1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE 4//DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_widget.h" |
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19 | |
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20 | #include "glgui_cursor.h" |
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21 | |
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22 | #include "material.h" |
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23 | |
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24 | #include "debug.h" |
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25 | |
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26 | #include "loading/load_param.h" |
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27 | |
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28 | namespace OrxGui |
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29 | { |
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30 | |
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31 | /** |
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32 | * @brief standard constructor |
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33 | */ |
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34 | GLGuiWidget::GLGuiWidget (GLGuiWidget* parent) |
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35 | { |
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36 | this->init(); |
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37 | |
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38 | this->setParentWidget(parent); |
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39 | } |
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40 | |
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41 | |
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42 | /** |
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43 | * @brief loads Parameters for a Style from XML |
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44 | * @param root the XML-Element to load from. |
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45 | */ |
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46 | void GLGuiWidget::loadParams(const TiXmlElement* root) |
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47 | { |
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48 | |
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49 | /// STYLE |
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50 | LoadParam(root, "border-left", this, GLGuiWidget, setBorderLeft); |
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51 | LoadParam(root, "border-right", this, GLGuiWidget, setBorderRight); |
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52 | LoadParam(root, "border-top", this, GLGuiWidget, setBorderTop); |
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53 | LoadParam(root, "border-bottom", this, GLGuiWidget, setBorderBottom); |
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54 | |
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55 | LoadParam(root, "text-size", this, GLGuiWidget, setTextSize); |
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56 | LoadParam(root, "background-color", this, GLGuiWidget, setBackgroundColorS); |
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57 | LoadParam(root, "foreground-color", this, GLGuiWidget, setForegroundColorS); |
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58 | |
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59 | // LoadParamXML(root, "backmat", this, GLGuiWidget, loadBackgroundMaterial); |
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60 | // LoadParamXML(root, "frontmat", this, GLGuiWidget, loadForegroundMaterial); |
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61 | |
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62 | LoadParam(root, "feature-position", this, GLGuiWidget, setFeaturePositionS); |
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63 | LoadParam(root, "Font", this, GLGuiWidget, setFont); |
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64 | |
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65 | LoadParam(root, "animated-state-changes", this, GLGuiWidget, setAnimatedStateChanges); |
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66 | } |
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67 | |
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68 | |
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69 | /** |
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70 | * @brief standard deconstructor |
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71 | */ |
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72 | GLGuiWidget::~GLGuiWidget() |
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73 | { |
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74 | if (this == GLGuiWidget::_mouseFocused) |
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75 | GLGuiWidget::_mouseFocused = NULL; |
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76 | if (this == GLGuiWidget::selected()) |
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77 | this->unselect(); |
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78 | } |
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79 | |
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80 | GLGuiWidget* GLGuiWidget::_selected = NULL; |
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81 | GLGuiWidget* GLGuiWidget::_mouseFocused = NULL; |
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82 | GLGuiWidget* GLGuiWidget::_inputGrabber = NULL; |
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83 | |
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84 | |
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85 | |
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86 | /** |
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87 | * initializes the GUI-element |
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88 | */ |
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89 | void GLGuiWidget::init() |
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90 | { |
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91 | this->setClassID(CL_GLGUI_WIDGET, "GLGuiWidget"); |
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92 | |
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93 | this->_focusable = false; |
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94 | this->_clickable = false; |
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95 | this->_selectable = false; |
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96 | this->_pushed = false; |
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97 | this->_state = OrxGui::Normal; |
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98 | |
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99 | |
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100 | this->_font = NULL; |
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101 | this->resetStyle(); |
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102 | |
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103 | this->_animating = false; |
