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354 | void GLGuiWidget::setBorderLeft(float value, OrxGui::State state) |
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355 | { |
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356 | _style[state]._borderLeft = value; |
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357 | if (state == _state) |
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358 | _currentStyle._borderLeft = value; |
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359 | } |
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360 | |
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361 | /** |
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362 | * @brief sets the Width of the left border. |
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363 | * @param value the borderWidth |
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364 | * @param stateName the State to set the borderwidth to |
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365 | */ |
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366 | void GLGuiWidget::setBorderLeftS(float value, const std::string& stateName) |
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367 | { |
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368 | OrxGui::State state; |
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369 | if (getState(stateName, &state)) |
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370 | this->setBorderLeft(value, state); |
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371 | else |
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372 | this->setBorderLeft(value); |
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373 | } |
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374 | |
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375 | /** |
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376 | * @brief sets the Width of the right border for all states. |
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377 | * @param value the borderWidth |
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378 | */ |
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379 | void GLGuiWidget::setBorderRight(float value) |
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380 | { |
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381 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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382 | setBorderRight(value, (OrxGui::State)i); |
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383 | } |
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384 | |
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385 | /** |
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386 | * @brief sets the Width of the right border. |
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387 | * @param value the borderWidth |
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388 | * @param state the State to setup. |
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389 | */ |
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390 | void GLGuiWidget::setBorderRight(float value, OrxGui::State state) |
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391 | { |
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392 | _style[state]._borderRight = value; |
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393 | if (state == _state) |
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394 | _currentStyle._borderRight = value; |
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395 | } |
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396 | |
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397 | /** |
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398 | * @brief sets the Width of the right border. |
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399 | * @param value the borderWidth |
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400 | * @param stateName the State to setup. |
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401 | */ |
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402 | void GLGuiWidget::setBorderRightS(float value, const std::string& stateName) |
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403 | { |
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404 | OrxGui::State state; |
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405 | if (getState(stateName, &state)) |
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406 | this->setBorderRight(value, state); |
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407 | else |
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408 | this->setBorderRight(value); |
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409 | } |
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410 | |
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411 | |
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412 | /** |
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413 | * @brief sets the Width of the top border for all states. |
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414 | * @param value the borderWidth |
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415 | */ |
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416 | void GLGuiWidget::setBorderTop(float value) |
