1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_widget.h" |
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19 | |
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20 | #include "glgui_cursor.h" |
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21 | |
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22 | #include "material.h" |
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23 | |
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24 | #include "debug.h" |
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25 | |
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26 | namespace OrxGui |
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27 | { |
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28 | |
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29 | /** |
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30 | * @brief standard constructor |
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31 | */ |
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32 | GLGuiWidget::GLGuiWidget (GLGuiWidget* parent) |
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33 | { |
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34 | this->init(); |
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35 | |
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36 | this->setParentWidget(parent); |
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37 | } |
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38 | |
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39 | |
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40 | /** |
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41 | * @brief standard deconstructor |
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42 | */ |
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43 | GLGuiWidget::~GLGuiWidget() |
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44 | { |
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45 | if (this == GLGuiWidget::_focused) |
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46 | GLGuiWidget::_focused = NULL; |
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47 | } |
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48 | |
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49 | GLGuiWidget* GLGuiWidget::_selected = NULL; |
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50 | GLGuiWidget* GLGuiWidget::_focused = NULL; |
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51 | GLGuiWidget* GLGuiWidget::_inputGrabber = NULL; |
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52 | |
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53 | |
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54 | |
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55 | /** |
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56 | * initializes the GUI-element |
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57 | */ |
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58 | void GLGuiWidget::init() |
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59 | { |
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60 | this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget"); |
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61 | |
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62 | this->_focusable = false; |
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63 | this->_clickable = false; |
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64 | this->_pushed = false; |
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65 | |
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66 | this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); |
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67 | |
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68 | this->_backMat.setDiffuse(1.0, 1.0, 1.0); |
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69 | this->_frontMat.setDiffuse(1.0, 0.0, 0.0); |
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70 | |
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71 | this->_borderLeft = 1.0; |
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72 | this->_borderRight = 1.0; |
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73 | this->_borderTop = 20.0; |
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74 | this->_borderBottom = 1.0; |
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75 | } |
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76 | |
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77 | |
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78 | void GLGuiWidget::setParentWidget(GLGuiWidget* parent) |
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79 | { |
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80 | this->_parent = parent; |
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81 | |
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82 | if (parent != NULL) |
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83 | parent->addChild2D(this); |
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84 | } |
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85 | |
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86 | /** @brief gives focus to this widget */ |
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87 | void GLGuiWidget::giveFocus() |
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88 | { |
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89 | if (GLGuiWidget::focused() != NULL) |
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90 | GLGuiWidget::focused()->breakFocus(); |
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91 | GLGuiWidget::_focused = this; |
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92 | this->receivedFocus(); |
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93 | }; |
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94 | |
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95 | void GLGuiWidget::breakFocus() |
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96 | { |
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97 | if (GLGuiWidget::_focused == this) |
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98 | { |
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99 | GLGuiWidget::_focused = NULL; |
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100 | this->_pushed = false; |
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101 | this->removedFocus(); |
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102 | } |
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103 | }; |
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104 | |
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105 | |
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106 | bool GLGuiWidget::focusOverWidget(const Vector2D& position) const |
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107 | { |
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108 | return (this->getAbsCoor2D().x < position.x && this->getAbsCoor2D().x + this->getSizeX2D() > position.x && |
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109 | this->getAbsCoor2D().y < position.y && this->getAbsCoor2D().y + this->getSizeY2D() > position.y); |
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110 | } |
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111 | |
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112 | bool GLGuiWidget::focusOverWidget(const GLGuiCursor* const cursor) const |
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113 | { |
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114 | return this->focusOverWidget(cursor->getAbsCoor2D()); |
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115 | } |
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116 | |
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117 | |
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118 | void GLGuiWidget::setBorderSize(float borderSize) |
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119 | { |
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120 | this->_borderLeft = borderSize; |
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121 | this->_borderRight = borderSize; |
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122 | this->_borderTop = borderSize; |
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123 | this->_borderBottom = borderSize; |
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124 | this->resize(); |
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125 | } |
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126 | |
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127 | void GLGuiWidget::setBorderLeft(float borderLeft) |
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128 | { |
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129 | this->_borderLeft = borderLeft; |
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130 | this->resize(); |
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131 | } |
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132 | void GLGuiWidget::setBorderRight(float borderRight) |
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133 | { |