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104 | this->_animationCycle = 0.0; |
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105 | this->_animationDuration = 1.0; |
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106 | |
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107 | |
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108 | this->setBackgroundColor(Color(.51, .3, .3, .5)); |
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109 | this->setBackgroundColor(Color(.3, .5, .3, 1), OrxGui::Selected); |
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110 | this->_style[0]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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111 | this->_style[1]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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112 | this->_style[2]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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113 | this->_style[3]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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114 | |
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115 | this->setForegroundColor(Color(1, 0, 0, 1), OrxGui::Normal); |
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116 | this->setForegroundColor(Color(0, 0, 1, 1), OrxGui::Selected); |
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117 | this->setForegroundColor(Color(0, 1, 0, 1), OrxGui::Focused); |
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118 | this->setForegroundColor(Color(.1, .1, .1, 1), OrxGui::Insensitive); |
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119 | |
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120 | this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); |
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121 | |
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122 | this->setBorderLeft(15); |
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123 | this->setBackgroundTexture("gui_element_background.png"); |
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124 | |
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125 | this->switchState(_state); |
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126 | this->_currentStyle = this->_style[_state]; |
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127 | } |
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128 | |
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129 | |
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130 | void GLGuiWidget::setParentWidget(GLGuiWidget* parent) |
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131 | { |
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132 | this->_parent = parent; |
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133 | |
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134 | if (parent != NULL) |
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135 | parent->addChild2D(this); |
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136 | } |
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137 | |
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138 | |
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139 | void GLGuiWidget::setFrontColor(const Color& frontColor, bool instantaniously) |
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140 | { |
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141 | this->_currentStyle._foreground.setDiffuseColor(frontColor); |
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142 | this->animateBack(); |
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143 | }; |
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144 | |
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145 | |
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146 | bool GLGuiWidget::focusOverWidget(const Vector2D& position) const |
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147 | { |
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148 | return (this->getAbsCoor2D().x < position.x && this->getAbsCoor2D().x + this->getSizeX2D() > position.x && |
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149 | this->getAbsCoor2D().y < position.y && this->getAbsCoor2D().y + this->getSizeY2D() > position.y); |
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150 | } |
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151 | |
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152 | bool GLGuiWidget::focusOverWidget(const GLGuiCursor* const cursor) const |
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153 | { |
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154 | return this->focusOverWidget(cursor->getAbsCoor2D()); |
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155 | } |
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156 | |
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157 | |
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158 | |
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159 | /** @brief gives focus to this widget */ |
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160 | void GLGuiWidget::giveMouseFocus() |
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161 | { |
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162 | if (this->_state == OrxGui::Insensitive) |
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163 | return ; |
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164 | |
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165 | if (GLGuiWidget::mouseFocused() != NULL) |
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166 | GLGuiWidget::mouseFocused()->breakMouseFocus(); |
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167 | GLGuiWidget::_mouseFocused = this; |
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168 | |
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169 | this->switchState(OrxGui::Focused); |
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170 | |
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171 | this->receivedFocus(); |
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172 | }; |
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173 | |
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174 | void GLGuiWidget::breakMouseFocus() |
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175 | { |
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176 | if (GLGuiWidget::_mouseFocused == this) |
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177 | { |
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178 | GLGuiWidget::_mouseFocused = NULL; |
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179 | |
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180 | if (GLGuiWidget::_selected != this) |
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181 | this->switchState(OrxGui::Normal); |
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182 | else |
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183 | this->switchState(OrxGui::Selected); |
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184 | |