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417 | { |
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418 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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419 | setBorderTop(value, (OrxGui::State)i); |
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420 | } |
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421 | |
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422 | /** |
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423 | * @brief sets the Width of the top border. |
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424 | * @param value the borderWidth |
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425 | * @param state the State to setup. |
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426 | */ |
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427 | void GLGuiWidget::setBorderTop(float value, OrxGui::State state) |
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428 | { |
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429 | _style[state]._borderTop = value; |
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430 | if (state == _state) |
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431 | _currentStyle._borderTop = value; |
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432 | } |
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433 | |
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434 | /** |
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435 | * @brief sets the Width of the top border. |
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436 | * @param value the borderWidth |
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437 | * @param stateName the State to setup. |
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438 | */ |
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439 | void GLGuiWidget::setBorderTopS(float value, const std::string& stateName) |
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440 | { |
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441 | OrxGui::State state; |
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442 | if (getState(stateName, &state)) |
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443 | this->setBorderTop(value, state); |
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444 | else |
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445 | this->setBorderTop(value); |
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446 | } |
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447 | |
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448 | |
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449 | /** |
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450 | * @brief sets the Width of the bottom border for all states. |
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451 | * @param value the borderWidth |
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452 | */ |
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453 | void GLGuiWidget::setBorderBottom(float value) |
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454 | { |
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455 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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456 | setBorderBottom(value, (OrxGui::State)i); |
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457 | } |
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458 | |
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459 | /** |
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460 | * @brief sets the Width of the bottom border. |
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461 | * @param value the borderWidth |
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462 | * @param state the State to setup. |
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463 | */ |
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464 | void GLGuiWidget::setBorderBottom(float value, OrxGui::State state) |
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465 | { |
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466 | _style[state]._borderBottom = value; |
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467 | if (state == _state) |
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468 | _currentStyle._borderBottom = value; |
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469 | |
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470 | } |
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471 | |
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472 | /** |
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473 | * @brief sets the Width of the bottom border for all states. |
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474 | * @param value the borderWidth |
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475 | * @param stateName the State to setup. |
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476 | */ |
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477 | void GLGuiWidget::setBorderBottomS(float value, const std::string& stateName) |
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478 | { |