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134 | this->_borderRight = borderRight; |
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135 | this->resize(); |
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136 | } |
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137 | void GLGuiWidget::setBorderTop(float borderTop) |
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138 | { |
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139 | this->_borderTop = borderTop; |
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140 | this->resize(); |
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141 | } |
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142 | void GLGuiWidget::setBorderBottom(float borderBottom) |
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143 | { |
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144 | this->_borderBottom = borderBottom; |
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145 | this->resize(); |
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146 | } |
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147 | |
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148 | |
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149 | |
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150 | void GLGuiWidget::resize() |
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151 | { |
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152 | this->backRect().setSize(this->getSize2D()); |
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153 | if (this->parent() != NULL) |
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154 | this->parent()->resize(); |
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155 | } |
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156 | |
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157 | |
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158 | void GLGuiWidget::click(const Vector2D& pos) |
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159 | { |
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160 | assert (!this->_pushed); |
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161 | this->_pushed = true; |
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162 | |
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163 | this->clicking(pos); |
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164 | } |
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165 | |
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166 | void GLGuiWidget::release(const Vector2D& pos) |
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167 | { |
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168 | if (this->_pushed) |
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169 | { |
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170 | this->releasing(pos); |
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171 | this->_pushed = false; |
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172 | } |
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173 | } |
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174 | |
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175 | |
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176 | void GLGuiWidget::clicking(const Vector2D& pos) |
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177 | { |
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178 | this->frontMaterial().setDiffuse(0, 0, 1); |
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179 | |
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180 | } |
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181 | |
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182 | void GLGuiWidget::releasing(const Vector2D& pos) |
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183 | { |
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184 | this->frontMaterial().setDiffuse(0,1,0); |
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185 | |
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186 | } |
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187 | |
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188 | void GLGuiWidget::receivedFocus() |
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189 | { |
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190 | this->frontMaterial().setDiffuse(0, 1, 0); |
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191 | } |
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192 | |
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193 | void GLGuiWidget::removedFocus() |
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194 | { |
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195 | this->frontMaterial().setDiffuse(1, 0, 0); |
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196 | |
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197 | } |
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198 | |
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199 | void GLGuiWidget::destroyed() |
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200 | {} |
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201 | ; |
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202 | |
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203 | void GLGuiWidget::setWidgetSize(const Vector2D& size) |
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204 | { |
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205 | this->setSize2D(size); |
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206 | this->resize(); |
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207 | |
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208 | } |
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209 | |
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210 | |
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211 | void GLGuiWidget::setWidgetSize(float x, float y) |
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212 | { |
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213 | this->setWidgetSize(Vector2D(x, y)); |
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214 | } |
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215 | |
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216 | |
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217 | |
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218 | void GLGuiWidget::connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor) |
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219 | { |
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220 | sender->connect(signal, receiver, executor); |
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221 | } |
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222 | |
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223 | void GLGuiWidget::connect(Signal& signal, BaseObject* receiver, Slot executor) |
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224 | { |
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225 | signal.push_back(SignalConnector(receiver, executor)); |
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226 | } |
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227 | |
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228 | |
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229 | void GLGuiWidget::show() |
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230 | { |
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231 | this->setVisibility(true); |
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232 | this->showing(); |
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233 | } |
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234 | |
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235 | |
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236 | |
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237 | void GLGuiWidget::hide() |
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238 | { |
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239 | this->setVisibility(false); |
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240 | this->hiding(); |
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241 | } |
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242 | |
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243 | |
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244 | /** |
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245 | * USE THIS FUNCTION ONLY FROM DERIVED CLASS |
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246 | */ |
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247 | void GLGuiWidget::draw() const |
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248 | { |
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249 | this->backMaterial().select(); |
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250 | this->drawRect(this->backRect()); |
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251 | } |
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252 | |
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253 | } |
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