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185 | this->removedFocus(); |
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186 | } |
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187 | }; |
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188 | |
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189 | /** |
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190 | * @brief selects the Widget, unselecting the old one (if existing) |
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191 | */ |
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192 | void GLGuiWidget::select() |
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193 | { |
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194 | if (GLGuiWidget::_selected != NULL) |
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195 | GLGuiWidget::selected()->unselect(); |
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196 | GLGuiWidget::_selected = this; |
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197 | |
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198 | this->switchState(OrxGui::Selected); |
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199 | } |
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200 | |
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201 | /** |
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202 | * @brief unselects the current Widget. |
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203 | * |
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204 | * if the current Widget is not selected, nothing is done here. |
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205 | */ |
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206 | void GLGuiWidget::unselect() |
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207 | { |
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208 | if (GLGuiWidget::_selected != this) |
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209 | return; |
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210 | |
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211 | if (GLGuiWidget::_mouseFocused == this) |
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212 | this->switchState(OrxGui::Focused); |
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213 | else |
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214 | this->switchState(OrxGui::Normal); |
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215 | |
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216 | GLGuiWidget::_selected = NULL; |
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217 | } |
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218 | |
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219 | |
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220 | void GLGuiWidget::resize() |
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221 | { |
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222 | this->backRect().setSize(this->getSize2D()); |
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223 | if (this->parent() != NULL) |
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224 | this->parent()->resize(); |
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225 | } |
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226 | |
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227 | |
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228 | void GLGuiWidget::click(const Vector2D& pos) |
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229 | { |
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230 | assert (!this->_pushed); |
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231 | this->_pushed = true; |
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232 | |
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233 | this->clicking(pos); |
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234 | } |
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235 | |
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236 | void GLGuiWidget::release(const Vector2D& pos) |
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237 | { |
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238 | if (this->_pushed) |
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239 | { |
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240 | this->releasing(pos, GLGuiWidget::_mouseFocused == this); |
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241 | this->_pushed = false; |
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242 | } |
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243 | } |
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244 | |
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245 | |
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246 | void GLGuiWidget::clicking(const Vector2D& pos) |
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247 | {} |
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248 | |
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249 | void GLGuiWidget::releasing(const Vector2D& pos, bool focused) |
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250 | {} |
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251 | |
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252 | void GLGuiWidget::receivedFocus() |
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253 | { |
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254 | } |
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255 | |
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256 | void GLGuiWidget::removedFocus() |
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257 | { |
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258 | |
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259 | } |
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260 | |
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261 | void GLGuiWidget::selecting() |
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262 | { |
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263 | } |
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264 | |
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265 | void GLGuiWidget::unselecting() |
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266 | { |
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267 | } |
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268 | |
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269 | |
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270 | void GLGuiWidget::destroying() |
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271 | { |
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272 | } |
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273 | |
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274 | |
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275 | void GLGuiWidget::setWidgetSize(const Vector2D& size) |
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276 | { |
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277 | this->setSize2D(size); |
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278 | this->resize(); |