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479 | OrxGui::State state; |
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480 | if (getState(stateName, &state)) |
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481 | this->setBorderBottom(value, state); |
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482 | else |
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483 | this->setBorderBottom(value); |
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484 | } |
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485 | |
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486 | |
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487 | /** |
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488 | * @brief sets the TextSize for all states. |
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489 | * @param value the TextSize |
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490 | */ |
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491 | void GLGuiWidget::setTextSize(float value) |
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492 | { |
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493 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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494 | setTextSize(value, (OrxGui::State)i); |
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495 | } |
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496 | |
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497 | /** |
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498 | * @brief sets the TextSize. |
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499 | * @param value the TextSize. |
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500 | * @param state: the State to setup |
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501 | */ |
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502 | void GLGuiWidget::setTextSize(float value, OrxGui::State state) |
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503 | { |
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504 | _style[state]._textSize = value; |
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505 | if (state == _state) |
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506 | _currentStyle._textSize = value; |
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507 | } |
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508 | |
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509 | /** |
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510 | * @brief sets the TextSize. |
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511 | * @param value the TextSize. |
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512 | * @param stateName: the State to setup |
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513 | */ |
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514 | void GLGuiWidget::setTextSizeS(float value, const std::string& stateName) |
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515 | { |
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516 | OrxGui::State state; |
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517 | if (getState(stateName, &state)) |
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518 | this->setTextSize(value, state); |
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519 | else |
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520 | this->setTextSize(value); |
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521 | } |
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522 | |
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523 | |
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524 | /** |
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525 | * @brief sets the Background Color for all States. |
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526 | * @param color the Color. |
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527 | */ |
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528 | void GLGuiWidget::setBackgroundColor(const Color& color) |
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529 | { |
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530 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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531 | setBackgroundColor(color, (OrxGui::State)i); |
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532 | } |
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533 | |
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534 | /** |
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535 | * @brief sets the Background Color. |
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536 | * @param color the Color. |
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537 | * @param state: the State to setup |
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538 | */ |
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539 | void GLGuiWidget::setBackgroundColor(const Color& color, OrxGui::State state) |
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540 | { |
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541 | _style[state]._background.setDiffuseColor(color); |
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542 | if (state == _state) |