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279 | |
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280 | } |
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281 | |
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282 | |
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283 | void GLGuiWidget::setWidgetSize(float x, float y) |
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284 | { |
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285 | this->setWidgetSize(Vector2D(x, y)); |
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286 | } |
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287 | |
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288 | |
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289 | |
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290 | void GLGuiWidget::connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor) |
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291 | { |
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292 | sender->connect(signal, receiver, executor); |
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293 | } |
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294 | |
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295 | void GLGuiWidget::connect(Signal& signal, BaseObject* receiver, Slot executor) |
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296 | { |
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297 | signal.push_back(SignalConnector(receiver, executor)); |
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298 | } |
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299 | |
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300 | |
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301 | void GLGuiWidget::show() |
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302 | { |
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303 | this->setVisibility(true); |
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304 | this->showing(); |
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305 | } |
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306 | |
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307 | |
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308 | |
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309 | void GLGuiWidget::hide() |
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310 | { |
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311 | this->setVisibility(false); |
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312 | this->hiding(); |
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313 | } |
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314 | |
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315 | |
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316 | /** |
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317 | * @brief resets the Style to the default Settings. |
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318 | */ |
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319 | void GLGuiWidget::resetStyle() |
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320 | { |
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321 | this->setBorderLeft(1.0); |
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322 | this->setBorderRight(1.0); |
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323 | this->setBorderTop(1.0); |
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324 | this->setBorderBottom(1.0); |
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325 | |
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326 | this->setTextSize(20.0); |
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327 | this->setBackgroundColor(1.0); |
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328 | this->setForegroundColor(1.0); |
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329 | |
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330 | this->setFeaturePosition(FeatureLeft); |
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331 | this->setFont(NULL); |
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332 | |
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333 | this->setAnimatedStateChanges(true); |
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334 | } |
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335 | |
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336 | |
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337 | /** |
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338 | * @brief sets the Width of the left border for all States |
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339 | * @param value the borderWidth |
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340 | */ |
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341 | void GLGuiWidget::setBorderLeft(float value) |
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342 | { |
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343 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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344 | setBorderLeft(value, (OrxGui::State)i); |
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345 | } |
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346 | |
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347 | /** |
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348 | * @brief sets the Width of the left border. |
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349 | * @param value the borderWidth |
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350 | * @param state the State to set the borderwidth to |
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351 | */ |
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352 | void GLGuiWidget::setBorderLeft(float value, OrxGui::State state) |
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353 | { |
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354 | _style[state]._borderLeft = value; |
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355 | if (state == _state) |
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356 | _currentStyle._borderLeft = value; |
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357 | } |
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358 | |
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359 | /** |
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360 | * @brief sets the Width of the left border. |
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361 | * @param value the borderWidth |
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362 | * @param stateName the State to set the borderwidth to |
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363 | */ |
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364 | void GLGuiWidget::setBorderLeftS(float value, const std::string& stateName) |
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365 | { |
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366 | OrxGui::State state; |
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367 | if (getState(stateName, &state)) |
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368 | this->setBorderLeft(value, state); |
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369 | else |
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370 | this->setBorderLeft(value); |
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371 | } |
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372 | |
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373 | /** |
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374 | * @brief sets the Width of the right border for all states. |
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375 | * @param value the borderWidth |
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376 | */ |
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377 | void GLGuiWidget::setBorderRight(float value) |
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378 | { |
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379 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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380 | setBorderRight(value, (OrxGui::State)i); |
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381 | } |
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382 | |
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383 | /** |
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384 | * @brief sets the Width of the right border. |
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385 | * @param value the borderWidth |
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386 | * @param state the State to setup. |
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387 | */ |
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388 | void GLGuiWidget::setBorderRight(float value, OrxGui::State state) |
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389 | { |
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390 | _style[state]._borderRight = value; |
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391 | if (state == _state) |
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392 | _currentStyle._borderRight = value; |
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393 | } |
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394 | |
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395 | /** |
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396 | * @brief sets the Width of the right border. |
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397 | * @param value the borderWidth |
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398 | * @param stateName the State to setup. |
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399 | */ |
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400 | void GLGuiWidget::setBorderRightS(float value, const std::string& stateName) |
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401 | { |
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402 | OrxGui::State state; |
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403 | if (getState(stateName, &state)) |
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404 | this->setBorderRight(value, state); |
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405 | else |
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406 | this->setBorderRight(value); |
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407 | } |
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408 | |
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409 | |
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410 | /** |
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411 | * @brief sets the Width of the top border for all states. |
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412 | * @param value the borderWidth |
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413 | */ |
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414 | void GLGuiWidget::setBorderTop(float value) |
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415 | { |
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416 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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417 | setBorderTop(value, (OrxGui::State)i); |
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418 | } |
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419 | |
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420 | /** |
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421 | * @brief sets the Width of the top border. |
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422 | * @param value the borderWidth |
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423 | * @param state the State to setup. |
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424 | */ |
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425 | void GLGuiWidget::setBorderTop(float value, OrxGui::State state) |
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426 | { |
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427 | _style[state]._borderTop = value; |
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428 | if (state == _state) |
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429 | _currentStyle._borderTop = value; |
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430 | } |
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431 | |
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432 | /** |
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433 | * @brief sets the Width of the top border. |
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434 | * @param value the borderWidth |
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435 | * @param stateName the State to setup. |
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436 | */ |
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437 | void GLGuiWidget::setBorderTopS(float value, const std::string& stateName) |
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438 | { |
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439 | OrxGui::State state; |
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440 | if (getState(stateName, &state)) |
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441 | this->setBorderTop(value, state); |
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442 | else |
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443 | this->setBorderTop(value); |
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444 | } |
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445 | |
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446 | |
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447 | /** |
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448 | * @brief sets the Width of the bottom border for all states. |
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449 | * @param value the borderWidth |
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450 | */ |
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451 | void GLGuiWidget::setBorderBottom(float value) |
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452 | { |