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543 | _currentStyle._background.setDiffuseColor(color); |
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544 | |
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545 | } |
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546 | |
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547 | /** |
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548 | * @brief sets the Background Color. |
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549 | * @param r the Color's red part. |
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550 | * @param g the Color's green part. |
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551 | * @param b the Color's blue part. |
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552 | * @param a the Color's alpha part. |
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553 | * @param stateName: the State to setup |
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554 | */ |
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555 | void GLGuiWidget::setBackgroundColorS(float r, float g, float b, float a, const std::string& stateName) |
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556 | { |
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557 | OrxGui::State state; |
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558 | if (getState(stateName, &state)) |
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559 | this->setBackgroundColor(Color(r,g,b,a), state); |
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560 | else |
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561 | this->setBackgroundColor(Color(r,g,b,a)); |
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562 | } |
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563 | |
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564 | |
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565 | /** |
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566 | * @brief sets the Background Texture for all States. |
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567 | * @param texture the Texture. |
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568 | */ |
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569 | void GLGuiWidget::setBackgroundTexture(const Texture& texture) |
---|
570 | { |
---|
571 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
572 | setBackgroundTexture(texture, (OrxGui::State)i); |
---|
573 | } |
---|
574 | |
---|
575 | /** |
---|
576 | * @brief sets the Background Texture to all States. |
---|
577 | * @param textureName the Texture's fileName. |
---|
578 | */ |
---|
579 | void GLGuiWidget::setBackgroundTexture(const std::string& textureName) |
---|
580 | { |
---|
581 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
582 | _style[i]._background.setDiffuseMap(textureName); |
---|
583 | this->_currentStyle._background.setDiffuseMap(textureName); |
---|
584 | } |
---|
585 | |
---|
586 | /** |
---|
587 | * @brief sets the Background Texture. |
---|
588 | * @param texture the Texture. |
---|
589 | * @param state the State to setup. |
---|
590 | */ |
---|
591 | void GLGuiWidget::setBackgroundTexture(const Texture& texture, OrxGui::State state) |
---|
592 | { |
---|
593 | _style[state]._background.setDiffuseMap(texture); |
---|
594 | if (state == _state) |
---|
595 | _currentStyle._background.setDiffuseMap(texture); |
---|
596 | } |
---|
597 | |
---|
598 | |
---|
599 | |
---|
600 | /** |
---|
601 | * @brief sets the Background Texture. |
---|
602 | * @param texture the Texture. |
---|
603 | * @param stateName the State to setup. |
---|
604 | */ |
---|
605 | void GLGuiWidget::setBackgroundTexture(const std::string& textureName, const std::string& stateName) |
---|
606 | { |
---|
607 | OrxGui::State state; |
---|
608 | if (getState(stateName, &state)) |
---|
609 | ; /// FIXME this->setBackgroundTexture(textureName, state); |
---|
610 | else |
---|
611 | ; /// this->setBackgroundTexture(textureName); |
---|
612 | } |
---|
613 | |
---|
614 | |
---|
615 | /** |
---|
616 | * @brief sets the Foreground Color for all States. |
---|
617 | * @param color the Color. |
---|
618 | */ |
---|
619 | void GLGuiWidget::setForegroundColor(const Color& color) |
---|
620 | { |
---|
621 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
622 | setForegroundColor(color, (OrxGui::State)i); |
---|
623 | } |
---|
624 | |
---|
625 | /** |
---|
626 | * @brief sets the Foreground Color. |
---|
627 | * @param color the Color. |
---|
628 | * @param state the State to setup |
---|
629 | */ |
---|
630 | void GLGuiWidget::setForegroundColor(const Color& color, OrxGui::State state) |
---|
631 | { |
---|
632 | _style[state]._foreground.setDiffuseColor(color); |
---|
633 | if (state == _state) |
---|
634 | _currentStyle._foreground.setDiffuseColor(color); |
---|
635 | |
---|
636 | } |
---|
637 | |
---|
638 | /** |
---|
639 | * @brief sets the Foreground Color. |
---|
640 | * @param r the Color's red part. |
---|
641 | * @param g the Color's green part. |
---|
642 | * @param b the Color's blue part. |
---|
643 | * @param a the Color's alpha part. |
---|
644 | * @param stateName: the State to setup |
---|
645 | */ |
---|
646 | void GLGuiWidget::setForegroundColorS(float r, float g, float b, float a, const std::string& stateName) |
---|
647 | { |
---|
648 | OrxGui::State state; |
---|
649 | if (getState(stateName, &state)) |
---|
650 | this->setForegroundColor(Color(r,g,b,a), state); |
---|
651 | else |
---|
652 | this->setForegroundColor(Color(r,g,b,a)); |
---|
653 | } |
---|
654 | |
---|
655 | |
---|
656 | /** |
---|
657 | * @brief sets the Foreground Texture for all States. |
---|
658 | * @param texture the Texture. |
---|
659 | */ |
---|
660 | void GLGuiWidget::setForegroundTexture(const Texture& texture) |
---|
661 | { |
---|
662 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
663 | setForegroundTexture(texture, (OrxGui::State)i); |
---|
664 | } |
---|
665 | |
---|
666 | /** |
---|
667 | * @brief sets the Foreground Texture to all States. |
---|
668 | * @param textureName the Texture's fileName. |
---|
669 | */ |
---|
670 | void GLGuiWidget::setForegroundTexture(const std::string& textureName) |
---|
671 | { |
---|
672 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
673 | _style[i]._foreground.setDiffuseMap(textureName); |
---|
674 | this->_currentStyle._foreground.setDiffuseMap(textureName); |
---|
675 | } |
---|
676 | |
---|
677 | /** |
---|
678 | * @brief sets the Foreground Texture. |
---|
679 | * @param texture the Texture. |
---|
680 | * @param state the State to setup. |
---|
681 | */ |
---|
682 | void GLGuiWidget::setForegroundTexture(const Texture& texture, OrxGui::State state) |
---|
683 | { |
---|
684 | _style[state]._background.setDiffuseMap(texture); |
---|
685 | if (state == _state) |
---|
686 | _currentStyle._background.setDiffuseMap(texture); |
---|
687 | } |
---|
688 | |
---|
689 | |
---|
690 | |
---|
691 | /** |
---|
692 | * @brief sets the Foreground Texture. |
---|
693 | * @param texture the Texture. |
---|
694 | * @param stateName the State to setup. |
---|
695 | */ |
---|
696 | void GLGuiWidget::setForegroundTexture(const std::string& textureName, const std::string& stateName) |
---|
697 | { |
---|
698 | OrxGui::State state; |
---|
699 | if (getState(stateName, &state)) |
---|
700 | ; /// FIXME this->setForegroundTexture(textureName, state); |
---|
701 | else |
---|
702 | ; /// this->setForegroundTexture(textureName); |
---|
703 | } |
---|
704 | |
---|
705 | |
---|
706 | void GLGuiWidget::loadBackgroundMaterial(const Material& material) |
---|
707 | { |
---|
708 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
709 | this->loadForegroundMaterial(material, (OrxGui::State)i); |
---|
710 | } |
---|
711 | |
---|
712 | void GLGuiWidget::loadBackgroundMaterial(const Material& material, OrxGui::State state) |
---|
713 | { |
---|
714 | this->_style[state]._background = material; |
---|
715 | if (state == _state) |
---|
716 | _currentStyle._background = material; |
---|
717 | |
---|
718 | } |
---|
719 | |
---|
720 | void GLGuiWidget::loadBackgroundMaterial(const TiXmlElement* element) |
---|
721 | { |
---|
722 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
723 | this->loadBackgroundMaterial(element, (OrxGui::State)i); |
---|
724 | } |
---|
725 | |
---|
726 | void GLGuiWidget::loadBackgroundMaterial(const TiXmlElement* element, OrxGui::State state) |
---|
727 | { |
---|
728 | this->_style[state]._background.loadParams(element); |
---|
729 | if (state == _state) |
---|
730 | this->_currentStyle._background = _style[state]._background; |
---|
731 | } |
---|
732 | |
---|
733 | void GLGuiWidget::loadBackgroundMaterialS(const TiXmlElement* element, const std::string& stateName) |
---|
734 | { |
---|
735 | OrxGui::State state; |
---|
736 | if (getState(stateName, &state)) |
---|
737 | this->loadBackgroundMaterial(element, state); |
---|
738 | else |
---|
739 | this->loadBackgroundMaterial(element); |
---|
740 | } |
---|
741 | |
---|
742 | void GLGuiWidget::loadForegroundMaterial(const Material& material) |
---|
743 | {} |
---|
744 | void GLGuiWidget::loadForegroundMaterial(const Material& material, OrxGui::State state) |
---|
745 | {} |
---|
746 | void GLGuiWidget::loadForegroundMaterial(const TiXmlElement* element, OrxGui::State state) |
---|
747 | {} |
---|
748 | void GLGuiWidget::loadForegroundMaterialS(const TiXmlElement* element, const std::string& stateName) |
---|
749 | {} |
---|
750 | |
---|
751 | |
---|
752 | /** |
---|
753 | * @brief sets the Feature-Position. |
---|
754 | * @param featurePosition the Feature-Position. |
---|
755 | */ |
---|
756 | void GLGuiWidget::setFeaturePosition(FeaturePosition featurePosition) |
---|
757 | { |
---|
758 | this->_featurePosition = featurePosition; |
---|
759 | } |
---|
760 | |
---|
761 | /** |
---|
762 | * @brief sets the Feature-Position by converting from a String. |
---|
763 | * @param featurePosition the Feature-Position. |
---|
764 | */ |
---|
765 | void GLGuiWidget::setFeaturePositionS(const std::string& featurePosition) |
---|
766 | { |
---|
767 | for (unsigned int i = 0; i < 4; ++i) |
---|
768 | { |
---|
769 | if (featurePosition == FeaturePositionString[i]) |
---|
770 | { |
---|
771 | this->setFeaturePosition((FeaturePosition)i); |
---|
772 | } |
---|
773 | } |
---|
774 | } |
---|
775 | |
---|
776 | /** |
---|
777 | * @brief sets the Font. |
---|
778 | * @param font the Font. |
---|
779 | */ |
---|
780 | void GLGuiWidget::setFont(const Font& font) |
---|
781 | { |
---|
782 | this->_font = font; |
---|
783 | } |
---|
784 | |
---|