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453 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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454 | setBorderBottom(value, (OrxGui::State)i); |
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455 | } |
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456 | |
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457 | /** |
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458 | * @brief sets the Width of the bottom border. |
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459 | * @param value the borderWidth |
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460 | * @param state the State to setup. |
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461 | */ |
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462 | void GLGuiWidget::setBorderBottom(float value, OrxGui::State state) |
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463 | { |
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464 | _style[state]._borderBottom = value; |
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465 | if (state == _state) |
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466 | _currentStyle._borderBottom = value; |
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467 | |
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468 | } |
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469 | |
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470 | /** |
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471 | * @brief sets the Width of the bottom border for all states. |
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472 | * @param value the borderWidth |
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473 | * @param stateName the State to setup. |
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474 | */ |
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475 | void GLGuiWidget::setBorderBottomS(float value, const std::string& stateName) |
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476 | { |
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477 | OrxGui::State state; |
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478 | if (getState(stateName, &state)) |
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479 | this->setBorderBottom(value, state); |
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480 | else |
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481 | this->setBorderBottom(value); |
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482 | } |
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483 | |
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484 | |
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485 | /** |
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486 | * @brief sets the TextSize for all states. |
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487 | * @param value the TextSize |
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488 | */ |
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489 | void GLGuiWidget::setTextSize(float value) |
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490 | { |
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491 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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492 | setTextSize(value, (OrxGui::State)i); |
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493 | } |
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494 | |
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495 | /** |
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496 | * @brief sets the TextSize. |
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497 | * @param value the TextSize. |
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498 | * @param state: the State to setup |
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499 | */ |
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500 | void GLGuiWidget::setTextSize(float value, OrxGui::State state) |
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501 | { |
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502 | _style[state]._textSize = value; |
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503 | if (state == _state) |
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504 | _currentStyle._textSize = value; |
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505 | } |
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506 | |
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507 | /** |
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508 | * @brief sets the TextSize. |
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509 | * @param value the TextSize. |
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510 | * @param stateName: the State to setup |
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511 | */ |
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512 | void GLGuiWidget::setTextSizeS(float value, const std::string& stateName) |
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513 | { |
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514 | OrxGui::State state; |
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515 | if (getState(stateName, &state)) |
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516 | this->setTextSize(value, state); |
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517 | else |
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518 | this->setTextSize(value); |
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519 | } |
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520 | |
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521 | |
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522 | /** |
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523 | * @brief sets the Background Color for all States. |
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524 | * @param color the Color. |
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525 | */ |
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526 | void GLGuiWidget::setBackgroundColor(const Color& color) |
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527 | { |
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528 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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529 | setBackgroundColor(color, (OrxGui::State)i); |
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530 | } |
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531 | |
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532 | /** |
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533 | * @brief sets the Background Color. |
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534 | * @param color the Color. |
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535 | * @param state: the State to setup |
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536 | */ |
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537 | void GLGuiWidget::setBackgroundColor(const Color& color, OrxGui::State state) |
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538 | { |