785 | /** |
---|
786 | * @brief sets the font from a Font-Name. |
---|
787 | * @param fontName the FileName of the Font. |
---|
788 | */ |
---|
789 | void GLGuiWidget::setFont(const std::string& fontName, unsigned int renderSize) |
---|
790 | { |
---|
791 | this->_font = Font(fontName, renderSize); |
---|
792 | } |
---|
793 | |
---|
794 | /** |
---|
795 | * @brief sets the AnimatedState. |
---|
796 | * @param animated: it states-changes should animate true, otherwise false. |
---|
797 | */ |
---|
798 | void GLGuiWidget::setAnimatedStateChanges(bool animated) |
---|
799 | { |
---|
800 | this->_animatedStateChanges = animated; |
---|
801 | } |
---|
802 | |
---|
803 | |
---|
804 | void GLGuiWidget::switchState(OrxGui::State state) |
---|
805 | { |
---|
806 | //this->_currentStyle = this->_style[state]; |
---|
807 | this->_state = state; |
---|
808 | PRINTF(4)("%s::%s Switches to state %s\n", this->getClassName(), this->getName(), OrxGui::StateString[state].c_str()); |
---|
809 | |
---|
810 | this->animateBack(); |
---|
811 | } |
---|
812 | |
---|
813 | |
---|
814 | void GLGuiWidget::animateBack() |
---|
815 | { |
---|
816 | this->_animating = true; |
---|
817 | this->_animationCycle = 0.0f; |
---|
818 | } |
---|
819 | |
---|
820 | |
---|
821 | void GLGuiWidget::tick(float dt) |
---|
822 | { |
---|
823 | if (this->_animating) |
---|
824 | { |
---|
825 | this->foregroundColor(); |
---|
826 | |
---|
827 | _animationCycle += dt / _animationDuration; |
---|
828 | if (_animationCycle >= 1.0) |
---|
829 | { |
---|
830 | _currentStyle._foreground.diffuseColor() = this->foregroundColor(_state); |
---|
831 | _currentStyle._background.diffuseColor() = this->backgroundColor(_state); |
---|
832 | _animating = false; |
---|
833 | } |
---|
834 | else |
---|
835 | { |
---|
836 | _currentStyle._foreground.diffuseColor().slerp(this->foregroundColor(_state), _animationCycle); |
---|
837 | _currentStyle._background.diffuseColor().slerp(this->backgroundColor(_state), _animationCycle); |
---|
838 | } |
---|
839 | this->updateFrontColor(); |
---|
840 | } |
---|
841 | } |
---|
842 | |
---|
843 | |
---|
844 | /** |
---|
845 | * USE THIS FUNCTION ONLY FROM DERIVED CLASS |
---|
846 | */ |
---|
847 | void GLGuiWidget::draw() const |
---|
848 | { |
---|
849 | this->background().select(); |
---|
850 | this->drawRect(this->backRect()); |
---|
851 | this->background().unselect(); |
---|
852 | } |
---|
853 | |
---|
854 | |
---|
855 | /** |
---|
856 | * @param stateName the Name of a State. |
---|
857 | * @param state the found State is returned here if found. |
---|
858 | * @returns true if String is found, false otherwise. |
---|
859 | */ |
---|
860 | bool GLGuiWidget::getState(const std::string& stateName, OrxGui::State* state) |
---|
861 | { |
---|
862 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
863 | if (stateName == OrxGui::StateString[i]) |
---|
864 | { |
---|
865 | *state = (OrxGui::State)i; |
---|
866 | return true; |
---|
867 | } |
---|
868 | return false; |
---|
869 | } |
---|
870 | |
---|
871 | /** |
---|
872 | * @brief print out some nice debug output about the Widget. |
---|
873 | */ |
---|
874 | void GLGuiWidget::debug(unsigned int level) const |
---|
875 | { |
---|
876 | PRINT(0)("Debug of %s::%s - WidgetPart ", this->getClassName(), this->getName()); |
---|
877 | if (_parent != NULL) |
---|
878 | PRINT(0)("- Parent %s::%s ", _parent->getClassName(), _parent->getName()); |
---|
879 | PRINT(0)("- State: %s", StateString[_state].c_str()); |
---|
880 | |
---|
881 | if (_focusable) |
---|
882 | PRINT(0)("- focusable "); |
---|
883 | if (_clickable) |
---|
884 | PRINT(0)("- Clickable "); |
---|
885 | if (_pushed) |
---|
886 | PRINT(0)("- Pushed "); |
---|
887 | PRINT(0)("\n"); |
---|
888 | |
---|
889 | |
---|
890 | PRINT(0)("Minimum Size %0.2f %0.2f ", _minSize.x, _minSize.y); |
---|
891 | PRINT(0)("Back Rect: "); |
---|
892 | _backRect.debug(); |
---|
893 | PRINT(0)("Style:\n"); |
---|
894 | |
---|
895 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
896 | { |
---|
897 | PRINT(0)("In State %s: \n", StateString[i].c_str()); |
---|
898 | |
---|
899 | PRINT(0)(" Borders: Left: %0.2f, Right: %0.2f, Top: %0.2f, Bottom %0.2f\n", |
---|
900 | _style[i]._borderLeft, _style[i]._borderRight, _style[i]._borderTop, _style[i]._borderBottom); |
---|
901 | PRINT(0)(" TextSize %0.2f\n", _style[i]._textSize); |
---|
902 | PRINT(0)(" BackgroundColor: "); _style[i]._background.diffuseColor().debug(); |
---|
903 | PRINT(0)(" ForegroundColor: "); _style[i]._foreground.diffuseColor().debug(); |
---|
904 | PRINT(0)("\n"); |
---|
905 | } |
---|
906 | |
---|
907 | |
---|
908 | PRINT(0)(" Feature at %s ", FeaturePositionString[_featurePosition].c_str()); |
---|
909 | /// TODO PRINT(0)(""); Font* _font; //!< The Font used in the current Widget. |
---|
910 | |
---|
911 | if (_animatedStateChanges) |
---|
912 | PRINT(0)("- AnimatedStateChanges"); |
---|
913 | PRINT(0)("\n"); |
---|
914 | |
---|
915 | /* |
---|
916 | if (_animating) |
---|
917 | PRINT(0)("- Animated "); |
---|
918 | |
---|
919 | // |
---|
920 | float _animationCycle; |
---|
921 | float _animationDuration; |
---|
922 | StatedStyle _currentStyle; |
---|
923 | OrxGui::State _currentState; |
---|
924 | */ |
---|
925 | } |
---|
926 | |
---|
927 | |
---|
928 | } |
---|