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539 | _style[state]._background.setDiffuseColor(color); |
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540 | if (state == _state) |
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541 | _currentStyle._background.setDiffuseColor(color); |
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542 | |
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543 | } |
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544 | |
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545 | /** |
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546 | * @brief sets the Background Color. |
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547 | * @param r the Color's red part. |
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548 | * @param g the Color's green part. |
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549 | * @param b the Color's blue part. |
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550 | * @param a the Color's alpha part. |
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551 | * @param stateName: the State to setup |
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552 | */ |
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553 | void GLGuiWidget::setBackgroundColorS(float r, float g, float b, float a, const std::string& stateName) |
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554 | { |
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555 | OrxGui::State state; |
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556 | if (getState(stateName, &state)) |
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557 | this->setBackgroundColor(Color(r,g,b,a), state); |
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558 | else |
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559 | this->setBackgroundColor(Color(r,g,b,a)); |
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560 | } |
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561 | |
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562 | |
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563 | /** |
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564 | * @brief sets the Background Texture for all States. |
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565 | * @param texture the Texture. |
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566 | */ |
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567 | void GLGuiWidget::setBackgroundTexture(const Texture& texture) |
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568 | { |
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569 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
570 | setBackgroundTexture(texture, (OrxGui::State)i); |
---|
571 | } |
---|
572 | |
---|
573 | /** |
---|
574 | * @brief sets the Background Texture to all States. |
---|
575 | * @param textureName the Texture's fileName. |
---|
576 | */ |
---|
577 | void GLGuiWidget::setBackgroundTexture(const std::string& textureName) |
---|
578 | { |
---|
579 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
580 | _style[i]._background.setDiffuseMap(textureName); |
---|
581 | this->_currentStyle._background.setDiffuseMap(textureName); |
---|
582 | } |
---|
583 | |
---|
584 | /** |
---|
585 | * @brief sets the Background Texture. |
---|
586 | * @param texture the Texture. |
---|
587 | * @param state the State to setup. |
---|
588 | */ |
---|
589 | void GLGuiWidget::setBackgroundTexture(const Texture& texture, OrxGui::State state) |
---|
590 | { |
---|
591 | _style[state]._background.setDiffuseMap(texture); |
---|
592 | if (state == _state) |
---|
593 | _currentStyle._background.setDiffuseMap(texture); |
---|
594 | } |
---|
595 | |
---|
596 | |
---|
597 | |
---|
598 | /** |
---|
599 | * @brief sets the Background Texture. |
---|
600 | * @param texture the Texture. |
---|
601 | * @param stateName the State to setup. |
---|
602 | */ |
---|
603 | void GLGuiWidget::setBackgroundTexture(const std::string& textureName, const std::string& stateName) |
---|
604 | { |
---|
605 | OrxGui::State state; |
---|
606 | if (getState(stateName, &state)) |
---|
607 | ; /// FIXME this->setBackgroundTexture(textureName, state); |
---|
608 | else |
---|
609 | ; /// this->setBackgroundTexture(textureName); |
---|
610 | } |
---|
611 | |
---|
612 | |
---|
613 | /** |
---|
614 | * @brief sets the Foreground Color for all States. |
---|
615 | * @param color the Color. |
---|
616 | */ |
---|
617 | void GLGuiWidget::setForegroundColor(const Color& color) |
---|
618 | { |
---|
619 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
620 | setForegroundColor(color, (OrxGui::State)i); |
---|
621 | } |
---|
622 | |
---|
623 | /** |
---|
624 | * @brief sets the Foreground Color. |
---|
625 | * @param color the Color. |
---|
626 | * @param state the State to setup |
---|
627 | */ |
---|
628 | void GLGuiWidget::setForegroundColor(const Color& color, OrxGui::State state) |
---|
629 | { |
---|
630 | _style[state]._foreground.setDiffuseColor(color); |
---|
631 | if (state == _state) |
---|
632 | _currentStyle._foreground.setDiffuseColor(color); |
---|
633 | |
---|
634 | } |
---|
635 | |
---|
636 | /** |
---|
637 | * @brief sets the Foreground Color. |
---|
638 | * @param r the Color's red part. |
---|
639 | * @param g the Color's green part. |
---|
640 | * @param b the Color's blue part. |
---|
641 | * @param a the Color's alpha part. |
---|
642 | * @param stateName: the State to setup |
---|
643 | */ |
---|
644 | void GLGuiWidget::setForegroundColorS(float r, float g, float b, float a, const std::string& stateName) |
---|
645 | { |
---|
646 | OrxGui::State state; |
---|
647 | if (getState(stateName, &state)) |
---|
648 | this->setForegroundColor(Color(r,g,b,a), state); |
---|
649 | else |
---|
650 | this->setForegroundColor(Color(r,g,b,a)); |
---|
651 | } |
---|
652 | |
---|
653 | |
---|
654 | void GLGuiWidget::loadBackgroundMaterial(const Material& material) |
---|
655 | { |
---|
656 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
657 | this->loadForegroundMaterial(material, (OrxGui::State)i); |
---|
658 | } |
---|
659 | |
---|
660 | void GLGuiWidget::loadBackgroundMaterial(const Material& material, OrxGui::State state) |
---|
661 | { |
---|
662 | this->_style[state]._background = material; |
---|
663 | if (state == _state) |
---|
664 | _currentStyle._background = material; |
---|
665 | |
---|
666 | } |
---|
667 | |
---|
668 | void GLGuiWidget::loadBackgroundMaterial(const TiXmlElement* element) |
---|
669 | { |
---|
670 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
671 | this->loadBackgroundMaterial(element, (OrxGui::State)i); |
---|
672 | } |
---|
673 | |
---|
674 | void GLGuiWidget::loadBackgroundMaterial(const TiXmlElement* element, OrxGui::State state) |
---|
675 | { |
---|
676 | this->_style[state]._background.loadParams(element); |
---|
677 | if (state == _state) |
---|
678 | this->_currentStyle._background = _style[state]._background; |
---|
679 | } |
---|
680 | |
---|
681 | void GLGuiWidget::loadBackgroundMaterialS(const TiXmlElement* element, const std::string& stateName) |
---|
682 | { |
---|
683 | OrxGui::State state; |
---|
684 | if (getState(stateName, &state)) |
---|
685 | this->loadBackgroundMaterial(element, state); |
---|
686 | else |
---|
687 | this->loadBackgroundMaterial(element); |
---|
688 | } |
---|
689 | |
---|
690 | void GLGuiWidget::loadForegroundMaterial(const Material& material) |
---|
691 | {} |
---|
692 | void GLGuiWidget::loadForegroundMaterial(const Material& material, OrxGui::State state) |
---|
693 | {} |
---|
694 | void GLGuiWidget::loadForegroundMaterial(const TiXmlElement* element, OrxGui::State state) |
---|
695 | {} |
---|
696 | void GLGuiWidget::loadForegroundMaterialS(const TiXmlElement* element, const std::string& stateName) |
---|
697 | {} |
---|
698 | |
---|
699 | |
---|
700 | /** |
---|
701 | * @brief sets the Feature-Position. |
---|
702 | * @param featurePosition the Feature-Position. |
---|
703 | */ |
---|
704 | void GLGuiWidget::setFeaturePosition(FeaturePosition featurePosition) |
---|
705 | { |
---|
706 | this->_featurePosition = featurePosition; |
---|
707 | } |
---|
708 | |
---|
709 | /** |
---|
710 | * @brief sets the Feature-Position by converting from a String. |
---|
711 | * @param featurePosition the Feature-Position. |
---|
712 | */ |
---|
713 | void GLGuiWidget::setFeaturePositionS(const std::string& featurePosition) |
---|
714 | { |
---|
715 | for (unsigned int i = 0; i < 4; ++i) |
---|
716 | { |
---|
717 | if (featurePosition == FeaturePositionString[i]) |
---|
718 | { |
---|
719 | this->setFeaturePosition((FeaturePosition)i); |
---|
720 | } |
---|
721 | } |
---|
722 | } |
---|
723 | |
---|
724 | /** |
---|
725 | * @brief sets the Font. |
---|
726 | * @param font the Font. |
---|
727 | */ |
---|
728 | void GLGuiWidget::setFont(Font* font) |
---|
729 | { |
---|
730 | this->_font = font; |
---|
731 | } |
---|
732 | |
---|
733 | /** |
---|
734 | * @brief sets the font from a Font-Name. |
---|
735 | * @param fontName the FileName of the Font. |
---|
736 | */ |
---|
737 | void GLGuiWidget::setFont(const std::string& fontName) |
---|
738 | { |
---|
739 | //this->font = new Font(fontName); |
---|
740 | } |
---|
741 | |
---|
742 | /** |
---|
743 | * @brief sets the AnimatedState. |
---|
744 | * @param animated: it states-changes should animate true, otherwise false. |
---|
745 | */ |
---|
746 | void GLGuiWidget::setAnimatedStateChanges(bool animated) |
---|
747 | { |
---|
748 | this->_animatedStateChanges = animated; |
---|
749 | } |
---|
750 | |
---|
751 | |
---|
752 | void GLGuiWidget::switchState(OrxGui::State state) |
---|
753 | { |
---|
754 | //this->_currentStyle = this->_style[state]; |
---|
755 | this->_state = state; |
---|
756 | PRINTF(3)("%s::%s Switches to state %s\n", this->getClassName(), this->getName(), OrxGui::StateString[state].c_str()); |
---|
757 | |
---|
758 | this->animateBack(); |
---|
759 | } |
---|
760 | |
---|
761 | |
---|
762 | void GLGuiWidget::animateBack() |
---|
763 | { |
---|
764 | this->_animating = true; |
---|
765 | this->_animationCycle = 0.0f; |
---|
766 | } |
---|
767 | |
---|
768 | |
---|
769 | void GLGuiWidget::tick(float dt) |
---|
770 | { |
---|
771 | if (this->_animating) |
---|
772 | { |
---|
773 | this->foregroundColor(); |
---|
774 | |
---|
775 | _animationCycle += dt / _animationDuration; |
---|
776 | if (_animationCycle >= 1.0) |
---|
777 | { |
---|
778 | _currentStyle._foreground.diffuseColor() = this->foregroundColor(_state); |
---|
779 | _currentStyle._background.diffuseColor() = this->backgroundColor(_state); |
---|
780 | _animating = false; |
---|
781 | } |
---|
782 | else |
---|
783 | { |
---|
784 | _currentStyle._foreground.diffuseColor().slerp(this->foregroundColor(_state), _animationCycle); |
---|
785 | _currentStyle._background.diffuseColor().slerp(this->backgroundColor(_state), _animationCycle); |
---|
786 | } |
---|
787 | this->updateFrontColor(); |
---|
788 | } |
---|
789 | } |
---|
790 | |
---|
791 | |
---|
792 | /** |
---|
793 | * USE THIS FUNCTION ONLY FROM DERIVED CLASS |
---|
794 | */ |
---|
795 | void GLGuiWidget::draw() const |
---|
796 | { |
---|
797 | this->background().select(); |
---|
798 | this->drawRect(this->backRect()); |
---|
799 | this->background().unselect(); |
---|
800 | } |
---|
801 | |
---|
802 | |
---|
803 | /** |
---|
804 | * @param stateName the Name of a State. |
---|
805 | * @param state the found State is returned here if found. |
---|
806 | * @returns true if String is found, false otherwise. |
---|
807 | */ |
---|
808 | bool GLGuiWidget::getState(const std::string& stateName, OrxGui::State* state) |
---|
809 | { |
---|
810 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
811 | if (stateName == OrxGui::StateString[i]) |
---|
812 | { |
---|
813 | *state = (OrxGui::State)i; |
---|
814 | return true; |
---|
815 | } |
---|
816 | return false; |
---|
817 | } |
---|
818 | |
---|
819 | /** |
---|
820 | * @brief print out some nice debug output about the Widget. |
---|
821 | */ |
---|
822 | void GLGuiWidget::debug(unsigned int level) const |
---|
823 | { |
---|
824 | PRINT(0)("Debug of %s::%s - WidgetPart ", this->getClassName(), this->getName()); |
---|
825 | if (_parent != NULL) |
---|
826 | PRINT(0)("- Parent %s::%s ", _parent->getClassName(), _parent->getName()); |
---|
827 | PRINT(0)("- State: %s", StateString[_state].c_str()); |
---|
828 | |
---|
829 | if (_focusable) |
---|
830 | PRINT(0)("- focusable "); |
---|
831 | if (_clickable) |
---|
832 | PRINT(0)("- Clickable "); |
---|
833 | if (_pushed) |
---|
834 | PRINT(0)("- Pushed "); |
---|
835 | PRINT(0)("\n"); |
---|
836 | |
---|
837 | |
---|
838 | PRINT(0)("Minimum Size %0.2f %0.2f ", _minSize.x, _minSize.y); |
---|
839 | PRINT(0)("Back Rect: "); |
---|
840 | _backRect.debug(); |
---|
841 | PRINT(0)("Style:\n"); |
---|
842 | |
---|
843 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
844 | { |
---|
845 | PRINT(0)("In State %s: \n", StateString[i].c_str()); |
---|
846 | |
---|
847 | PRINT(0)(" Borders: Left: %0.2f, Right: %0.2f, Top: %0.2f, Bottom %0.2f\n", |
---|
848 | _style[i]._borderLeft, _style[i]._borderRight, _style[i]._borderTop, _style[i]._borderBottom); |
---|
849 | PRINT(0)(" TextSize %0.2f\n", _style[i]._textSize); |
---|
850 | PRINT(0)(" BackgroundColor: "); _style[i]._background.diffuseColor().debug(); |
---|
851 | PRINT(0)(" ForegroundColor: "); _style[i]._foreground.diffuseColor().debug(); |
---|
852 | PRINT(0)("\n"); |
---|
853 | } |
---|
854 | |
---|
855 | |
---|
856 | PRINT(0)(" Feature at %s ", FeaturePositionString[_featurePosition].c_str()); |
---|
857 | /// TODO PRINT(0)(""); Font* _font; //!< The Font used in the current Widget. |
---|
858 | |
---|
859 | if (_animatedStateChanges) |
---|
860 | PRINT(0)("- AnimatedStateChanges"); |
---|
861 | PRINT(0)("\n"); |
---|
862 | |
---|
863 | /* |
---|
864 | if (_animating) |
---|
865 | PRINT(0)("- Animated "); |
---|
866 | |
---|
867 | // |
---|
868 | float _animationCycle; |
---|
869 | float _animationDuration; |
---|
870 | StatedStyle _currentStyle; |
---|
871 | OrxGui::State _currentState; |
---|
872 | */ |
---|
873 | } |
---|
874 | |
---|
875 | |
---|
876 | } |
---|